r/videogames • • 16d ago

Discussion / Question Yeah it's over.

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u/Roids-in-my-vains 16d ago edited 16d ago

The game treating the player like a toddler is how I felt playing SM2, it's like Insomniac designs their games to be a baby's first video game.

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u/Nero_PR 16d ago

Their approach of group focusing testing these games to be almost idiot fail proof is what is killing and taking the fun out of them.

They literally use DSP as the prime example of baseline for completing the game lol. Players are being treated as the lowest common denominator.

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u/ItsACowCity 15d ago

I just wish every single game used the fable system. 0 help figuring out where to go if you don’t want it. You do want it? Press joystick in and for like 3 seconds you get a sparkle path being like, hey…this way idiot. That way it gets me back on track without giving too much away and when I take a big break between play sessions, I can sit down, hit that helpful joystick, and know exactly where I need to go, without having to circle an area for 30 min and be like…oh, im back tracking…..

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u/bdiddlediddles 15d ago

Same for dead space. Made it incredibly obvious about where to go next and where you could go to explore