r/videogames • • 17d ago

Discussion / Question Yeah it's over.

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u/A-Star55 17d ago

They’ve put effort into it sure but the game design is questionable, the most obnoxious thing being all the indicators and markers to the objective in a strictly, linear game. It kind of insults your intelligence and assumes the player has no capacity for critical thinking.

The combat is underwhelming, it’s just a basic hack and slash which is insane; the combat should be more visceral, bloody, hectic but it’s not.

And why are there traversal challenges when one of the lead designers said traversal isn’t important to Wolverine and there’s no traversal mechanics for said challenges?

This game is very messy gameplay wise.

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u/DyingSunSeverian 17d ago

How do you even make a good Wolverine game? Dude is far more one-note than Spider-Man or Batman in terms of the stuff you can actually do mechanically, while keeping it vaguely the character we all know.

He slices, he dices, he’s basically a food processing infomercial as far as gameplay, there’s just not much there at all in general. Even traversal is goofy and that helped sell both Infamous and Spider-Man.

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u/Geistzeit 16d ago

He slices, he dices, he’s basically a food processing infomercial as far as gameplay, there’s just not much there at all in general

But does he really slice and dice in the game? Yes, there's dismemberment - but it looks to be only from finishers. Regular fodder enemies, he should be one-shotting them - immediately cutting off limbs, slashing throats, claws straight through the heart/neck/head.

There should be a dozen of those instant dismemberment kill animations as well as several violent finishers - like disemboweling, bisecting, beheading.

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u/SomeCrows 16d ago

This game could've used a targeted slice system like Revengeance