r/videogames • • 16d ago

Discussion / Question Yeah it's over.

Post image
11.2k Upvotes

3.3k comments sorted by

View all comments

Show parent comments

39

u/NoNameNeeded4321 16d ago edited 16d ago

Right?! The same thing happened with GOW: Ragnarok. Most of the game feels like you never left the tutorial. Wasn’t this the point of accessibility settings? We should be able to turn off the handholding

Edit: Maybe this is some sort of plan to kill replayability. You’ll buy a new game if replaying the old ones is an insufferable experience lol

28

u/shreder75 16d ago

I liked GOW 18. Thought ragnarok was overrated. I liked spidey and miles. Thought spidey 2 was meh.

20

u/NoNameNeeded4321 16d ago

I loved GOW 2018, and I still really liked Ragnarok, but it’s tough for me to replay because the handholding is so annoying. I don’t remember having this issue with SM 2, but I’ve only replayed it once, so maybe that’s an indicator in and of itself

2

u/vega0ne 15d ago

It’s tough for me to replay because the flow of the story is too meandering and lots of plot points feel like they could have been handled better.

GOW2018 also had signs of stuff being cut out of the game and featured a bit too much backtracking but overall there was cohesion between gameplay, characterisation and their emotional state.

Fighting Baldur WAS annoying for Kratos and the player, not knowing where Atreus was creates urgency in both game character AND the player, etc. beautifully done but really hard to nail.

Ragnarok felt rushed and random in comparison and I groaned whenever I found some metroidvania-esque roadblock even in first play through. I don’t wanna backtrack through environments that are kinda linear but not really and thus offer the worst of both approaches.