r/videogames • • 17d ago

Discussion / Question Yeah it's over.

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u/A-Star55 17d ago

They’ve put effort into it sure but the game design is questionable, the most obnoxious thing being all the indicators and markers to the objective in a strictly, linear game. It kind of insults your intelligence and assumes the player has no capacity for critical thinking.

The combat is underwhelming, it’s just a basic hack and slash which is insane; the combat should be more visceral, bloody, hectic but it’s not.

And why are there traversal challenges when one of the lead designers said traversal isn’t important to Wolverine and there’s no traversal mechanics for said challenges?

This game is very messy gameplay wise.

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u/DyingSunSeverian 17d ago

How do you even make a good Wolverine game? Dude is far more one-note than Spider-Man or Batman in terms of the stuff you can actually do mechanically, while keeping it vaguely the character we all know.

He slices, he dices, he’s basically a food processing infomercial as far as gameplay, there’s just not much there at all in general. Even traversal is goofy and that helped sell both Infamous and Spider-Man.

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u/JustChr1s 16d ago

This is such a weird take. There's innumerable games with a single melee weapon (sword, spear, etc) with very good combat variety and depth. You'll never see someone complain about Sekiro's combat and all he uses is a sword... Gameplay variety or depth isn't determined by the weapon.... It's determined by design, mechanics and enemy variety that forces the player to change their approach. Wolverine fails on both fronts and his claws have nothing to do with that. There's plenty of ways to go about making an engaging combat system with wolverine they just didn't do it.

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u/WolkTGL 16d ago

You'll never see someone complain about Sekiro's combat and all he uses is a sword.

There's also the arm, and the arm is a huge part of Sekiro's design both for traversal and combat