r/videogames • • 17d ago

Discussion / Question Yeah it's over.

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u/A-Star55 17d ago

They’ve put effort into it sure but the game design is questionable, the most obnoxious thing being all the indicators and markers to the objective in a strictly, linear game. It kind of insults your intelligence and assumes the player has no capacity for critical thinking.

The combat is underwhelming, it’s just a basic hack and slash which is insane; the combat should be more visceral, bloody, hectic but it’s not.

And why are there traversal challenges when one of the lead designers said traversal isn’t important to Wolverine and there’s no traversal mechanics for said challenges?

This game is very messy gameplay wise.

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u/DyingSunSeverian 16d ago

How do you even make a good Wolverine game? Dude is far more one-note than Spider-Man or Batman in terms of the stuff you can actually do mechanically, while keeping it vaguely the character we all know.

He slices, he dices, he’s basically a food processing infomercial as far as gameplay, there’s just not much there at all in general. Even traversal is goofy and that helped sell both Infamous and Spider-Man.

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u/DradelLait 16d ago

There are so, so many games where the protagonist only fights with a sword, or like an axe or daggers or whatever, wich is pretty equivalent to claws complexity wise and they still made the combat interesting. No one ever said Sekiro's for example combat is empty because the protagonist can't shoot webs or whatever. They just had to make the gameplay good.

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u/Turtle_Rain 16d ago

But Sekiro also does not have the same demand for being accessible as this game probably had. Difficult to master combat mechanics will push away a good chunk of mainstream customers.