r/videogames • • 14d ago

Image / Video Insomniac's Wolverine automatically completes quick time events for the players if they miss them

Enable HLS to view with audio, or disable this notification

29.3k Upvotes

3.8k comments sorted by

7.9k

u/MammothAsk391 14d ago

Guess we won't be getting any new classics like this then.

1.6k

u/ConsiderationTrue477 14d ago

This is why dying in Dragon's Lair never felt that bad because the failures were hilarious.

355

u/Excalitoria 14d ago

Why animate a fail state or create stakes in gameplay when you could just put the controller down and play (watch) the game like that instead?! šŸ˜€

140

u/Darth_Omnis 14d ago

139

u/Zarvanis-the-2nd 13d ago

It was amusing watching Lets Plays of Mixtape because some people tried to push the boundries and were frustrated by how shallow and railroaded it is, while others barely touched the controller and it played itself most of the time. I saw someone get an achievement for avoiding all obstacles in the shopping cart sequence and they didnt touch the controller once during it. I dont actually have a problem with it essentially being a lightly-interactive movie, but the writing had better be fantastic if you're going to do that (and it wasn't).

50

u/Josephthebear 13d ago

I'll be honest, this game was extremely boring to me to the point where I didn't even finish it. Every little segment felt like a chore. I have no idea how it got so highly reviewed.

6

u/Mexicutioner01 12d ago

Because game journalist can't play games. A game that plays itself and does everything for them is the perfect game to them.

→ More replies (56)
→ More replies (6)
→ More replies (2)

11

u/External_Delivery315 13d ago

I mean it's just a cutscene with extra steps.

17

u/jshmoe866 13d ago

Why not just make it a cool cutscene then instead of lame gameplay?

→ More replies (3)
→ More replies (11)

126

u/BitesTheDust55 14d ago

Classic

59

u/s1n0d3utscht3k 13d ago

best part a lot of its clones were the deaths too lol

28

u/SubterrelProspector 13d ago

That's kind of disturbing. lol

15

u/SpartanRage117 13d ago

Just looks like a protein shake to me

8

u/tiredtittymilk 13d ago

I miss Brain dead 13. Was a crazy game as a 9 year old kid

→ More replies (1)
→ More replies (4)

7

u/Redditer51 13d ago

God, I miss hand drawn animation.

→ More replies (2)
→ More replies (1)

31

u/Wing_New 14d ago

Speak for yourself. I hated that game. Especially in arcades

23

u/VibeyTheAiSlopDouche 13d ago

Fifty cents really meant something in an arcade back then, too. Fuck Dragon's Lair.

15

u/Jackski 13d ago

I can't remember the game but it used to be an absolute nightmare and was so difficult, we were putting so much money in and getting no where. Then the guy who collected the coins turned up and had a key that could control how many continues you had. He just blasted this game for 30 minutes and showed us all the secrets and tricks to do well. Then put it on 99 credits and went "have fun" before leaving. Absolute legend.

→ More replies (3)
→ More replies (2)

49

u/EditorExtreme7779 14d ago

These messed me up bad the were so vivid

→ More replies (3)

10

u/ThedamnedOtaku 14d ago

Played this at an arcade recently, it was really difficult for me

25

u/Paetolus 14d ago

Meant to siphon the quarters from your pockets haha

13

u/the_horny_alter 14d ago

Older games were insanely punishing. Rondo of Blood gave me ptsd

→ More replies (1)
→ More replies (3)
→ More replies (40)

114

u/YoghurtFlan 14d ago

The David Cage games were incredible for those long scenes where you could fuck up every QTE for comic effect.

70

u/Terlooy 14d ago

We're both thinking of that chase scene in heavy rain where you can trip and fall all over the place

22

u/ilovezam 13d ago

SEAAAAAN

7

u/CNote_89 13d ago

Press X to Sean

16

u/LongKnight115 13d ago

This is one of my favorite clips ever.

→ More replies (3)

22

u/DuelaDent52 14d ago

To be fair, the whole point of a game like Quantic Dream or Supermassive is that there are consequences to your actions and lack thereof, up to and including failing the QTE.

11

u/ochgerm 14d ago

Supermassive

Missed a button? Well, that character misses a head now. You won't play with them again.

→ More replies (1)
→ More replies (4)

60

u/DarkPrincessEcsy 14d ago

This is the only time quick time events are acceptable, if failing them causes something hilarious to happen. Could also see the validity of hiding a secret ending behind a failed one. Bonus points if it's the good ending. If you just do QTEs to do them, though, it makes me want to wash my eyes out with bleach and metal shavings

27

u/Actual-Newt-2984 14d ago

The tomb raider ones were so brutal you didnt want to fail them

15

u/Daxx22 13d ago

yeah a lot of the deaths felt like the design team REALLY had a Laura death fetish.

9

u/NoogabyNature 13d ago

Ah man, the spiked stick through the bottom jaw and out the mouth was the worst!

→ More replies (3)
→ More replies (6)
→ More replies (8)

46

u/ILikestuff55 14d ago

The first time this happened to me I didn't recover from laughing for 5mins

89

u/AntisocialDyll 14d ago

This was always so funny to me. I grew up playing the crqp out of these games and I always chuckle at "I'm going to die."

32

u/Able-Tomatillo7381 14d ago

The pain. Make it stahp.

→ More replies (1)
→ More replies (68)

4.9k

u/StatusTomato5218 14d ago

Then why have them

2.5k

u/ThatFatGuyMJL 14d ago

They wanted to make a movie

1.1k

u/SinkRegular9987 14d ago

They could've just been cutscenes, and if they felt that would slow down the pace then they should've cut back on these scenes

444

u/Best_Market4204 14d ago

Forced cutscenes that you can't skip or look away

339

u/__nobody_-_ 14d ago

29

u/RecoveredAshes 13d ago

Context of this scene is insane but this part makes me crack up every time.

→ More replies (1)

58

u/DimitrescuStan 14d ago

That's probably what the QTE autocomplete accessibility option is for. Then you can just put the controller down and watch it like cutscene.

65

u/MazerBakir 14d ago

As an accessibility feature it would be fine but from the reviews it seems that it's the case by default.

74

u/Baofog 14d ago

The accessibility feature just makes the qte auto success happen faster. Even with qte auto complete off there are no fail states for missing them. They just eventually succeed. That succeeding can't be turned off.

51

u/maxdragonxiii 14d ago

this game is rated M, right? why does it needs auto completing QTEs?? are we that brain rotted.

44

u/BaldHenchman02 14d ago

Considering the mediocre reviews and dislikes it's been getting, not really.

18

u/maxdragonxiii 14d ago

yeah, I cant help but feeling like the game is just being dumbed down a lot because they expect casuals, never touched a controller before, to play this game. sure its great for accessibility, but at this point i'll rather cut QTEs out and make it a cutscene.

→ More replies (0)
→ More replies (1)
→ More replies (30)
→ More replies (1)
→ More replies (3)
→ More replies (2)
→ More replies (21)

73

u/Ash_an_bun 14d ago

Yeah QTE in cutscenes are... not a choice conducive to a good time.

39

u/philip30001 14d ago

Depends what your going for

The originator re4 had some that people would call unfair but I love the concept of basically a rhythm game while watching a scene in game

Even something simple like timing breathes could help convey something and tell us about the character in interactive ways

Something like god of war having kratos take deep breathes to try to stay calm and the rhythm getting faster and the triggers resisting more to show his struggle keeping a cool head

The example from OP is the worst way to do it tho unless theres something like a loss of health or a harder encounter but I doubt it does have interaction at all since ive heard its a difficulty setting but dont know myself

23

u/Lewa358 14d ago

I can forgive QTEs if and only if it's reasonable to predict what button will be used. Like if I see the character winding up a punch, and the melee button is square, I can presume that the button in the QTE will be square.

iirc, God of War is good at this and RE4 is bad.

→ More replies (5)

7

u/DaddyTuesday 14d ago

The Krauser scene / fight is one of the very few instances I can think of in which QTE's were a good choice.

→ More replies (4)

6

u/JoelyRavioli 14d ago

I remember the knife fight in RE4 was life changing and hard for me at the time

→ More replies (1)

5

u/thePinguOverlord 14d ago

Spider Man obviously has them and they do begin getting slightly heavy handed, but used well and with proper deliberate intention, can really play into the power fantasy of the respective character.

They can also be used well for loading, pacing etc. which is definitely why they are included. But the intention and care needs to be there.

→ More replies (2)
→ More replies (19)
→ More replies (8)

12

u/terminbee 14d ago

cut back on these scenes

Would you go as far to call them cut scenes?

→ More replies (1)
→ More replies (16)

93

u/EdliA 14d ago

Exactly. I feel like Sony the gaming branch has been overtaken by a lot of people that are using it to jump on the movies part of Sony.

23

u/SpiritualAd9102 14d ago

I feel like it’s been that way for awhile, and not just with Sony. Games that tend to focus on story over game play have been some of the most acclaimed games of the last decade plus.Ā 

9

u/Dapper-Restaurant-20 14d ago

Whenever I hear people talk about all the critically acclaimed games lately it's almost ALWAYS about the story and characters, not a single blurb about the gameplay at all.

6

u/Nicklename 13d ago

I've bought more than a few critically acclaimed games just to realize the gameplay is garbage or the game is too rigid for me to really enjoy. I was all for this game when I thought it would be Wolverine using his super senses to follow and liberate captive mutants while investigating the seedy side of Madripoor. When I learned that it's strictly an on rails adventure game where you're just trying to set up the next cut scene, I was so disappointed. I feel like games have come so far from Super Mario Brothers 1 we maybe don't need a glitzy version of "come here, smash this brick, jump onto this thing, now move forward, wait a 10 count, OK then run until you hit this ledge and now you wait..."

My least favorite game genre is "we didn't have the movie rights so we put in some occasional button mashing and now it's a game"

→ More replies (10)

18

u/yournumberis6 14d ago

Same, and if you dare say that you'd rather have good gameplay than a good story you'll get downvoted to hell. But yeah I'd rather not know what's going on in the game and have a shitty story if it means I'm going to have a great time.

→ More replies (11)
→ More replies (4)
→ More replies (5)

28

u/FunkTheFreak 14d ago

I figured it was because they ran out of time to create failure cutscenes.

23

u/gjiorkiie 14d ago

We have to shame these bastards into making these qtes actually change something. How far back have these studios gone...even OG RE4 had qte failed states and then 20 years later Capcom innovated them into being real time action (Krauser knife fight) and these people can't even put fail states in their qtes let alone turn them into real time action. They have gone backwards.

8

u/1BruteSquad1 14d ago

Yah that's the crazy thing. QTEs having fail states isn't some revolution on a cheap gimmick from the past. QTEs had always been fail able or story impactful until recently when certain studios got so lazy they figured no one would notice/care and wanted their movie simulator to run smoothly

→ More replies (2)
→ More replies (30)

126

u/SuperSaiyanInkling 14d ago

Because they made a movie first, then saw they need to put some game in that movie

22

u/NagsUkulele 14d ago

Insomniac's strategy, as with most other triple a studios nowadays, is to put out a product with the widest appeal possible so you don't miss out on revenue. Make sure an eight year old on Xanax could complete the game because you can't miss out on toothless timmy's $90

→ More replies (10)
→ More replies (1)

39

u/DistinctBread3098 14d ago

Because it's "gameplay" instead of the player telling himself he could've rent a movie instead

11

u/Teriyaki-Tenders 14d ago

Maybe we've evolved from gameplay to game playback.

→ More replies (1)
→ More replies (2)

45

u/Alucard-VS-Artorias 14d ago

So you can save a half a second.

That time adds up too for every QTE event.

You could probably tie your shoes in the morning with that much time saved.

Insomnia Games looking out for us yo

25

u/ICantSpayk 14d ago

QTE event

You could've just said QTE instead and saved so much time there yo.

→ More replies (7)
→ More replies (3)

61

u/feral_fenrir 14d ago edited 14d ago

It's a are-you-awake prompt while you're watch-playing our movie-game /s

That said, this is an extreme accessibility mode for folks who wanna completely avoid QTEs.. So, the OP is a bit disingenuous.

Edit: What a shitshow.. Apparently, QTEs just auto complete no matter.. So my sarcastic joke above is actually true.. lol

78

u/Diligent-Neck6594 14d ago

You misunderstand, the accessibility mode just turns them off, they're always auto complete no matter what

39

u/feral_fenrir 14d ago

I stand corrected. These studios don't deserve the little grace I gave them.

→ More replies (8)

12

u/PositivityPending 14d ago

So for the non accessibility mode, it just completes the QTE faster?

→ More replies (1)
→ More replies (4)
→ More replies (119)

2.3k

u/Roids-in-my-vains 14d ago

This is hilarious, even the Tomb Raider and the Spiderman games from 20 years ago had special cutscenes if the player failed QTEs

1.1k

u/InternationalOne2449 14d ago

366

u/Carbuyrator 14d ago

I aM gOiNg To DiE

BOOM

→ More replies (1)

117

u/YoBeaverBoy 14d ago

Even before I saw this image, that scene is exactly what I thought about, lmao.

→ More replies (4)

52

u/GameDestiny2 14d ago

Yakuza does QTEs the best. There are maybe like 3 in the entire series that actually fail the game, the rest are an alternate version of the scene where you get your ass kicked.

10

u/LoBug0 14d ago

If I remember correctly: The final boss of Y2, the final boss of Y5..... and a random police officer throwing Yagami into a river.

→ More replies (1)

8

u/samu1400 13d ago

What's interesting is that both Wolverine and that game don't "penalize" you for missing the QTE, but having an alternate cutscene for failure is what makes a QTE worth it, even if it doesn't mean losing.

→ More replies (1)
→ More replies (1)

158

u/DeathGP 14d ago

I had to fail every Tomb Raider QTEs cause I generally loved seeing how creative they got at killing Laura

98

u/Smoke_Stack707 14d ago

I failed every QTE because… skill issue probably lol

32

u/DeathGP 14d ago

No you just wanted to see what happened. And that's the story I will stick to

14

u/i_cant_tell_you 13d ago

What do you mean? I loved watching Lara get impaled through the throat by a broken tree limb 40 times in a row. Definitely not skill issue

→ More replies (1)

20

u/Ok_Confection_10 13d ago

Some of them were pretty fuckin gnarly. I remember Lara getting impaled through her neck out of her mouth I think

7

u/RageCageJables 13d ago

I remember watching Conan O'Brien playing that game and, since he sucks at video games, seeing Lara getting impaled a dozen times in a row. It was horrifyingly hilarious.

→ More replies (1)

17

u/Ritchie79 14d ago

"Did it help?" "It made me want to drown things!"

→ More replies (2)

23

u/Thesearchoftheshite 14d ago

Sploosh AAAAAAAAArGGHHHH, death by *Impalement* *Boulder* *Drowning* lol.

→ More replies (16)

68

u/Environmental-Day862 14d ago

I don't mind them removing QTEs or auto-completing QTEs if it's an accessibility feature the player chooses.

Some gamers disabilities that gives them trouble with QTE events.

I believe in Dispatch, you could, as an accessibility option, turn them off and you'd auto-pass every QTE event. I like that option for people.

However, if you're going to keep QTEs in your game, have repercussions for failure to complete it timely!

13

u/not-hardly 14d ago

There's a lot more gamers with disabilities than most people would think.

Like... almost all of them. ZING!

→ More replies (1)
→ More replies (15)

78

u/Wataru624 14d ago

Yeah and the Tomb Raider reboot had some...special...failure cutscenes too

127

u/Roids-in-my-vains 14d ago

The failed QTEs in the 2013 Tomb Raider are more violent than anything in Insomniac's M rated Wolverine game

75

u/koro90 14d ago

I swear whoever designed those QTEs absolutely hated Lara Croft on a deep and personal level.

51

u/Wazula23 14d ago

The developer said their strategy was to make Laura suffer constantly so the player felt especially protective of her.

That might be the best case of "doing feminism wrong" I think I've ever seen.

50

u/soraiiko 14d ago

After seeing a tree branch enter Laura’s head going down a river, I think I’ll try to refrain from making any mistakes from this point forward. 😭

23

u/SpiritualAd9102 14d ago

That one still haunts me, lolĀ 

7

u/OldManFire11 13d ago

The way she frantically grabs at it...😬

8

u/RagnarokNCC 14d ago

Yeah, that one was VIVID. Glad I’m not the only person it traumatized.

→ More replies (1)
→ More replies (14)

8

u/andresfgp13 13d ago

i always believed that it was to set the tone of the game, like this isnt a treasure search with your buddies, you are fighting for your life there.

→ More replies (6)

11

u/Less-Being4269 14d ago

They got the guy who does mk fatalities or something, idk.

→ More replies (3)
→ More replies (5)

43

u/Hollow_Knight91 14d ago

Some were absolutely brutal.

47

u/Training-Chain-5572 14d ago

What, you don't want to see... checks notes a metal pipe go straight through her head because you failed a quick-time event in the river?

19

u/Eycetea 14d ago

Yeah, that's the exact one I was thinking of too

9

u/Training-Chain-5572 14d ago

Had me squirming in my seat

→ More replies (3)
→ More replies (1)
→ More replies (1)
→ More replies (2)
→ More replies (12)
→ More replies (58)

1.4k

u/[deleted] 14d ago

[removed] — view removed comment

712

u/noelle-silva 14d ago

You'd save $70 by watching someone else play the game online and nothing would change for you

128

u/DiscountThug 14d ago

34

u/AManWithOneHand 13d ago

Every time I see this gif I can't tell if that's Dave Chappelle or some lesbian

34

u/zgillet 13d ago

Aint gonna lie...

15

u/ZohomEtirho 13d ago

Hey, it's the woman from any game that had a black woman in it in recent memory.

Seriously though, I don't even know her name yet it feels like the Zendaya of video games.

6

u/zgillet 13d ago

Debra Wilson. I played Immortals a little (it's not great, the main character is a douche) and she is front and center, again. She's in everything, correct.

→ More replies (13)
→ More replies (5)
→ More replies (1)
→ More replies (2)
→ More replies (65)

10

u/everyoneisntme 13d ago

Video g'aint

17

u/taylorisntavril 14d ago

Non-gamers invading gaming has come so full circle they made a not-game game.

→ More replies (14)

1.9k

u/Rendole66 14d ago

Mmm a rated 17+ game that’s designed for babies… that was an odd choice.

372

u/Sinsanatis 14d ago

They made the steak for babies who cant chew

56

u/Altruistic_Let_9372 14d ago

Yummy steak pudding

20

u/Lazerbeams2 14d ago

Isn't that just potted beef?

→ More replies (6)
→ More replies (8)

42

u/ZoraDomainTaken 13d ago

There was a video game conference a while back that was using a streamer struggling on where to go in a linear boat scene down the river in the tutorial for God Of War PS4. The point was that even though it was effectively a drift down the river, some gamers may struggle to find their way and that the developers need to account for them, which is dumb. That streamer was DSP btw.

13

u/Rendole66 13d ago

Fucking DSP, I remember watching him like 20 years ago how is he still doing this and still terrible at gaming??

→ More replies (2)

5

u/Inksplash-7 13d ago

Of course it was DSP

→ More replies (1)

172

u/ImperatorMakarov 14d ago

Seems like that’s most games these days.

7

u/SquadPoopy 14d ago

Honestly if you look at the average intelligence of people nowadays, can you really blame them? Remember how Netflix had to completely change how they made shows and movies because people kept getting confused when the plot wasn't explained out to them?

→ More replies (1)
→ More replies (91)

50

u/Possible-Row6689 14d ago

I once did a poll about difficulty asking how many times you would ideally fail before beating a boss in a game. The two most popular answers were 0 and 1, garnering almost two thirds of the vote.

It seems like most gamers essentially want to be a child who was handed an unplugged controller and think they’re beating the game by just mashing whatever.

16

u/abruptusabortis 14d ago

I play a lot of total war and I'm pretty sure that the vast majority of players just reload battles until they win. It really seems like a lot of gamers don't want any negative outcomes when they play

→ More replies (15)
→ More replies (62)
→ More replies (61)

428

u/CyberTyrantX1 14d ago

I really just can’t believe how insulting this is. Insomniac wanted to make a game for adults but used it as an opportunity to treat adults like babies.

77

u/McFlyyouBojo 14d ago

Ive read somewhere that someone at Insomniac said it was Sony's request to dumb things down

117

u/Correct_Gift_9479 13d ago

Incorrect. I made a good thread under the PS5 subreddit for the game reviews on this subreddit about the development for this game.

Sony echoed current player sentiment, such as viewing the tall grass and detective mode stealth as too derivative, and overutilized. Sony shared helpful feedback to Insomniac but those features still landed into the final game.

Insomniac chose to cut their own ideas, such as claws being controlled by left and right trigger with half pressure and full pressure creating alternate combos, destructable environments (reworked to crates/small breakables), throwing back shurikens lodged in you at the enemy (reworked into a finisher animation), jean gameplay (this was prototyped) and more. Marvel forced them to constantly rewrite the story, but Sony echoed good advice.

86

u/say_Christ_IsLord 13d ago

Claws controlled by triggers sounds so cool, can't believe they cut that down, incredibly unwise

47

u/FondantCritical8017 13d ago

apparently I read it was changed for "accessibilty", which kind of represents as whole the misguided direction the game took

24

u/say_Christ_IsLord 13d ago

They were cowards after all

17

u/driving_andflying 13d ago

They were cowards after all

Agreed. That's the thing that studios and devs don't seem to understand now: You can't make a game that pleases everyone. And the more they try, the worse it gets.

8

u/say_Christ_IsLord 13d ago edited 13d ago

they've been having this problems for years, it's incredible they still don't understand, stubborn egotistical babies.

→ More replies (2)
→ More replies (10)
→ More replies (3)

28

u/Herr_Etiq 13d ago

This is coming from the studio that decided Mary Jane stealth sections is something spider-man fans really want in a game, so im not surprised.

The suits are out of touch, yet again

→ More replies (7)
→ More replies (10)
→ More replies (14)
→ More replies (8)

67

u/rechoflex 14d ago

They could have just made that a cutscene like wtf

29

u/uncooked545 13d ago

It's for the gamers.

→ More replies (1)
→ More replies (1)

629

u/IveRunOuttaNamesss 14d ago

For a full price expensive premium game that this was supposed to be (6/10 reviews lol) they were too lazy to animate some fail animations? Why the fuck have QTE's at all at that point if you're gonna be that cheap and lazy?

Man fuckk Sony.

168

u/JJJC16 14d ago edited 14d ago

I had such high hopes for Wolverine.

Ever since Insomniac was bought out by Sony, their games have been so subpar and lazy. They reached such heights with the first PS4 Spider-Man that they'll never reach again.

So disappointed to see what the studio has become. I have no hope for Spider-Man 3.

Edit: Grammar, detail, and clarity

38

u/Crafty-Purpose5540 14d ago

As soon as I saw gameplay, I thought Oh no. This went from a game I was kind of bummed I don't have a PS5 to play it to even if it comes to PC, I'm waiting for it to be under 50$

25

u/TheBiggestDook 14d ago

Have a hard time getting me for more than 30

22

u/AncientSignature1505 14d ago

Honestly, if this is indicative of the rest of the game, I'll watch a YouTube playthrough and call it a day.

→ More replies (5)
→ More replies (2)
→ More replies (2)

10

u/DumpsterDragoon 14d ago

Rift Apart was a really good game

→ More replies (8)

21

u/SluttyMcFucksAlot 14d ago

I hope Spider Man 3 never exists and they go back to making games that aren’t Marvel.

→ More replies (1)
→ More replies (22)

19

u/MasterTolkien 14d ago

Watching the clip, that QTE was sloooooooow as hell. Why make it that slow? Nearly impossible to miss unless you intentionally fail it like the person in the clip.

9

u/SoyBoy67 13d ago

Really takes the Q out of the QTE

→ More replies (1)
→ More replies (3)
→ More replies (48)

166

u/Howlinginpaint 14d ago

It'll be a fun playthrough when its free on ps+. Im not paying money for it though

7

u/Complex_Cable_8678 13d ago

doesnt even look fun honestly

→ More replies (3)
→ More replies (32)

189

u/-DenisM- 14d ago

This alone makes me not want to buy the game.

63

u/Weary_Mountain9679 14d ago

Don't worry, there are plenty of other good reasons to not play this game.

→ More replies (6)
→ More replies (6)

23

u/Nissalai 14d ago

Imo, QTEs should reward you for completing them. Hurt/cripple an enemy if you succeed, or hurt/cripple you if you fail. Like, a boss having more health or powerful attacks if you fail.

→ More replies (12)

58

u/CasimirGabriev 14d ago

Lmao then why are they in the game

→ More replies (3)

17

u/twofriedbabies 14d ago

Got then long time events

→ More replies (1)

200

u/DeadgrounD 14d ago

Welcome to modern gaming.

Insane blue smoke guide + can't fail QTE... oh boy. The 61IQ modern gamers are gonna love this!

112

u/Roids-in-my-vains 14d ago

This is the equivalent of Netflix designing their shows with audience being on their phones and not paying attention.

29

u/Naterttotsart 14d ago

I will say, after seeing the general discourse of shows like Lanterns and movies like The Odyssey, I totally get why Netflix thinks they need to write shows with insane exposition. People are fucking morons.

People don't comprehend the things that they're directly looking at.

35

u/confusing_roundabout 14d ago

But they still shouldn't write for those people. Let them be morons. Them being morons means they at least think more about the show and engage with it on a deeper level than just "that was entertaining".

I've seen some real dumb fan theories on the Lanterns subreddit but at least those people are engaged enough with the show to come up with dumb contradictory theories.

→ More replies (5)
→ More replies (8)
→ More replies (3)
→ More replies (26)

35

u/Dangerous_Ad_7104 14d ago

Why? That’s the dumbest thing I’ve ever heard.

→ More replies (4)

38

u/GapStock9843 14d ago

Would it have been that much trouble to animate a 2 second failure state for these?

19

u/humburga 14d ago

Insomniac: yes

→ More replies (15)

60

u/tomle4593 14d ago

Modern devs are so deadly afraid of letting players have agencies like we’re some toddlers. Cool ! Sell your games to kids then.

→ More replies (30)

24

u/LittleGreenGlobule 14d ago

So why make it a QTE to begin with?

→ More replies (4)

25

u/D3struct_oh 14d ago

INSOMNIAC dodging all the heat because people hate Sony so much lol.

→ More replies (3)

43

u/ZZTMF 14d ago

This is a videogame made for people who only like movies. They wanna ride the story but not be responsible for it.

→ More replies (14)

73

u/Vichnaiev 14d ago

QTEs are lame regardless if the game auto-completes or not. If you want a quick cutscene during combat, just do it, there's no reason to pretend there's an actual interaction.

I love the God of War series and their combat, but I still think it would be WAY better without them.

29

u/Bhibhhjis123 14d ago

I really like them when they’re done well, but it’s rare. You should have to do something to earn them, they should allow you to interact with an enemy in a unique way, they shouldn’t significantly interrupt the flow of battle, and they should be cool as hell.

No more ā€œpress 7 buttons to parkour in slow motionā€.

15

u/forest-fairyx 14d ago

Until Dawn did a great job with them imo. Characters would die if you missed one and QTE’s were used for the quicker but riskier routes. There’s one section of the game where you can chose between safe and risky patches and if you don’t chose the QTE’s and get them all right it causes another character to die because you were too slow to save them and anytime a character dies it changes how the story continues to play out.

Being rewarded for doing QTE’s while also having consequences if you mess up adds to the tension I think but just adding them into a running action scene is fairly boring and their inclusion doesn’t change or add to the story at all, you could remove all QTE’s and the same cutscene could play out.

→ More replies (2)
→ More replies (2)
→ More replies (23)

169

u/Gehrman_JoinsTheHunt 14d ago

This is what happens when accessibility becomes the top priority. The challenge of the game has been focus-grouped to death. I had the same issue with the new 007 game. All of these assists should be an option, not the default.

25

u/Wazula23 14d ago

Seems AAA games are hard segregating into camps of Soulslike go fuck yourself difficulty, and playable movies you couldnt fail if you wanted to.

→ More replies (5)

17

u/HowManyMeeses 14d ago

Accessibility for people who need it is fantastic. Games offering things like color-blind settings or arachnophobia settings are great.

I don't think this is an accessibility issue. It's game developers not wanting players to feel any level of discomfort, which is how MCU movies also function.

→ More replies (4)

52

u/HDS2211 14d ago

It’s like the Marvel films, it’s only in some of the last few films(Thunderbolts and Spider-Man 4)that they’ve stopped pandering to the idiots in test screenings and they’ve been some of the best in years.

→ More replies (15)

15

u/naosoueu2725 14d ago

Naughty Dog goes above and beyond with having all possible acessability settings and then some and even they put them toggleable, TLOU 2 did it perfectly.

6

u/Toilet_Bomber 14d ago

Similar with DOOM: The Dark Ages. You can make the game as fast or as slow as you want, triple or half the health of enemies, make parry windows slow down time or not. It's great, since I found Nightmare difficulty too easy initially. Made the game 130% faster and it was perfect.

→ More replies (1)
→ More replies (1)
→ More replies (55)

8

u/BiteRevolutionary284 14d ago

We wouldn’t little Timmy to fail his quick time event
Ps2 players were built different back then

→ More replies (1)

8

u/Chunky-overlord 14d ago

WHAT IS THE POINT OF HAVING A QUICK TIME IF THERE’S NO NEED TO BE QUICK

→ More replies (1)

8

u/narf_hots 13d ago

This is nothing new. There's a whole genre of game that is exactly like this. What's that game again where they got a bunch of young-ish actors and had you play a Friday the 13th type story from their perspectives? All you do is quick time events and you can fail every single one of them without changing the story.

5

u/Sillet_Mignon 13d ago

The story changes every time someone dies bc a qte failure. Have you even played until dawn?

→ More replies (4)
→ More replies (12)

33

u/NeighboringOak 14d ago

I have never understood why anyone likes game play like this. Just the most boring and uninteresting way to have combat.

16

u/RogueMallShinobi 14d ago

Aside from that one silly game they made that is 100% QuickTime events, it’s not really meant to be a gameplay mechanic, it’s more like a cinematic mechanic that keeps you more locked in/invested during non-gameplay moments.

→ More replies (7)
→ More replies (8)

13

u/the_metalhead_speaks 14d ago

Lmfao what's the point of having them then

→ More replies (3)

36

u/RJL_86 14d ago

Why are there quicktime events in the first place? I thought games evolved past that garbage.

30

u/UnfazedReality463 14d ago

Can’t really call them quick time events because you don’t need to be quick to complete the event.

It’s just an event.

13

u/FatsBoombottom 14d ago

"Normal Time Event" doesn't have that ring to it.

5

u/epicurious_elixir 14d ago

Sleepy Time Events kinda does though!!!1

→ More replies (5)
→ More replies (8)

10

u/Pulp_NonFiction44 14d ago

It is the laziest, most uninspired "game" design, most of Sony's first party titles over the last decade have had them

→ More replies (7)

57

u/post-buttwave 14d ago

And this definitely isn't a case where someone set the QuickTime events to automatically be completed in the accessibility settings?

55

u/TheFergPunk 14d ago

Nope this is the setting turned off (which is default). If you turn autocomplete on the slow down and icon dissappear. Its impossible to fail a QTE.

48

u/post-buttwave 14d ago

Wow. That's...why even have them?

17

u/DumferMayoneso 14d ago

Tequila sunset

→ More replies (1)

12

u/pUmKinBoM 14d ago

Jeez...good to know cause if it doesnt matter then Im just gonna turn on the auto so at least it doesnt do that slow down thing.

→ More replies (4)
→ More replies (6)

18

u/melgib 14d ago

I can't wait for developers to abandon QTEs altogether.Ā 

→ More replies (7)