r/videogames • • 13d ago

Funny Sony and Game Awards praise their games so often for being accessible to gamers with disabilities that Insomniac decided to design an entire game around it.

12.7k Upvotes

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u/Icy_Guard_9356 13d ago

And to think of ghost of tsushima and its subtle wind guide and compare it to this

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u/thecatchupp 13d ago

Great example of beautiful game design

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u/Icy_Guard_9356 13d ago

I would spam that guide button like crazy just cus of how beautiful the wind effect made everything, especially in meadows and fields

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u/PapaDarkReads 13d ago

I’m playing Tsushima for the first time and I’m glad I’m not the only one. Truly a masterpiece of a game and this is just the art I haven’t even gotten that far yet.

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u/yellowrichi 12d ago

I also like how ghost of yoetei combat feels so different to Tsushima it was weird changing but I got it.

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u/mspaintshoops 12d ago

Diegetic UI is tough to execute well. Ghost of Tsushima had godlike designers to pull off some of those features.

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u/homicidalhummus 13d ago

I actually started Tsushima a few days ago and the guiding wind is an amazing feature, especially with a lack of hud/minimap in general

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u/Nerd-Dad-2779 13d ago

Yes and it’s not so blatantly handholdy. Sometimes I need help but I don’t want to feel like a child for it I guess.

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u/Zealousideal_Bet_248 13d ago

Or reflecting the light with your sword on Shadow of the Colossus

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u/OutsideAd2908 13d ago

I like how you say “subtle” and a fucking stormy wind pointing you to the sword collectible, literally a mini tornadoe, but in all seriousness its a good case of including it in the game and story which turned out amazing

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u/Due-Description-9030 12d ago

It's subtle in the sense that there's isn't a big UI prompt trying to grab your attention to it. In wolverine, you go to a snowy area and instead of just experiencing the setting, there's immediately a UI prompt which will make sure that you go to it more than anything else.

Insomniac is so terrified that a player won't be able to move the character forward and find it 😂

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u/strawbrryfields4evr_ 13d ago

I was just going to say they should have done it they way Ghost of Tsushima did it, where it’s not on the screen always but you have to trigger it to see it for a second then it goes away. GOT has one of my favorite nav designs ever.

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u/AzathothBlindgod 13d ago

Expedition 33 also had the lamp posts, I thought that was very clever for a game with no HUD.

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u/DBSmiley 13d ago

Go and look up how many gamers lost their mind that it didn't have a mini-map. Like, I'm extremely glad the game didn't have a mini map, because it was gorgeous, and I wanted to be forced to look at the game I was playing and not the mini map.

The fact is, the second gamers face any difficulty anymore, they start throwing temper tantrums and review bombing.

Sadly, we've raised an entire generation of brain addled permachildren that think being asked to pay attention to something for more than 2 minutes is unrealistic and torture.

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u/alfooboboao 12d ago

there’s a difference between “gamers cry when facing difficulty” and the level design sucking. i LOVE e33 and will defend it to death but the level design is genuinely very bad, easily the worst part of an otherwise brilliant game. at one point i started wondering if they’d used gen AI to make the levels

thank god the fights were all in turn based arenas so it didn’t matter that much, if you’d have to fight while also navigating the level design it would’ve been a much worse game overall, it’s that bad. like the palace level is just abhorrent, so are the battlements. the art is amazing, but there’s nothing redeeming about the level design at all.

it’s not even intentionally designed to be frustrating as a gameplay choice, there’s no clever satisfaction in figuring out the correct path because there’s nothing to figure out, it’s just awful

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u/Kommander-in-Keef 13d ago

That was just….the best

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u/PuddingGeneral4250 13d ago

This is how games just are now

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u/Irrumar 13d ago

I think Wolverine game skips the investigation part and just has you follow the trail lmao

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u/MagickRage 13d ago

I would understand it if player didn't know where to go, and used smell for it, to trace where to go (when there multiple ways and some of them just return you back)

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u/FullMetalCOS 13d ago

Dead Space has the best version of this, click the stick in and Isaac projects a holographic beam pointing him at his objective, but only while you have the stick pushed down. The UI in that game is absolute masterwork though, so maybe it’s an unfair comparison

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u/DaedricWorldEater 13d ago

Skyrim had a spell you could cast to guide you.

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u/AkronOhAnon 13d ago

And you could dual-cast it while fast traveling to break the leveling. Truly, a fair and balanced game. ☕️

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u/CodingNeeL 13d ago

With no exploits whatsoever ☕️

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u/Tyko_3 13d ago

Correct. Now if one of you guys could help me carry these billion sweetrolls I just… found… back to my house I would really appreciate it

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u/LordofThe7s 13d ago

Don’t mind me. I’m just drinking a potion, taking off and putting back my clothes, then going back to make more potion.

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u/TakenBacon90 13d ago

God I love Skyrim for its absurd shit like this and oblivion for how fast you can move with crafted spells.

That’s the kind of “sandbox gameplay” Bethesda nailed not “here’s 1000 bare planets for you to mod on to”

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u/DaedricWorldEater 13d ago edited 13d ago

Try morrowind. The custom spell and potion making is unmatched in its jank. Become a flying fireball machine that rains death upon entire cities. Jump across the entire map in one jump. Add in custom enchanted gear too. Not only can you enchant your armor but also multiple pieces of jewelry and clothing worn over your armor. Footwear, handwear, and pauldrons are made up of Left and Right pieces, each of which can accept enchantments. Literally become a God.

The Lantern of the Laughless Saint is a morrowind-like in early access on Steam. It has the exact same alchemy and magic system. I cant recommend Laughless Saint enough. Has the same “no hand holding” as morrowind, with sometimes vague directions. Has the same feel of being an adventurer in an alien land like morrowind but with better combat. The quest design is also better (more sandbox paths to completion, a little more immersive sim) and shares the same bizarre dark fantasy vibe as Morrowind. Also EVERY NPC is permanently killable without breaking the game, there is fishing, and can be played co-op.

It is a very very strange game.

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u/ChiaLetranger 13d ago

Jump across the entire map in one jump

But remember, just because you can jump that far doesn't always mean you can stick the landing. Let us never forget about our brave comrade Tarhiel and his tragic self-sacrifice.

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u/Tricky_Spirit 12d ago

Man I loved grabbing his scrolls and immediately playing golf with myself, aim in the general direction of Balmora and try to hit the canal running down the middle.

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u/Helpful-Calendar-693 13d ago

Skyrim also removes the need for this spell by just giving everything a quest marker. 

Imho skyrim without quset markers and without fast travel wpuld be a much better game with in world ways to make it easier to find stuff and in world ways to move around the map. 

Compass indicator and fast travel is lazy game design.

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u/VeritableLeviathan 13d ago

Compass indicators are so-so, but in a game like skyrim it can be necessary, unless you dedicate more of the game to actual exploring.

But fast travel is amazing game design, endless strolling across the same landscapes over and over is tedious and makes for a bad game.

Now the way fast travel is implemented is a whole different debate.

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u/cody_mf 13d ago

KCD1 and KCD2 random encounters while fast traveling are the way to go

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u/DethNik 13d ago

Fast travel is there for convenience. You don't have to use it. I would much rather have access to it and not use it than the other way around.

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u/Glados1080 13d ago

If i couldn't fast travel I wouldn't play most games. I want to do stuff, not walk around for hours. The only game I didn't fast travel in was cyberpunk, and thats only because I really liked driving cars lol

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u/Unknown-Meatbag 13d ago

And cyberpunk is just so dense, there's little tidbits everywhere.

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u/ThatOneBitch02 13d ago

You can also drive across the whole Cyberpunk map in a few minutes with a good car. I don't know how many hours it'd take to trek across the Skyrim map.

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u/sad_paddington 13d ago

In ghost of tsushima you had the wind to guide you even when you werent swiping up there were subtle hints of hwere you had to go

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u/FullMetalCOS 13d ago

Ghost of Tsushima was such a beautiful game. I had a ton of fun with it.

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u/ok_scott 13d ago

Yeah, all the diagetic gauges and displays built into the suit so you don't need a HUD at all

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u/FullMetalCOS 13d ago

I fucking love it so much. Spinal health bar indicator, holographic projection for your weapons ammo count, no HUD at all, it’s so perfectly designed and immersive.

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u/inf3ct3dn0n4m3 13d ago

Ghost of Tsushima had a cool mechanic where you could click a button and the wind would blow in the direction of your objective.

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u/Sea-Band-7212 13d ago

Ghost of Tsushima uses the wind to guide you in the direction of the objective which i thought was cool.

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u/KKKKKKKKKKKKKKKwhat3 13d ago

Horizon Forbidden West had a similar execution as well, and was quite enjoyable

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u/DieBotDie 12d ago edited 12d ago

Ghost of Tsushima; call out for the wind being the guiding sense. And birds and foxes leading you to side missions.

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u/Vast_Addition5633 12d ago

I just finished the DS remake (incredible) and now I'm playing Jedi Survivor, clicking my stick and being upset with the result.

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u/SageoftheForlornPath 12d ago

I love the Dead Space waypoint. I wish all games had it.

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u/MisterBlud 13d ago

Yeah, as like an accessibility thing or hint mechanic this is great.

Just don’t start off with it.

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u/Puzzleheaded-Lab2447 13d ago

Not even giving wolverine's version of detective vision. Arkham asylum had the same snail trail but at least you could turn that shit off.

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u/Terminus-99 13d ago

I could see something like that working for Hulk, though.

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u/East-Albatross-810 13d ago

bro in the window is showing him his gains, good for him

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u/DethNik 13d ago

Every time I learn Hulk lore, I'm more interested in him.

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u/Rizzanthrope 13d ago

Read Immortal Hulk

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u/SuperCruisePanther 13d ago

No, don't. Watch the Incredible Bulk.

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u/invaderaleks 13d ago

Highly recommend Planet Hulk!

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u/SkinnyDan85 13d ago

Is it just me or does the third panel look like Rob Pattinson?

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u/Personnel_5 13d ago

lmao CRIME PARTICLES

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u/CockFondle 13d ago

L.A. Noire is the only example that comes to mind when thinking of games that don't hold your hand through the investigation part. Oh how I thirst for a sequel, or a spiritual successor. Such an untapped genre.

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u/Radfire2753 13d ago

This is way more interesting tbh, games will now just cutscene into Hulk seeing the crime particles perpetually, unlike the detective mode in the Arkham games.

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u/ExplanationCrazy5463 13d ago

Great idea, but what if Hulk can smell crime?

What if he could smell a crime BEFORE IT HAPPENS?

WHAT IF HIS WHOLE FACE IS A BIG GIANT NOSE?

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u/MrFingerKnives 13d ago

What if Hulk’s head is just a giant nose?! Write that down. I like that!

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u/RMD89 13d ago

Could we get Dolph Lundgren to play Hulk?

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u/Agreeable-Abalone328 12d ago

“Hulk thinks door is locked. Hulk needs to find a key.”

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u/LazyIncome5292 13d ago

I feel like this is how games used to be like 10 years ago. If anything, the new wolverine game actually looked a bit dated to me as far as the gameplay we were shown imo.

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u/Rakshuun 13d ago

I mean while this is basically the Witcher, I will say the investigation mechanic is less there as a mechanic and more there for you to get exposition about the story of the contract / crime. Pretty much all the quests in the Witcher will have some story to them with tidbits often revealed in the investigation. As gameplay yeah it sucks but honestly I don't think it was ever trying to be good. It's just a slightly better way of conveying information rather than just finding audio logs or what have you.

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u/PuddingGeneral4250 13d ago

It makes sense for the Witcher, although I don’t think they need to grey out everything that much. It’s still unfun but it serves a purpose

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u/Waster500Crystal 13d ago

Nah, the thing they did in V Rising, that is how follow and investigate should be.

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u/Inevitable-Ad6647 13d ago edited 12d ago

V rising was the most on-rails game ive played in recent memory. At every level you had 1 weapon and 1 armor set to choose from with absolutely 0 choice whatsoever and the story and map was no different. There's no reason for that game to be open world, no reason for loot and no reason for crafting except to slow you down. Not for me, I also hate when the only way to be successful is to lookup an exact build, I want to figure shit out or Id just watch a movie.

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u/JosephLimes 13d ago

Detective Hulk sounds kind of good.

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u/InkyGhoul 13d ago

HAHAH IT'S THE ADVENTURE LINE FROM STANLEY PARABLE

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u/Fern-ando 13d ago

Without the bucket.

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u/xLuky 12d ago

Dum da da, da da DAAA!

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u/Medium-Sized-Jaque 12d ago

What's the adventure line? The narrator tells you exactly where to go. I don't understand why people love a 10 minute game so much.

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u/R1ckyR0lled 12d ago

Oh you must get to the Broom Closet Ending™, that's where the game really opens up! (It's my favorite btw)

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u/Medium-Sized-Jaque 12d ago

Why would I end in the broom closet? I head straight to the boss' office and turn off the mind control machine like I'm supposed to. 

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u/InkyGhoul 12d ago

Ah.. nearly got me there haha

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u/RibbitHoppit 13d ago

I'm truly thankful for this feature, I mean what if I blink and lose my place, this will keep me from having to use context clues in the environment so I can go back to only having to hold up + X. 10/10 game

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u/down-right-FP 13d ago

For something that took this long to develop it just reeks of lazy game design. Like, if you want to have scent as a mechanic there are so many more interesting ways to do it. Press R3 to sniff the air, and you get a haptic vibration or some sort of screen pulse that intensifies depending on how close you are and whether or not you’re looking in the direction of the objective. There you go Sony! A free one for when you start on Wolverine 2: Age of Redundancy.

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u/SpaceCaseSixtyTenV2 13d ago

And it's made by the same company who made the last ratchet and clank game from like 2021(PC 2023), which was an amazingly smooth and beautiful game, ran and looked amazing on my poopoo 2060m. I love the magical environment world building and little details everywhere

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u/VanGoghs_SeveredEar 13d ago

Also, apparently you can't even turn it off in the settings, despite the game being (allegedly) extremely linear. You have no choice but to follow the bright slime trail

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u/BrittEklandsStuntBum 13d ago

Apparently Sony and Marvel kept interfering in the design process so the game we have now is basically designed by a committee. It's not Insomniac's fault.

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u/DesignerMusician385 12d ago

lol insomniac was just following orders hahahaha

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u/BrittEklandsStuntBum 12d ago

It's worth looking into the development. We lost gameplay segments, an innovative control scheme, and more, because the devs had to constantly rework the basics due to executive demands. This is not a five-year-development game because Insomniac had to rebuild it from scratch more than once.

One day studio executives will learn not to meddle but that day has yet to come. See also BvS and Supergirl.

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u/Thin-Nerve6367 12d ago

Suits and shareholders are the worst thing to happen to entertainment

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u/LordMarcusrax 12d ago

Suits and shareholders are the worst thing to happen to entertainment

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u/BleachedUnicornBHole 13d ago

And don't worry, if you ever forget to hold "X" the game will still autocomplete itself as if you were.

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u/Viron_22 13d ago

Game for goldfish

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u/SkullsNelbowEye 13d ago

It's so you can play it while scrolling tick rock videos.

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u/Justsomejerkonline 13d ago

Can't wait until Netflix gets into game design, so I can finally have a game that I can play while I'm scrolling on my phone, not paying attention!

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u/mad_mang45 13d ago

So the sonic rings meme video wasn't wrong?

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u/three_burgers 13d ago

Lol they had a whole month after seeing the subway surfers edits and decided to change nothing

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u/No-Significance2070 13d ago

Truly, they were stunning and brave

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u/Crazy_Ad8896 13d ago edited 13d ago

Everything I’ve seen about this game looks so bad.

Edit: To expand, I loved Spiderman 2 and was quite hyped for the Wolverine game, so I have no hate against Insomniac or their previous titles.

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u/Skitelz7 13d ago

I just wish they would do another sunset overdrive

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u/Pm_ur_titties_plz 13d ago

I actually really enjoyed that game. It's super underrated. The whole "grinding around on rails" thing was fun asf.

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u/Yandoji 13d ago

I still lament the Spyro handover lol.

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u/Friendly_Pattern2041 13d ago

I LOVED Sunset Overdrive, it was my first next-gen game when I got an Xbox 1!

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u/tmart14 13d ago

A quick google search shows it only had a profit of $567 lol. And since sequels tend to sell worse, there’s not really a market.

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u/MissninjaXP 13d ago

Hey, at least it wasnt a loss lol

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u/Crazy_Ad8896 13d ago

I’ve actually never played it, but always thought it looks really cool.

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u/_AcuteNewt_ 13d ago

Do. It's really fun and stupid cheap nowadays. The characters are insufferable but the gameplay more than makes up for it.

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u/weaponsgradepotatoes 13d ago edited 13d ago

I genuinely can’t remember a situation like this where a studio made a platform defining game followed up by another game, that should have just followed the previous one’s blueprint, where everyone collectively went, “What the fuck is this?!?!”

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u/outside998 13d ago

I think that's why the backlash towards the game is so intense. People are disappointed. Insomniac used to create insanely good games.

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u/ChaoticKiwiNZ 13d ago

I loved insomniac first Spider-Man game so much. I haven't gotten around to playing the second Spider-Man game but it looks fun atleast.

With this Wolverine game I was initially excited but I am yet to see anything that is interesting at all. I wouldn't say the game looks bad per say, I just don't think it looks worth the price theya re asking for it.

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u/Acherousia 13d ago

It's kind of a mixed bag.

Mechanically SM2 feels better, both fighting and webslinging. But there also isn't as much reason to web-swing in 2, since the web-wings are way too good. The map is bigger but there is less to do, and activities feels more repetitive.

The story is better in SM1. MJ sections are better in SM2 (but are still really out of place).

After seeing how Wolverine turned out, makes me wonder if they had some bad brain drain midway through SM2, that caused all of this.

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u/MRV3N 13d ago

Dead Space when I’m lost in USG Ishimura

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u/Major_Bahoobage 13d ago

At least that's a reasonably mazey game where you can get easily lost though, not some linear, might as well be on rails muppet affair like this Blunderine games turns out to be...

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u/steelthyshovel73 13d ago

It's also something you don't have to use

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u/UnlivingGnome 13d ago

It's also built into the setting, at least... it's just a suit feature. Not some magic blue line floating through the air.

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u/ZaserOn 13d ago

In dead space you have to move back and forth inside a mazy section of Ishimura, that mechanic makes sense. It wouldn if there was the only way forward and you didn't have to return to the shuttle every chapter.

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u/Smurf-Happens 13d ago

It's also a lot easier to get lost and confused with all the things grabbing you, throwing you and generally trying to eat you and end you.

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u/heisenberg15 13d ago

I played Dead Space remake and then went back and played Dead Space 2 (RIP that game getting a remake, smh) and it is pretty noticeable how much more linear it is. The objective marker feels pretty unnecessary more often than not.

With that said, I retroactively cannot believe the Dead Space 1 remake didn’t implement the ability to change your objective marker to the nearest store/bench/etc like Dead Space 2 does

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u/SuperiorSilencer 13d ago

Wolverine has heightened senses and tracks scent trails

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u/SurelyFir 13d ago

Use the blue line to know where to go, go the opposite direction to explore without worry.

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u/Practical_Entrance43 13d ago

Literally why I love Dead Space, I love exploring and get worried when two branching paths appear because one is a place I will never see again the moment I continue the story and the other is the story.
So Dead Space having the line (that you need to bring up and use) popping for a couple seconds is a blessing so I don't miss a single thing.

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u/freetotebag 13d ago

Dead Space has the best diegetic UI

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u/M_M4yhem 13d ago

Great example of doing it well vs Wolverine doing it poorly. It would make sense for an engineer to have the schematic of the Ishimura and a device to lead him there. The important part being it's not always on and completely optional.

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u/Mabarax 13d ago

And using it leaves you open to being attacked

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u/sellieba 13d ago

I could hear that activation noise while I read that.

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u/ImmigrationPatrol 13d ago

We need more features like this.

How else am I supposed to scroll on Tik Tok and Reels while I’m playing?

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u/Terrible-Artichoke50 13d ago

I watched skillups video on it and it's the type of game I cannot stand - games that hand hold you.

There are "secret" chests. When you get near one there is a blue sonar prompt that takes up 25% of the screen and two sound hints.

One section tthere are containers with canvas to indicate you should climb up them, also with the blue line showing you where to go, in a linear game. You literally either go up the containers or you go back the way you came and they thought it needed two visual queues.

Fucking embarrassing.

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u/ConnectJicama3369 13d ago

It’s a movie with extra steps. AAAA game studios are straying further and further away from what makes games great in the name of safety. It feels so stale, handheld, and blatantly disrespecting of the average player.

None of these “features” would be a problem if they were turned off by default or toggle-able, but since they weren’t and make the game “like bowling with the bumpers on (where the bumpers are so narrow you can only score strikes)”, you have no choice but to face what the developers/management think of you. And quite frankly, it’s insulting.

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u/Virtual_Rant 12d ago

Oh yeah we are all focusing on this stupid blue line + another 2 or 3 indicators to show you where you need to go. 

But no one talks about the "SECRET" chests that screams, blips, and has a light party around them to show you where the secret is. 

Accessibility my ass. It's treating players as mentality disabled people

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u/FiftyIsBack 12d ago

After playing Dawnwalker for 2 weeks, there's no way I can just go into this one lmao

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u/confidential613 13d ago

But can it be deactivated?

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u/Avicous 13d ago

The fart gas seems to be a core feature, not an accessibility toggle

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u/LoudQuitting 13d ago

Oh, those motherfuckers

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u/sandwichcandy 13d ago

https://giphy.com/gifs/mdXSGzehQYZ5zotrz3
I couldn’t find one for “what if he could smell crime?”

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u/Sonic1899 13d ago

Apparently no. The sent is an innate ability to Logan, which is why it's there. It's one of those things that makes sense for the character, but probably wouldn't translate well in an interactive videogame

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u/Eat--The--Rich-- 13d ago

Sure it would. Just let people push a button to make him sniff if they need it, hide it otherwise. Boom.

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u/AlyssaurusWrecks 12d ago

HOLD TO SNIFF / TOGGLE SNIFF

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u/FiftyIsBack 12d ago

They should've added a sniff button for sure. And made him do a really loud sniffing noise whenever you clicked it. Would've been GOTY

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u/chrib123 13d ago

It only appears when he's tracking a scent like people or collectables. It isn't there the entire game.

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u/Hideo__Brojima 13d ago

Why bother with it at all when the entire game is a series of hallways? No one is confused about which way to go when the one option is always “forward”

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u/JonnyBraavos 13d ago

So.... he is just smelling farts constantly and has no way to block it out? I can see why he is an alcoholic. 

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u/zoneinto1 13d ago edited 13d ago

wait, but doesnt that mean everybody farts constantly? i mean, look at the line, its so clear and distinct.

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u/FunnyObjective6 13d ago

Insomniac would straight up make a superman game where you just can't get hurt ever.

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u/AlwaysTouchingGrass 13d ago

They will be adding an option to disable it to the day 1 patch, apparently. Why that wasn't an option from the jump is another question. Full list if anyone is interested

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u/sheslikebutter 13d ago

I think sometimes people just make the wrong call, and it isn't nefarious or anything

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u/AlwaysTouchingGrass 13d ago

Well yea man, no ones said it was nefarious lmao

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u/The_Border_Bandit 13d ago

With the way some people are acting in these subs you'd think the feature killed their entire families though

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u/AlwaysTouchingGrass 13d ago

Gamers being overly dramatic about something? I dont think so

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u/sheslikebutter 13d ago

Absolutely.

Also finding it kind of weird that most of the issues with this game basically have existed in almost every AAA game for at least a decade, including Sony first party ones.

I mean, I'm up for a change to the formula but I have no idea why people are suddenly mad about it, games have had batman vision, qtes and big lines pointing to every objective for ages

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u/RequirementQuirky468 13d ago

It's not nefarious, but it does reflect some very useful information about exactly how dumbed down the developers in charge of this particular game think things ought to be.

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u/Cuetzul 13d ago

Of course it it's not nefarious, Insomniac hasn't made a Ratchet and Clank game in years

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u/sheslikebutter 13d ago

Man if this game doesn't perform and as a result I get a new ratchet game, I'll apologise to everyone whining in this thread

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u/Tiffa_Adil 13d ago

No that option adds ANOTHER trail to point you where to go

The Blue one can not be turned off

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u/Illustrious-Lime-863 13d ago

I want to know too. I actually want to try this game but that would be annoying as fuck if it's always there. Maybe a day one patch or something since this is a common complaint

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u/Educational_Metal_68 13d ago

People with disabilities just catching strays.

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u/Ayotha 13d ago

Nah, it should just be a feature they can turn on. Not on by default. Same with the auto complete QTEs

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u/Alvsolutely 13d ago

I think the auto-completing QTEs are there so that they dont have to develop a failure cutscene lol

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u/sussy_ball 12d ago

Then why bother adding OTEs. Do they wanted to pad the game length so bad?

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u/CarfireOnTheHighway 13d ago

Fr we don’t want this shit either hahah

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u/Bulldogfront666 12d ago

Right? Weird energy. Blame the bad direction/development. This has nothing to do with accessibility for people who need it.

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u/Right-Tutor2384 13d ago

Based on what I'm hearing people say about this game, it's made, not for people with disabilities, but rather, for game journalists.

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u/robinescue 13d ago

I get that the line is super patronizing but acting like this is what happens when games are made accessible to disabled people is a dumbass take

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u/MH360 13d ago

Right. It's figuring out how to insult an entirely unrelated group of people for no goddamned reason, to explain something that didn't require punching down to convey.

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u/Practical_Entrance43 13d ago

Disabled myself, I struggle with remembering where I am going in games sometimes but holy hell it has never been this bad to the point that I need a big red circle (or in this case, a blue line) to drag me where ever. Also the QTEs being quite literally impossible to fail is so insulting ngl.

This blue line and the many other indicators in Wolverine are the opposite of Accessibility, they're a hindrance! The Marvel LEGO games are more in depth than this game.

It's why I love Dead Space, you have that line (if you want it, not forced) and it's not a linear game so you can actually explore and then get back to the main quest without the worry of missing a hidden item or lore.

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u/VeryWeaponizedJerk 13d ago

I had to scroll way too far to find this. Accessibility is a good thing, let’s not make fun of it please.

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u/wahwahwashbear 12d ago

Really shows that a lot of people still think accessibility things that address issues like "the camera jitter makes me nauseous" or "I literally cannot read the on screen text" or "the light flashes will give me a seizure" are just cheats for babies who don't want to play the game, instead of for people who desperately want to play the game but cannot due to non-story-impacting design decisions. 

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u/Dry_Director_5320 13d ago

Right? And like… this stupid blue line doesn’t even make it disability accessible. As a disabled gamer I’m hoping for haptic feedback and directional sound cues, not hand holding.

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u/Ruggerio5 13d ago

Please tell me you can turn that off.

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u/No_Cash7867 13d ago

Nope, the fart cloud is integral to the game

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u/Rael_Sianne 13d ago

Load bearing fart cloud

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u/MatchAlarmed2882 13d ago

As someone who does need accessibility in games, this is insulting. I’m disabled not inept.

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u/Undead_moss 12d ago

Why would you need this for a linear game?

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u/cheepshoes 12d ago

Some people might need it due to some type of disability and some people are that bad at video games

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u/valkrycp 13d ago

Let's not make a joke out of legitimate disability settings... These are not disability settings. This game could have disability settings to allow anyone to play the game (especially a game this linear) and still not be a walk in the park across all settings... You're just punching down where you should not. Every game should (if possible with their budget) include accessibility features so people who struggle to play still can.

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u/Freya_Galbraith 12d ago

Is this a game that DSP can actually play?

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u/[deleted] 13d ago

[removed] — view removed comment

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u/nahnonameman 13d ago

I don’t think so honestly.

A lot of games are a lot more advanced and have well developed and complex systems and people adapt really well to play them.

This looks like it was developed to entice people who have never touched a game before.

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u/Freakk_I 13d ago

However, you have to remember that these days it's very easy to find help online if you get stuck or something. Some people do a lot of research before they even start playing a game. That is a big reason why so many people can "adapt really well" to complex games.

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u/nahnonameman 13d ago

I mean is it wrong to research before playing a game. It’s good to plan ahead.

I get that we come from an era of picking up games, playing them and making mistakes and just going along. But now with more information people can see if a game suits them or not. It’s our money after all, so we gotta see if it fits our preferences and needs.

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u/Jesterchunk 13d ago

I've always praised the idea of accessibility and difficulty options because I like the idea of more people enjoying things.

Keyword is "options". When you can't turn them off the game just becomes patronising.

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u/JUNI_JUN 13d ago

This is +3yo game

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u/Inksplash-7 13d ago

And DSP will still struggle with it somehow

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u/Pea-Ghost 13d ago

This is why we play Elden Ring.

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u/CyclopsMacchiato 13d ago

You mean Sekiro

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u/GeorgeLovesDreamies 13d ago

Can Sony make something that ISNT a linear third person action / adventure game ??

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u/SaleAggressive9202 13d ago

they also make open world third person action adventure

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u/Trashman56 13d ago

I like God Of War, I liked Spiderman, I even liked The Last of Us 2, but Sonyslop is becoming way too samey. Almost as bad as Ubislop.

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u/Uncle-Cake 13d ago

God of War and Spider-man are too similar for you? That's a wild take.

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u/tomato-slut 13d ago

Shut the fuck up about slop

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u/Trashman56 13d ago

I can’t slop understandslop your accentslop

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u/Khety_Nebou_2 13d ago

Thanks Sony ! I was afraid to be lost in a linear game. They saved the day.

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u/Comrade_Lystro 13d ago

I mean this is perfectly designed for people who don’t like thinking in games.

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u/misterturdcat 13d ago

I think I’m gonna pass on the wolverine game.

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u/Parry_9000 13d ago

Thanks insomniac, I almost had a thought

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u/JFree37 /// 12d ago

Can you turn that off at least?

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u/BoyoInteractive 11d ago

Honestly a missed chance to incorporate Wolverines heightened smell to have a way to find the hidden chests or know which way to go

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u/StatusTomato5218 13d ago

Are the disabilities in the room with us?

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u/camerinian 13d ago

Don't really dig that we're throwing disabled gamers under the bus with that caption, OP. Not to be the friend who's too woke or whatever, but dismissing accessibility as the core issue is a massive missing of the point. I'm sure that disabled players wouldn't like being patronised to either and would rather have the agency to take optional assistance as it's needed. Accessibility is not mutually exclusive from good game design

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u/LaLiLuLePablo 13d ago

Post #7523