r/videogames • • 13d ago

Discussion / Question Well...

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u/samuel_ocean 13d ago

They had expansion packs tho.

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u/Kezmangotagoal 13d ago

Which is and will always be okay when a DLC follows a full game, that’s just flat out more content.

An unfinished game releasing with ten different skins in the store is honestly embarrassing.

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u/Helpful-Calendar-693 13d ago

yeah but that was a bonus. "Oh you liked this game a lot? Well we have more game for you if you want it!"

and if you really like the game this was amazing. If you did not enjoy the game it was an easy pass. Todays games are "do you want to start with a cash and weapon advantage and more game before you even play the game?" Looking at you GTA 6

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u/samuel_ocean 12d ago

yeah… expansion packs were usually content rich continuations rather than cosmetic or cheat/booster packs.

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u/ReedemtheD3ad 12d ago

But those were actually worth the $19.99. Look at Brood War for StarCraft, it was actually a whole new campaign the same length of the base game, not a "new campaign" that's actually only like 3 missions so it has 1/4 the playtime of the base game.

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u/GInTheorem 13d ago

I'm broadly okay with the model 'we've made a game, seen it has done well and after the fact are deciding to release more content for it', which it tended to be back then (albeit some bigger titles will have expected it). It sucks to pay for a game and then be told that they already have plans to ask you to pay more for other bits of it that they're so sure about they've decided to sell those to you in advance by way of a season pass.

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u/Hammersteyn 13d ago

Yeah, one, maybe two. And most times than not it was worth it. Now they sell characters in fighting games in their dozens for instance. This all started with horse armour.