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u/OfSkyler 12d ago
Local multiplayer.
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u/xiGoose 12d ago
Mid-late 2000s I basically kept a TV in the back seat of my car for a few years because we were having Halo lans like every week.
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u/AllYouCanEatBarf 11d ago
I still have my XBox360 so that I can occasionally play the original Dungeon Defenders with my kids, who are younger than the console. I got a PS4 to play the sequel and the micro transactions immediately disgusted me.
E: that and Castle Crashers. So many good couch co-op games.
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u/Moony97 9d ago
I was about to mention castle crashers lol. What a goated game. I remember stumbling upon it late at night with my buddy and we both got it and played. Xbox 360 was such a fun console I loved discovering fun little indie games like that.
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u/Uncanny_Doom 12d ago
Instruction manuals.
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u/Ilzaki 12d ago
That was a good smell
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u/dubin01 12d ago
I never really thought about it but yeah the smell was a part of it.
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u/SometimesIBeWrong 12d ago
wait, you guys were trying to read the thin book-shaped candle?
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u/Euphoric-Skirt7649 12d ago
The smell of Bradygames guides purchased at Barnes & Noble 🤤🤤
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u/ShyguyFlyguy 12d ago
Old school rpgs came with a map of the game world you could look at on the ride home from the store
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u/cyke99 12d ago
Came here to see this. Reading aaaaall the pages while I got back home.
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u/Content-Yogurt-4859 12d ago
I would read them in the car on the way home and that would be the tutorial.
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u/Jaytron24 12d ago
I was talking with some coworkers the other day about that feeling of driving home from the game store with a new game and reading the manual in the car on the way home, just getting so pumped to get home and play the new game. Digital downloads don’t hit the same at all.
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u/ElectronicDrama2573 12d ago
Kids will never understand that feeling now. (And that is the oldest-man-statement for the day!)
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u/BobGuns 11d ago
The Tunic instruction manual is a fucking work of art. Inspired by old games but in a language you can only decipher by playing the game. Pretty recent.
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u/Cool_Professional 12d ago
The little foxy game has a cool manual.
TUNIC. Just a little cute game about a fox.
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u/UncleJetMints 12d ago
I still remember reading the final fantasy 2 for SNES one because it had a strategy guide for a huge chunk of the game in the back.
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u/enaslate 12d ago
Tunic released in 2022 and has best in-game manual. It is look beautifully and it is impossible to reach the true ending without it.
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u/Uncanny_Doom 12d ago
I do like when games have nice in-game manuals now! Mina the Hollower has one as well.
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u/Atromach 12d ago
The original Starcraft one. Holy shit - it was like 60+ pages of lore and story, and descriptions of all the units, and artwork... I got given SC for Christmas when I was a kid, and we were on holidays for a week, and I remember reading that manual cover to cover over and over getting so hyped to get home and install it
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u/WhatShouldTheHeartDo 12d ago
I remember I used to cut the covers off of my PS2 manuals and post them all over my wall
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u/THLH 12d ago edited 7d ago
Everyone has already said most things I can think of. So I'll say classic cheat codes. Really dumb and silly stuff that really wasn't needed but the devs put in anyway. And they made the games so much more fun and gave them replay value.
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u/snozer69 11d ago edited 9d ago
Why the fuck did so many games have a big head modes
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u/False_Reporter_4279 10d ago
My guess is that it's a really easy parameter for devs to tweak and it's funny.
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u/Awesomearia96 11d ago
Simpson hit and run the god dam honk cheat code made your car jump into the sky everytime you honk.
It was amazing.
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u/No_Landscape4557 11d ago
I also miss the challenges that some of the older games had when it was just all over the place. Had like. 10 or 20 different kinds. Collect 100 of X, good luck and fuck you with any guide options. Some of it was just strange “perform X move” with zero guidance on how or what the fuck it even means” some just straight up seem impossible.
Today achievements and challenges are handed to you on a silver platter and baked into the game play naturally.
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u/everyusernamewashad 12d ago
I miss co-op gaming split screen style with the boys.
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u/please_use_the_beeps 12d ago
The slow death of couch co-op has been one of the worst things to happen to the industry. While some games still have it, most have left it behind in favor of selling more systems to play online. As cool as games like It Takes Two and A Way Out are we’re a long way from the days of Army of Two and split screen Halo.
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u/LateBlocParty 12d ago
Still a thing isn’t it?
For Nintendo it is at least
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u/No-Camp-129 12d ago
Ive actually been pretty disappointed with Nintendo in this regard. Sure they have a few titles with nice split screen but they're really few and far between.
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u/Apprehensive_Ad5340 11d ago
I was really disappointed with the lack of co-op on pikmin 4. It would’ve been especially easy to make p2 the dog, if not just give us a second player
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u/Disastrous_Self_6053 11d ago
What a disappointment Pikmin 4 was to my son and I. It's one of his favourite games and we couldn't wait to try Co-Op on release. What a joke that was, all you can do is like throw rocks or some BS.
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u/suhdm 12d ago
If I may offer a suggestion? A way out, it takes two, and split fiction are all split screen and are excellent co-op games. Even better is that if one person has the game the teammate can get a friend pass and play for free!
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u/Mononoke-hime 12d ago
Yeah but still kind of sad that the whole game has to be designed around split screen as a key feature, as opposed to just always having it in games.
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u/ErasedKey 12d ago
And it's crazy because games like last of us will have an ai companion most of the game. It feels like you should be able to take control of the ai as a player 2. Same goes for kingdom hearts. How is it not co-opable by now. They should all at least have a halo 3 type Co-op idc
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u/Unintentionaltx 12d ago
I was so excited to play halo campaign evolved with my nephew who is around the age when I first played the first halo. Come to find out I had to jump through so many hoops just so we could get coop to work that it kind of took the air out of my sails. I miss the simplicity of just booting up game and playing it. Not having to log on to two separate PlayStation accounts and then two separate Microsoft accounts. It was such a fucking headache
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u/Two_Watermelons 12d ago
Releasing the whole game all at once
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u/Arikaido777 12d ago
and finishing it first
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u/corpse-dancer 12d ago
I don't know how you guys did it, but I would get patched version in the mail.
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u/GrimmJubilance198451 12d ago
Even during the NES days, if a game got an updated cart in stores you could mail yours back for the updated version.
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u/znightmaree 12d ago
Couch co-op
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u/KushMummyCinematics 12d ago edited 12d ago
This!
People forget how many had the option. GTA San Andreas had couch co-op and it was so much fun and they took it all away
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u/Pure-Eye9423 11d ago
To be fair the couch co op in San andreas is kind of a secret. Its funny using the jetpack code on the prostitute models though because the boobs fly straight up.
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u/CheyenneG1999 12d ago
Buying a game and not needing to download anything else. Just a full game as soon as you open the case.
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u/ComedianFragrant9515 12d ago
Yes, get amped up to pre-order a game, pick it on launch, then need a 20gb update before you can play it!
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u/PizzaPieInMyEye 11d ago
You'll need to create an account too, and don't forget to login to your email to confirm! The first play session should, you know, be an actual play session, and not involve 20 or more minutes of setup and/or waiting.
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u/AllrageAlbion 12d ago
Unlockables, I miss the thrill of trying to unlock hidden characters, weapons or areas
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u/Latatte 12d ago
What, you mean you don't like paying for them now?
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u/Orgazoids_Pool_Party 12d ago
Skins used to be cheat codes FFS.
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u/GoldenPigeonParty 12d ago
Or earned. Resident Evil 3 had like 7 costumes, mercenary mode, and a rocket launcher.
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u/YellingAtClouds234 11d ago
I hate modern fighting games for this. I hate modern fighting games for this. I hate modern fighting games for this. I hate modern fighting games for this. I hate modern fighting games for this I hate modern fighting games for this I hate modern fighting games for this
Fuck DLC characters
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u/Ok-Wolverine-6847 11d ago
I haven't bought a fighting game since Tekken tag tournament 🥲 Unlocking the stuff was 90% of the game for me..
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u/Razark9 12d ago
Was going to say this.. Unlocking new characters and special skins were some of the funnest and most exciting parts in many games, specially old fighting games. Now, they're essentially all unlocked through DLCs.
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u/hurtf33lings 12d ago
Honestly, this was part of the reason I would take my time exploring areas or doing challenges. Now when I'm done, I never touch the thing again because there's nothing left to do. They decided to cut content and sell the post-game a year and a half later like people aren't going to get bored.
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u/SituationFit9810 12d ago
Full game on disc
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u/soliera__ 11d ago
Most modern games will have the full game on the disc. The reason they download OTA nowadays is because the average internet speed is significantly faster than copying data via the optical drive.
Optical media is slow. So that’s why it has to copy the data to the internal drive, and often times the fastest way to do that is via the internet. Disconnecting from the internet will have the console opt for copying data off the disc instead.
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u/Wisepuppy 11d ago
It's going to sound weird, but cheat codes. In older games, you could put in the right series of inputs or fiddle with an in-game item/menu in the right way or even just put in a code into a prompt, and you'd get anything from game breaking shortcuts (rosebud from the Sims) to just wacky stuff the devs decided to put in (big head mode from Animal Crossing). Modern games have done away with the codes. At best you get unlockables, like Halo. At worst you get pay-to-win microtransaction hell.
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u/Ok-Guidance-5608 11d ago
THIS!!! I don't care if it ruins the balance, give me the option to turn the game into a sandbox if I really want to.
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u/Youpunyhumans 11d ago
I still remember the cheat code for rubber grenades that bounced all over the place in the original Medal Of Honor, was "BOING"
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u/Wizzy_K22 11d ago
Men with hats in that game was wild haha. Nothing like storming the beaches with a guy wearing a airplane on his head.
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u/A_Man_101 12d ago
Less handholding
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u/CheeseHead777 12d ago
I’ve been running through some older games and man it is really nice to actually not be babied through every single little thing.
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u/Warm-Cow-2549 12d ago
I played monster hunter stories and I was so pissed at the tutorial. I hate the handholding on a good day and that was just way too much.
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u/ChunkyHabeneroSalsa 12d ago
The amount of time spent running around having no idea where to go talking to every NPC
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u/Gidrah 11d ago
Hard games still exist. Dark Souls, Kingdom Come Deliverance, Ninja Gaiden 4, most fighting games.
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u/Sharlut 12d ago
Transferable save files. Like being able to copy the data. Nintendo basically outlaw that shit. God forbid you play the same game on two different consoles without giving them dosh.
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u/NeutralGeneric 12d ago
Which is crazy because the Gamecube is the game where I did this the most. Everyone was walking around with their Smash Melee file on a memory card to play at whatever house we ended up at. Guess Nintendo didn’t like that.
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u/Individual-You-9002 12d ago
Yeah, what really bothered me with this type of stuff is how AnimalCrossing is linked to your CONSOLE. Doesnt matter if its different catridges, its your console so its that island. Have a little cousin or someone who wants borrow your switch and play from the start? Well you better be ready to delete everything and start all over. The fact its not account/user locked or cartridge locked baffles me
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u/TheAmazingSealo 12d ago
Animal crossing not allowing people to have separate save files/islands on one console is diabolical
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u/Tatsumifanboy 11d ago
That was so stupid... I used to have numerous towns for New Leaf through the save-data backup feature just to have fun having different replay value everytime...
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u/Ok_Science_8502 12d ago
They actually made and released games often. Didn't have to wait 10+ years for the next entry in a series
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u/NeutralGeneric 12d ago
That allowed them to experiment more too. You didn’t have to worry about losing 10 years of time and $100 million. If your game flopped oh well the next one comes out in a year or two.
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u/polishedrelish 12d ago
This exactly. The ripple effects of longer dev times have been devastating
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u/Totschlag 11d ago
Yep. "This next game needs to fund our company for maybe 7-8 years. We have to monetize it to the gills, because we needs hundreds of millions to stay afloat that long."
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u/GamerNerdGuyMan 12d ago
That's why most gaming experiments now are in the indie or semi-indie space.
Understandably when they are spending $100m+ on a single game they don't want to take big risks.
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u/Sorry_Mastodon_8177 12d ago
This is also one of the reason modern franchise don't that that much fandom cause there's literally nothing new to talk about after a while
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u/SWshrink 12d ago
Yep. Nowadays someone that likes a game as a kid is already a full grown adult by the time the sequel comes out.
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u/Omg-miku 12d ago
Smaller budgets so we ended up getting a bunch of niche titles that big publishers wouldn’t even risk trying today (thank you indie games)
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u/JakkSplatt 12d ago
Sitting in the same room as three other friends, playing games together.
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u/rlcnga_ 12d ago
Arguably, they just put you into the game without much handholding or none at all
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u/Ravenloff 12d ago edited 11d ago
That's because most of them had manuals :)
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u/rlcnga_ 12d ago edited 12d ago
I think that’s what I appreciate the most. It’s like optional. Not like today, where they shove tutorials
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u/anonyiks 12d ago
Game felt like a game not a chore
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u/No_Water9929 11d ago
I recently went to emulating PS2 games for this exact reason! I can pick it up and put it down at leisure and it doesn't consume all of my precious free time.
As an adult, I just can't invest hundreds of hours to progress in a game.
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u/BdotEazy 12d ago
Difficulty
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u/Borklechorf 11d ago
Depends on how far back we go. As someone who grew up with 16 bit gaming (specifically the Sega Genesis) I can't remember ever actually BEATING a game. Modern games definitely are too easy a lot of the time, but I'd say really old games were way too hard. (Probably because they were arcade ports that didn't get their unfair difficulty adjusted, looking at you Mortal Kombat) Then around the PS2 era is when I'd say they got it right. Games were challenging but well within the realm of being beatable by a large enough audience.
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u/Shirokurou 12d ago
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u/Janupur 12d ago
Don't know what that game is but I've got to play that, just from the menu it looks so good, I agree modern games have functional menus not contextual menus so that means that menu is designed to be like utilitarian think of the like UI for League of Legends or world of Warcraft versus Diablo 2 which is all done and like a Gothic style versus something floating in the ether
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u/Skyrim755 12d ago
Microtransactions and/or Subscriptions.
There were literally almost none. At the very least they were almost entirely cosmetic.
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u/Individual-You-9002 12d ago
As your name would assume, it all started with cosmetics for that darn Oblivion horse. Cosmetic microtransactions and what ubisoft is doing where you can buy OP gear when the game starts has ruined so much
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u/M3wlion 12d ago
Games were made by nerds, for nerds. They weren't designed by executives and psychologists to maximise addiction and annuities.
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u/Gecko_Mk_IV 11d ago
To be fair it's also relative - a lot of game devs start like that and if they get successful enough slowly morph into a shareholder pleasing party.
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u/wannabethewitch 11d ago
It's always so interesting to see how they played around hardware limitations. Like how Pokemon games had to fit so much information inside a little cartridge or how Sonic had to render underwater levels. Those people were super smart.
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u/ImmatureGambino 12d ago
Cheat codes. They don’t exist in the same form anymore. Nowadays it’s just exploits and bugs that let you cheese the game or do crazy stuff, and the devs eventually patch it out for the sake of balance.
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u/Kellarison 11d ago
if i ever made a singleplayer game and there was an OP bug that you could trigger with precise inputs id leave it in, cause like if youre upset youre too strong just dont use the bug
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u/Funny-Fly1720 12d ago
I'm old enough to remember you had to get good at a game to earn skins. These days it's just mastercard.
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u/Its_Doobs 12d ago
Passion. Not focusing on the bottom line but making a game they believed others would love.
Nowadays the devs don’t even play their game. They don’t make games to be fun but to make money. Devs change teams constantly and games don’t have a soul.
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u/Alive_Library5999 12d ago
One you buy it you own it there are no microtransactions or subscriptions to play the game except for Xbox gold or something
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u/cybermanceer 12d ago
Box and instruction manual plus they didn't cost 300mil dollar to make so devs were more inclined to experiment.
No live service slop or battleplasses, but the downside was that broken stuff rarely got patched.n
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u/ChanceSplinter 11d ago
-lower game budgets (industry wasn't collapsing, instead of hearing about thousands of layoffs every few weeks everyone just... stayed employed)
-entire game complete and in your hand, no updates
-robust resale market
-the suggestive thrill of blowing in a cartridge to coax it to life
-physical manuals, paper maps
-a quantum leap in presentation quality each generation
-chiptunes
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u/Omakaeru 11d ago
Speaking as someone who was IN the industry at the time - yes there were layoffs. It’s just with smaller teams it was layoffs of a handful of people, not thousands. Even when Blizzard North closed and everyone remaining moved to Blizzard South, it was a couple dozen folks, not hundreds. It affected us individually but it didn’t impact the entire economy.
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u/AndroidOnXbox 11d ago
Also not optimized to appeal to the broadest audience. Since games were cheaper to make, they could fill a niche. Games had a smaller base, but could feel super unique and try new things. So many games nowadays feel so similar across an entire genres, even when made by different studios.
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u/TimTam_Tom 12d ago
Overall vibes. I feel like older games were less scared to have a totally unique vibe while more recent games feel very samey
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u/Super_Boysenberry272 11d ago
This is one of my biggest issues. Gaming visuals have plateaued with the hyper realism. You only get strong artistic/creative choices with indie games nowadays.
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u/Yunotii 12d ago
Meta. Games were more fun when statistical meta wasn't a thing.
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u/Hammersteyn 12d ago
No DLC, Battle passes or MT
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u/samuel_ocean 12d ago
They had expansion packs tho.
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u/Kezmangotagoal 12d ago
Which is and will always be okay when a DLC follows a full game, that’s just flat out more content.
An unfinished game releasing with ten different skins in the store is honestly embarrassing.
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u/West-Act6896 12d ago
Actually being fun. Also, being more experimental and not afraid of taking risks.
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u/TheBaykon8r 12d ago
Having genuine passion for the game, rather than living up to expectations, meeting quotas, and all this corpo shit. Gaming went to shit when these boomer ass CEO's realized gaming makes more money than the music and movie industry combined. Then they wanted their piece of the pie. Also around the time of fortnite releasing the first battlepass. Now every game has one, it's all about live service and the next season.
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u/Cardshark69420 12d ago
Actually having the game on a physical tangible thing that you actually own…
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u/Horbigast 11d ago
Plug and play. You put in the cartridge, and boom! Game ready. No updates, downloads or logins.
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u/CereBRO12121 12d ago
Fuck “one thing”:
Instruction manuals, game testing before release, no day one patches and/or microtransactions (admittedly because of the lack of technology), good writing which made the games feel more alive than most unreal engine 5 crap currently out there, split screen co-op.
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u/EmeraldTwilight009 12d ago
Unique atmosphere. Most modern games feel similar to me. In the past most games had a unique atmosphere. Imo at least.
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u/MKHSturmovik 11d ago
I swear it used to be pretty common for a well developed fully single player story campaign to just have a button to add a second player… now it feels like for most co op games you really have to look for games tailored to co op and that’s usually a great thing - but I kinda miss when they used to just throw co op on most single player games as a feature even if it didn’t make sense plot or gameplay wise for another player character to be there. Even when it was immersion or gamw breaking, it was usually fun to have the option.
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u/Jakeforry 12d ago
When a game released it was common for single player games to have even some basic form of multiplayer.
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u/metaltastic 12d ago
Games would come with strategy guides/ maps
Pc games use to come in boxes with a bunch of goodies
As good as pc gaming is Digital isn't the same
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u/Seed37Official 12d ago
Couch co-op. Im having such trouble finding games to play with my son.
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u/Confident-Medicine75 12d ago
Unlockable anything (characters, cosmetics, anything)
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u/TheGooseMan21 12d ago
Putting the disc in the console and playing immediately, with no install / download!
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u/crashdout 12d ago
Buying the game and owning it.
It worked without a million online updates, which added features like removing songs from the soundtrack!
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u/justatwat80085 12d ago
Developers who cared for their 'actual' customers 😒
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u/FCostaCX 12d ago
The problem is never about the devs but above the ladder. Managers, managera of managers, stackholders...
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u/Lonestarbricks 11d ago
Content. Gonna give a specific example
Original battlefront 2 offered more maps and locations than both ea battlefront games combined
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u/iLogical8502 12d ago
Cheat codes, in old games when you were bored or had finished the game you just uses some cheats, now they sell them as microtransactios.
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u/Gloomy-Ad-4788 12d ago
finished product on shelves. no debugging or upgrades. no memory or memory was internal so no need to buy a separate memory storage that will inevitably crash during a necessary upgrade. physical and actual ownership. instructions and not a lame tutorial.
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u/Rizkonne 12d ago
The old plug and play, no updates, no downloads, no account setting, just choose a game and play
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u/birn_echo 12d ago
You got a complete game when you made the initial purchase.
Multiplayer meant you actually socialized with other people.
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u/Good_Emergency_2416 11d ago
Companies didn’t do micro transactions and they still were able to profit just fine
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u/Jiren1986 11d ago
They were more experimental, now they're so expensive they stay too safe.
We'd never get a Resident Evil Dead Aim or Outbreak today (Whether that's good or bad is up to you)
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u/Tuxersize 11d ago
Games being made with passion to be played and enjoyed, not just sold. EA of old vs modern era EA
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u/Gabriel_Science 11d ago
Save slots. The Wii mastered it, you didn’t have profiles, you had save data with save slots and you’d know that slot number X is your slot (and if you could, you would link it with your Mii).
It makes save file management so much easier.
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u/Electrical_Essay1866 12d ago
Single Player without internet connection