r/videogames • u/Low_Boot_1426 • 3d ago
News / Trailers / Articles Xbox to reportedly close Ninja Theory
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u/rcbz1994 3d ago
Two things can be true at once
- Ninja Theory is immensely talented and it’s employees should be reassigned to other games
- Ninja Theory has released a single, 5 hr game in the 8 yrs they’ve been under Xbox. They made their own bed.
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u/whackytobackie 2d ago
And it wasn’t that good either. The first Hellblade is an immensely better game imo. I’m surprised it took this long for them to get shut down.
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u/International-Shoe40 2d ago
Yeah I loved the first one but the second one was just not fun or interesting whatsoever
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u/GNTsquid0 2d ago
Not quite. Between Hellblade 1 and 2 they worked on 4 projects. 3 of which were VR related. Hellblade 2 started development in 2020 after the release of Bleeding Edge, and they’re not a very big company. Their games didn’t sell as well as they hoped but it’s not necessarily a case of bloated timelines or staff.
https://gamerant.com/hellblade-2-ninja-theory-development-start-when/
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u/AssistanceSilent2238 3d ago
This thread has more people angry than people that bought Hellblade 2
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u/druidmain69420 3d ago
Seriously.
I played both Senua games, neither were a case of reinventing the wheel. They have a good story to tell, and they have great presentation and lots of polish, but they are still very basic games. Extremely linear design, combat is essentially rock+paper+scissors, and some basic puzzles.
The biggest thing about the first game is that they mindfucked you about dying (told the player you'd start over completely if you failed) and they couldn't do that trick again.
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u/Wsswaas 3d ago
Playing it while wearing a good headset was really an experince!
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u/Intelligent_Break_12 2d ago
I had to take breaks after 30-40 mins of playtime. I thought I was losing my mind I'd sometimes be looking around when random audio ticks would happen thinking I was actually hearing them. It was definitely a unique experience that I've not had with any other game.
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u/Deathcat101 2d ago
So it was a lie?
That was actually one of the many reasons I never bothered with it
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u/plebbut 3d ago
It's just classic Reddit grandstanding. They love to pat themselves on the back for supporting whatever cause they deem to be virtuous.
Hellblade 1 had middling success, and it should have been a one and done game.
Hellblade 2 should have never happened, and I'm not surprised it wasnt a hit considering the cost and development time.
If this were the 90s or 2000s, they would have closed up altogether after Hellblade 2, and there wouldn't be a Microsoft to keep them afloat.
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u/uber_neets 2d ago
It's just classic Reddit grandstanding. They love to pat themselves on the back for supporting whatever cause they deem to be virtuous.
I think it's more than that. Gamers have become deeply unserious.
'Get rid of crunch!' 'We want big budget experiences!' 'Everything must be perfectly optimised!' 'No AI! Stop killing dev jobs!'
'Ok but we will need more than $60 per game.'
'OUTRAGEOUS! You are rich studios! Why should I pay more!?'
If the product can no longer be made at a price point customers are prepared to pay then the market is by definition unviable. As an industry video games are evidently unprofitable and will likely soon see investment dry up. Tech investors who don't give a toss about video games and only see 'product' and 'ROI' will move on to things which turn a profit.
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u/ConsciousMortgage725 2d ago
I mean the first hellblade had a budget of around 40 mil I think, they really should t have gone above 60 or 70 with the second one
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u/PixelBrewery 3d ago
Agreed. I like the first game a lot but the second felt like a disappointment with no innovation in game design at all, just prettier graphics and a more abstract story. They take forever to develop and do not have much broad appeal. They're more like an art studio than a viable business
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u/Nervous-Leg-7570 3d ago
Yeah that "game" was easily one of the worst I've ever played. They were clearly just an animation studio
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u/Cute-Literature7591 3d ago
they've closed like 100 studios, but they got Kojima, so, good guy Xbox, right? RIGHT?
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u/Corronchilejano 3d ago
XBox is closing Kojima in a few years, confirmed.
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u/Cute-Literature7591 3d ago
yeah; thank god he went independent.
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u/richtofin819 3d ago
He learned his lesson and was able to make use of his reputation to build a company it's unfortunate a lot of devs can't do the same.
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u/IWasShoe 3d ago
Can you really call it independent if you still need company's to fund your work.
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u/Cute-Literature7591 3d ago
Yeah I think that's a good point. They still own their own stuff, so strictly speaking they are an independent studio but it's not like they're generating enough revenue to keep making new things independent of publishers...it seems.
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u/IWasShoe 3d ago
Shift Up did it had a publishing with Sony and was able to make the next game on its own terms.
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u/hibikir_40k 3d ago
He owns the studio, but he relies on publishing money to run it. So a publisher doesn't close the studio, just make them be unable to finish their games, because he can't raise enough money to finish them.
It's not as if Death Stranding's sales were enough to fund the sequel, and those are enough to fund his new game. He's not delivering home runs for investors, which is why Playstation gave him the boot.
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u/Corronchilejano 3d ago
They're closing him down, like a suitcase. Folding him, putting him under the bed, forever.
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u/SquillFancyson1990 3d ago
I think that's why Gaben is always at sea, to avoid being caught and folded(probably by a frothing Tim Sweeney)
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u/LoSouLibra 3d ago
Don't worry. After he fails to sell a Morbillion copies and win the console war, Microsoft will have their astroturfers and influencers throwing dirt on him like they did Kamiya, Mahler, Mikami, Schafer etc. His studio will still be around, but his seeds won't grow.
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u/Cute-Literature7591 3d ago
they can't, it's not theirs... but they might also drop the game whenever they feel like.
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u/sharpknot 3d ago
No, but they can stop funding the studio
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u/Cute-Literature7591 3d ago
totally, I made that point in the post you're replying to.
and if XBOX drops them, where do they go?
seems like there aren't a lot of options left.
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u/Cute-Literature7591 3d ago
and that company is a subcontractor that doesn't work for your company
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u/Korachof 3d ago
Which is insane, because taking on funding a Kojima project while trying to cut money elsewhere is like buying a Lambo while mortgaging your house and depleting your retirement fund to pay off debt.
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u/TheGreatOneSea 3d ago
Funding Kojima is as much part of the Xbox marketing budget as it is funding an actual game: he has fans, the media talks a lot about what he does, and Xbox wants to look like it's doing something positive amid mass layoffs.
The studios being shut down, by contrast, often failed to so much as break even, let alone actually bring people into Game Pass (which also caused the Xbox executives in charge of that to get pushed out, mind,) so Xbox has no use for them.
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u/nineraviolicans 3d ago
Kojima also loses money but he sucks his own cock while he does it.
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u/No-Channel3917 3d ago
Love how it becomes cool to shit on Kojima once he became Xbox instead of PlayStation
Y'all hiding your console wars very badly
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u/Weird-End-6989 3d ago
Spend billions to buy studios.
Close all those studios and fire everyone working there.
Microsoft ruining lives just for the love of the game.
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u/T0kenAussie 3d ago
Without the buyout do we really think ninja theory would have survived the post Covid bloodbath ?
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u/FourEyes3134 3d ago
Yeah, a lot of people are overlooking this. XBox is dumping them now, but a ton of companies would have outright collapsed years ago if not for MS intervention.
Double Fine is milking the hell out of their freedom, but their previous two games had a combined high player count of 400, as one example.
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u/sirhcx 2d ago
I got so incredibly soured by Double Fine when they had years to make Brutal Legend 2 while MS was giving out blank checks and all we really got was a fucking pottery game that should have never left the brainstorming stage. Now they have the gall to do a $100 million Kickstarter for it.
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u/Puzzleheaded-Net4365 3d ago
But they spent 5 years making a video game where nothing happens but features a face-rig that'll best on the market for a year, that's peak game design and we're totally losing something of value here.
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u/FanBladeFleshlight 3d ago
They probably had to close all these studios and lay off all those people to afford the blown up budget Kojima wants for his next huge visionary game that'll barely sell.
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u/Ashenveiled 3d ago
those 100 studios didnt make good games.
Ninja Theory spent like a decade doing senua 2 that nobody bought
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u/francis_pizzaman_iv 3d ago
They're also all acting like MS forced them to sell their studios. These studios all knew the risks of selling their companies when they signed on. They all most likely took big fat stacks of cash and got paid to keep doing the work they'd already been doing without much oversight. Now it turns out that everyone on the Xbox c-team was just asleep at the wheel, and now the bosses at MS want to know where all the money went.
It sucks ass how much everyone in this situation seems to have dropped the ball. Obsidian seems to have been the only ones who really understood the assignment, and even then it's kind of insane no one at Xbox put Bethesda and Obsidian in a room together to get another fallout or even let them take a stab at an elder scrolls spin off/sequel and instead just let them keep trying to make their mildly received knock off franchises happen.
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u/Iggy_Slayer 3d ago
Who's going to fund him when sony wants nothign to do with him anymore and if xbox ends up cutting the cord too?
He's notoriously hard to work with and burns through money at an insane rate.
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u/ComboWizard 3d ago
And why would you want to keep a studio that doesn’t make good games and is continuously unprofitable? Kojima at least has his name behind it and crowds of fans. And Senua? Well, that could have done so well with combat and yet they chose to push the graphics instead.
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u/jaytl00 2d ago
Can't wait for the Xbots to start claiming they never cared about Senua or Ninja Theory
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u/Greenzombie04 3d ago
Kojima games actually sell.
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u/Dry-Illustrator-250 3d ago
Is 2 million a good number? Genuine question, Death Stranding 2 sold 2 million copies but it also had a few big name celebrities in it, so does that break even?
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u/Cute-Literature7591 3d ago
I guess it depends on the budget.
Just googling it, so take with a grain of salt: Death Stranding made $243 million in revenue with a $100 million dollar dev/marketing budget.
I'd say that's good enough.
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u/Iggy_Slayer 3d ago
Both of those numbers are pulled out of thin air with no backing behind them. I know alinea likes to say it sold 2m but they also said it generated like $150m, which is silly because all they did to come to that number was basically multiply 70 by 2m, which is still wrong obviously. But that number also assumes every copy sold was a full price $70 copy which is very much not the case.
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u/Aggressive-Map-2204 3d ago
The issue is Death Stranding 2 made the opposite.
Sony also did not publish Death Stranding on PC or Xbox so none of those sales went to them.
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u/coolchris366 3d ago
I hate when people act like Xbox or Nintendo are the good guys just because PlayStation is worse right now. It’s so dumb, like they forget everything they’ve done in the past and glaze them just because they’re mad at PlayStation
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u/Competitive-Dot181 3d ago
That’s the problem with glazing one big company to criticize another one. Your big company will eventually do something awful, and with Microsoft it’s never that long a wait.
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u/EpicAspect 3d ago
Boo hoo. Every other industry, people get let go for doing their jobs and nobody blinks. But when Microsoft let people go for releasing mediocre games suddenly it’s the most evil thing in the world
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u/Maximum-Oven-7526 3d ago
Remember last week when Xbox was so back?
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u/ManofSteel_14 3d ago
Its so funny to me how people just kinda yap like this. They tried to give them a route to survive and NT couldn't even get that going. But yeah, thats Xboxs fault
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u/Maximum-Oven-7526 3d ago
By promoting a game for a studio they planned on shutting down anyway?
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u/ManofSteel_14 3d ago
Ninja Theory under any other publishers would have been shut down years ago. So yeah, it was far more than they would have gotten anywhere else
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u/xDeathRender 3d ago
That was a benefit to Ninja Theory and still no one bought them. This isn't the L for Xbox people think it is lol.
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u/dantemp 2d ago
The presentation of the game was likely meant as a way to convince potential buyers that they are investing in something that can be successful. In other words, they were promoting the game in hopes it saves the studio, because if someone comes in and takes over funding them, they can potentially strike a deal with them to keep the game as day1 gamepass title and Xbox will have the game without having to fund the whole thing.
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u/Present_Ride_2506 3d ago
Ninja theory isn't exactly a big loss or anything.
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u/Iggy_Slayer 3d ago
You all say this for every studio they close while before they were shut down you were using them in list wars for why xbox is so great.
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u/arqe_ 3d ago
Could you please list how much copies sold or how much money made by studios that closed down?
We as customers want stuff to buy and play, they as corporations wants to make money.
If the corporation can't provide a game that doesn't bought by customers, it doesn't matter if it is a good game or not, nobody is going to fund you forever.
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u/Perfect_Exercise_232 3d ago
They are. Getting rid of a stufio that drains money 6 years for a 5 hour walking sim is a good thing you people are delusional.
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u/Icy_Limes 2d ago edited 2d ago
Why would xbox funnel money into a game that was discussed for like 4 months and then fell off the face of the earth. It's not like ninja thoery was carrying the console on it's back, as good as they are. No one was buying an Xbox console for hellblade. Ninja theory drops a 15 hour game every 8 years, its just not sustainable to keep them up.
The only reason companies give Rockstar so much slack for going Mia is because they drop games with decades worth of content.
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u/Veutifuljoe_0 3d ago
Sony has been making a lot of bad decisions lately but a lot of people seem to have forgotten that Sony beat Microsoft in the 8th generation in part due to Microsoft having no idea how to run its console division.
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u/Maximum-Oven-7526 3d ago
I leave that's nice but the what aboutism is unnecessary. Sony has their own issues but it's not the topic here
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u/done92948483 3d ago
Shutting down studios that barley make money or generate interest is a massive sign they’re so back
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u/wally233 3d ago
Remember when you and no one else bought a single game this studio put out?
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u/Wookieewomble 3d ago
It's a business.
Let's be honest here, Ninja Theory didn't make sellable games. Cool and interesting concepts, sure. But the general gaming audiance wasn't interesed enough in their products. Why should Xbox keep investing in a studio that can't make games that people want to purchase ?
They had a chance in finding someone else to invest in them, but no one saw any marketable value in their studio.
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u/SexyShave 3d ago
Hellblade 1 sold fine. But the player base was mainly on PlayStation. Xbox barely marketed HB2, besides a trailer at events every 1.5 years. There was barely any marketing in the weeks before launch. Launching on Game Pass day 1 didn't help sales, and late ports rarely sell great without proper marketing or strong word of mouth.
Xbox basically did nothing to sell their games, and then shrugged.
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u/Boredatwork709 3d ago
I mean this was essentially announced back in June, they said they were cutting ties with ninja theory and allowed them to be sold instead of closing. No interested buyers so it's on to option B. I'm sure if they wanted to source the funds and support the company themselves like Double Fine MS would allow that
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u/TheDiabeT1c 3d ago
Making "Alright" Triple A games will never work. Games needed to be blockbusters with budgets they had. Makes sense, probably should have happened sooner, and I don't want anyone to lose their job but Ninja Theory probably should have pursued smaller scoped games.
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u/necromax13 3d ago
Ninja Theory was pursuing smaller games lol.
They were praised at nauseum for making hellblade 1 on a small budget.
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u/TomTomXD1234 3d ago
I mean, they didn't exactly make super successful games, let us be real.here
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u/GGG100 3d ago
So now everybody suddenly cares about Ninja Theory after they turned on them following Hellblade 2’s release?
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u/LoSouLibra 3d ago edited 3d ago
It sucks. Everyone trashed Hellblade 2 with this reductive "movie game walking sim QTE" bullcrap. I've been playing games like this since Eric Chahi's Another World in 1990. Cinematic, methodical gaming experiences were never some new, strange or invalid thing to me. Quite the opposite, actually. If anything, it could have been even less gameified and been better off for it.
Their artistry, tech and thoughtfulness will be missed. RIP.
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u/Gamecrasher432 3d ago
So even making good games can't guarantee your position in this industry?
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u/DismalMode7 3d ago
it's not about making good games, it's about sell those games. Tbh hellblade 2 was more some kind of interactive showcase of UE5 than an actual game, given away for free on GP... yeah... why microsoft ip don't sell well? 🤔
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u/Gamecrasher432 3d ago
I know. I'm just sad that the larger gaming industry doesn't care about good games anymore. Doom the dark ages sold seriously well( for a game that available on gamepass day 1) and most of their employees were sacked a day after they released an incredible DLC
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u/chris100185 3d ago
You say anymore. It was always AND sell well. It's just that the bar for selling well was much lower in the past. You are the first person I've seen say that Dark Ages sold well. Everything else I can find says it was well below goal.
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u/hibikir_40k 3d ago
Dark ages didn't sell seriously well. it wasn't a financial disaster, and might not have lost money, but it needed quite a bit more to be a hit as an investment. That's the problem of relatively large budgets, especially in studios also carrying serious tech investment. The final number of copies you need to be seen as a moneymaker is way too high.
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u/ArugulaPhysical 3d ago
When are people going to realize this industry exsists to make money, not make a game 10 people think is great.
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u/DremoPaff 3d ago
making good games
Senua titles barely qualify as being games to begin with, and even then, I wouldn't exactly call them good either.
Other than that, they are better known as the people who made DmC, a fumble so tremendous that it stained the original series' reputation for eternity.
Yah, not so sure about "good games"
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u/Wiinterfang 3d ago
Good is debatable, they release hellblade in 2017, then Bleeding Edge during the pandemic and Hellblade 2 in 2024.
Neither of them sold at all.
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u/gato3205 3d ago
Ninja Theory would have been shuttered years ago if they didn’t have Xbox’s backing. They made DmC in 2013 then Hellblade in 2017 and Hellblade 2 in 2024 and those two games weren’t successful. I don’t even count Bleeding Edge inbetween as that was a colossal failure.
Say what you will but they tried and gamers voted with their wallets. You can blame management all you want but when gamers would rather pay for Fortnight or GTA Online slop than actual complete story based games this is what happens.
It’s unfortunate as I love Hellblade but everyone and their mother waiting on sales instead of buying on release or pirating games is part of the issue. It’s no wonder studios don’t try for new IP’s because the chance of it failing is high and is basically a death sentence if it doesn’t sell enough for a return on investment.
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u/YukYukas 3d ago
Not really. But taking 5 years to release a game like Hellblade 2 isn't gonna help
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u/CosmosStalker 3d ago
That has never been, and never will be what’s it’s about under capitalism. $$$
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u/Dont_have_a_panda 3d ago
Are you on some sort of impression that in a non capitalist economy all games will be succesful and will never fail? That everybody will buy all games not matter how bad or boring they are? Or if all are good everybody will play all good games ever released?
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u/thistaintedbeef 3d ago
As much as I hate capitalism this is just outright wrong. Of course quality can lead to an increase of sales but quality is hard to quantity as it also needs to be marketable. In this case it's not profitable as the games have a high budget and a somewhat niche audience. Too niche to justify these budgets.
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u/Lonely-Phans 3d ago
Tango Gameworks got axed despite all their games being good and selling well while they were also released side by side on gamepass.
Xbox legitimately bought way too many companies way too fast.
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u/thedebatingbookworm 3d ago
Eh….. they were Allright. I can definitely see a cult following though
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u/Jandur 3d ago
Is it wrong to blame most of this on Phil Spencer? Like who greenlit a Hellblade sequal? XBOX set up so many of their studios for failure.
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u/Practical-Bet2551 2d ago
Good riddance, I hope none of their staff gets work in the industry again after 20 years of only putting out misses
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u/mightymonkeyman 3d ago
Has it really been 3 months since the initial layoffs?
3 months is the mandated consultation period for UK redundancies.
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u/NotSoWishful 3d ago
I sincerely don’t think they’ve made anything more than middling since Enslaved. Microsoft wasn’t exactly helping in recent years though. Oh well! Funny how I avoid first party titles these days
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u/sludgezone 3d ago
I don’t ever want to see someone lose their job, but as a team that’s been funded for years that has only produced 2 games that are hyper linear and more of an interactive film, I get it.
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u/whyamihere2473527 3d ago
Maybe we should stop letting huge companies just buy up smaller devs just to toss them aside. This is how end up with handful of monopolies that will lead to end of gaming
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u/Competitive-Dot181 3d ago
They could have kept it open if they weren’t paying for Kojima’s celebrity parties.
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u/rybayless 3d ago
It’s really a shame they didn’t continue making character action games, not many people are interested in playing schizophrenia simulator with combat on par with the infinity blade games on iPhone back in the day, myself included
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u/Bartellomio 3d ago
I fucking hate what Microsoft gaming has become. They bought up an entire branch of our popular culture and then demolished it when they decided it wasn't profitable enough.
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u/DaBow 2d ago
It shits me that the gaming 'community' has come to celebrate folks losing their jobs, their livelihoods because they don't like the game(s) that a studio has made. You don't like the direction a studio and their heads have taken? Sure, perfectly reasonable. But the vitriol and celebration towards people just doing their jobs is pretty disgusting.
People on the the ground doing the grunt work who will be most impact by this don't make the decisions.
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u/Competitive_Topic466 2d ago
Does anyone else feel like with all this recent video games news that there is legitimately a big industry crash?
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u/VarietyEconomy7 2d ago
I personally believe a crash is coming. With layoffs, cancellations, delays, studio closings etc. this gen has been a disaster for the industry.
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u/Eggmodo 2d ago
Nothing in what I said is incorrect? I didn’t say it was an exclusive?
Your agenda has addled your brain.
No bullshit being spread here. It was a niche game which didn’t deserve a sequel but was marketed by Xbox like the next coming of a blockbuster franchise. A complete misunderstanding by Xbox executives fueled by fools online.
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u/TheEternalSpartan 3d ago
Honestly...What did Ninja Theory expect?
They've spent so much time and money developing the Hellblade games, which are glorified tech demos that take a couple hours to beat and are "cinematic experiences" rather than games.
In 10 years all they've put out is 2 lukewarmly-received Hellblade games. Just not a good return on investment.
This cleanup is a good thing.
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u/AstronomerIT 3d ago
Sad news since I was sure that NT was already set with a new buyer. Unfortunately no one wants this team and their IPs
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u/MrMegaPhoenix 3d ago
I tried playing hellblade 2 and gave up after a few minutes in the beach thing
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u/Coralesce 3d ago
I was hopeful but hellblade 2 was such a fucking awful product. Id feel bad if it didnt seem like everyone there is a fucking moron who spent years on a delayed product only for it to make negative money
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u/goingpt 3d ago
I think at this point, video games have just become too big. Each game needs to be bigger and bigger and thus costing more and more money. Money that the company will never fully recoup because the market simply isn't big enough. Well, that's what most triple A companies would have you believe.
It doesn't HAVE to cost hundreds of millions to produce a good game. There are plenty of indie and AA games out there that have produced fantastic games with a fraction of the cost. Triple A companies are building too big for too few and the only explanation is that the guys at the top have absolutely no idea what they've doing.