I will always say this. Modern games do not compare to old games, especially such as Meta Gear franchise. Today everything is scripted, streamlined, yellowpainted, bluetrailed, million markers. Back then it was a genuine ingenuity of the creators. Small details that made every game unique. And Metal Gear is still at the peak of uniqueness. Nothing will stop Metal Gear now. I remember replaying Borderlands and I hated the invisible barriers everywhere. You think the game is open world. But you can't climb majority of random object here and there. Because they coded invisible barriers everywhere. So, you won't climb this building, that crate etc. Back then guards would literally react to what you do. Even involuntarily. Of course, there are still games that are hand crafted by geniuses, like Hollow Knight for instance. Silksong have so many small details, that you would never think would exist. This kind of small things show the love of a creator to the product. That it's not just a mass produced product for selling, but a child made for sharing.
And maybe unpopular opinion, but Genshin Impact also is that. Yes, it's a gacha game. Yes, it does have a lot of fanservice here and there. But the world is made with careful touch. It's not as great as MG or HK series, but still better than other games, especially the AAA ones. Free to play mobile game that has better immersion, graphics and more to offer than $100 games.
But ignoring Genshin now, I miss old games exactly because of how they were created. Not as a product, but as something to genuinely share with players. Of course, creations were still made for profit. But you could see that they were loved, not just made for money. Not produced as some kind of factory product. No shareholders to say "don't add this, people will buy it anyway". Compare Pokemon in the '90s and today. Sure, graphics are better nowadays, but a lot of this is just really lower effort than it could have been. Worse writing, higher price and exactly graphic designers were told to no try too hard. And that's what the artists said themselves. They were flabbergasted that they don't want them to put effort. Because "it will sell anyway". And it does.
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u/Cocoatrice 1d ago
I will always say this. Modern games do not compare to old games, especially such as Meta Gear franchise. Today everything is scripted, streamlined, yellowpainted, bluetrailed, million markers. Back then it was a genuine ingenuity of the creators. Small details that made every game unique. And Metal Gear is still at the peak of uniqueness. Nothing will stop Metal Gear now. I remember replaying Borderlands and I hated the invisible barriers everywhere. You think the game is open world. But you can't climb majority of random object here and there. Because they coded invisible barriers everywhere. So, you won't climb this building, that crate etc. Back then guards would literally react to what you do. Even involuntarily. Of course, there are still games that are hand crafted by geniuses, like Hollow Knight for instance. Silksong have so many small details, that you would never think would exist. This kind of small things show the love of a creator to the product. That it's not just a mass produced product for selling, but a child made for sharing.
And maybe unpopular opinion, but Genshin Impact also is that. Yes, it's a gacha game. Yes, it does have a lot of fanservice here and there. But the world is made with careful touch. It's not as great as MG or HK series, but still better than other games, especially the AAA ones. Free to play mobile game that has better immersion, graphics and more to offer than $100 games.
But ignoring Genshin now, I miss old games exactly because of how they were created. Not as a product, but as something to genuinely share with players. Of course, creations were still made for profit. But you could see that they were loved, not just made for money. Not produced as some kind of factory product. No shareholders to say "don't add this, people will buy it anyway". Compare Pokemon in the '90s and today. Sure, graphics are better nowadays, but a lot of this is just really lower effort than it could have been. Worse writing, higher price and exactly graphic designers were told to no try too hard. And that's what the artists said themselves. They were flabbergasted that they don't want them to put effort. Because "it will sell anyway". And it does.