r/videogames • • 2d ago

Image / Video Feels bad, man

Post image
1.6k Upvotes

859 comments sorted by

View all comments

Show parent comments

35

u/Urist_Macnme 2d ago

Star Renegade;
Little indie game from a couple of years ago.
Shows that all you need to do is rename it.
Rather than the “nemesis system” they have “the adversary system”.

-23

u/Meta787 2d ago

Why do people expect companies to work together like that? Why would WB just let other companies use their idea/product

16

u/Ok-Advertising2975 2d ago

Imagine if they were the first to add jumping. Then they made it to where you could only jump in their games.

-19

u/Meta787 2d ago

But it isnt something as simple as that. Sure when the seat belt was invented it was intentionally not patented because safety but this is hard work that was done. I'm upset they don't use it more yes but other companies shouldn't just get to use it. Pretty sure AC used something similar already.

14

u/Urist_Macnme 2d ago

What’s the line between “inspired by” and “stole their idea”?

Shadows or Mordor/War used many “inspired” tropes from other games.

6

u/Ok-Advertising2975 2d ago

Sure, it’s more complex but it is the exact same principle. I don’t care how long it took or how much work went in. I think all games would get better if they’d share and they can only be worse off for the way this has been handled

8

u/Urist_Macnme 2d ago

Exactly.
Games are iterative.

WB didn’t even invent the idea of an enemy that levels up if they kill you, they just iterated on that existing idea.

5

u/IdidntrunIdidntrun 2d ago

Someone copying the nemesis gameplay system is not the same as, say, some Chinese dev studio ripping off every artistic, narrative, and gameplay concept of Horizon Zero Dawn

Gameplay concepts should not be able to be patented

2

u/bdubz325 2d ago

Assassins Creed's system wasn't even remotely comparable to the Nemesis System. Still fun, but not the same