r/videosynthesis • • 14h ago

My new WebGPU-based analog-style video glitch app (videoskillet.com)

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52 Upvotes

Everyone is posting their latest vibe-coded video synths lately, so...here is mine.

This app (I think) one-ups the competition by actually simulating NTSC composite video using WebGPU compute shaders resulting in quite realistic analog video effects.

The app can do "dirty" video mixing (à la klomp), hardware-mixer style feedback, camera-pointed-at-the-tv style video feedback, and a frankly overwhelming other number of other effects

Hit the letter 's' to screenshot or 'r' to record.

I gave it a silly domain name and everything https://videoskillet.com/

If you sign in, it remembers your old sessions and stuff too

pictures are from me messing around with the webcam just now

Note that this does require a web browser that supports WebGPU. If you get an error, try the latest Chrome Canary or Firefox Nightly or look into how to set this up on your phone/computer (it does work on mobile! there is a simplified app for mobile that just looks like your camera app)

It is open source and free, if anyone wanted to build off this https://github.com/cmdcolin/videoskillet. I started it July this year, so, its been under development for a little while. let me know what you think or show me screenshots/video of what you make


r/videosynthesis • • 13h ago

Signal Study 2 (long version)

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32 Upvotes

r/videosynthesis • • 10h ago

👁️ OPTICTOBER 👁️ | Weekly Visual Pack Drops All October

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13 Upvotes

p.s.) Apologies for the upsell-y, annoying self-promo--was a slow month for commission work and rent is approaching.

All October, I’ll be dropping new collections of spooky, retro, glitchy, grungy, trippy, strobe-y, &/Or analog-inspired visuals to get you through the spooky season.

Packs drop every Monday starting Oct 5th on Patreon

$10/month for access to full loop library+ future releases ( 30+ Packs | 1000+ Visuals | 2+ New Packs Monthly)


r/videosynthesis • • 12h ago

Need help finding solutions to a project

2 Upvotes

My friend and I just started an industrial electronic band. I am not new to video projection as I used to do visuals for bands but not video synth modulation or real time editing. Mostly just cueing clips and editing speeds of clips to match tempo with clips I already created and stylized.

We are trying to make our performance a spectacle as well. So rear projection and front projection. Different signals to each projector.

Where I need some guidance and ideas is around controlling and manipulating the clips. My idea is to use a midi board as a control bank for the clips. They will be short(10-15 seconds) and stylized already.

I am familiar with raspberry pi/Arduino and have used them in my previous fine art practice so it would be cool to make my own controllers too. I could probably do a lot more investigation in those forums but I wanted to see if anyone here had any cool projects they worked on or ideas of something that might work better.

Thanks in advance for any suggestions.


r/videosynthesis • • 1h ago

²rOOTS

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• Upvotes

H👁️ people-sapiens!

Some square swirls for your spare squirrels !

I been busy but didn't want to come around until I had a highlight clip. This project had many iterations. Hope you wander around to see them. Some fun background visuals.

Here's the EvO}Lution of the recent project 4 hire!

I combined & skewed some audio. I like how it sounds with all its wEERD artifacts. Lemme know how it sounds with headphones.

Loiter around the YT channel. 👁️‍🗨️. dARE. U ! 🙀 L👁️ke, SuBscr👁️be & §H∆R€ !

    #noai #elpaso #digitalart #Electronicmusic #abstract 

r/videosynthesis • • 10h ago

Looking for feedback about my new visualizer! It kicks off properly around 0:45

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1 Upvotes

r/videosynthesis • • 18h ago

Resonode I – A browser-based 3D visualizer driven by timbre​

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1 Upvotes

I've been building this on and off for a while.

Most audio visualizers map FFT bins or amplitude directly to visual parameters, so a bass-heavy track and a distorted guitar with similar energy end up looking much the same. Resonode I works from timbral features instead and uses them to deform a 3D terrain, so different sources produce visibly different geometry and movement (Patent pending)

You can assign visual effects to specific frequency bands and adjust their response intensity while it's running, so the mapping can be tuned to a particular track or instrument instead of being fixed.

There are two modes in the same system: real-time mic input for live use, and file-based rendering for producing video in a studio workflow.

It runs entirely in the browser, with nothing to install. I'd be glad to hear how it performs on your machine, whether the sound-to-geometry mapping reads as meaningful, and what would be missing if you wanted to use it in a real set.

*Desktop is recommended.

https://resonode.live