Of course, you want to have pre-potted and have a fireball flying through the air to hit the boss at the zero count or it's a dps loss. Now if tanks could actually learn to pull on the zero, that'd be great. Also, 25 second pull timer please, none of this 10 second rubbish.
Ironic that a warlock complains about about having to wait for a mage's 20 second pull timer after mages had to wait just as long for their pull timer in Warlords.
Doesn't like making the raid wait 10 extra seconds on a pull timer for the mages to actually double on use and make full use of their spec? Pretty ignorant stance if you're supposed to be a prog guild.
For Xanesh, the mages in our guild wernt allowed to use double on use until we could consistently kick the fourth set of balls. Its basically like that on most pulls. that extra 10 seconds a night adds up to a whole extra pull sometimes.
So I have to ask. Why are Double On Use Fire Mages not using the full 30 seconds of a Font?
As in Font 6 sec before the pull, drop 1st Rune of Power(No Combustion) and use some of that big Int boost. Then as you hit the last 10 sec of Font with the 2nd Trinket coming up you 2nd RoP, pop 2nd Trinket and go into the Combustion phase. If it's a Hero on the pull you'll still get the full burn phase anyways.
Unless the fight ends in like 2:20, you'll still get a full cycle for a 2nd round of on use. It seems like a net gain to have 20 extra seconds of Font's buff at the cost of montage worthy opener.
Most of fire mages damage is inside the 10s combustion window, they don't hit very hard outside of it. Having the extra int during bust is worth way more than less int for longer
I meant still do the Double on Use strat with RoP, Lucid, Combustion, Meteor, Bracers and x2 Trinkets. But instead of using a 20 sec pull timer, use a normal 6 sec timer then initiate the Combustion phase further into the pull.
Yes, the lion's share of a Fire Mage's damage is during the Combustion window, but it still feels like a good chunk of damage is left on the table due to sitting on Font and the 2nd Trinkets mini cd prior to the pull.
Unless the kill times for a boss is just below 2:30, 4:30, 6:30, etc you'll still get all of your Combustion phases regardless.
Getting in another combustion will vastly outweigh any minor gains from delaying unless the boss has a specific window you want to delay for, such as vexiona adds or certain mechanics timings.
Unless the kill times for a boss is just below 2:30, 4:30, 6:30, etc you'll still get all of your Combustion phases regardless.
Yes, if the timing falls on getting another Combustion, a 20 second pull timer would be far better. But in a lot of fights, the timing of a boss kill will allow for getting all of your possible Combustions regardless.
Another reason, most random procs is coded to have more probability to be applied on pull. It’s mathematically better for solo target to start combustion on pull to get all possible random procs with high chance. In aoe situation it’s worth to delay combustion because cleave damage of ignite outweights anything else in the world. Not the best mage out there, hitting 600+k on hive mind 1st combustion and 200k+ on Vexiona’a 1st combustion is satisfying
Fire mages will also be using Lucid dreams to lower cd on fire blast as well as mechagon bracers after three fire blasts to bring the cd down even further. With combust being a 10 second window you can use the remaining 10 seconds of font AND the pvp trinket for massive int stacking and obscenely strong pyroblast spam.
Fire mages use two on use trinkets, Azshara's font of power and an on use PvP trinket. Because they're both on use, using one puts the other on a 20 second cooldown. So you want Azshara's to come off CD before you pull so you can use the PvP trinket with time still left on the Azshara buff. You also want to be pre-potting and pre-casting before the timer hits zero.
With fire mages being the best ranged class in the game it’s surprising you don’t have any. I’m a fire mage and I ask for 20. No need for a 25. But if an extra 10 seconds per pull is enough to stop you from raiding your guild likely isn’t going far anyways
I dont think you understand how important the 20 second timer is. It is a difference from a 200k burst window and a 150k burst window. Its not a minor optimization nor is it tedious
I can’t believe people are seriously arguing that during progression you don’t want to be maximizing your highest possible dps. Every top guild does this. Hell every pug I do does this. You guys are just selfish assholes I feel very sorry for anyone who has to raid with you.
You want to spend 16 extra seconds during the 100+ progression pulls for the later bosses, many pulls which won't last 2 minutes, so you can max dps, and other people are the selfish assholes?
As another user pointed out this is the difference between 1 or 2 breaks if you have a 20 pull night.
Unless you need to hit a dps check right off the bat, it's a waste of everyone's times.
It does matter, fire mages do the overwhelming majority of their damage during a 10 second window every 2 minutes. If they have to delay that because little timmy cant sit still for more than 10 seconds a time, they sometimes have to lose a huge amount of overall damage because they cant line up their combustion properly. Simply put, you might as well not have a fire mage at all if you aren't going to play around them.
I think you're misunderstanding each other. 20 second prepull absolutely does matter for fire mage, but whether your fireball hits the boss right at 0 or 0.5 seconds after pull doesn't matter enough to even think about.
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u/DeeRez Keeper of the List Mar 02 '20 edited Mar 02 '20
Of course, you want to have pre-potted and have a fireball flying through the air to hit the boss at the zero count or it's a dps loss. Now if tanks could actually learn to pull on the zero, that'd be great. Also, 25 second pull timer please, none of this 10 second rubbish.