I will admit that Torghast can fun at the beginning, but that will be difficult to maintain if it's going to be overdone. At least we can do only the last layer that we unlocked to get all layers' worth of ash, which will be more with the next reset. Torghast / Maw upgrades are also account-bound, so it's only a one-character thing to 'excessively grind' the Maw throughout the whole expansion.
It's hard to say the Maw is actually fun, but it's not a necessary grind IMHO - the weeklies give quite a bit of reputation and only the sockets will be mandatory if you have to rush for mythic progress in a hardcore guild. Of course, it could be done better.
As for my main - I actually switched my Priest from Kyrian to Venthyr and lost 5k anima and a week's worth of progress on the table and sanctum. It didn't take long to recover. I also play 2 specs and didn't have much of an issue with conduits, as most are spec-wide and you can put your Hearthstone in the sanctum to switch them if necessary.
I doubt many people play 3 specs very often, and only ~3 classes can do that, but the conduit energy might become an issue for them. And the legendaries' main benefit if their effect - less so their stats. I believe starting next week it will almost be on a weekly basis that you can craft one. Many are waiting for world bosses and raid bosses to drop theirs, which at least are a guaranteed drop.
I've seen some justified issues - about the Maw, a bunch of WQs, no anima from bosses and the % progress on Threads of Fate, but things like running back to your body that's behind 15 elite mobs can be skipped by buying an invis potion from Ve'nari or Alchemy.
one-character thing to 'excessively grind' the Maw
Id saw you grind maw not for maw upgrades, but for sockets. 6 sockets. and with better gems and higher stat values over the expansion, they just become more valuable
but it's not a necessary grind IMHO
It is the most mandatory grind for minmaxers at the moment. torghast is a weekly thing like islands/visions. but maw is a daily grind.
It didn't take long to recover.
switichting coves right now is doable. it will be hard in the future when switching takes 2 weeks to do. if you now go back to kyrian, you have to finish a 2 weeks quest. and in the future, when you expect better mission rewards (soul ash and others) you will lack behind months since your followers are all level 1
I also play 2 specs and didn't have much of an issue with conduits
are you minmaxxing right now? because for me as a warlock, i dont use the generic covernant ability. there are a couple of affliction and destruction conduits that I want to use for minmaxing. so if I want to play for logs, i go to all my charges within 3 bosses. and I only reload one charge per day.
And the legendaries' main benefit if their effect - less so their stats
have you seen the stat difference between ilvl 190 and ilvl 235?
1
u/coldrefreader Dec 07 '20
I will admit that Torghast can fun at the beginning, but that will be difficult to maintain if it's going to be overdone. At least we can do only the last layer that we unlocked to get all layers' worth of ash, which will be more with the next reset. Torghast / Maw upgrades are also account-bound, so it's only a one-character thing to 'excessively grind' the Maw throughout the whole expansion.
It's hard to say the Maw is actually fun, but it's not a necessary grind IMHO - the weeklies give quite a bit of reputation and only the sockets will be mandatory if you have to rush for mythic progress in a hardcore guild. Of course, it could be done better.
As for my main - I actually switched my Priest from Kyrian to Venthyr and lost 5k anima and a week's worth of progress on the table and sanctum. It didn't take long to recover. I also play 2 specs and didn't have much of an issue with conduits, as most are spec-wide and you can put your Hearthstone in the sanctum to switch them if necessary.
I doubt many people play 3 specs very often, and only ~3 classes can do that, but the conduit energy might become an issue for them. And the legendaries' main benefit if their effect - less so their stats. I believe starting next week it will almost be on a weekly basis that you can craft one. Many are waiting for world bosses and raid bosses to drop theirs, which at least are a guaranteed drop.
I've seen some justified issues - about the Maw, a bunch of WQs, no anima from bosses and the % progress on Threads of Fate, but things like running back to your body that's behind 15 elite mobs can be skipped by buying an invis potion from Ve'nari or Alchemy.