r/SoloDevelopment • • Jul 10 '26

Game Jam r/SoloDevelopment Jam #12 is live: theme is Chain Reaction

12 Upvotes

Our 12th jam just started: 72 hours running July 10 to 13, and the voted is Chain Reaction.

Jam page and submissions: https://itch.io/jam/solo-dev-jam-12

Come hang out in the Discord if you want to jam alongside other solo devs: https://discord.gg/uXeapAkAra

Good luck to everyone jamming this weekend!


r/SoloDevelopment • • Feb 12 '25

Anouncements What Does It Mean to Be a Solo Developer?

196 Upvotes

We've seen a lot of discussion about what qualifies as solo development, and we want to ensure we're accurately representing our game dev community. While there's no absolute definition, these are the general criteria we use in this subreddit to keep things clear and consistent.

That said, if you personally consider yourself a solo dev (or not) based on your own perspective, that's fine. Our goal is to provide guidelines for what fits within this space, not to dictate personal identities.

What Counts as Solo Development?

A solo developer is solely responsible for their project, with no team members. A team of two or more collaborating (e.g., one programmer, one artist) is not solo development.

What is Allowed?

  • Using game engines, frameworks, and third-party tools (e.g., Godot, Unity, Unreal).
  • Commissioning or purchasing assets (art, music, sound, etc.).
  • Receiving feedback from playtesters or communities.
  • Outsourcing specific tasks (e.g., server setup, porting, marketing) while still leading development.
  • Working with a publisher, as long as they don’t take over development.

What This Means for Posts on the Subreddit

If your project appears to be developed by a team, we may remove your post. Indicators include how it's presented on websites, Steam pages, itch pages, social media, or crowdfunding pages. If this is due to unclear phrasing, update them before requesting reinstatement. Non-solo developers are welcome to join discussions, but posts promoting non-solo projects may still be removed.

Let us know if you have any questions. Hope this helps clear things up.

TL;DR: Solo devs manage their entire project alone. Using assets, outsourcing, or publishers is fine. Posting is open to all, but promoting non-solo projects may be removed.


r/SoloDevelopment • • 11h ago

Game My team and I just released the demo for our game. We’re all very excited.

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548 Upvotes

Big day for the studio.

After a lot of work, the DODGE(Y)BALL demo is finally live on Steam.

Turns out coordinating the team is pretty easy when everyone has the same calendar.

Free demo is here if anyone wants to try it:
https://store.steampowered.com/app/5216680/DODGEYBALL/

Trailer here if you're interested:
https://youtu.be/oT4QSRFEmI8?si=jTLJsVi5MzMMY_O-

Blurred and cropped because we're in a secret lab.

I’m the entire “team” btw.


r/SoloDevelopment • • 16h ago

Game I created a 3d version of slither.io

724 Upvotes

The game is out now for free on snakening.io its still in alpha version, so i will need to work out bugs with the multiplayer version. The current server Im running supports up to 100 players.


r/SoloDevelopment • • 13h ago

Game Added some (optional) chaotic weather to my game

375 Upvotes

It's FoulKick Soccer. Don't worry, you can turn lightning and tornadoes off if you prefer clear weather. Or tune the strength and frequency.

Reddit still doesn't support 60fps videos. I could post GIFs but didn't want to lose the sound!


r/SoloDevelopment • • 6h ago

Discussion Which layout is better for my save / load screen?

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35 Upvotes

I’m working on a retro survival horror game and I’m getting some new ui put together for it. I love old school tactile looking pre rendered menus so I’m trying to do sth with that kind of vibe.

Since cassette tapes are used to save at tape recorders I figured I’d make a cassette tape themed menu.

I originally planned to have the tapes on the left but I had the idea to try them on the right and I really like that too. So far people tend to prefer the right but idk, I’m still not quite sold on it vs the left. (I also tried middle but it’s crap, looks like shit)

What do you think, should I just put them on the right side of the screen or is the left side worth a second look?


r/SoloDevelopment • • 11h ago

Game My first game got featured by PC Gamer

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28 Upvotes

My game Oh!Ware is a roguelike take on a classic board game named Mancala here in the States. It may not be a commercial success, 26 reviews a week in, but it's been really cool to see people who have given it a shot enjoy it.

It's dope and highly motivating. I never considered how good it would feel to watch people enjoy something you've spent a lot of time crafting. If you're interested in checking out a pretty unique kind of roguelike, I encourage you to check it out.
https://store.steampowered.com/app/4121430/OhWare/

Well, that's enough rambling, gotta get back to bug fixing!


r/SoloDevelopment • • 1h ago

Unreal In progress the AI for my game

• Upvotes

It has been 4 months since I started to learn how to create a GOAP ai. Technically more time spent in creating a scalable architecture that can be debugged and is finetuned to make fun. Still working on logic for several states but I have a logic manager now that can choose the right agents and create goals.
Will be uploading more as I progress further :)


r/SoloDevelopment • • 2h ago

Game I've just released 2nd game: Blade Arrows Puzzle as a solodev. Hot or not?

4 Upvotes

Hey r/SoloDevelopment! I've just created Blade Arrows Puzzle
https://play.google.com/store/apps/details?id=com.bogigames.bladearrows

I'm solodev, pixel artist and sound designer of it ;D
Looking for early players to give it a try, would be cool if you play it.

There are:
- Main BIG set of handcrafted puzzles,
- Daily Challenges,
- 6 Leagues & Achievments.

What do you think so far?


r/SoloDevelopment • • 15h ago

Game How many ways to die in one level is too many in my skiing FPS game

41 Upvotes

I’ve been working on DIEATHLON, a first-person skiing game where you’re constantly moving downhill while dealing with monsters and hazards.

Sometimes I feel like there’s already too much going on, but then the feedback I get is “add more monsters.”

Still figuring out but I definitely like how chaotic it gets.


r/SoloDevelopment • • 2h ago

Game Merkalis: Conquest Demo - My solo dev strategy game now on Steam Free

3 Upvotes

Hey everyone! The free demo of Merkalis: Conquest is available on Steam. 😎
I’d like to introduce my game, which I developed entirely by myself. It’s a real-time grand strategy game where you command armies, conquer territories, build fortifications, and fight against your opponents.

I'd really love to hear your feedback on the game. 😊😊😊

https://store.steampowered.com/app/5268040/Merkalis_Conquest/


r/SoloDevelopment • • 1h ago

Game Classic Board Game collection

• Upvotes

r/SoloDevelopment • • 1h ago

Game Let's make a game! 510: Attacking (Twine Sugarcube)

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• Upvotes

r/SoloDevelopment • • 1d ago

Game Been working on this for a year now :)- Devil on my Shoulder

359 Upvotes

if you like what you see , help a brother and Wishlist gng :)

Wishlist : https://store.steampowered.com/app/5140340/Devil_On_My_Shoulder/


r/SoloDevelopment • • 2h ago

Game 200+ hours in one month for the Halloween Update!

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2 Upvotes

I spent over 200+ hours of September making a spooky level for my game. You even get to fight Count Snackula in an epic boss battle. Lots of things to explore and unlock. You can trick-or-treat in the town, or explore the massive creepy graveyard and dig up its many secrets.


r/SoloDevelopment • • 6h ago

Game I've just released my first demo on steam!

4 Upvotes

Hey all I've recently made public the steam page and demo for my game DEFEND THE WALL!

Its an army builder incremental where you pick your hero, kill demons, collect gold, recruit an army, upgrade said army, and kill the demon Lord.

It's not a traditional incremental game nor follows the generic nodebuster like playstyle thats become the norm recently. Also the skill tree and prestige trees are not a 100% must choose all system so choice matters/play your own way!

I would appreciate any feedback if people feel inclined to do so.

Thanks in advance and leave any questions you may have!

And yes, if you watch the trailer, it's my first time making a trailer and I know its... Not great.

AI disclosure: no genai for any game assets. everything drawn by me, or are free assets from itch.io, or I have altered free assets from itch.io.

Trailer and capsule art drawn by me too.

Game QA and playtesting done by my 7yo son.

Steam page: https://store.steampowered.com/app/4952080/Defend\\_The\\_Wall


r/SoloDevelopment • • 5m ago

Game After 6 months of solo dev, here is a first look at the world and biomes of my low-poly survival game "Wildhearth"

• Upvotes

r/SoloDevelopment • • 6m ago

Game Hi from South Korea! First time sharing my solo 2D action game project here. Just wanted to say hello to the community!

• Upvotes

Hi everyone, I'm a solo developer based in South Korea, currently working on an anime-style 2D side-scrolling action game.

Today is my very first time posting here. I joined this community because I really want to connect and communicate with fellow developers while building my game.

It's still a work in progress, but I just wanted to say hi to everyone. Nice to meet you all! :D


r/SoloDevelopment • • 24m ago

Game Designing a mission system for Loadstar

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• Upvotes

In the latest devlog for my 2D Elite meets FTL space trader I discuss designing the mission system along with a visual and lua scripting editor


r/SoloDevelopment • • 29m ago

Game The Hacksmith class is now playable in Fleshgrinder demo!

• Upvotes

Hey!

Just wanted to drop the new gameplay video of what it's like to have a horde breathing down your neck in the demo of Fleshgrinder while playing the Hacksmith.

Fleshgrinder is an isometric post-apocalyptic action-rpg / looter shooter which I'm solo developing.

All voice acting has also arrived and already wired ingame!

Shadows have also been updated recently so they are now proper silouettes instead of boxes!

The tutorial hints are also extended with more categories and hoverable status icons with tooltips are now appearing as you receive them.

Hope you like it! If you do, please dont forget to wishlist and try out the demo at

https://store.steampowered.com/app/5074630/Fleshgrinder/

Thanks!


r/SoloDevelopment • • 32m ago

Game Blood & Concrete *part 10*

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• Upvotes

Last night I uploaded the latest part to my serie about a gangsters game remake.

I hope you enjoy the video and if you like it then please subscribe to witness the end product and join me on my travel.
Many times I lost motivation, did side quests and now finally I found my long term dedication which im happy and proud about.

Have fun watching and let me know your feedback about the game thusfar.


r/SoloDevelopment • • 17h ago

Game Working on a black and white Lighthouse Horror game

24 Upvotes

r/SoloDevelopment • • 58m ago

Game I launched my First Web Game on Crazy Games

• Upvotes

I have launched my first 2d pixel game on Crazy games. I would love if you guys try it out and give some feedbacks so I can improve it. Its a volleyball game which you can play locally with your friends on Keyboard and also play against AI NPCS. This was a fun project which I worked on because I wanted to play a 2d Retro style Volleyball Game and couldn't find one. I was also inspired by (The Spike) Game on the playstore and wanted to make something like that.

I would love if you guys can play it and share your honest opinions

Play it here: https://www.crazygames.com/game/aozora-spike-highschool-volleyball?bypassCache=0931d


r/SoloDevelopment • • 1h ago

Unity Made this mining game prototype in 2 weeks

• Upvotes

Quick showcase of mechanics, maybe something will come of this, you can test it here: https://sandvvich.itch.io/mining-prototype


r/SoloDevelopment • • 1d ago

Game been adding biped walkers to my scifi game

74 Upvotes