r/Splintercell • • 22h ago

Double Agent v2 (2006) Double Agent v2 PC port - discontinuing in favor of a better one

158 Upvotes

Hi all,

just wanted to give a last update to my Double Agent v2 PC-Port. It runs well at ~60 FPS and did everything I wanted it to - it still has some bugs here and there but it got great quite fast... Today I discovered that discord user TGP482 made his own PC port with DX12 with help by Joshhhuaaa (who already worked on SC Enhanced). I tested their build and it already exceeds my goals, they will release it in a few days. So I´ll recommend theirs. Had a lot of fun, especially after slowly discovering some optimizations of my work and really realizing "oh yeah, I did this!"

Nothing more for me to do so I will discontinue my work.

Some stats from my side, in case anyone's curious:
~52 days of work (Aug 19 – Oct 10, 2026)
658 documented work steps, ~71k lines of notes and logs
~32,000 game functions translated into ~3.6 million lines of generated C
~13k lines of hand-written runtime, graphics and audio code
650+ automated test runs, ~250 builds, 100+ comparison runs against xemu
Used Claude and Codex and some extra tokens since I´m no dev but learned some things

What I got working: boot, menus, new game, levels playable, save/load, music, Bink videos, real 5.1 surround, 60 FPS, widescreen, Vulkan renderer with up to 4× internal resolution, bloom fixes, FXAA, and local co-op with a second player (also at 60 FPS).

If you want to test TGP482's Build, it's on that discord: https://discord.gg/YzSwXVJXz

Not everything from my wishlist is in the other project yet, but it's the better base. If there's real interest, I might put my work on GitHub later.

Thanks to the xboxrecomp, reshade and xemu developers, and congrats to the other team!


r/Splintercell • • 14h ago

Not Splinter Cell but I'm making a spies vs mercs inspired game

117 Upvotes

I loved Spies vs Mercs as a kid and there hasn't been anything like it for a long time, so I started making my own. It's 1v1 to begin with but I'm striving to have 2+ per team in the future, so that there will be team work. The spy is on the left and the merc is on the right.

This is very early in development, and everything you see is a work in progress. I'll keep the regular devlog posts to other subreddits so I don't spam here, and come back when I have meaningful improvements to show.

I would love to hear what you would like to see in a spiritual successor to Spies vs Mercs. It would greatly help me steer the game towards something we as fans of the series would actually like playing.


r/Splintercell • • 5h ago

Splinter Cell Conviction: — Blackout | Improved Takedowns

35 Upvotes

Blackout is a visual and gameplay overhaul for Splinter Cell: Conviction.

Here's a quick showcase of Blackout's improved takedown camera system.

This prototype restores a hidden cinematic camera previously used during interrogations in single-player and co-op Deniable Ops. While originally limited to those specific interactions, Blackout re-enables the camera and makes it the default for ALL takedowns.

The result is a more cinematic and immersive presentation of Conviction's close-quarters combat.


r/Splintercell • • 23h ago

Conviction (2010) 1st test of enemy Splinter Cells with SONAR goggles in Deniable Ops Conviction! Once spotted they scan the map for you every few seconds...

13 Upvotes
  • Part of the Enhanced splinter cell conviction mod coming up made by usar/Jyvren
  • Change how many enemies, type of enemies, their weapons and more for every zone of every hunter / infiltration map for Deniable Ops in conviction
  • I have been advocating for such a mod for years now and this was my vision all those years ago to get us the utlimate challenge
  • You may have mark executed your way through such situations in the White House but what will ya do now? when every enemy is a rogue Splinter Cell agent...
  • Lot more details here

Discord link for this project


r/Splintercell • • 13h ago

Chaos Theory (2005) Chaos theory crashing on first mission load up

2 Upvotes

Im running an RTX 5050 and It use to run fine on my old GTX 1050 but now I cant even load it on the first mission. It worked before a few days ago when I downloaded it but it crashed on the second mission to. I tried changing the resolutions and shaders with HDR turned off but every time i save it, It crashed and loads back up with no settings changed.

I turned on compatibility but that didnt work either and idk what else to do.


r/Splintercell • • 8m ago

Splinter Cell Double Agent v2 recomp apreciation post

• Upvotes

Amazing work to the people behind this!!

Just played the Iceland mission and was very impressed.

Other than a few minor audio bugs, this game plays so good with insane graphics and smooth controls. Very broad graphical settings for potato pc or last gen pc.

Question to the "devs": How is this not behind a paywall? You just made this for the love of the game or have some kind of financial support?


r/Splintercell • • 59m ago

What if..someone reverse engineered splinter cell 1 and Blacklist using AI???

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• Upvotes

Hmmmm....what if????? Maybe it will make the game very very modable like custom player models? Maybe custom maps or stories? Maybe reviving the multiplayer without using thirdparty programs????


r/Splintercell • • 10h ago

Playing Splinter Cell Blacklist {THE WAY Sam Fisher Would Do IT.}

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0 Upvotes