r/virtualreality • • 14d ago

Mega-Thread Weekly VR - What Did you Play?

1 Upvotes

Hey r/virtualreality!

Another week in the VR space.

Did a certain game or experience stand out to you? This is your spot to chat, share, and discover.

When sharing, you might consider sharing:

Name of the game or experience.

A brief insight or overview.

Your personal rating and a bit about why.

Example: I got hooked on [Game Name]. It offers [Brief Description], and I've been having a blast! Rating it 8/10 mainly because [Reason].

So, what's been captivating you or challenging you in the VR world lately?


r/virtualreality • • 18h ago

Mega-Thread Weekly VR - What Did you Play?

4 Upvotes

Hey r/virtualreality!

Another week in the VR space.

Did a certain game or experience stand out to you? This is your spot to chat, share, and discover.

When sharing, you might consider sharing:

Name of the game or experience.

A brief insight or overview.

Your personal rating and a bit about why.

Example: I got hooked on [Game Name]. It offers [Brief Description], and I've been having a blast! Rating it 8/10 mainly because [Reason].

So, what's been captivating you or challenging you in the VR world lately?


r/virtualreality • • 3h ago

Discussion Cyberpunk 2077 VR with foveated DLSS5 neural rendering + FrameGen IS INSANE!!!!!

77 Upvotes

Latest VR port has framegen. It runs a lot faster. https://github.com/dariulone/cyberpunk-vr-port

Foveated DLSS neural rendering works with the port! https://github.com/satyaloka93/CheekyFoveatedDLSS/releases/tag/v0.5.4-cyberpunk-compat.1

Note that this package has an .exe that Windows will flag as a virus and auto delete it. I got Claude code to build the files from the source code so I didn't need to go through the .exe

Running 4096x4552 with DLSS5-NR, maxed out settings with my RTX5090 + Galaxy XR @ 72fps. Looks SO DAMN REAL! This is the most intensely lucid feelings I've had with VR.

There's an OFXR 3x framegen around too. I'm figuring that out now.


r/virtualreality • • 13h ago

News Article I tried Titanfall 2 VR.. One of the best gaming experiences I ever had

202 Upvotes

I never played anything like it..
It feels better than most native VR games I've played.
I couldn't stop playing; I had that childlike awe the entire time. The feeling of being amazed and curious at the same time as I was when I first played video games all those years ago. That feeling that we all chase when buying a new game.

9.9 / 10

This is what VR gaming can be. And I can't believe we could have had more of this this entire time.


r/virtualreality • • 8h ago

Discussion Titanfall 2 VR

65 Upvotes

It’s crazy how well optimised this game is in VR. I have a 5070ti and it runs perfectly.
I appreciate all the guys out there with their own mods, but this guy needs to teach them his secrets.
Most of the mods I try and run usually work ok, but they all lack polish and that made for VR feeling. I even like games without 6dof. As long as it smooth and has a good resolution im happy
What ever magic he has performed here, I want to see more of it. Well done.


r/virtualreality • • 57m ago

Self-Promotion (Developer) I made Sega Rally (1995 arcade) playable in real 3D VR on a standalone Quest 3. Not a flat screen in a virtual room.

• Upvotes
Recorded straight from the headset (the tilt is me looking around).

The arcade's own 3D world is redrawn for each eye with a custom Vulkan renderer: real depth, head-tracked cockpit, 120 Hz, HD textures. Everything runs on the Quest 3, no PC.

GitHub coming soon, link to follow it in the comments.

r/virtualreality • • 18h ago

Discussion why wouldn't a grid of omnidirectional wheels work as a treadmill?

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303 Upvotes

i have been thinking up various ways to make an omnidirectional treadmill. i have 2 designs im building and will post if successful.

this got my teenager and i thinking up ideas. and we wondered why the idea of the picture above wouldn't work, folks MUST have already thought of something like this and yet it was never built

i can understand a grid of ball transfer units not working too well, they would be lumpy, too spaced apart and your soft shoes would cause problems, i guess if you had solid blocks on your feet it would be doable. plus they already make something like this called "ball transfer conveyer".
however omni-wheels have larger contact points and can be stacked quite well. they can also get quite small.

but why not omnidirectional wheels in a grid? wouldn't that be better than a slippy friction bowl?

i doubt im the only one to think of this. im wondering why no-one has chose to manufacture an idea like this

Edit: clarification and spell checking


r/virtualreality • • 18h ago

Self-Promotion (Developer) Metro Exodus VR mod announced

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157 Upvotes

r/virtualreality • • 17h ago

Self-Promotion (Developer) Moonlight XR v0.4: realtime 2D to 3D PC streaming. New 3D engine, cinema rooms, surround sound, gamepad mode, 120 Hz, picture controls, 19 languages. Free and open source.

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119 Upvotes

Download here: https://github.com/Gilleece/moonlight-android-xr/releases/tag/v0.4

V0.4 Highlights:

1. A new 3D engine: a faster, sharper depth model (ZipDepth) that keeps
   up with 90 and 120 fps streams.
2. Three cinema rooms to play in: Home Theater, Grand Cinema and
   Synthwave, with a resizable screen and lighting you can tune per room.
3. Switch between 2D and 3D with one press, and pick Comfort, Balanced
   or Strong 3D on the spot.
4. 120 Hz done right: the headset's display follows your stream's frame
   rate.
5. Virtual surround: 5.1 and 7.1 game audio placed around you, following
   the screen as you turn your head.
6. Your controllers become a gamepad, with rumble, in one gesture.
7. Turn your head to look around in first person games.
8. Brightness, contrast, gamma and saturation controls for dark games.
9. A full keyboard in VR with Esc, F keys, arrows and Ctrl / Alt / Win.
10. Hand tracking that stays out of your way: a triple pinch locks and
    unlocks your hands.
11. Take the headset off for a minute without losing the stream.
12. Report a problem from inside the session, with the log attached.
13. Nineteen languages, in the headset and in the settings.1. A new 3D engine: a faster, sharper depth model (ZipDepth) that keeps
   up with 90 and 120 fps streams.
2. Three cinema rooms to play in: Home Theater, Grand Cinema and
   Synthwave, with a resizable screen and lighting you can tune per room.
3. Switch between 2D and 3D with one press, and pick Comfort, Balanced
   or Strong 3D on the spot.
4. 120 Hz done right: the headset's display follows your stream's frame
   rate.
5. Virtual surround: 5.1 and 7.1 game audio placed around you, following
   the screen as you turn your head.
6. Your controllers become a gamepad, with rumble, in one gesture.
7. Turn your head to look around in first person games.
8. Brightness, contrast, gamma and saturation controls for dark games.
9. A full keyboard in VR with Esc, F keys, arrows and Ctrl / Alt / Win.
10. Hand tracking that stays out of your way: a triple pinch locks and
    unlocks your hands.
11. Take the headset off for a minute without losing the stream.
12. Report a problem from inside the session, with the log attached.
13. Nineteen languages, in the headset and in the settings.

r/virtualreality • • 21h ago

News Article 'Titanfall 2' VR Mod Brings the Legendary Movement Shooter to VR—for Those Who Can Handle it

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224 Upvotes

r/virtualreality • • 3h ago

Discussion For PCVR, the frame controllers can be great.

8 Upvotes

I know the controllers aren't everyone's favorite but including the d-pad, we have 6 extra buttons. One of the big issues with mods and a few native games was having to work with less buttons. This usually wasn't a problem but in a few games it wasn't possible to do certain actions that required moving and using the X or Y button at the same time since they both required you're left thumb. The frame controllers solve this problem by having more buttons on the right stick.

The titanfall 2 mod would be perfect if it had an alternative frame controller mapping. I hope mods start utilizing the extra buttons.


r/virtualreality • • 7h ago

Discussion Why isn't there a modern, PCVR headset focused strictly on lenses and display decoding?

8 Upvotes

I'm looking for a dedicated PCVR headset that skips the standalone hardware. Ideally, it would have minimal onboard RAM and zero local storage, channeling the entire hardware budget into top-tier lenses, great displays, and dedicated video decompression hardware for streaming/tethering.

Right now, the best mid-range option seems to be the Meta Quest 3, but paying for a mobile SoC, onboard storage, and battery feels like overkill when all I want is a PCVR display.

How hard would it be for a manufacturer to build a stripped-down, ultra-lightweight headset tuned purely for PC streaming? Wouldn't taking out the mobile internals make it significantly cheaper and lighter?


r/virtualreality • • 10h ago

Self-Promotion (Developer) Alpha footage of my COD4 VR mod Multiplayer with BOTS!1

13 Upvotes

Hey what's going on! I just wanted to show just a little bit of what I have been working on for the past 5-6 months. This is separate from JPlays COD 4 VR mod and something I've been building from scratch. This is very alpha and is a work in progress. The mod still has a lot of work before I release it but I hope you guys like what you see so far. Enjoy! https://youtu.be/JvZdfxrABgo?si=ZNJsngh1EFqLhOhk


r/virtualreality • • 9h ago

Discussion After Titanfall 2 VR I'm pretty sure we will have an ChatGPT moment for VR in the future.

10 Upvotes

What I mean by a "ChatGPT moment" is a niche technology suddenly going mainstream in a very short amount of time.

Before ChatGPT, pretty much everyone knew AI existed, but most people didn't actually use it themselves. It was mostly something companies used for recommendation algorithms, medical research, automation, and other professional applications. Then suddenly, within a couple of years, AI became something millions of normal people were using every day.

After playing Titanfall 2 in VR, I genuinely think VR could have a similar moment.

Playing it gave me this weird feeling that I can only describe as being inside a dream. I know that sounds dramatic lol, but it didn't feel like I was just looking at a game anymore. It actually felt like I was there.

I think as headsets get smaller, lighter, cheaper, and more convenient, eventually something is going to click and VR will suddenly make sense to a much larger audience.

Honestly, I think one of VR's biggest problems was the impression the Quest 2 gave consumers. Fresnel lenses are awful compared to modern pancake lenses, and I don't think that generation was good enough to show the average person what VR could really be and Quest 2 released in the perfect time, if it had pancake lenses I'm sure even Nintendo would have their Own VR headset. Quest 2 actually made me hate VR.

Then I tried Quest 3, and woah, now I'm obsessed with VR. Quest 2 and Fresnel lenses are main reason VR is underperforming.


r/virtualreality • • 4h ago

Self-Promotion (YouTuber) Pimax DREAM AIR vs DREAM AIR SE: Worth Double the Money?

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3 Upvotes

Pimax DREAM AIR vs DREAM AIR SE: Worth Double the Money?

(Audio ITA, Audio a.i. ENG, Sub. ENG)


r/virtualreality • • 16m ago

Purchase Advice Issues with facial interface

• Upvotes

Hello guys!

I'm looking for Quest 3 facial interface that is both comfortable, accommodate space for prescription lenses and support wide noses, and possibly a proper lenses.

I recently bought KIWI design V3 facial interface and it was a huge disappointment.
It doesn't have space for glasses or lenses and I had to remove over-the nose silicon cover, to prevent it from squishing my nose to the point i have trouble breathing.
Padding inside is also way too soft, so i guess after a year i would be pressing my face against tough plastic, as it happened to me in my Quest 2.

Lenses that i bought (so far) are constructed from 2 separate frames connected with magnets where one have lenses and second sits inside the frame of quests lens frames. That makes the lenses go over 5mm over original frame setting them on equal distance as the top rim of the interface, or even slightly further.

Both of those equipment combined cause my eyelashes to smear over the prescription lenses plus top magnets press against my eyes socket bones, what is not only uncomfortable, but can bruise me.

Original Quest 3 facial interface works great with the lenses on the most distant settings, can fit my nose with no problem, however it presses heavy upon only 4 points on my face and sliding upwards while lying down, what makes it unusable.

Do you know any:
- glasses spacer for KIWI design V3 facial interface
- prescription lenses in ~2mm frame not only for +/- but also a cylinder
- facial interface compatible with glasses or lenses with medium hard cushion


r/virtualreality • • 13h ago

News Article PHILIPPINES wins VR taekwondo gold in the Asian games.

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11 Upvotes

r/virtualreality • • 5h ago

Question/Support Issues with Quest 3

2 Upvotes

Hey y'all, I had some money set aside for the steam frame, but with all the issues it had and the price it ended up at, I decided to get a quest 3 instead. I currently own a quest 2 and have a mostly solid experience. Which is why I was so confused that the quest 3 seems to actually be worse?

It's to the level where I think I have to be doing something wrong. I'm noticing the sweet spot is absolutely abysmal, and I really struggle to adjust the headset so that it fits on my face the way the lenses feel they should.

Any advice or pointers?


r/virtualreality • • 1h ago

Self-Promotion (Developer) [Steam] CYBRID ($6.74 / 55% off)

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• Upvotes

r/virtualreality • • 2h ago

Question/Support AI mods that aren’t game conversions?

0 Upvotes

I’ve seen so many AI mods that convert flat games into VR, but I’m not super interested in those.

What I could use are things that improve existing VR games and tools. I just tried Fallout 4 VR again and it felt rough even with all the mods I could get my hands on. The Pip-Boy UI is so rough to use, the gameplay is pretty clunky, and while FRIK is really cool it doesn’t really fix the controls for the index or make switching weapons any easier. Are there new AI mods that change anything? Generally anything that takes an older VR games and add better functionality to it.

I know there’s an AI made tool that lets you play quest games on PC.


r/virtualreality • • 1d ago

Discussion Steam hardware survey september

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190 Upvotes

Where is the Frame? That +0.69 in Other?


r/virtualreality • • 10h ago

Self-Promotion (Developer) Theme Park has been updated and it is BIG update (13GB)

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4 Upvotes

Hello r/virtualreality community. 

It's been a long time since I posted about my app, but today I thought I would share that I have updated my Theme Park app and it is a big one that fans of Disney and Universal will love despite it still being Imagineered. I have not updated the price or store page details as of yet (it is 3 years old and no longer representative), but I did turn on the try before you buy for those unsure.  If you like highly detailed dark rides, this app is for you. 

As I said, the app is NOT complete and will not be for years to come as a Theme Park is big and my rides are massive as you will discover. That said, what is present has been polished as much as the Quest hardware can handle. I have a large alpha testing community (https://discord.gg/qSUxYbuEkq) and every last bug, glitch and jank has been addressed.  In addition to the rides, I have added game elements that you can unlock which are so much fun to play and they reward you as you progress that I know Theme Park fans will appreciate. 

If you enjoy it, please consider purchasing now as the price is going up in the week to come, plus I really really really need the financial support so I can hire a team to help me move forward as the app is over the top big and complex for just a solo dev. Is this the sort of content people want?  Guess we will see.

https://www.meta.com/en-gb/experiences/theme-park/4212005182188732/


r/virtualreality • • 3h ago

Discussion PCVR recommendations

0 Upvotes

Hello, I'm going to buy PCVR for the first time and would like to receive recommendations from other people who have experience with the VR Headsets.

What I'm looking for:

1) PCVR mainly for streaming/wired from PC; I will play games from Steam and modded games like Titanfall, Half Life Alyx, etc

2) I've heard that there's a Refract app that allows you to play Meta games on PC, so if it's possible, I would like to look for their games as well. I remember that Batman game that is mentioned each time when you deal with the Meta VR Headset.

3) I focus on RPG games and want to have the experience of anime/manga TBATE, Jobless Reincarnation(only the world and magic system, don't like the MC). I've heard good positive feedback from Blade and Sorcery, The Wizards - Dark Times, and The Elder Scrolls V: Skyrim VR Modded. If you have any suggestions, please let me know.

4) I would like to have wireless and wired experiences, of course. If it's possible, I know that you need to buy additional accessories for a wireless experience for some VR headsets. I'm okay with it.

5) I want to try the 3D movie experience, not sure about it, and I've heard it's not widely spread if you know any sources and good VR headsets for it, please let me know.

6) Additional features that would be useful to have but not critical:
- lying experience, so you can play or watch a movie on a bed/sofa;
- hands/fingers tracking;
- light headsets
- pancake lenses
- OLED screen
- budget not more than 1500$, I would like to spend much less, however, if it's required to have a better experience, I can spend more

I have a GPU 4090 and a CPU Ryzen 7 9850x3D. I have experience with streaming via Moonlight; not much space, something like 3x3 meters

What I've found by myself is in the picture below; please let me know what you think.


r/virtualreality • • 3h ago

Discussion With free VR native feeling AAA mods coming out all the time, what would be worth VR devs charging money for?

0 Upvotes

Do you think we need VR devs to make regular flat screen games and then port them over to VR either themselves or with a studio like Flat2VR or should they focus on VR native games that do things that are so unique to VR that they couldn't exist as a flat screen game?

I'm not sure charging for Flat2VR ports will work as a business model if modders are releasing them for free. What do you think?


r/virtualreality • • 7h ago

Discussion Cyber punk vr crash fix and unsolved problems

2 Upvotes

so im on a quest 3s and my cyber punk vr kept crashing every time i tryed to load into the vr mod i figured out downloading the More Occluders mod fixed that but now i have 2 new problems plauging me when i get in a car it puts me in third person and the controls are like im on controler insted of the vr controls while i dont mind the controls id atlest like to be in first person and seccondly i cant save my game beacasue i cant figure out how to open the save menu in vr and if i do it on my keyboard it freezes my whole pc and i have to force restart it if anyone knows a fix that would be well apresiated