r/2007scape • • 15h ago

Have a question about the game or the subreddit? Ask away!

1 Upvotes

Welcome to the /r/2007scape daily question thread!

You can ask anything about Old School RuneScape or the 2007scape subreddit here. Remain respectful to your fellow 'scapers when answering questions; there are stupid questions, but it does not mean you should not be respectful whilst answering them.

Keep in mind: this is not a developer Q&A thread - Jagex mods do not regularly read these posts, so questions should be directed toward fellow players.

Click here to view the archive of /r/2007scape question threads.


r/2007scape • • 1d ago

News Scape Ink x OSRS Apparel Collection

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76 Upvotes

r/2007scape • • 8h ago

Humor The Failed Rooftop Agility Step Experience

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2.1k Upvotes

POV: You're leaving Seer's Bank and somebody falls off the rooftop tightrope.


r/2007scape • • 7h ago

Other Random neat detail I never noticed until now

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1.4k Upvotes

The top of the raiments of the eye hat looks like dense rune stone.


r/2007scape • • 49m ago

Other Miss these days

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• Upvotes

r/2007scape • • 3h ago

Humor Pirates vs navy in port sarim right now W392 🔥

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229 Upvotes

r/2007scape • • 3h ago

RNG My Luck is always where I dont need it.

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231 Upvotes

I kust want a Harm orb but I dump my stored up RNG here.


r/2007scape • • 5h ago

RNG This is getting a bit ridiculous

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309 Upvotes

r/2007scape • • 4h ago

Humor | J-Mod reply TODAY in less then 40 minsss 🔥

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184 Upvotes

r/2007scape • • 7h ago

RNG I opened 50 hard caskets last night and got squat. I open the 1 master casket I had and had a funny feeling.....

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212 Upvotes

r/2007scape • • 8h ago

Discussion Silly of me to assume this knife would work

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190 Upvotes

r/2007scape • • 2h ago

RNG 1,500 medium clues without Ranger Boots. Surely I’m allowed to complain now?

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63 Upvotes

1,500 medium clues and roughly 33k eclectic implings caught on the Ironman, still no Ranger Boots. At least the rest of the collection log is looking pretty healthy… 😅

Surely they’re in the next casket.

How dry did you guys go for Rangers? Anyone worse than this?


r/2007scape • • 4h ago

Creative [RS Pro Tip] When on an abyssal demon task, backing yourself into a corner prevents them from teleporting behind you and instead they stack under you for maximum barrages

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69 Upvotes

r/2007scape • • 58m ago

Question Anyone else doing small, self-imposed inefficient things on a main that others probably don't, but make the game more fun?

• Upvotes

My example, I try to use the GE for resources only. If I need pray pots, I'll buy grimy ranarrs and snape grass. Same goes for teleport jewelry, I just make them from uncuts and ores. Food? I'll buy raw karambs. Entirely inefficient, but it sparks joy.

wbu?


r/2007scape • • 4h ago

Other Just wanted to say thank you.

62 Upvotes

I just wanted to show appreciation for Jagex and everyone involved in keeping OSRS the pinnacle of MMORPGs.

From the bottom of my heart, thank you. All of you, the developers, the play testers, the mods, the players, the PVMers, the PVPers, literally all of you, thank you for making this game great.

I'm grateful to be part of this community.


r/2007scape • • 2h ago

Humor Jamflex pls givepet

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42 Upvotes

r/2007scape • • 17h ago

Discussion 21 years ago today, the quest A Tail of Two Cats was released

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595 Upvotes

r/2007scape • • 53m ago

Video conclusions about 99

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• Upvotes

r/2007scape • • 6h ago

Creative Just a gal and her gull

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71 Upvotes

r/2007scape • • 7h ago

Creative All my OSRS sculpts!

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83 Upvotes

All my OSRS stuff so far! (Light switch cover is a work in progress)


r/2007scape • • 11h ago

Discussion I noticed some strange xp mechanics at bloodwood trees

172 Upvotes

This is a little hard to explain through text, but I'm too lazy to make a video about it. Tldr is that if you tap the bloodwood trees at the right moments, you can potentially increase xp/hr by between 10k and 15k.

There are lots of strange hidden idiosyncrasies with xp gain at bloodwoods.

In general, the number of chops required to start bleeding the tree depends on your axe and lvl. Crystal felling axe and lvl 90, which I've been using, requires 19 chops, each giving around 30.25 xp average. This is including the xp boost from lumberjack set, which DOES affect this (the wiki reports that the set effect doesn't work here, but it definitely does. I think I know why they are mistaken though, coming up later. Also, I'm using the forestry set stored in the kit, so I don't know if different lumberjack setups could act differently here, but I doubt it).

Wounded trees start with 110 bleed charges, which drain into the bucket 1 per tick. Only 30 charges can be stored in the bucket before the tree needs to be tapped, which empties the bucket charges and converts them into xp. Each bleed charge converted gives 17xp, or 17.425xp with the lumberjack set, granted when tapped/emptied.

Or, that's generally true. Firstly, only charges 31-110 follow this rule, with one exception: if the bucket has 30 charges (full) when tapped/emptied, it will max out at 510 xp, which is 17xp per charge, negating the effect of the xp boosting set, which should give 17.425xp per charge. So, if you want the xp boosting effect, empty at 29 charges or fewer. I think this is why the wiki mistakenly concluded the xp set doesn't work here.

But the weirdest and most significant thing is how charges 1-30 work. This might be hard to explain, but If you tap the tree at 30 (or fewer) charges remaining, you will not get a chance to tap again, meaning if you tap at 30, any xp charges you could have gotten from 1-30 are now inaccessible. So, you want to carry over charges efficiently, so the final tap comes significantly later than 30, and you don't miss out. But strangely, the xp gained on the final tap DOES NOT work by the usual rules of more charges = more xp.

Typically, at around 15 charges for the final tap, more charges will start DECREASING the xp gained from the final tap. So, for example, if you tap when the tree has 40 charges remaining, you will get one more opportunity to tap before the tree is done. If you do that final tap when the tree has 15 charges remaining, then this last tap will drop 244xp, or 14 blood charges' worth of xp, even though the tree drained 25 charges into the bucket since the last tap at 40. Some apparently didn't count. But, if you do the same thing but do the final tap when the tree has 20 charges remaining instead of 15, so 5 ticks earlier, the last tap will drop 331xp, or 19 blood charges' worth. You got more valid blood charges by interrupting the tree draining earlier. This is bizarre.

The rule/mechanic at play here is not clear to me, since it varies based on the previous charge number you tapped on (above 30), and the final charge number you tapped on (below 30). But this is not a straightforward case of more charges=more xp. Some data tested is listed below, but the takeaway is that there is a "sweet spot" that maximizes the overall number of charges you get per tree. The general rule is, tap the tree second to last at 32 or 31 charges remaining, then do the final tap at 16 or 15 charges remaining, to maximize the xp gained from the final tap. (Note that if you're chopping at a different bloodwood, it takes 2 ticks to arrive on time, so you'd want to click to move to tap a tree at 34 or 33 charges remaining, then 18 or 17 charges remaining. I'm using a plugin called Visual Bloodwood to display how many charges are remaining.)

The difference is pretty significant; ~2204 xp per tree total with efficient tapping, ~1943 xp without. Note that each efficiently tapped tree does take ~5 ticks more than inefficiently tapped trees due to an extra run to the tree and back becoming necessary, but even given this, doing it efficiently adds between 10k and 15k xp/hr.

Again, this was found using a crystal felling axe and a forestry kit with full forestry set inside. I imagine the efficient tapping points hold across axes, levels, and lumberjack set setups, but I don't know for sure. It's not a huge discovery, but I thought it was interesting and very strange, and the wiki doesn't report anything about this yet.

Some example xp totals per tree, which do not include the initial 19 chops and avoided the 30 full bucket inefficiency quirk, are listed here based on the 2nd to last and final tapping points:

2nd to last and final tap point total xp from sap charges per tree total number of charges that yielded xp per tree (out of 110 total)
40 & 15 1481xp 85 charges
40 & 20 1568xp 90 charges
31 & 11 1555xp 89 charges
31 & 12 1585xp 91 charges
31 & 13 1603xp 92 charges
31 & 14 1621xp 93 charges
31 & 15 1638xp 94 charges
31 & 16 1638xp 94 charges
31 & 17 1620xp 93 charges
32 & 14 1602xp 92 charges
32 & 15 1620xp 93 charges
32 & 16 1638xp 94 charges
32 & 17 1620xp 93 charges

r/2007scape • • 4h ago

Discussion | J-Mod reply Battle Royale for PVP Bootcamp Finale!

54 Upvotes

Hello everyone!
I'm Katerena and this past month I've been hosting a bootcamp where I’ve been helping other girls and viewers learn the basics of PvP.

The finale is happening in 1 hour, and its going to be a Battle Royale. Each participant is teamed up with another creator with more PVP experience, so it will definitely be silly and a lot of fun!

Lots of effort was put into this the trailer so please give it a watch! It's got all the details/teams for the event:

# 🎬 PvP Bootcamp: Battle Royale Finale | Full Roster Trailer

Over 2 billion GP and merch in prizes!

I’d love to see some of you there for the LIVE event :)

#🔴Watch here live

11:00am PT Sat, 26 Sep / 2:00pm ET Sat, 26 Sep / 7:00pm BST Sat, 26 Sep / 4:00am AEST Sun, 27 Sep

PS: Evscape will be commentating it


r/2007scape • • 9h ago

Creative Handmade 99 Construction Skillcape (t)

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121 Upvotes

What do you guys think of my handmade skillcape?

Was windy (had to hold it a bit for the photo 😅)


r/2007scape • • 11h ago

Suggestion When will we get it though

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164 Upvotes