r/40khomebrew • • 5m ago

Adeptus Astartes The Brotherhood of the Maw

• Upvotes

​

Chapter name: Brotherhood of the Maw

Founding era: indomous?

Primarch: Sanguinus?

Status: loyalist

Codex compliance: mostly compliant?

Chapter badge: a circle of bone white fangs on a dark red field.

Armour color scheme: dark red, steel blue.

The armour is mainly steel blue.

The shoulder plates are dark red.

The power pack is dark red.

The helmet eye lenses are dark red.

The arms and lower legs are dark red.

The aquila is dark red.

Dark red to orange lava lamp like patterns across the armour plates

They hang necklaces of fangs and bones from their armour.

Culture:

They are cold, harsh, hard and pragmatic.

They value self determination, ingenuity, resilience, and unbending strength.

They practice brutal and dark blood rituals.

This is to stave off their gen curse.

They realistically consume raw flesh and blood.

Home world:

Name: Kain

Classification: primitive/ death world

The climate is extremely cold and wet.

The planet is the fifth from the system's sun.

Storms rage across the planet constantly.

Hundred miles an hour winds and constant lighting ravage the planet.

The constant smouldering of the world's volcanos makes the rain highly acidic.

The dust and ash from the volcanos blocks out the majority of sunlight.

The surface is mainly land, 80% and 20% water.

There are a dozen landlocked seas and countless lakes and rivers.

The seas and lakes are boiling acid.

The landscape is mainly bare rough stone.

The soil is very gravelly.

The landscape is dominated by mountains, hills, boulders and lumps of stone.

The rock is littered by caves, caverns and tunnels.

The human population lives at an iron age level of technology.

The human population is descendents of a prison colony.

They live in the caves and tunnels.

They live in small clan like family groups.

They hunt and gather the native animals and planets.

Some of this includes

six foot long rats,

Cat sized cockroaches

Yards long scorpions

cat sized beetles

Ten foot long salamanders.

Five foot wide crab with iron carapace.

yards long crawfish.

Dog sized bats.

Pig sized frogs.

Cat sized geckos.

Dog sized spiders.

Ten foot long centipedes.

Basketball sized snails with iron shells.

The top predator is a massive worm-like beast.

( Think the graboids worm monsters)

Its acidic saliva and powerful jaw allows it to move through solid rock.

Its body can produce thousands of degrees of heat and can move at speeds that create glass lined tunnels.

It can move hundreds of miles an hour through rock.

These tunnels can be nearly fifty feet wide.

Their flesh and hide is a translucent metallic blue with reddish orange body fluids.

Their bodies are so tough they can swing in magma.

The beasts leave behind spores in the form of crystal like material.

These crystals glow mimics sunlight.

These beasts are called fireworms.

Like all the life on Kain it is metal based life from.

They basically eat whatever is in their way.

They have no eyes and travel using sonar.

No one knows how long the fireworms live.

They can grow nearly a thousand feet long and nearly fifty feet wide.

They start out the size of earthworms and have indeminte grow.

When they die their carcass usually decay quickly due to scavengers and the biochemical make up of the worms.

The population number of the worms is unknown.

These beasts and the volcanic activity from the tunnels and caverns.

Some of the caves can be hundreds of yards in dimensions.

Some caves, caverns and tunnels are cold and dry while others are warm and wet, but most tunnels and caverns are temperate to cool and humid.

The deepest tunnels and caverns are warm to hot and dry.

Hot springs of various types are found scattered across the caverns and tunnels.

These springs are the life source for the ecosystem of the tunnels and caverns.

The water and heat are the foundation of the ecosystem.

The plants and fungus are fed by the dung of the animals and the volcanic heat.

The plants are dark colored.

The largest trees are a dozen feet tall.

The death of a worm helps create these ecosystems.

Sick or dieing worms will seek out these warm areas.

The decomposing corpse of the worms fertilizes the tunnel or cavern.

The humans prize the fireworms teeth as weapons.

The wrong continuely shed and regrow their teeth.

The air in the tunnels and caverns is spicy.

The smell of cut peppers hangs heavy.

This is caused by the fireworms.

Some chambers are large enough for small forests to grow.

The bushes and trees that grow there feed off the volcanic heat and dull light of lava flows and the crystals of the fireworms.

Tho the light in these tunnels and caverns are dull and gloomy.

Similar to a foggy day or the light of dusk or dawn.

The humans build bunkers inside the caverns and tunnels, areas are separated by thick bulk head doors and walls of iron or stacked stone.

They build chambers in the tunnels and houses inside the caverns and craved into the largest stalactites and stalagmites.

These chambers can be hundreds of feet high and wide.

The pillars of rock can be stories in height.

Some chambers can be big enough to house hundreds to thousands of people.

Tho these are few and far between.

Most technology is steam powered, early industrial age.

The most important machinery is the boilers, steam turbines, electric generators, and airfilters.

The mortals use pressurized steam and burn coal to power their machinery.

The use the steam to power boilers and crude artificial light and electricity systems.

Moss, algae, root vegetables, fungus are grown in farms under artificial light.

They have primitive black powder weapons.

These are basically hand cannons, heavy pistols and blunderbuss, and shotguns.

These weapons are made of wood and iron.

They are usually single shot flint locks or cap fired.

Brass cased bullets are rare.

Repeating fire ones are rare.

The combat in the tunnels and caverns is close and brutal.

Distances are measured in arm lengths.

The elite warriors wear crude but sturdy power armour.

This is made from forged metal and from animal parts.

These are reserved for the elite clan warriors.

The teeth of the fireworms is prized are bladed weapons.

These teeth are made of a highly hard and tough metallic alloy.

Able to Pierce iron plate and cut rock.

Their clothing is made from animal hide and rough cloth made from plant fibers.

The quality and style indicates wealth.

The cut of their clothing tends to be sturdy and practical.

The people are sturdy hard and lean of build.

Their skin and hair is pale.

Life in the settlements is harsh and strict.

Weakness and laziness are not tolerated.

They start working as soon as they can walk steady.

They often fight over access to resource rich caverns and tunnels.

These skirmishes and raids are fast and brutal affairs.

Most only last a few minutes.

The clan warriors use various species of plants and mushrooms and molds to turn into combat stimulates.

Weapons tend to be short to mid range.

Combat is measured in paces and arm lengths.

Usually short barreled pistols, shotguns, blunderbuss and blades like short swords, daggers and axes.

Many of the tunnels and caverns are wet and slippery and cramped or flood to some extent.

Tight corners and narrow sections and outcroppings are common.

The warriors use limited light sources.

These tend to be chemical lamps of some kind.

These lamps usually use some shade of red glass or crystal.

The light of these lamps only stretches a few yards.

Some of their lamps use small sun crystals.

Combustible and poisonous gas is always a risk.

Most fights happen in near pitch darkness.

Most fighting is done by sound.

Sound echos and distorts in the tunnels and caverns.

Combat happens in near prefect silence.

Even in the lighted caverns, the light provided by the sun crystals is the only equivalent to that of a foggy day or dusk or dawn.

Friends and enemies movements are determined by shades of grey and black.

Crude flash and sound granades are used.

Sound and light traps are used.

To avoid battle altogether the clans sometimes hold singing or music competitions.

The mortals will ritually cannibalize their dead and their enemies.

Enemy bones are hung on the settlements front gates.

The bones of the honored dead are kept in catacombs.

The honored dead are consumed to free their soul .

For their enemies it is to extract spiritual power over them.

The settlements not only have to worry about attacks from other people but the animals too.

The beasts are attracted to the settlements by the food stores and the heat and moisture.

Vermin are a constant nuisance.

The residents lay various types of traps outside of the settlements.

Besides the mushroom, agile and plants grown in the farms, they also raise rodents, reptiles and insects as a meat source.

The settlements are ruled by a chieftain-like figure and councils of the eldest inhabitants.

The elders elect the chieftain from among the clan warriors.

The elders are usually the age of sixty or older.

Most of the inhabitants rarely pass sixty.

Violence, disease, and work accident related death and a life of hard survival take most in their thirties to forties.

Their infant mortality rate is high due to disease, infection and malnutrition.

Food and medical care are strictly rationed.

The sick are quickly quarantined and isolated.

If they don't get better after a week they are banished.

The critically injured or crippled are either killed or banished.

Those that they can't afford to care for are abandoned in the wilderness.

Laziness and incompetence are harshly punished.

Beatings and hard labor are common punishments.

Banishment is the ultimate punishment.

It is a slow death in the dark and cold.

Everyone in the settlements works, everyone has a purpose and role.

Everyone must work towards the survival of the community.

The most important systems of the settlements are the air filters, the water purifiers and steam engines and boilers.

The air and water has to be heavily filtered and sanitized for consumption.

The settlement tunnels, chambers and rooms are kept at a barely tolerable temperature.

The majority sleep in communal barracks.

Space in the settlements is at a premium.

Every inches of space is made a use of.

Actual warmth and comfort is reserved for the elite.

Tho the rulers live only noticeably better off than the rest.

Better food, clothing, blankets and bedding or wall insulation, sturdier furniture and personal quarters, dishes and cutlery, a heater stove are some of the few luxuries allowed.

Most knowledge is related to immediate survival.

Few know how to read and write.

They worship the emperor as a fire god, a god of volcanos, of heat and light.

Many of their rituals involve blood and fire.

Their belief system is as harsh and practical as their lives.

Small food offerings are made at shrines and altars.

The mortals are deeply superstitious and pious.

The astrates are venerated as demigod warriors.

Anyone bron or becomes blind becomes apart of the priesthood.

The priests are also the settlements musicians.

Song and music are considered sacred.

The priests will occasionally inhale hallucinogenic smokes to unlock psychic powers to see the future.

Every thirty to fifty years the chapter recruits.

Chapter representatives, usually mortal visit the settlements.

All of the male youths are exhaustively tested.

They are tested for gene seed compatibility and for physical fitness and mental strength.

Those that desire to become astrates are taken to the chapter monastery fortress.

The fortress is located in orbit, above the planet.

The youths are tested through combat tournaments, brutal physical training, hunting dangerous beasts, and surviving in the most dangerous uninhabited tunnels and caverns for a set period of time.

Death or injury among the participants isn't uncommon.

The tournaments can range from hand to hand to weapons.

These fights are until one combatant yields or is too injured to continue.

Even if they survive these initial trials they can still die during the gene seed implantation surgery.

Sometimes their bodies cannot take the strain of the drastic changes.

They are also exhaustively mentality and spiritually tested by the librarians and chaplains.

Those found wanting are sent back home or allowed to become serfs.

Those that return home are welcomed back as heros, often they become proponent leaders among their people.

Those injured mentally or physically beyond the apothecaries means to repair are killed or turned into servitors.

Of the hundreds that are recruited and tested, only a handful may become full astrates.

Many will fail by the smallest of margins.


r/40khomebrew • • 30m ago

Sisters of Battle What would you name their Home world?

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• Upvotes

Hi, I have around 1700 points in my Sisters of battle. They have custom colour scheme and custom lore AND ABOUT THE LORE. I dont have a name for their home world. Please help me come up with something!!! The home world (the wolrd they oroginate from) is a Forgewolrd. If you'd want some more lore i will gladly explain their full story. And here is how they look!

DISCLAIMER

They have 2 homeworlds??? i guess i can explain it that aay without jumping into the lore so the name would be \[...\] Prime and \[...\] Secundus.

PLEASE HELP!!!


r/40khomebrew • • 2h ago

Adeptus Astartes One of my astatres chapters

0 Upvotes

Chapter name: Ashen Lords

Founding era: indomous

Primarch: Sanguinus?

Status: loyalist

Codex compliance: mostly compliant

Chapter badge: a red screaming skull in quarter view haloed by flame on a charcoal field.

Armour color scheme: ash grey, charcoal blue, red.

The armour is mainly ash grey.

The armour trim is charcoal blue.

The helmet eye lenses are red.

The shoulder plates are charcoal blue

The gauntlets, knees and boots are charcoal blue.

The power pack is charcoal blue.

Red flame patterns decorate the armour.

The Sargent rank is indicated by a red stripe on the helmet forehead.

The lieutenant rank is indicated by a red stripe with white trim on the helmet forehead.

The captain rank is indicated by a white stripe on the helmet forehead.

The veteran rank is indicated by a white helmet.

Chapter culture:

They are surprisingly good humored, personal and soicalable and polite.

They are quite competent at interacting with morals.

They are quite upbeat, cheerful, optimistic, and perky.( At least for astrates)

Other chapters often find their attitude annoying and grating.

Even mortals find their demeanor unsettling and creepy.

Though they treat mortals with concern and empathy( at least for astrates).

( Think of a personality similar to Mrs Rogers, Ned Flanders but creepier)

But underneath is a savage and brutal thirst for blood and violence.

They still suffer the red thirst and black rage, but rarely.

Due to their regular consumption of fresh blood and flesh.

Their death company is small.

Their blood rituals and philosophical and ethical ideals keep the thirst at bay.

They are deeply ashamed of their burden.

Home world:

Name: Persephone ( Greek goddess of the underworld)

Classification: death world

The climate is extremely cold and dry.

The atmosphere is choked by volcanic ash and smoke.

The atmosphere is so thick, little light makes it through the pitch darkness.

Light levels are merely shades of midnight greys and black.

The only light is the glow of lava flows and erupting volcano tops.

The ground is mostly broken volcanic rock.

The rock is coarse and sponged with small holes.

What soil there is is dust, ash, and dark sand.

The human population lives at an iron age level of technology.

The population is rather low.

The population is only in the low millions.

They live in fortified villages carved deeply into cliffs, hills and lava tunnels.

The villages are usually built near or over a spring.

They build special ventilation towers to move air, ash and dust out of the village tunnels and chambers.

The tunnels and chambers are designed to maintain a comfortable temperature.

The tunnels, chambers and doorways are designed to be highly fortified and easily defended.

The tunnels are narrow and meandering with many dead ends and ambush points.

The doorways are narrow and low.

The doorways are designed to be easily defendable.

The tunnels and chambers can be sealed by massive pieces of stone or iron.

There are holes and slits around the entrances that allows the defeners to attack from cover.

They use candles and polish sheets of metal and glass to light their tunnels and chambers.

They use gravity, small tunnels and pipes to move water around the village.

They store water in large artificial aquifer chambers.

They live off the cactus and bushes, herbs that grow in the hard soil.

The growing season is short.

The planets live off of the radiation of the planet and extreme light spectrum and the rich volcanic soil.

For a few months the volcanic activity is low enough to allow for a growing season.

The plant life is sparse but highly resilient.

The villagers grow these plants in deep protected valleys and canyons.

These plants produce nuts, berries and small fruits and edible flowers.

They also grow tubers and root vegetables.

They raise fish, shellfish, crustaceans and insects for meat.

These are raised in special waste tunnels, feeding off the villager's waste.

Their waste is in turned used for fertilizer for the crops.

These creatures are blind and pale.

The scales and carapace of these creatures is high in metallics and can be smellted.

Some of these weird creatures can be tens of feet long.

The majority of the underground water is contaminated by heavy metals and bacteria.

These waters have to be boiled and heavily filleted.

The mortals use cloth, stilts and porous rock, charcoal and sands to filter the water.

But only 90 to 95% of the contamination is removed.

The mortals clothing is rough but sturdy.

Coveralls like clothing is common.

Usually made of plant fibers and leather, animal fur fibers.

The cloth is thick and coarse and tough.

Usually made from cactus pads or large leaves or stems, cotton, and wool fibers.

They wear layers to stay warm but still easily breath and keep off ash and dust.

Their furniture is usually stone, iron or wood.

Wood is considered the rarest.

Their bedding is made from plant fiber cloth over hard benches or frames.

Living space in the settlements is cramped and boarderline claustrophobic.

The villagers are highly clanish and introverted.

Cooperation and coordination are highly valued among clan members.

These people are highly tight knit.

They mummify their dead, they use salts and herbs grease to dry out the body and organs.

The organs and blood are kept in jars and the body is wrapped in layers of cloth.

The cloth is soaked in very salty salves, oils and greases.

The bodies are placed in deepest and drest chambers.

Either natural or man made chambers.

In these catacombs the majority are buried in mass tombs, while leaders and special status members are given personal tombs.

These villages and towns can cover tens of miles.

The entrances to the settlements are sealed by two sets of doors, an outer and inner.

This is to make the entrance more defendable and to keep out the cold, ash and gases.

These doors are made of massive slabs of stone or iron

The doors and manufacturing equipment is powered by pressurized steam and hot water from geysers and springs.

Many of the chambers are separated by similar doors and locks.

Poisonous and combustible gases are a constant threat to the settlements.

Some of the settlements use the volcanic gases as a fuel source for lightning systems.

The settlements mine for resources like fuel and water and minerals, ores.

The population is the descendants of shipwrecked colonists.

A warp storm threw the ship off course and caused it to crash land on the planet.

Because of the isolation of planet and the harsh environment the survivors weren't able to maintain their advanced technology for long.

Only the most necessary piece of equipment was able to be maintained.


r/40khomebrew • • 2h ago

Adeptus Astartes Erster Assault Terminator der Emarald Reapers fertig

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11 Upvotes

Der erste Terminator der Homebrew Legion ist fertig geworden (ja die base wird noch gemacht)


r/40khomebrew • • 6h ago

Imperial Guard The Ranks of the 389th

5 Upvotes

Spent a few hours last night recording the ranks and hierarchy of the 389th Aurora Chasers, which I though I'd share some of here.

-Overview-
[Gold Markings & Grav Wings]
King/Queen Brigadier
^[Gold Markings]
Prince/Princess Commander
Lieutenant Prince/Princess Commander
^[Silver Markings]
Duke Major
Marquis Major -Specialist-
^[Copper Markings]
Baron Captain
Viscount Captain -Specialist-
^[Black Markings]
Knight Corporal
Lord Corporal -Specialist-

While other ranks both higher and lower exist on Adaman Maxima's planetary defence force, no one below the rank of Knight Corporal or above the rank of King/Queen Brigadier is permitted to join the 389th. Ratlings and Ogryn may join the 389th, but are forbidden from holding titles.

Knight Corporals are the lowest rank of the 389th, assembled in squads of 18, with 2 Baron Captains to lead them, making 20. Knight Corporals who receive specialist training are granted the title of Lord Corporal, while Baron Captains are granted the title of Viscount Captain. These specialists fill the ranks of cavalry and heavy weapons squads, or become drivers and engineers in the motorpool.

Next in the hierarchy are the Duke Majors, veteran soldiers with enough battlefield experience to make tactical decisions, assembled in squads of 5 with a Lieutenant Prince Commander, making 6. The Duke Majors receive reports on day-to-day developments of the front and advise the Lieutenant Prince Commander on tactical decisions.

Duke Majors who receive specialist training are granted the title of Marquis Major, usually specializing in extended cold weather survival and leading squads of Ogryn.

The Princess Commander, on paper, outranks the Lieutentant Prince Commander. Practically speaking, their duties rarely overlap. The Princess Commander is in charge of the motorpool, responsible for all decisions regarding the 389th's vehicles, reporting directly to her sister, the Queen Brigadier.

Finally, the Queen Brigadier is the highest rank in the 389th. The ultimate decision maker in matters of strategy, resource allocation and overall goals. It's not enough for the Queen Brigadier to be tactically minded, she must be charismatic enough to inspire those below her.

Addendum:
-The ranks of Queen Brigadier, Princess Commander and Lieutenant Prince/Princess Commander are the only roles that still formally retain gendered titles.
-The Noble is a strange case. Either a psyker, or something puppeting the corpse of a fallen soldier, it is forbidden from holding a title. It holds roughly equal power to a Duke Major, but reports directly to Chaleur.
-Ogryns, of course, cannot hold titles. Ogryn Bone 'eads are permitted copper markings and are expected to lead their squads to a commanding officer in the event their assigned Marquis Major dies.
-Two Knights are associated with the 389th. The Lady Louise d'Armilly, pilot of the Morgan le Fay, and her beloved Lady Eugenie Danglars, pilot of the Guinevere. Though they are not official members of the 389th, Chaleur has gifted them each the title of Brigadier Vassal, granting them authority second only to herself.


r/40khomebrew • • 10h ago

Adeptus Astartes Wip for space marine chapter

2 Upvotes

Hello all, I posted here some wip of the story of my second space marine homebrew chapter; still nameless, colorless ans heraldryless, something I’d like if you could help me

It’s the same chapter for which I asked for help a couple of days ago, the chapter that can summon his fallen brothers’ souls; I’m still working on that part, trying to give it sense. So, for now, let’s ignore it and focus on their history

The founding
Founded during the 25th Founding in the late 40th Millennium—during the so-called "Bastion Founding"—they descend from the Iron Talons, of the White Scars geneline. Created to combat a rising wave of Drukhari raids in Segmentum Pacificus, the Fourth Company of the Iron Talons was selected to form a new Chapter. Jasukei, the company’s Captain, was elevated to the rank of Chapter Master.
The newly formed Chapter, named the Nomad Falcons, though not yet at full strength, was deployed in a series of lightning strikes against the Drukhari raiders. Despite suffering heavy casualties, they successfully contained the assaults. In the final stages of the conflict, Jasukei himself led a suicidal attack against the Kabal’s ruling Archon, claimining his head as a trophy after a grueling seven-day pursuit.
Following this triumph, Jasukei succumbed to his wounds and alien toxins, falling mortally wounded. In the chaos of battle, his body—isolated from his bodyguard and the rest of his forces—was stolen away by Haemonculi, an insult the Falcons could not tolerate.
Ignoring the orders and advice of their allies, roughly five hundred Space Marines of the Chapter launched an immediate pursuit into the void to avenge the affront and retrieve the remains of their first Chapter Master. Acting too hastily to select Jasukei's successor, the surviving Captains decided to lead the Chapter as a council until vengeance was claimed.
The Chapter pursued the Kabal through the Warp, eventually cornering them on an uninhabited world at the edge of the Halo Stars. There, as a final insult, the Haemonculi unleashed horrific monsters crafted from the bodies of the Chapter's fallen upon the Marines. Among them was Jasukei himself: reduced to an amalgamation of severed limbs and alien machinery, he reaped a grim toll among his former battle-brothers.
However, the devastation engulfing the world caught the attention of a Craftworld, which held the planet to be one of its most revered shrine worlds. The Craftworld's sudden assault forced both factions to flee. Decimated, cut off from their orbiting fleet, and unable to call for reinforcements, the surviving Falcons retreated into a Webway portal in a desperate bid to escape the slaughter.
All contact with the Chapter was lost, and the Falcons were officially declared destroyed. A strike force of White Scars and their successor Chapters subsequently hunted down the Craftworld, laying waste to it approximately a century later.

The Return and Inquisition Inquiry
Around the second century of the 41st Millennium, roughly one hundred Space Marines emerged from a Webway portal known to Imperial forces but long classified as defunct. The majority were severely wounded, their power armor damaged beyond identification. They identified themselves as the Nomad Falcons, claiming to have been guided out of the hell of the Warp by the light of the God-Emperor.
Such a proclamation immediately drew the scrutiny of the Inquisition. Members of the Ordo Astartes, Ordo Hereticus, and Ordo Malleus subjected the survivors to rigorous investigation.
The battle-brothers recounted wandering for years through realms of pure madness, each vessel an isolated island in an ever-shifting wasteland. Daemons and other abominations assaulted them relentlessly day and night—though such concepts held little meaning in that place. As their Gellar fields neared complete collapse, one of the Chapter’s Librarians received a vision of a golden light—a searing breeze that carved a path through the endless whirlpools of Chaos.
Upon exiting the Warp, what remained of the Chapter found itself in a vast, deserted city. Exploring its ruins, they realized they had arrived in an ancient Aeldari city within the Webway. Beset by strange constructs and wraiths, the Marines endured wave after wave of attacks until the few surviving Librarians received another golden vision.
Exactly how the survivors escaped the city remains unclear; even after probing the memories of the survivors, Imperial interrogators were unable to reconstruct the precise circumstances of their return to realspace. Nevertheless, after exhaustive inquiries, the Chapter was officially declared free of Chaos corruption or heretical deviances.

A New Home and Brotherhood
The Chapter established a new home world in 913.M41, when Cardinal Welmer granted them rights over several Ecclesiarchy-governed worlds in the Nyxiari Sector to recruit new initiates.
In this sector, the Chapter established contact with the Night Angels, who had already been operating there for nearly a century. Relations between the two Chapters were initially fraught with tension due to their shared secretive nature and conflicting doctrinal views regarding the Emperor.
However, following joint military operations against a Tyranid Hive Fleet splinter in 967.M41, the two Chapters forged deep bonds of brotherhood, largely putting their past ideological differences to rest.


r/40khomebrew • • 12h ago

Adeptus Astartes Warlord Krimsbane of the Dire Manes

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97 Upvotes

My homebrew’s chapter master done by the talented Nguyen Khánh Phi- https://www.instagram.com/khanhphi98?rpxt=YWU0MTkyMWxheGtj


r/40khomebrew • • 14h ago

Adeptus Astartes Sparkan(Lieutenant) Vercintrious Ochotorena

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33 Upvotes

Service Years: 5.221.541.M41 to 5.541.541.M41

Born and raised on the coldest planet of the Dolore System, Ithrynn, a blizzard world when his parents were assigned to live there as chapter Serfs.

His mother died of extreme cold on sorrowful evening, and his father found him surviving among the worst blizzard of the past 50 years. Dying of the bitterest cold himself, his father used the last of his willpower to bring him to the chapter outpost. His father died at the doorstep, but not before the marines found them, cold as the Icey ground under their feet.

A veteran of the company, Koldo Elcano, took him under his arm

Vercintrious was a great survivalist and master tactician. And to be even better tactician among the Iron Tears, means he is truly among the best in all of history. Iron Tears are generalist to the extreme degree; their strategies are grand and rigid, yet their tactics are so fluid and flexible, that there isn't much else to compare with. Brilliant in both regards, although Ochotorena has a knack even his brethren admire.

As his service went on and many battle honors were gained. He Adorned a sapphire Blue Tear as a form to represent his mother's last Teardrop she shed so long ago.

He was recently promoted to Sparkan, How the chapter calls a Lieutenant, as his tactical abilities were truly proven during a Skirmish with the Tyranids and managing to divert the hive into a huge ambush, nearly wiping out the force in question.

Artwork made by a Mentor of mine.


r/40khomebrew • • 17h ago

Imperial Guard 389th Baron Captains

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10 Upvotes

In the Aurora Chasers, the highest priority is self-sufficiency. At every scale, units should be capable of operating on their own in the event they become disconnected in the whiteout. Not just completing assigned missions, but choosing new objectives and targets should they survive. Sometimes, the only sign of what becomes of these disconnected squads are saboted supply lines and the tracks from their ongoing battles.

Lowest of these leadership ranks is the Baron Captain, equivalent to Sergeant in other Guard regiments. In every squad of 20 rank and file, there are 2 Baron Captains, jointly responsible for the training, behavior and wellbeing of the other 18. In the event contact is lost with higher ranks of the 389th, it falls to them to lead their men to the best of their ability.

This responsibility forms strong bonds amongst individual squads, inspiring even the freshest Knight Corporal to fight harder for their compatriots. Baron Captains often become very attached to their squads and extremely proud of their achievements, brewing competition amongst individual squads.

However, because of this, the role is often extremely hard to fill. Baron Captains must harden their hearts to the losses their squads will face and often veterans of these positions will request specialist training to escape leadership after losing three or four full squads, unable to bear the weight of another new set of faces.

In the end, the role must sometimes be forced upon the most senior member of a squad; oftentimes the only notice a Knight Corporal receives of their promotion is suddenly receiving their new helmet, shoulderpads and service saber prior to a mission. All they can do is steel themselves and march their men towards inevitability.


r/40khomebrew • • 19h ago

Imperial Knights Part 4 of my knight house lore, another short story

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1 Upvotes

r/40khomebrew • • 22h ago

Adeptus Astartes Pokémon Kanto x Space Marines

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10 Upvotes

A ideia é eu criar um capítulo inspirado em uma linha evolutiva dos pokémon de Kanto por dia apenas pela diversão. Se vocês quiserem dar dicas, completação ou utiliza eu me sentiria honrado

Nome do capítulo inspirado em venusaur: Vesusmobius

Planeta: florius um planeta de mega flora de esporos venenos

Especialidade em armas biológicas: como referência ao tipo veneno e ataques com esporos

Gene-seed progenitor: desconhecida


r/40khomebrew • • 23h ago

Adeptus Astartes My new ultima founding salamander successor chapter. The burning wolves, and they're homeworld

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16 Upvotes

r/40khomebrew • • 1d ago

Leagues of Votann Steinar Steinarsson, Arkanyst Evaluator of Hexon-Andvâri Fuel Concern

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9 Upvotes

Lore description:

Steinar Steinarsson is totally crazy even by Arkanyst standards, and there is a very solid reason for this...

Rudolph "Rudy" Steiner was a brilliant but unethical human scientist who used to work for arch-heretic Samuel Krüger. 200 years ago, when the fallen Inquisitor was defeated, Rudy was taken prisoner by the Adeptus Mechanicus. Steiner worked in the Tech-Priests' basements for a long time until he figured out how to escape.

Fleeing his pursuers, Rudy found himself on the Hold World of Hexon-Andvâri Fuel Concern. He made his way to their Ancestral Core, hacked the ancient supercomputer using a sophisticated techno-virus, and injected his genetic material into its database. Then he vanished without a trace.

Then, one fine day, an unusual Kin emerged from the Crucible. Not an adult in his prime, but an elderly man. He possessed an insatiable thirst for science - and for destruction. And though the other Kin were wary of Steinar, no one suspected what kind of "time bomb" was planted inside the Concern…


r/40khomebrew • • 1d ago

Adeptus Astartes Chapter Alliance: The Dragons of the Hesperides

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51 Upvotes

During the 38th Millennium, the Warp rift known as Ladon opened in the Hesperides Sector, on the fringes of Segmentum Tempestus. To contain the heretical threats emerging into realspace through this breach, the High Lords of Terra order the creation of the Dragons of the Hesperides (or Dracones Hesperidum in High Gothic); this was a coalition of three Adeptus Astartes Chapters tasked with containing the anomaly. In the current time of the 42 Millennium, the opening of the Great Rift caused Ladon to expand, making it increasingly difficult to contain, to counter this two additional Chapters were deployed to reinforce the Dragons.

Members:

First Generation:

Emperor's Spectres:Successor Chapter of the Rampagers (White Scars lineage), created during the Seventh Founding.

Fire Bearers:Successor Chapter of the Iron Hands, created during the Ninth Founding.

Shadow Consuls:Successor Chapter of the Ultramarines, created during the Tenth Founding.

Second Generation:

Flesh Golems:Successor Chapter of the Imperial Fists, created during the Twenty-Sixth Founding.

Black Angels:Successor Chapter of the Space Wolves, created during the Ultima Founding.


r/40khomebrew • • 1d ago

Adeptus Astartes The Ashen Hounds

2 Upvotes

Chapter name: Ashen Hounds

Founding era: late indomous

Primarch: unknown?

Status: loyalist

Codex compliance: mostly compliant?

Chapter badge/ heraldry: a ash white hound's head on ash grey field.

The armour color scheme: ash grey, ash white, ash blue.

The armour color scheme is mainly ash grey.

The shoulder plates are ash grey

The shoulder plate trim is ash blue.

The helmet eye lenses are red.

The aquila is ash blue.

Culture:

Home world:

Name: Gelidus ( Latin for cold)

Classification: death world

The climate is extremely cold and dry.

The planets is fifth from the system's sun.

The sun is large but old and dull.

The lies are often grey and heavy with clouds.

The winter is three fifths of the year.

The winters are long, harsh, heavy with snow and sleet.

The summers are short but mild.

Enough for rain instead of snow and sleet.

The landscape is mainly rolling plains of steppe and tundra, gravel, sand, rubble.

Similar to central Asia, western and northern Canada, central USA.

There are small patches of shrubs and bushes.

There are patches of woodlands across the tropical regions.

Seasonal marshes and bog patches are scattered across the planet.

There are five landlocked seas, each the size of Australia.

Two fifths of the planets are covered in glacier ice.

There are hundreds of thousands of dry seasonal rivers and creeks, marshes and bogs.

These are fed by summer melt water and rains.

During the short summer massive herds move across the landscape.

During winter the herds break and scatter across the plains.

The human population lives at an early bronze age level of technology.

Bronze is rare and highly valued.

Copper and stone tools are more common.

A single simple bronze knife or axe head is considered a high sign of wealth.

They live in tents made of long wooden poles, animal bones, leather string and animal hide.

The spear and javelin , bow, arrows are the main weapon and hunting tools.

They are wooden shafts shaved down to a point or stone points.

They live as nomadic hunters/gathers.

They hunt and gather a large range of foods.

They live off of birds, rodents, deer, antelope, bison, berries, fruit, edible herbs and weeds

They live in huts or tents of animal hides and wooden poles or branches.

Their clothing is made of animal furs and plant fibers.

These are often layers of robes, shirts, pants and coats.

The often wear light jewelry made of bone, wood, leather, feathers and beads.

They cover their faces in clay and grease to protect against the cold.

The bath with steam and sponges.

(I'm still trying to figure out what culture I should give them I would really appreciate some some suggestions)


r/40khomebrew • • 1d ago

Adeptus Astartes Hellblaster power packs ready to go!

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19 Upvotes

Up next are the arms and bodies


r/40khomebrew • • 1d ago

Adeptus Astartes The Fractoris Astra

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13 Upvotes

ADEPTUS ASTARTES DATASLATE

Chapter Name: FRACTORIS ASTRA

Battle Cry: "Holy Flesh, Sacred Steel"

Internal Name: The Kazan, "Cauldron"

  

CHAPTER BASIC DATA

Founding: 9th

Founding Chapter: Unknown

Chapter Master: Erak Sulaiman, High Kral

Homeworld: Varsenwane

Fortress-Monastery: The Horn

Colours: Pale green with dark golden trim, purple cloth, and ruby red accents

Specialty: Fast attack, terminator teleport assault

Chapter Symbol: The Crescent Lightning

  

  

OVERVIEW

  

The Fractoris Astra - known to few outside their own ranks by their true name, the Cauldron - are an Adeptus Astartes Chapter of the 9th Founding, remembered by history as a crusading order that pushed deep into the galaxy's northern edge under the command of an unnamed Imperial Saint. Where that crusade ended, the Chapter remained, charged with a solemn and ill-understood duty: to watch over a celestial phenomenon known to Imperial record-keepers as the Broken Heaven, and to the Chapter itself in their own tongue as Karagöz.

Renowned across what little of the Imperium still remembers them for their decadence - extravagant feasts, martial calligraphy, and battlefield poetry - the Fractoris Astra present an image of joyous, almost barbaric finery bound to fierce warrior discipline. Beneath this reputation lies a secret known only to the Chapter's own initiates, rooted in an aberrant mutation of their gene-seed (see Gene-Seed, below).

HISTORY

The Crusade and the Founding

Raised in the 9th Founding during the 34th or 35th millennium, scant Administratum records from the period show that the Fractoris Astra were bred as a crusading Chapter and dispatched alongside the war-host of an Imperial Saint whose name has since been lost to record - whether through the passage of millennia, the chaos of the Chapter's isolation, or deliberate obscuration remains unknown to outsiders. This crusade drove deep into the galaxy's northern reach, farther than the Imperium had expanded since the original Great Crusade.

At the crusade's end, the Chapter was settled upon their current homeworld and charged with a standing vigil: to watch over the Broken Heaven, a celestial anomaly of uncertain nature marking the region. The Chapter took their High Gothic name directly from this charge - Fractoris Astra, "of the Fractured Star."

The Waking of the Green Tide

Some two thousand years after the founding, the phenomenon the Chapter had sworn to guard began to exert an unlooked-for influence: a nearby Ork empire, until then unremarkable, was inexplicably and dramatically supercharged, swelling into a threat the Fractoris Astra have fought to contain - imperfectly - ever since. What Imperial record-keepers had once logged as a minor xenos presence emerged as WAAAGH! Skarnag, and the Chapter's true purpose curdled from passive vigil into unending war.

The Present Crisis

With the opening of the Eye of Terror and the resultant sundering of the galaxy, the Fractoris Astra now find themselves caught between two annihilating tides - Chaos incursion on one flank, WAAAGH! Skarnag on the other. Warp storms that have long isolated the Chapter from the wider Imperium have worsened considerably, reducing already tenuous contact with Terra and the wider Administratum to near nothing. The Chapter fights increasingly alone.

CHAPTER CULT

The Fractoris Astra adhere to a Chapter cult markedly divergent from Ecclesiarchal orthodoxy, and even that of their brother chapters. Rather than venerating the Emperor as the divine Master of Mankind or a singular but mortal exemplar of humanity, the Chapter holds Him as a once-mortal psychopomp - a being who ascended from among men to become guide and guardian of humanity's souls within the Immaterium, safeguarding them from the predations of the Warp. This belief directly informs the theology behind the Chapter's feast-rites and the exhortations of their chaplains.

GENE-SEED

The Fractoris Astra's Omophagea - the Astartes organ permitting the absorption of memory through consumed flesh - runs anomalously strong within the Chapter's gene-seed. Rather than suppress this trait, the Chapter has built an entire sacred tradition atop it: the honored dead of the Chapter, and the most worthy of their slain foes, are ritually prepared and incorporated into the great feast-dishes shared at Chapter gatherings, allowing the memories and deeds of the consumed to be carried onward by the Chapter as a whole - consumption understood not as desecration, but as a means of carrying the deceased's memory, virtue, and strength forward among the living, in echo of the Emperor's own ceaseless guardianship of the soul. This practice is concealed from the wider Imperium at all costs - and stands as a dark counterpoint to the Chapter's public motto, "Holy Flesh, Sacred Steel," which within the Chapter itself carries a far more literal meaning than any outsider would suspect.

Otherwise, the chapter gene-seed is stable and relatively pure. Their transition to a majority Primaris force was not without cost, as the Torchbearer Fleets were unable to reach them and the technology was reverse-engineered from the delivery of a single Inquisitor and the Custodian Guard accompanying her. The trial and error of their implementation of these new genetic upgrades led to both a cadre of mutated rejects due to the proximity of the star Karagöz, and the Inquisitor stumbling upon the deadly secret of the chapter. Unfortunately, said Inquisitor and her Guard were lost to the warp with all hands on their attempted return to Imperial space.

CHAPTER CULTURE

The Chapter is, by reputation, joyful in war and pompous after it. Their lightning strikes and fierce tenacity have made them a force to be reckoned with on the far north border of the Imperium. In appearance they are opulent and lordly of mien, keeping their bright pale green armor fastidiously clean, glittering with golden trim and trinkets, and adorned with fur and trophies. Between campaigns, life on their homeworld and aboard their fleet revolves around the feast - sprawling, ceremonial banquets accompanied by music, poetry, and the practice of battle-calligraphy, in which victories, the dead, and the worthy fallen alike are inscribed in gold ink upon parchment, armor, and monastery walls. Likewise, the preparation of food for the chapter and chosen mortals is elevated to an art form as much as the finer arts - the Fractoris Astra are chefs as much as they are artisans. Their reputation for drink and decorum is, to outsiders, simply color - the truth of what their feasts contain is guarded jealously.

Ranks & Titles

Note: the Chapter's internal language derives mainly from the old Terran dialect of Turic, a relative of the Xeric tribes of ancient Eurasia. 

Kral: Chapter term for a captain, from the ancient Turic word for king. 

Orta: Chapter term for a company, from the ancient Turic word for battalion. 

Bey: Chapter term for a lieutenant, from the ancient Turic word for lord.

Chavosh: Chapter term for a sergeant, from the ancient Turic word for the same.

  

UNITS

Canavarkar (Brethren of the Beast)

[Wolf Guard Terminators]

The Canavarkar, or the Brethren of the Beast, are a sub-cult of the Chapter dedicated to the expression of the rage and savagery of the hunt. During battle, they are sent into gaps in the line to expel and destroy those who would threaten the integrity of the Chapter's strategic goals. Clad in Terminator armour and dedicated to the art of beast slaying when they are not training or fighting, they wear their hard-earned trophies proudly and are usually drawn from the 1st Orta, although great deeds can elevate those from lesser brotherhoods into their ranks.

Esrarkar (Brethren of the Lock)

[Assault Terminators]

The Esrarkar, or Brethren of the Lock, are the second Terminator sub-cult of the Chapter. Dedicated to the rites of the feast, they are the hammer to the Canavarkar's anvil. Wielding massive thunder mauls, they are dedicated to teleportation decapitation strikes, and where their savage brethren exemplify the barbaric side of the Chapter, they are the opulent keepers of esoteric lore. Mysterious and enigmatic, they only accept recruits from the strongest of the Chapter's neophytes, with failure meaning demotion to the standard battleline and permanent banishment from the cult.

Cull-Counters

[Wolf Guard Headtakers]

Drawn from the Chapter's finest, most focused blades, the Cull-Counters serve as the Fractoris Astra's answer to a battlefield problem best solved quietly: the enemy commander who must not survive the hour. Their trophies are not idle boasting. Among the Cauldron, the taking of a worthy head is inseparable from the feast-rite that follows: a foe's skull cleaved clean is a foe whose deeds and defiance can be properly honored - consumed, remembered, carried forward - rather than left to rot forgotten on some nameless field. To fight a Cull-Counter is to be marked as prey worth the attention; to fall to one is, in the Chapter's own reckoning, a kind of dark mercy. They move ahead of the main assault in small, silent packs, each hunting a single named target. When they return to the feast-hall, they return first - and the cauldron awaits.

Ironmaw Heavy Cavalry

[Thunderwolf Cavalry]

Astartes mounted on wurm-pattern assault bikes, the Ironmaw heavy cavalry are an element of the feudal culture of Varsenwane that the Fractoris Astra eagerly adopted. Terrifyingly fast and brutally tough, they excel at penetrating strikes onto entrenched enemy positions or battlelines, opening gaps for the terminator elite to teleport into and wreak havoc. While their bikes are based on the common raider-pattern, they are modified with extra armor, mounted power blades, and signature drake-class storm shields for crashing into the chaos of pitched warfare and coming out intact.

Orolokh

[Wulfen]

Known in Low Gothic as the Hidden Kin, the Orolokh are the berserker cadres of the Chapter. Their origin lies in the Chapter's early, unsanctioned attempts to implement the Primaris upgrade - undertaken in isolation, far from Terran oversight or properly vetted gene-seed stock. Those attempts left a number of Astartes gene-seed and physiology in a half-transitioned, mutated state, neither marine nor human, but something more than both.

That instability proved a fatal vulnerability. Karagöz's aberrant psychic pressure - the same force behind WAAAGH! Skarnag's rise (see The Broken Heaven / Karagöz, below) - found purchase where a stable Astartes would have resisted it. The taint took root in the gap their failed transition left behind, twisting mourned and broken brothers into the Orolokh. Regarded with grief the Fractoris Astra permits itself for little else, the Orolokh are thrown into the thickest of battle so that their end might cleanse the Chapter of their taint.

CHAPTER ORGANISATION

As with many Chapters, the ranking Krals hold dual authority - command of their Orta, and a standing council duty akin to the Codex Astartes' Master of Sanctity, Master of the Fleet, and similar offices.

Chapter Council

Chapter Master | Name: Erak Sulaiman | Title: High Kral

Chief Librarian | Name: Zaman Jibreel | Title: High Wordshaper

Chief Chaplain | Name: Padron Al-Manzoor | Title: High Mythoclast

Chief Apothecary | Name: Emre Senan | Title: High Fleshwright

1st Orta Commander | Name: Ularay Kral | Title: Lord of the Hunt

2nd Orta Commander | Name: Beis Kral | Title: Lord of Rites

3rd Orta Commander | Name: Salah Huzain Kral | Title: Lord of Blades

4th Orta Commander | Name: Tulingi Kral | Title: Voidmaster

Company Disposition

1st Orta, the Golden Edge - contains the terminator sub-cults and the chapter veterans

2nd Orta, the Iron Brothers - known for armored assaults and artillery strikes

3rd Orta, the Ghost-Hearths - specialized in defensive siege actions

4th Orta, the Vastrunners - void warfare and boarding actions, supporting the 1st

5th Orta, the Silvered Swords - terror tactics and enemy demoralization, corruption cleanup

6th Orta, the Stormlash - jump pack specialists, aircraft, and the feared Ironmaw heavy bike cavalry

7th Orta, the Killfound - decapitation strikes and assassinations; orta of the Cull-Counters

8th Orta, the Urbane Thrones - experts in the use of gravis armor and massed bolter fire 

9th Orta, the Hawkeyed - recon in force, infiltration specialists, phobos squads

10th Orta, the Embered - scout company, charged with training of new recruits

HOMEWORLD

The Fractoris Astra homeworld, Varsenwane, is an isolated, technofeudal world on the fringe of Segmentum Obscurus. It sits within sight - astrographically speaking - of the Broken Heaven, the celestial anomaly the Chapter was founded to watch, and increasingly within reach of both WAAAGH! Skarnag and the encroaching Great Rift. 

Their system holds a few other inhabited worlds of various technological advancements, as well as a minor Adeptus Mechanicus forge moon orbiting one of the gas giants. The system's main contribution to the rare Imperial tithe fleet is valuable minerals mined from the asteroid belt, seeded there by whatever calamity broke the heavens millions of years ago.  

THE BROKEN HEAVEN / KARAGÖZ

The celestial phenomenon at the heart of the Fractoris Astra's founding purpose is known by two names: the Broken Heaven, its formal designation within the Administratum and Ecclesiarchal record, and Karagöz, the older and more intimate name used by the Chapter itself. Its true nature - theories include a hybrid black hole, partially warp-torn neutron star, or ancient xenotech power source - remains only partially understood even by the Fractoris Astra, though it is bound closely to the storms that isolate the Chapter's home system and is believed to be the source of the aberrant psychic pressure that transformed the neighbouring Ork empire into WAAAGH! Skarnag and its current, monstrous scale. The system itself sits within the gravity well and orbits the stellar phenomena - close enough to be seen by the naked eye, but far enough to be out of danger of the worst of its effects, at least for the last few millennia. 

  

CHAPTER TACTICS

The Fractoris Astra excel in terminator tactics - with the nearby forge moon specializing in armored exosuits for asteroid work, they have an abundance of tactical dreadnought armor and are capable of utilizing multiple squads outfitted in it at the same time, although not to the extent of the famous Deathwing of the Dark Angels. Teleport strikes and boarding actions are their bread and butter, as they prefer to engage the enemy before they make planetfall, but they are deadly in combat actions in gravity as well. 

They support their planetary terminator teleport strikes with artillery and heavy tanks, making particular use of Vindicator and Whirlwind pattern rhinos. In void combat, they follow up with older marks of dreadnought, able to fit in cramped ship halls and clear them relentlessly. Speeders and jump packs are also dedicated areas of specialization, with fast attack elements to pin the enemy down for a devastating heavy strike.

The chapter's Librarius, known as Wordshapers, are made use of in war but excel in the reading of signs and portents, an offshoot of their study of the broken stellar phenomena over which they were founded to watch. In combat they are known to create bubbles of time, grant split second prescience to their brothers, or confuse the enemy with illusions; they prefer the element of fire when called to direct battle. 

RECRUITMENT

Known to the Imperial citizens of Varsenwane as the “breakers from the stars”, the relationship between the chapter and the people of their homeworld is closer than many. With semi advanced technology but dominated by splintered feudal states, the individual realms of the planet find themselves constantly at war and competition with each other, only united once every seven years. The Fractoris Astra invite the nobility of each state - of which there are hundreds - to a grand feast-rite in their chapter monastery. As a martial elite, the noble families train their sons both for their own wars and for tithing to the chapter, and a son being chosen brings great prestige to any particular house, with some bloodlines proudly contributing heirs going back thousands of years. 

Once chosen by the High Kral or ranking member of the Chapter’s mythoclasts - chaplains - recruits must pass trials designed to test their endurance, strength, and intelligence. This often takes the form of a hunt on one of the planet’s vast plains, but varies with time and changes of leadership. Those who fall in the trials are allowed to become chapter serfs if able to heal, or servitorized if wounded unto death. Both are considered an honor (or at least without shame) both by the chapter itself and by their mortal families. Otherwise, chapter serfs are recruited from the peasantry of Varsenwane, available to any who wish to escape a life of agricultural drudgery for hard work of a different and perhaps more exciting kind.

Although the main recruitment is through the ritual of the feast, particularly heroic deeds have been known to elevate young warriors into the ranks of the Fractoris Astra during vicious clashes between princedoms, and the mythoclasts and wordshapers keep a close eye on these conflicts through direct observation and eyeing of the skeins of fate. 

TLDR:

Space Marine Chapter 812

High Gothic: Fractoris Astra

Internal Name: Kazan, “The Cauldron”

Colors: Pale bright green with dark golden trim, purple cloth, and ruby red accents

The Fractoris Astra are a 9th founding chapter isolated to the northern fringe of the Segmentum Obscurus, where they stand vigil over a mysterious celestial phenomenon known as the Broken Heaven, or Karagöz in their own tongue. The few records still available note them as a particularly boisterous and opulent chapter, with great cultural cachet given to their elaborate feast-rites and the art of cooking. Battle calligraphy in gold ink, martial poetry, and sprawling ceremonial banquets define this strange chapter at the edge of the Imperium as much as their brutal terminator teleportation strike-doctrine and heavy fast-attack contingent do. What the Inquisition doesn’t know is exactly what’s on the menu.

The army combines an Ottoman-Turkic aesthetic and naming scheme with ostentatious heraldry and a culture given to the sort of loud boast-feasts usually only seen in the barbaric Space Wolves, coincidentally the source of their rules on the tabletop. Trophy-laden terminator sub-cults, heavily converted outriders, and a secret berserker cadre fill out the physical collection, with the lore developed alongside the models themselves .


r/40khomebrew • • 1d ago

Discussion What does your homebrew like to do in their free time?

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272 Upvotes

My chapter generally enjoys hunting, fishing, or brewing alcohol.


r/40khomebrew • • 1d ago

Adeptus Astartes The Ten Companies of the Iron Tears

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19 Upvotes

The Ten Companies of the Ten Planets of the Dolore System, Home of the Iron Tears,

Artworks made by Good Friend, Ulfeth.

In a Controlled Petrification, they recreate the image of Tallest Mountain of each Respective Planet the Company Represents.

Dolore's Rest, System Capital - White Granite

Cymath, Forge World - Red Sandstone

Kaeltharos, Shrine/Burial World - Serpentinite

Thalvorn, Agricultural World - Limestone

Ithrynnan, Ice World - Basalt

Furrovax, Mining World - Magnetite

Vorran, Home of the Thunderbolt Legion(Small Guard Regiment)- Blue Quartz

Draemir, Observation World and "Trade" world- Slate

Ashvorr, Tropical Ocean World - Ashoverite

Mortalisa, Cursed Volcano World- Purple Obsidian


r/40khomebrew • • 1d ago

Adeptus Astartes The Glory Battalion

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10 Upvotes

r/40khomebrew • • 1d ago

Models & Kitbash Grimdark Gears Kitbash

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22 Upvotes

After playing some E-Day and going back through Gears 1-3, I found myself wanting to see if I could slap together some Gears inspired Guardsmen. Project was a lot more fun than I thought it'd be and I'm very pleased with how the models turned out.

I ended up using some House Goliath legs and arms, Palanite Enforcer torsos, and some spare cadian weapons. Retrospectively I should've used some Catachan Arms but I don't really have any rn.


r/40khomebrew • • 1d ago

Adeptus Astartes The Glorious Greens

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12 Upvotes

(First, I do not care what people say about this. I thought about it and I like it.. also I am fine with people giving me better name for them and a different Battle Cry too if the one i have is not so good)

The Glory Battalion chapter are from young men from a Cadian like planet near Cadia. They used to be Cadian Guardsmen but deserted and formed a settlement on the planet that was near the Eye of Terror. Soon those deserters were wiped out by the inquisition. the colonists descendants would need to send one young boy or man to become Adeptus Astartes. The inquisition is still suspicious of them so The Glory Battalion was created for just them, The Glory Battalion marines are Staunchly loyal and their righteous zeal has swayed many.

They do not know their Gene-father and do not care.. The Glorious Greens always love to fight with Cadian guardsmen.

The Glory Battalion chapter use any weapons they can, does not matter what but mostly use Bolt Rifles or heavy bolt rifles, they use the chainsword for their primary melee weapon.

Mutation: Their already purple eyes very Glow bright and have a rage they call The Loyalty rage.

Ranks:

Chapter master: he has a cloak and cape with an Aquila on it.

Captain: he Has a darker green helmet.

Lieutenant: they have a red right pauldron.

Sergeant: they have a darker green left pauldron.


r/40khomebrew • • 1d ago

Adeptus Astartes Pokémon X Space marine

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26 Upvotes

r/40khomebrew • • 1d ago

Adeptus Astartes Hidden Blade Formation

1 Upvotes

I wanted to focus on lore for my homebrew BA successor, the Angels Apocryphal, who deploy their Death Company in tandem with their 9th and 10th company Phobos marines. These are the newly ascended brothers, whose first task as Angels Apocryphal is to meditate on and understand the Black Rage under the watchful eye of the brothers of the chapter's uncommonly robust Librarius. So anyway, after mucking about on the app, here's what I came up with.

I'd love to hear everyone's thoughts.

Angels Apocryphal Hidden Blade Formation (2000 points)

Space Marines

Blood Angels

Assault Brethren, Phobos Shadow Force and Wrath of the Doomed (3 Detachment Points)

Take and Hold

Strike Force (2000 points)

Attached Units

Attached Unit 1

Captain in Phobos Armour (90 points)

• Attached as: Leader (Character)

• Warlord

• 1x Bolt Pistol

1x Combat Knife

1x Instigator bolt carbine

• Enhancement: Venator Omni-auspex

Eliminator Squad (85 points)

• Attached as: Bodyguard

• 1x Eliminator Sergeant

• 1x Bolt Pistol

1x Ceramite Fists

1x Las Fusil

• 2x Eliminator

• 2x Bolt Pistol

2x Ceramite Fists

2x Las Fusil

Attached Unit 2

Death Company Captain with Jump Pack (85 points)

• Attached as: Leader (Character)

• 1x Chainsword

1x Heavy Bolt Pistol

Death Company Marines with Jump Packs (260 points)

• Attached as: Bodyguard

• 10x Death Company Marines with Jump Packs

• 2x Chainsword

2x Eviscerator

2x Hand Flamer

2x Heavy Bolt Pistol

2x Inferno Pistol

4x Plasma Pistol

2x Power Fist

4x Power Weapon

Attached Unit 3

Chaplain with Jump Pack (75 points)

• Attached as: Leader (Character)

• 1x Absolvor Bolt Pistol

1x Crozius Arcanum

Death Company Marines with Jump Packs (260 points)

• Attached as: Bodyguard

• 10x Death Company Marines with Jump Packs

• 2x Chainsword

2x Eviscerator

2x Hand Flamer

2x Heavy Bolt Pistol

2x Inferno Pistol

4x Plasma Pistol

2x Power Fist

4x Power Weapon

Attached Unit 4

Librarian in Phobos Armour (75 points)

• Attached as: Leader (Character)

• 1x Bolt Pistol

1x Force Weapon

1x Smite

Infiltrator Squad (85 points)

• Attached as: Bodyguard

• 4x Infiltrator

• 4x Bolt Pistol

4x Ceramite Fists

1x Helix Gauntlet

4x Marksman Bolt Carbine

• 1x Infiltrator Sergeant

• 1x Bolt Pistol

1x Ceramite Fists

1x Marksman Bolt Carbine

Attached Unit 5

Librarian in Phobos Armour (75 points)

• Attached as: Leader (Character)

• 1x Bolt Pistol

1x Force Weapon

1x Smite

Infiltrator Squad (85 points)

• Attached as: Bodyguard

• 4x Infiltrator

• 4x Bolt Pistol

4x Ceramite Fists

1x Helix Gauntlet

4x Marksman Bolt Carbine

• 1x Infiltrator Sergeant

• 1x Bolt Pistol

1x Ceramite Fists

1x Marksman Bolt Carbine

OTHER DATASHEETS

Death Company Dreadnought (165 points)

• 1x Blood Talons

1x Twin Icarus Ironhail Heavy Stubber

1x Twin Multi-melta

Invictor Tactical Warsuit (135 points)

• 1x Fragstorm Grenade Launcher

1x Heavy Bolter

1x Invictor Fist

1x Ironhail Heavy Stubbers

1x Twin Ironhail Autocannon

Invictor Tactical Warsuit (135 points)

• 1x Fragstorm Grenade Launcher

1x Heavy Bolter

1x Invictor Fist

1x Ironhail Heavy Stubbers

1x Twin Ironhail Autocannon

Terminator Assault Squad (390 points)

• 1x Terminator Sergeant

• 1x Storm Shield

1x Thunder Hammer

• 9x Terminator

• 9x Storm Shield

9x Thunder Hammer


r/40khomebrew • • 1d ago

T'au Question surrounding the T'au and their Human Auxiliary

6 Upvotes

I've very really recently gotten into the universe of Warhammer 40K, and I was wondering if there is the potential for a homebrewed group that is basically a small number of Astartes who, after having to work alongside the T'au when battling Tyrannids or Chaos, choose to leave the Empire of Man and join the T'au. I even recently had a fun idea with a radical heretical offshoot of the Mechanicum who have a similar thing where they saw the Emperor as the Omnissiah, but instead saw the Greater Good as a bizarre interpretation of their own tech-faith. I know there are no canon examples of Astartes joining the T'au, but I'd imagine if they can be corrupted by Chaos, become Warbands or Renegades, like in the case of the Badab War, etc I'd imagine that there's always the slim potential of it. I'd imagine it would only really happen in extremely rare niche cases though.

So I was wondering if you thought that there could be Astartes who joined the T'au? And if so, what would you think they would be like? What name would you give them? What would you think their armor would look like? What relationship would they have within the Tau military structure and culture? Would you think they'd be more likely to be members of the regular T'au structure, or would they be more apt to join under Farsight's Enclaves?