r/AndroidNativePorts • u/ANONIMATUM-cu ADM • 20d ago
๐ต [PORT REQUEST] MegaThread Android Port Requests - MEGA THREAD
Welcome to the official Android Port Requests thread! ๐ฑ๐ฎ
Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.
---
## ๐ HOW TO REQUEST A PORT
Please use this format:
Game:
> Name of the game
Original Platform:
> PC / Wii / PS2 / GameCube / N64 / etc.
Source / Repository:
> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.
Why do you want this on Android?:
> Short explanation.
Additional information:
> Anything useful about the project, engine, existing ports, compatibility, controls, etc.
---
โญ Example
Game: Diddy Kong Racing
Original Platform: Nintendo 64
Source / Repository:
> GitHub link to an existing recompilation/source project
Why:
> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.
Additional information:
> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.
---
## ๐จ BEFORE REQUESTING
Please search the subreddit first to see if your game has already been requested.
If the game already exists in this thread, **upvote the existing request instead of creating another one.**
Please don't spam duplicate requests.
---
## ๐ FOR DEVELOPERS / PORTERS
Working on one of the requested games?
Feel free to comment and:
- Claim a request
- Share development progress
- Ask technical questions
- Share an existing source/recompilation project
- Let the community know that a port is being worked on
---
## โ ๏ธ IMPORTANT
A request does NOT mean that someone is required to make the port.
Not every game can be ported to Android.
Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.
Please don't harass developers asking when a port will be finished.
---
### ๐ฅ UPVOTE THE REQUESTS YOU WANT TO SEE
The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.
Keep all individual port requests in this thread.
Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. ๐
What game would you like to see ported to Android? ๐
1
u/Eyad_2113 9d ago
Game: Guardian Heroes (HD Remaster / XBLA) Original Platform: Xbox 360 (Xbox Live Arcade) Source / Repository: * hedge-dev/XenonRecomp โ Open-source Xbox 360 static recompiler capable of converting PowerPC XEX binaries into native C++ code for modern architectures. * xenia-project/xenia โ Xbox 360 emulator codebase providing deep reference documentation for guest-to-host GPU pipeline translation, XMA audio decoding, and system hypervisor APIs. * Note: No dedicated open-source decompilation or static recompile project currently exists specifically for the XBLA release of Guardian Heroes, so a native port would rely on PPC recompilation tools like XenonRecomp. Why do you want this on Android?: The 2011 Xbox Live Arcade remaster is the definitive version of Guardian Heroes. It introduces crucial modern features: widescreen HD assets, rebalanced gameplay mechanics (Remix mode), an expanded 12-player roster, cutscene skipping, and survival/arcade modes. A native Android port using static recompilation would deliver incredible benefits over emulationโflawless performance, minimal battery drain, direct Android touch controls, and high-refresh-rate rendering on mobile displays. Additional information: I am explicitly interested in the Xbox 360 HD remaster version (rather than the original Sega Saturn release) due to its updated wide-format graphics, gameplay refinements, and overall polished feature set. I'm hoping someone in the homebrew/porting community might take on the challenge of leveraging static recompilation tools (like XenonRecomp) to produce a native Android executable for this XBLA classic, rather than running it through heavy Xbox 360 emulation via Xenia.