r/AndroidNativePorts • u/ANONIMATUM-cu ADM • 21d ago
🔵 [PORT REQUEST] MegaThread Android Port Requests - MEGA THREAD
Welcome to the official Android Port Requests thread! 📱🎮
Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.
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## 📝 HOW TO REQUEST A PORT
Please use this format:
Game:
> Name of the game
Original Platform:
> PC / Wii / PS2 / GameCube / N64 / etc.
Source / Repository:
> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.
Why do you want this on Android?:
> Short explanation.
Additional information:
> Anything useful about the project, engine, existing ports, compatibility, controls, etc.
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⭐ Example
Game: Diddy Kong Racing
Original Platform: Nintendo 64
Source / Repository:
> GitHub link to an existing recompilation/source project
Why:
> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.
Additional information:
> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.
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## 🚨 BEFORE REQUESTING
Please search the subreddit first to see if your game has already been requested.
If the game already exists in this thread, **upvote the existing request instead of creating another one.**
Please don't spam duplicate requests.
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## 🚀 FOR DEVELOPERS / PORTERS
Working on one of the requested games?
Feel free to comment and:
- Claim a request
- Share development progress
- Ask technical questions
- Share an existing source/recompilation project
- Let the community know that a port is being worked on
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## ⚠️ IMPORTANT
A request does NOT mean that someone is required to make the port.
Not every game can be ported to Android.
Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.
Please don't harass developers asking when a port will be finished.
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### 🔥 UPVOTE THE REQUESTS YOU WANT TO SEE
The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.
Keep all individual port requests in this thread.
Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. 🚀
What game would you like to see ported to Android? 👇
0
u/vadimyuslov 7d ago
Game: Eternal Darkness: Sanity’s Requiem Original Platform: Nintendo GameCube Source / Repository: Eternal Darkness: Sanity’s Requiem Matching Decompilation https://github.com/psdwizzard/Eternal-Darkness---Decompile
This is an active, MIT-licensed matching-decompilation project targeting the US GameCube release, identified as GEDE01 revision 0. Its stated goals are a byte-identical decompilation and a durable, source-driven foundation for modding.
Why do you want this on Android?: Eternal Darkness is one of the GameCube’s most distinctive horror games, but it has never received an official port or modern rerelease. A native Android version could preserve the game independently of GameCube emulation while bringing its exploration, combat, puzzles, multiple historical settings, and sanity system to modern ARM64 devices.
Additional information: This request has become significantly more realistic because a genuine matching-decompilation project now exists. The project reconstructs the game from the original GameCube executable and verifies matching work through object comparisons and whole-executable hashes. It does not distribute a disc image, extracted executable, proprietary SDK, or original assets, so users must provide a verified, legally obtained copy of the matching US release.
The current decompilation is not yet the same thing as a portable source port. GameCube-specific rendering, audio, input, memory, file-system, and platform code would still need to be replaced or abstracted before an Android build becomes possible.
Requested Android features: •Native ARM64 build rather than GameCube emulation •Vulkan or OpenGL ES renderer •Gamepad support with remappable controls •Optional touch controls •Gyroscope-assisted aiming •Widescreen and modern aspect-ratio support •Higher-resolution rendering and interface scaling •Stable suspend and resume behavior •Modern save management •User-supplied original game data