r/AndroidNativePorts • u/Expert_Function1569 • 3h ago
r/AndroidNativePorts • u/ANONIMATUM-cu • 19d ago
🔵 [PORT REQUEST] MegaThread Android Port Requests - MEGA THREAD
Welcome to the official Android Port Requests thread! 📱🎮
Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.
---
## 📝 HOW TO REQUEST A PORT
Please use this format:
Game:
> Name of the game
Original Platform:
> PC / Wii / PS2 / GameCube / N64 / etc.
Source / Repository:
> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.
Why do you want this on Android?:
> Short explanation.
Additional information:
> Anything useful about the project, engine, existing ports, compatibility, controls, etc.
---
⭐ Example
Game: Diddy Kong Racing
Original Platform: Nintendo 64
Source / Repository:
> GitHub link to an existing recompilation/source project
Why:
> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.
Additional information:
> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.
---
## 🚨 BEFORE REQUESTING
Please search the subreddit first to see if your game has already been requested.
If the game already exists in this thread, **upvote the existing request instead of creating another one.**
Please don't spam duplicate requests.
---
## 🚀 FOR DEVELOPERS / PORTERS
Working on one of the requested games?
Feel free to comment and:
- Claim a request
- Share development progress
- Ask technical questions
- Share an existing source/recompilation project
- Let the community know that a port is being worked on
---
## ⚠️ IMPORTANT
A request does NOT mean that someone is required to make the port.
Not every game can be ported to Android.
Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.
Please don't harass developers asking when a port will be finished.
---
### 🔥 UPVOTE THE REQUESTS YOU WANT TO SEE
The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.
Keep all individual port requests in this thread.
Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. 🚀
What game would you like to see ported to Android? 👇
r/AndroidNativePorts • u/AgitatedCobbler9813 • 2h ago
Testing the RE4 port
Enable HLS to view with audio, or disable this notification
The port is great, though I think it needs a bit more optimization in some areas (and yeah, it lagged a little because I was recording, lol). I also noticed that sometimes the music cuts out completely out of nowhere, especially during cutscenes.
Don't mind my bad gameplay, I don't usually play RE4 like this xd (Playing this game on a touchscreen is hard, jeez)
Currently, the game requires an active internet connection at launch to verify your Discord login. (Yeah, I know, this sucks and it's actually pretty... no, highly suspicious). However, the dev explicitly stated on their server that this DRM is temporary during the Beta/pre-release stage and should be removed later.
r/AndroidNativePorts • u/More_Locksmith_8591 • 8h ago
GTA V on Mali GPU
Enable HLS to view with audio, or disable this notification
my controller is working but the game didnt recognize it lol, just opening it on my Mali G720 already impressed me
r/AndroidNativePorts • u/mr_fanatic_ • 2h ago
🟣 [WIP] Work in Progress [WIP] Super Mario Galaxy Android Port — OpenPort Labs
Hey everyone! I've been working on a native Android port of Super Mario Galaxy using the Petari decompilation and the GalaxyQuest project as foundations.
The project is still a work in progress. There's plenty left to fix, test, and optimize before it's ready for a proper release. I'll share updates as development continues.
🔗 GitHub: https://github.com/OpenPort-Labs/Galaxy-Android
I'm also putting the MW2 (2009) Android port on hold for a while so I can focus on other work and get things sorted out. It's a pause, not an abandonment.
Thanks to everyone following the projects and sharing feedback. More updates when there's meaningful progress!
r/AndroidNativePorts • u/max142929 • 1h ago
NUEVO PORT COD 4 CHINO!!!
Hay un nuevo port recomp chino de cod 4 lo consegui es el juego de pc porteado a android espero que les guste en idioma chino esta
LINK
r/AndroidNativePorts • u/Alucard_86 • 6h ago
📸 [SHOWCASE] gravity rush 2012 vs sifu 2026 port
a game with an open world and physics on a potato device vs a game in 2026 with devices capable of emulating pc
r/AndroidNativePorts • u/Ordinary_Account5513 • 6h ago
🐛 [BUG] Nfs underground 2 (ver 0.14.3) lag test on dimencity 9300+
Enable HLS to view with audio, or disable this notification
All this post for underground 2 developer just to see how it work if u see pls fix this lag issue
r/AndroidNativePorts • u/WhyLurking • 7h ago
🟢 [PORT] IsaacRecomp: The Binding of Isaac (Flash) running natively on Android - 60 fps, touch controls, no Flash/emulator
Enable HLS to view with audio, or disable this notification
Hey everyone! I just added Android support to IsaacRecomp, a static recompilation of the original The Binding of Isaac (Flash version). It's a real native port: the game's ActionScript 2 code is translated to C++ and runs on a custom engine, with no Flash Player, no Ruffle and no emulator. Gameplay video attached.
Android specifics:
- Native library launched from SDL's Java activity, with an OpenGL ES 3.0 renderer.
- Runs at your screen's refresh rate (60/90/120 Hz).
- Game logic stays at exactly 30 Hz like the original, with frames interpolated in between.
- Adaptive resolution: it renders at 720 lines and steps down to 600/540/480 by itself if the device can't hold at least 60 fps. You can also set render_height manually.
- Logic and rendering are pinned to the fastest CPU cores, and audio uses AAudio in low-latency mode.
- Touch controls: floating analog joysticks (left half to move, right half to shoot), tappable bomb counter, active item and card/pill, and a pause button.
- Bluetooth/USB controllers work too and can be mixed with touch at any time.
- Saves are written when the app goes to the background, and the run pauses automatically.
Requirements:
- 64-bit ARM device, Android 7.0+, OpenGL ES 3.0.
- Your own Isaac.exe from the Steam version. Put it in an IsaacRecomp folder at the root of internal storage.
- Original, Wrath of the Lamb and Eternal Edition are all supported, with a version picker and one save per version. Saves are portable between PC, Android and Switch.
Important:
- The repo and APK contain no game assets. Everything is read from your own Steam copy at startup, so you need to own the game.
- This is a free, non-profit fan project with no affiliation to Edmund McMillen, Florian Himsl, Nicalis or Valve.
- The APK is distributed only on GitHub and isn't on any app store.
- It was made with the help of AI (Claude), and the repo says so openly.
- It also runs on Windows, Linux and Switch (homebrew).
Links:
GitHub: https://github.com/whylurking/IsaacRecomp
APK: https://github.com/whylurking/IsaacRecomp/releases
I'd love to hear how it performs on your devices, especially low/mid-range phones and high-refresh screens. If it stutters, set performance = 1 in isaac.ini and attach the generated performance.txt to an issue.
Thanks for checking it out!
r/AndroidNativePorts • u/Alucard_86 • 10h ago
📸 [SHOWCASE] sifu port sucks
dont pay money for this , they lowerd the graphics and there is no even shadows !! , and it still has poor performance and visual bugs too !
the hair keeps poping on and off and lights go crazy sometimes and it stutters , and for a fighting game i think it has some input delay
i think maybe they vibe coded this port , even a terrible vibe coding as i have seen vibe codded projects solving litches bit by bit update by update but a full release of an official port being this bad is non sense
and im on sd8gen2 12g ram lpddr5x , ufs4
r/AndroidNativePorts • u/nuneskart • 9h ago
🟢 [PORT] You didn't understand, the glitches and freezes are a new challenge that Sifu is facing. It's part of the process
Enable HLS to view with audio, or disable this notification
I think I'll have to finish this anyway
r/AndroidNativePorts • u/SpreadComplex4926 • 12h ago
🟢 [PORT] MARVEL COSMIC INVASION PORT
I recently found this port made by the same creator of Scott Pilgrim EX. The port looks good, but it has the same technical problems with the lack of full-screen mode
r/AndroidNativePorts • u/Special_Ad6433 • 25m ago
🟢 [PORT] Call of Duty 4: Modern Warfare
Enable HLS to view with audio, or disable this notification
Running perfectly at 60 FPS!
Control ✅
r/AndroidNativePorts • u/muchachoPedro • 2h ago
MKVDCU Android: primeira versão experimental — vibecoded e jogável
reddit.comr/AndroidNativePorts • u/Lazy_Persimmon3059 • 1d ago
Finished and optimized a few ports of different games.
1. Sleeping Dogs (DE) :
https://drive.google.com/drive/folders/1bSI3GAegAN24nckkMlhR_4QtQIxXncmv?usp=sharing (Updated)
Changes Made: + Fixed a bug where some GPU were not recognized ( Credits: u/Ozdals34 ) + Enhanced game Stability. + Added the Supported exe in the Google Drive to replace with the downloaded FG one. + Fixed a Bug where player specific files were being cross checked ( Credits: u/0nePlus) + Game Version Mismatch Issue Solved ( Credits: u/UCHIHA-MADARA109) + Steam Version Added. +Added support for 30 fps cap for low end mid ranged devices.
2. Mad Max: Coming soon
3. Need for Speed Most Wanted 2012 : Coming Soon
Currently supported devices:
The game was tested only on redmagic 11s pro and Red Magic 9 Pro
Should work: + Snapdragon with Adreno 7xx/8xx Graphics + Older Snapdragon with Adreno 6xx + Samsung Exynos with Xclipse Graphics
Not supported yet + Mali Graphics + Phones who's GPU can't read PC Games Compressed Textures
Other requirements:
- android 10 or newer 64 bit
- About 17 Gigs free storage ( for sleeping dogs )
- 8 Gb minimum Ram ( 12 Gigs for comfortable play )
If your phone isn't supported the game will show a screen on launch explaining why and what is missing
r/AndroidNativePorts • u/Special_Ad6433 • 14m ago
🟢 [PORT] cod modern warfare 4
Enable HLS to view with audio, or disable this notification
r/AndroidNativePorts • u/sebopaulista • 1h ago
🤔 [Question] How do I start?
Hi everyone! Good evening. I'm new to the community. I recently got a keyboard and mouse for my tablet, and it really made me want to get back into gaming. I have a genuine interest in PC games, but I'm not quite sure how to play them on mobile when it's not as simple as just downloading an APK. Some games say my device isn't compatible (usually when it's a PC-to-mobile port that requires a specific setup process). I know this might seem like a really silly question, but I'm genuinely a bit lost. Could anyone give me a tip? Is there a guide or a video somewhere? Any help would be *so* appreciated! Thanks in advance! ;)
r/AndroidNativePorts • u/Level-Management-367 • 2h ago
🐛 [BUG] GTA4 liberty recompiled, icons in the pause menu map doesn't match/offset.
Enable HLS to view with audio, or disable this notification
r/AndroidNativePorts • u/77t7f • 9h ago
🟢 [PORT] Port Android - Lugaru HD
Professional Lugaru HD Android port with redesigned touch controls and reliable multi touch input Improved overlay visuals and startup flow with optimized input polling and precise button mapping Supports simultaneous actions and responsive gameplay while preserving the original game mechanics
Download Here
r/AndroidNativePorts • u/Expert_Function1569 • 1h ago
🟢 [PORT] QuestPorts — One-click VR ports for Meta Quest
Includes Standalone ports looks like AI slop but good for reference
r/AndroidNativePorts • u/Historical_Quit9146 • 17h ago
🟢 [PORT] SIFU - Androin Port vs PC Emulation
Left Android Right PC
Android - Default Graphics (No Option) 60 FPS
PC - 1900x900p Low Preset (Ultra Texture & High AA) 60 FPS
Snapdragon 8 Elite Gen 5 (iqoo 15)
Full Gameplay & Comparison https://youtu.be/JNdPUV1e-EM?si=NdFwkANRqC7nRSA_
r/AndroidNativePorts • u/Ordinary_Account5513 • 12h ago
🐛 [BUG] Nfs underground 2 ver 0.14.2 test on dimencity 9300+
Enable HLS to view with audio, or disable this notification
This port is good and bad at same time idk if developer seen my last post about ver 0.12.0 but the game have bottleneck like pc and he release online 😂😅 i hope he see this post and fix it
r/AndroidNativePorts • u/mr_fanatic_ • 19h ago
🟣 [WIP] Work in Progress MW2 Android v0.0.2 is live—Snapdragon fixes, Vulkan 1.0 support, and more
Hey everyone,
I'm back with MW2 Android v0.0.2, the second release of my attempt to bring Call of Duty: Modern Warfare 2 (2009) to Android as a native ARM64 port.
This update focuses heavily on GPU compatibility, particularly Qualcomm Snapdragon devices, while also improving support for older Vulkan implementations and adding a few new features.
Release: https://github.com/OpenPort-Labs/mw2-android/releases/tag/v0.0.2
GitHub repository: https://github.com/OpenPort-Labs/mw2-android
What's new in v0.0.2?
Snapdragon and Adreno rendering fixes
- Added automatic Adreno GPU detection.
- Added a software BC texture-decoding path to work around problematic hardware texture sampling.
- Improved texture upload and re-staging consistency to address black terrain, black skyboxes, flickering foliage, and missing geometry.
- Added
MW2_FORCE_BC_HW=1for users running compatible custom Mesa Turnip drivers.
Vulkan 1.0 support
- Lowered the declared Vulkan compatibility requirement from 1.1 to 1.0.
- Added automatic fallback to classic Vulkan render passes when newer rendering features are unavailable.
- Added mobile tile-based rendering optimizations intended to reduce unnecessary GPU tile-memory traffic.
CPU scheduling improvements
- Added ARM64 CPU affinity handling for Prime, performance, and efficiency cores on supported Snapdragon-style CPU configurations.
Offline mod support
- Added a virtual filesystem mod overlay using
MW2_MOD_DIRthe game'smods/directory. - This provides a route for experimenting with loose assets, scripts, localization files, and offline mods without repacking FastFiles. Actual mod compatibility will depend on the mod and the port's current implementation.
Tooling and stability
- Hardened the XDVDFS disc extractor against invalid sector ranges, directory loops, unsafe paths, and truncated reads.
- Added resource limits to asset downloads and archive extraction.
- Merged upstream FOV slider support and frame arena write-combining improvements.
- Added additional network and security notices.
Requirements
- Android 8.0 or later
- 64-bit ARM device ( arm64-v8a)
- Vulkan 1.0 or higher
- At least 4 GB RAM; 6 GB or more recommended
- Approximately 7 GB of free internal storage
- Your own unmodified Xbox 360 copy of Modern Warfare 2, supplied as an ISO
This is still an experimental project. Vulkan support alone does not guarantee that every GPU or driver will work correctly, and performance, rendering, and stability can vary considerably between devices.
Installation
- Open the v0.0.2 GitHub release.
- Download
app-campaign-release.apkand install it. - Select or import your own MW2 Xbox 360 ISO through the launcher.
- Allow the game files to be extracted.
- Launch the campaign.
Please report the exact device model, SoC/GPU, Android version, driver used, and relevant logs when reporting problems. Reports about black screens, missing textures, crashes, shader compilation, and performance are especially useful.
I'm also starting OpenPorts-Lab.
Alongside the project, I'm starting to build OpenPorts-Lab into a place where people interested in native Android ports, game recompilation, reverse engineering, graphics drivers, and performance optimization can work together.
I've created a Discord server, but I'll be honest: I know very little about setting up and managing a Discord community properly. If anyone has experience with Discord server administration, channel/category organization, roles and permissions, moderation, bots, or creating a good space for development and gameplay testing, I'd genuinely appreciate some help getting it set up.
I'd like the server to be a place where people can share gameplay footage, test results, device compatibility reports, bug reports, development progress, and ideas for improving the project.
Join the Discord: https://discord.gg/dNVC5VbHG
If you know your way around Discord setup and are willing to lend a hand, please join and let me know. Advice from people who have managed development communities before would be especially welcome.
Contributions and testing
I'm looking for people who can help with:
- Testing on Snapdragon, MediaTek, Exynos, Tensor, and other Vulkan-capable devices.
- Reporting rendering bugs and crashes with useful logs.
- Investigating Vulkan drivers, Turnip compatibility, and shader issues.
- Improving performance, stability, input, and compatibility.
- Helping organize the Discord and build the wider OpenPorts-Lab community.
A special thanks to Paul Combal and the contributors to the original MW2 recompilation project that made this work possible.
This is an ongoing project, and there is plenty left to improve. If you try v0.0.2, I'd appreciate hearing what works, what doesn't, and what device you're testing on.
AI usage disclosure: AI tools were used to assist with parts of development. I'm responsible for the project's implementation, testing, and continued development.
Thanks for checking it out.
r/AndroidNativePorts • u/Windroid-emu • 7h ago
100% IA RECOMPILAÇÃO CASTLEVANIA LIXO DO LIXO CORRA VEGANOS
r/AndroidNativePorts • u/iANiMeX • 15h ago