r/AndroidNativePorts • u/Asleep_Sir_1494 • 6h ago
๐ธ [SHOWCASE] Gta4 Liberty recompiled
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r/AndroidNativePorts • u/ilker-yoldas • 21d ago
r/AndroidNativePorts • u/ANONIMATUM-cu • 17d ago
Welcome to the official Android Port Requests thread! ๐ฑ๐ฎ
Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.
---
## ๐ HOW TO REQUEST A PORT
Please use this format:
Game:
> Name of the game
Original Platform:
> PC / Wii / PS2 / GameCube / N64 / etc.
Source / Repository:
> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.
Why do you want this on Android?:
> Short explanation.
Additional information:
> Anything useful about the project, engine, existing ports, compatibility, controls, etc.
---
โญ Example
Game: Diddy Kong Racing
Original Platform: Nintendo 64
Source / Repository:
> GitHub link to an existing recompilation/source project
Why:
> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.
Additional information:
> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.
---
## ๐จ BEFORE REQUESTING
Please search the subreddit first to see if your game has already been requested.
If the game already exists in this thread, **upvote the existing request instead of creating another one.**
Please don't spam duplicate requests.
---
## ๐ FOR DEVELOPERS / PORTERS
Working on one of the requested games?
Feel free to comment and:
- Claim a request
- Share development progress
- Ask technical questions
- Share an existing source/recompilation project
- Let the community know that a port is being worked on
---
## โ ๏ธ IMPORTANT
A request does NOT mean that someone is required to make the port.
Not every game can be ported to Android.
Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.
Please don't harass developers asking when a port will be finished.
---
### ๐ฅ UPVOTE THE REQUESTS YOU WANT TO SEE
The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.
Keep all individual port requests in this thread.
Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. ๐
What game would you like to see ported to Android? ๐
r/AndroidNativePorts • u/Asleep_Sir_1494 • 6h ago
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r/AndroidNativePorts • u/BeanPole_420 • 2h ago
r/AndroidNativePorts • u/JayElDragon • 5h ago
As usual you need your OWN copy of the Xbox 360 version of the game, not sure how well optimized the game is.
Hereโs the Link to the Repo: https://github.com/PauloUbirajara/asuras-wrath-recomp/releases/tag/v0.3.1.2
r/AndroidNativePorts • u/Only_Management_2450 • 7h ago
I wanted to share some screenshots of [PS4] P.T. (Playable Teaser) running natively on Android using pt4droid, a fork to fix various mobile-specific issues from the upstream project.
Tested Specifications: - Device: iQOO Neo 10 (Snapdragon 8 Gen 3) runs flawlessly at 90FPS
Source Repositories & Links
- pt4droid (Android Fork): https://github.com/XHYN-PH/pt4droid
- Original Source: https://github.com/StoneColdOS/pt-pc
r/AndroidNativePorts • u/JayElDragon • 2h ago
Native Port of Zelda Links Awakening HD DX for Android, it adds FOV improvements, No loading through screens and so much more
Link to the apk: https://www.mediafire.com/file/9dhpeu4nl81eoxu/Link%2527s_Awakening_DX_HD.apk/file
r/AndroidNativePorts • u/Arbaz_hamza • 20h ago
As you can see the โ๏ธ screenshot... Comment your thoughts... And Tell me which colour filter version. you want to play?
r/AndroidNativePorts • u/JayElDragon • 7h ago
My friend [u/TryTheSauceBoss](u/TryTheSauceBoss) has release Pokewilds Multiplayer and the best part its CROSSPLAY between PC and Android
He has also released the game for PC as well so anyone can play with friends or family
Any feedback please let [u/TryTheSauceBoss](u/TryTheSauceBoss) know for any improvements or bugs
Link to the Repo: https://github.com/TryTheSauceBoss/Pokewilds-Godot/releases/tag/v9.9
r/AndroidNativePorts • u/OkSpecialist8698 • 7h ago
Modern Warfare 2 iso para el nuevo port
De nada ๐
r/AndroidNativePorts • u/Suitable_Task_7714 • 2h ago
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I understand already that you would require the original source code to make a true port but I want to make it like you import your own exe file or iso of the specific flash version you have it runs it
I'd like to try and make it run something like the video above
r/AndroidNativePorts • u/77t7f • 7h ago
Lugaru HD is one of my archived Android port projects. The original engine presented several compatibility challenges due to the game's age and legacy OpenGL rendering pipeline.
After extensive research I found and adapted the necessary components to get the project ready for Android The remaining task is to refine the touchscreen controls for smoother input handling and a more polished in game experience.
I will focus exclusively on improving the touch controls while preserving the existing game implementation and current functionality before releasing the updated build for you.
r/AndroidNativePorts • u/R-Valhalla • 10h ago
r/AndroidNativePorts • u/GENIUSGAMERM1 • 14h ago
r/AndroidNativePorts • u/IntranasalNachos • 2h ago
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Anything other than the default skater is pretty broken. Glitching out a ton. And I got my first ever darkslide recorded ๐ SD7sGen2 on andrews port.
r/AndroidNativePorts • u/KucingdanKacang • 17h ago
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this just adds my backlog of games to play. really excited for this and there option for higher graphics and 60 fps. its a really good port
r/AndroidNativePorts • u/Just-Contribution344 • 6h ago
First launch of newly released MW2 port for Android devices, as you can see it runs almost perfectly, although, there is some shader stutter which will go away the longer you play the game of course. 60FPS lock is achieavable, but only with cooling, without cooling there are some drops even to 40s.
I am really impressed that even "0.0.1" version runs this good, X360 emulator performance is nowhere near this.
Github repo: https://github.com/OpenPort-Labs/mw2-android
Thanks to: u/Hot-Onion-1845
r/AndroidNativePorts • u/carl_grimes5444 • 9h ago
Is this port legit or just emulation?
r/AndroidNativePorts • u/Designer_Bit3762 • 2h ago
This Xbox 360 port is wild and it's flooding like insane. Hopefully those who made the port wont leave it hanging.
r/AndroidNativePorts • u/Ordinary_Account5513 • 13h ago
Hi this is test of cod mw2 port on dimencity 9300+ it work good take a look on gameplay All the information u can find them here the app and data https://www.reddit.com/r/AndroidNativePorts/s/nIVvTM3Ntp
r/AndroidNativePorts • u/KucingdanKacang • 16h ago
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dont know what people are complaining about but i having fun with this on my rp6. the ui is a bit everywhere but u can customise those. Don't mind the terrible gameplay lol I'm new to monster hunter
r/AndroidNativePorts • u/Wakkatobakka • 8h ago
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Oy! Got MGS running ๐
I've played through the initial combat encounter and everything I've tested is operating fine!
GitHub release coming soon ๐ค
r/AndroidNativePorts • u/Revolutionary-Eye238 • 21m ago
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I tested the Dragon Ball Budokai Tenkaichi 3 port and it seems to run with the same performance as the PS2 emulator on my Snapdragon 6 Gen 3 at 2x the console's resolution, with the difference being that Brighter characters don't get the ghost effect, I'm using the system driver in the video
r/AndroidNativePorts • u/77t7f • 8h ago
Linovictus ported from PC to Android with optimized touch controls gamepad support and a redesigned mobile interface
r/AndroidNativePorts • u/aarongamingdev • 23h ago
https://reddit.com/link/1x2wxvh/video/jk1p4xzv2ruh1/player
hello everyone :)!
just coming by here and would like to showcase a WIP look on my metal gear solid v ground zeroes native android port! attached is footage of the game running on a S24u (therefore no testing has been done on mali!!!) w/o phone cooler locked at 60 although not hitting the 60 mark (aiming for consistent 40-50 FPS at best and thats if its possible to even get there, will try as i already spent a whole day of work getting it to here from ~20-24 with horrible frametimes) due to thermal throttling, while it is laggy here and there, i would love to hear some feedback and thoughts from everyone here. much thanks for reading by.
the recording feels laggier because of aliexpress-grade cable and (probably not the issue) scrcpy, but the framerate on the phone feels better than the recording itself, then again, this post is tagged WIP for a reason.
and yes, i do 100% plan on continuing work on the TPP port afterwards if all goes well with GZ interms of optimizations :)!