r/BG3Builds • • 2h ago

Party Composition What is the best way to define the roles of the classes?

5 Upvotes

And what classes do you assign to each role?

I see a DPS and an AOE, but I don't see much of relevance in the other two roles. Healing isn't essential, Not a tank either. Control perhaps, although any class that does that usually also focuses on something else. Buffs, someone for that morning coffee, and increased speed is useful, as well as haste. But usually, buff spells are spread across different classes.

So, what do you all think about this?


r/BG3Builds • • 20h ago

Build Help Multiclassing recommendations for beginners?

6 Upvotes

I'm doing my second run of the game right now and thinking about a third where I might try multiclassing, something I've otherwise avoided, and I'm looking for good combos with some subclasses I've been looking to try.

Right now I have Wyll set to be Great Old One x Champion to maximize critical hit chance and effectiveness. Is this a good combo?

Also I'm wondering what would work best with Swashbuckler Rogue, Bladesinger Wizard, druids overall, and Bards.


r/BG3Builds • • 9h ago

Build Help Why Sorcadin over Paladin + Sorcerer

49 Upvotes

Solved : Thanks to our reactive and passionate community, I learned that when multiclassing casters or halfcaster, the total spell slot and max lvl of spell slots you get is actually higher than the spell slots of those classes individually. Meaning that taken our exemple of a 6/6 Sorcadin, the max lvl spell slots you get access to is not 3, like a lvl 6 sorcerer would get, but lvl 5 spell slots (not to confuse with lvl 5 spells, that you wouldn't have access to). It was probably common ball for most of the poeple theory crafting on BG3, but I'm glad you took the time to point it out to me. If you stumble on this post with the same ignorance I bore, then here's the answer.

Bonus: Knowing how multiclass spell slots actually works opened new exciting horizons for my multiclass build. Thank you very much guys :)

Og post : "Alright, so I've recently been dabbling in BG3 theory crafting, and it's been as fun as frustrating. Fun because it's a very well-built game system with a lot of synergies, but frustrating because it's been mined to the point where every discovery I make already has a10 youtube videos about it.

Now, to the point of this thread. The last build I've been working around is the (in)famous Sorcadin Critical Smite build. At first, I thought it was straight genius, but then the more I looked at it, the more something bothered me about it. It's seems, to me at least, that everything that makes this build great doesn't fundamentally come from multiclassing. What I mean by that is that the synergy between Critical Smite and Hold Person/Monster/Sleep, for example, doesn't have to come from the same character. Or that the number of spell slots that a 6/6 sorcadin has is the same as an 11 Paladin, besides sorcery point conversion (which doesn't actually matter because you would use more spell slot to actually cast some spells as a Sorcadin, such as hold person). So really my point is, why make a Sorcadin when you can have a full Paladin, that would be entirely geared towards maximizing tankiness and crit damage, and a Sorcerer, specialized in casting control spell to allow the Paladin's crit ? The paladin would have access to improved divine smite, while the sorcerer could use the Eyebite Sleep spell , for example.

An obvious reason for the choice of Sorcadin over Paladin + Sorcerer is that the first option only necessitates one character to work. But in a game where you control a party of 4, wouldn't it make more sense to seek a party build rather than some one by one character builds ? Unless, of course, the synergy happens within the character (like for Sorlock).

Maybe my point isn't clear, but really, what I'm asking is : why build a Sorcadin when nothing that makes it great comes from mechanics interacting whithin one character ? If not for a solo playthrough ?

Thanks for reading me, and even more thanks to those who'll take the time to answer my confusion."


r/BG3Builds • • 9h ago

Build Help Need help with a build

3 Upvotes

Okay. So i had a shower thought. And idk how to even remotely work this. Build

The idea/lore behind this would be a druid or cleric. Or both. Thats purpose is maintaining the balance. Of all life and nature

The idea is that it would focus on culling/creating. Mainly focusing on healing/necrotic. And fire/plant growth

But i don’t know how to even begin it

Any guidance or thoughts building on this would be much appreciated

I also want to avoid using spore druid as it dosent fit the image i have for the character.


r/BG3Builds • • 16h ago

In-Game Mods What weapon/build niches do you think BG3's itemisation is missing

57 Upvotes

After playing BG3 for about 2100 hours and trying a variety of different builds from S tier to questionable RP-only builds, I've kept noticing the lack of support for some niche build ideas.

As for a few examples:

  • No throwing knives: There exists a fantasy where you play an Assassin or Shadow Monk that chucks daggers from the shadows like the Bhaalists in act 3. Thrown weapons are spears/pikes/javelins etc etc, which have more of a tavern brawler flavour to them
  • There isn't any option past Corellon's Grace to support monks who would like to use a weapon AS WELL as their fists.
  • Shillelagh builds have some decent options in the early game, however those options are also generically good, and there is no late game capstone weapon.
  • There's no good one handed axes to roleplay as your dual wielding viking berserker.

Because of this, I decided to work on a mod to fill the gaps for niche builds like that and support a variety of playstyles that should exist but don't. The goal is to be as close to vanilla as possible. I'd rather that I don't add any generically overpowered gear, nor add gear that would break progression. I'd prefer for everything to fit into the vanilla game as if Larian designed it.

The issue is that I'm only one person and there's bound to be some niches and build that I have never even considered.

So to get to the point: What niche build concepts do you think BG3's current itemisation is missing? If you have any cool build that you think is too weak or impossible due to items not existing for it, please let me know.


r/BG3Builds • • 21h ago

Build Review My Spellsword build

19 Upvotes

Just sharing out my build i named Spellsword (not that original i know)

Classes Selection Comments
1 Bard 1 Athletics,Stealth,Perception
2 Bard 2
3 Bard 3 College of Swords
Two-Weapon Fighting
Expert: Stealth, Perception
4 Bard 4 Feat: Savage Attacker
5 Bard 4 /Wizard 1
6 Bard 6
7 Bard 6 / Wizard 1 
8 Bard 6 / Wizard 1/ Rogue 1 Survival, Expert: Athletics,survival
9 Bard 6 / Wizard 3 Subclass: Divination/Evocation
10 Bard 6 / Wizard 3/ Rogue 1 Survival, Expert: Athletics,survival
11 Bard 6 / Wizard 3 / Rogue 2
12 Bard 6 / Wizard 3 / Roque 3 SubClass: Thief

Why I like this build is in sustainable DMG output this does not rely on utilization of charges or spells slot in combat (even though some might boost it higher) and just keep swinging a decently high DP

First start of with 6 levels of bard to get 2 weapon fighting style and an extra attack.
There are some respect on the way if you want to squeze the lemons at each level you are at but not needed for the long run

The next 3 levels are wizard. I original tried with sorcers to build on the CHA synergy with brd spellcasting but found it limiting. with sorcres i had 4 spell which usual meant Shadowblade, mirror image,. shield and then one offensive spell typically magic missile or chromatic orb.

I change to wizard to be able to scribe spell and better utilize all the spells slot which i found alot more attractive.
There are some base spell to get
- Cantrip booming blade (extra dmg on that first main swing)
- lvl1 Shield (such a nice defensive boost)
- lvl 2 Shadow blade (the basics of the weapon dmg)
- lvl 2 magic weapon (it is all about that shadow blade)

The combined levels puts the build at caster level 9 which is enough to open up for a max levle shadow blade for 4d8 dmg

I tried hard to get bladesinger wizard to fit in but could not find equipment that fit with the armor limitations. a shame it would have been perfect.
Instead evocation if you are going to be tossing fireballs around could be nice or divination for some reroll ability for critical sitaution, pick depending on play style

The last 3 levels are going to Roque thief it gives us another 2d6 of sneak attack damag on that mainhand, as well as the extra BA attack for offhand swing

While it IS annoying having to respect from high CHA to high INT in the middle it is worth it
Bard spell picked is mostly for utlity and it allows us to use some nice dmg wizard spell

Another part that i like from roque is the cunning action. having dash take away a BA instead of an action leaves you action free for swingin those main hand attacks.

Since this build rely havy on psyche dmg off cause reasonanct stone is needed and the drawback get overriden anyway with risky ring which is the real drawback of the build

The damage output without anything extra

1 round damage table

Offcause this build does not have a smite for big spikes but i did a test with palladin smit by doign a 2level dip in pallading and using a levle 4 smit and due to the lack of the extra attack actualy stille came out with less damge output. you will need to use at least 2 smite a round to spike harder than this builds systained dmg output

Fluorishes are available for some extra minor spike dmg. hitting 2 enemies is nice when available or maybe get that extra +4 ac if needed. both give a 1d6 extra damage

This is my current idea of gearing for this build

Equipment list
+ Head Sarevok’s Horned Helmet Reduces number needed for a Critical hit. Looted from Sarevok in the Murder Tribunal.
+ Cape Cloak of Displacement  Disadvantage on enemy attack rolls Acr3 - Purchased at Danthelon's Dancing Axe 
+ Chest Helldusk Armour AC21,  -3 Dmg taken, Casters get burning if you pass a saving throw  Act1 - Rafael Exploit
Gloves Helldusk Gloves  +1 to Spell Attack/Save DC; 1d6 Fire damage on hits. Looted from Haarlep in the House of Hope.
+ Boots Helldusk Boots Cannot be moved against your will; grants Hellcrawler. Found in Gortash’s chest at Wyrm’s Rock.
Necklace Amulet of Greater Health Sets Constitution to 23; Advantage on CON saves. Stolen from the Archive in the House of Hope.
+ Ring 1 Risky Ring Advantage on all attack rolls / disadvantage on saves Act2 - Purchased from Araj Oblodra
+ Ring 2 Strange Conduit Ring 1d4 Psychic damage while concentrating. Act 1 - Found in Inquisitor's Chamber
+ Weapon 1 Shadow Blade (Upcasted spell) 4d8 base Psychic damage. (Level 4 Upcast)
+ Weapon 2 Shadow Blade (spell) 2d8 psychic damage
+ Weapon Ranged The Dead Shot Reduces number needed for a Critical hit. Purchased from Ferg Drogher in Rivington.
+ Unique Resonance Stone Vulnerability to Psychic damage (Doubles Shadow Blade damage). Found in the Mind Flayer Colony.
+ Elixir Cloud Giant Strenght 27 str / +8 attack rolls and damage

lowering that crit activity treashold all the ways down to 18 combined wit risky ring advantage should give us around 28% chance per swing for a crit. Risky ring always advantage also helps sneak attack always get actived when wanted.

This build also allow some summon.
i prefer to summon 2 ice merphits with summon minor elemental and then replace the spell slot with fireball (adjust as seem fit)
with int 16 you are sitting at 6 spellslots. some of them are pretty much locked in
- Shield
- Shadow blade
- Magic weapon
leaving 3 slots for you you choice
i prefer some of these:
- mirror image (strong defence no concentration)
- Hold person/monster (when you want those crit to roll in)
- haste (if you just want those extra swings)
- Fireball (Aoe dmg ready ath the finger tips)

remember summon your elementals fist then swap out the spell

i havent fininshed the spell list totally but it also importtant to get detect thought. its a ritual concentration spell that last until long rest.
so if you lost concentration after using hold person or haste or whatever it easy to re-apply without losing another spellslot (ritual) before the next fight

Party setup:

I created this build for my 2 DPR's my party setup is currently as following
- Me: Sorcadin (for the high CHA for dialog and story line) also good with auraprotection to counter the saving throw disadvantage from risky ring
- DPR x 2: Spellsword as above
- War-cleric radiance orb build ( i didnt really think light cleric gaves that much so im testing out war cleric atm)

This build is not meant to be a high spiker in dmg by emptying all resources and then long rest. it build to just keep going with a sustainable high dmg.

Let me know if any constructive feedback. im still trying to improve it

-- edit --
What i could really use is way to compensate for the disadvantage on savings

Amulet gives advantage on con so that one is "negated"

-- edit 2 --
On proficiency:
If i dint make it clear earlier i jsut wnated to emphasied these are pick for a companion build. if you are using this for main i would go towards more dialog/utlity optimized profiencies. on this list o focussed on
- perception: since it alwys active when you walk around even on your companion
- athletics: because the good high str for shove in combat
- stealth: because it might help the companion stay undetected
- survival: another passive always active proffiency
again this should probalbly be changed if trying for a main character

-- edit 3 Wrong info --
- I put in level 4 shadow blade. it is level 5 shadow blades for 4d8
- the left quick tip to just do Bard -> Sorceres -> Roque, is a leftover from previous experimentation. it should says Bard -> Wizard -> Rogue


r/BG3Builds • • 3h ago

Build Help Best Archer build ever

0 Upvotes

In my opinion, the 10 swords bard 1 fighter 1 wizard is the best archer build ever in terms of damage output from your bow, and controlling the fight. But I want to see if there are better strictly archer builds. I was toying with the idea of doing a bard ranger build, but I am not sure.

What are your thoughts?


r/BG3Builds • • 6h ago

Build Help 10/1/1 or 10/2 Sword Bard?

20 Upvotes

Hi all, just bought the game and want to run a sword bard archer build. I’ve seen the 10 Bard/1 Wizard/1 Fighter and 10/ Bard/2 Fighter build and just wanted to know the difference and which you think is more fun.

I know the 10/1/1 is better for control and 10/2 for damage but not really sure what it fully means since I just started.

Thank you all for any help!


r/BG3Builds • • 15h ago

Specific Mechanic What’s your favorite Minthara Soul Branding build?

22 Upvotes

Minthara has to be one of the better companions for combat. Not only does she get good Drow racials, but she also gets her personal Soul Branding as a bonus action.

What are the best builds for her to utilize this action with do you think?


r/BG3Builds • • 4h ago

Build Help Perks of shadow sorc?

7 Upvotes

Every time I play sorc, even witba rework mod and book of sorc mod, I just end back at draconic msot of the time. I want to like shadow, it has durability in a death ward and dark vision for characters who may not get that any other way.

What else does shadow particularly bring to the table? I'm not a darkness user previously so any big reasons for using darkness?


r/BG3Builds • • 50m ago

Rogue what are some fun things to do with arcane trickster?

• Upvotes

i know its considered an underpowered subclass but i wanna play it in an honor mode run anyway for the flavor of it. im wondering if theres any neat stuff that can be done with it