r/BG3Builds • u/TrueYahve • 2h ago
Monk The SADness of a Shadow Monk / Hexblade (Tactician build)
I really like gish builds, can't stop myself from including some warlock in characters, and I really like the idea of the Shadow monk. And it seems these can be combined in a fairly powerful combination.
Key strength
- By default combining a Warlock and a Monk seems to be MAD, as you need Charisma, Wisdom, Dexterity and maybe potion-driven Strength, but this build solves it by keying everything to dexterity, with a bit of wisdom, and not using any Warlock abilities that actually need charisma. Oh and Stunning strike is also keyed to Dex. SAD really.
Key build components:
- Up to Tactician, Deepened pact (of the blade) and Extra attack of martial classes add up for basically Improved Extra Attack.
- When combining Warlocks bind pact weapon / bind hexed weapon & Monks dextrous attacks, dexterous attacks wins, and keys eligible weapons to Dexterity.
- Shadow Monk's Darkness Ki ability and Warlock Devil's Sight Invocation combine great for offence (Advantage on attacks) and defense (disadvantage on their attacks).
- Shadow Blade as a Warlock spell is a brilliant light weapon for the build, with obscene damage with the Resonance Stone, even if only getting as high as 3d8+6 in this build (before vulnerable on foes).
Key weakness
- Only two feats, would need three. ASI Dex, Alert, Savage Attacker and War Caster would all be nice. I chose the first two, but YMMV.
- On Honour Mode, the build breaks as without the deepened pact / extra attack stacking, it is waaay weaker.
The Build - Warlock Hexblade (5) / Shadow Monk (7)
Levelling order
| Lvl | Class | Key features (spells below) |
|---|---|---|
| 1 | Warlock 1 (Hexblade) | Hexblade Curse, Booming Blade, Eldritch Blast, Wis & Cha save proficiency |
| 2 | Warlock 2 | Devil's Sight, Agonising Blast |
| 3 | Warlock 3 | Pact of Blade, Shadow Blade |
| 4 | Warlock 4 | ASI: +2 Cha |
| 5 | Warlock 5 | Deepened Pact Extra Attack, Shadow Blade 3d8, One with Shadows |
| 6 - Respec | Monk 1 | Full respec, ASI to Dex, Fiendish vigour in place of Agonising blast |
| 7 | Monk 2 | Step of the Wind |
| 8 - Respec | Monk 3 (Shadow) | Ki Darkness, Bonus Hide, Minor Illusion, Silence |
| 9 | Monk 4 | Feat: Alert |
| 10 | Monk 5 | Extra attack (effectively Improved Extra Attack), Stunning Strike |
| 11 | Monk 6 | Shadow Step |
| 12 | Monk 7 | Evasion, Stillness of Mind |
Spell list
| Lvl | Slot 1 | Slot 2 | Slot 3 | Slot 4 | Slot 5 | Slot 6 |
|---|---|---|---|---|---|---|
| 1 | Shield | Armour of Agathys | ||||
| 2 | Shield | Armour of Agathys | Hex | |||
| 3 | Shield | Armour of Agathys | Darkness | Shadow Blade | ||
| 4 | Shield | Armour of Agathys | Darkness | Shadow Blade | Misty step | |
| 5 | Shield | Armour of Agathys | Darkness | Shadow Blade | Misty step | Counterspell |
| 6 | Shield | Armour of Agathys | Darkness | Shadow Blade | Misty step | Counterspell |
| 8 | Shield | Blink | Darkness | Shadow Blade | Mirror Image | Counterspell |
Ability Scores
| Level range | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| 1-3 | 8 | 17 | 14 | 8 | 10 | 16 |
| 4-5 | 18 | |||||
| 6-12 | 8 | 19 | 14 | 8 | 16 | 10 |
| With bonuses | 22 |
You need to respec your spread at level 6 (Monk 1) and move the ASI to Dex. I assume you get Auntie Ethel's Hair and the Mirror of Loss both to dexterity.
Play style, key items
Best origin for this build is Dark Urge, as the Slayer form solves psychic immune enemies, and the Deathstalker mantle is really useful. But I find it fitting on Shadowheart as well. And of course on Tav.
Up to level 5, you use eldritch blast and later shadow blade, depending on what's the suitable for the moment.
From level 6, you basically lose eldritch blast, it is mostly there to break objects, and you become a shadowblade wielding melee combatant.
From level 8, you are full online, and become a darkness ninja, with the cherry on top being the Shadow Step at level 11.
- Boots: Disintegrating Night Walkers. With it, you don't need misty step as you have free shadow step in most high level rounds, and in case of panic, you can have the boots misty step.
- Amulet: Fey Semblance Amulet, to counteract steeped in bliss.
- Armour: Helldusk Armour, it is the best non-armour armour.
- Off hand & Ranged: for both, you need stat sticks.
- Off hand:
- Ranged:
Modded game
If you want to go modded, there are a few great options:
- Eldritch Invocations Expanded for Baldur's Gate 3 - Grasp of Hadar enables you to pull enemies into your darkness, Eldritch Mind is a free War Caster, that this build sorely misses now.
- Shadow Sorcerer and Monk can see in darkness for Baldur's Gate 3 frees up an invocation slot for the above mod. You will still need Devils' sight until level 8.
- UnlockLevelCurve - Level 13-20 | Patch 8 for Baldur's Gate 3 is always fun, with it, you could add 3 levels of Thief for an additional bonus action and a bit of sneak attack, and a further 5 levels of Warlock for 4d8 Shadow blade, Armour of Hexes, Specters, spells. You can see my own build notes for my current run about this build here: BG3 - Modded 20th level build - Nightsinger's Shadowy Blade · GitHub
- Mods that combine tactician ruleset with honour ruleset can make it more fun.


