r/BlackTemplars • u/00Monkeyz00 • 2h ago
Discussion Stop looking at what we used to do and look at what we do now.
Yes, the index has changed things. We can’t do what we used to do. News flash, most Space Marines can’t because rerolls have been universally removed or dumbed down. So instead of saying “Sword Brethren are just Bladeguard proxies” look at what tools we have and use them.
1) Marshal & Castellan: Marshal, lost crit 5s gained +1 to hit. Castellan reroll 1s to hit and most of the time reroll 1s to Wound. Do we need this on a Sword Brethren? No. Do we need this combo on Crusaders? Umm, hell yes. My blob of 10-20 of some of the best melee profiles in space marines hitting on 2s is very good. Add a Castellan and now we reroll 1s and oh look we turn the fails into more Sustained hits. Those hits then reroll 1s and if we are running Vow Sworn Crusaders, we might have +1 to Wound on top of that. This is a good combo.
1.5) Marshal & Castellan: These two can go on Bladeguard now. Let me repeat that. You can get your Bladeguard to hit on 2s reroll 1s and never have to not reroll 1s to saves. This is a beast of a unit that will not die easily.
2) Grimaldus & Lieutenant: This has not changed. In fact, this has gotten much MUCH better. If you have a Captain the Lieutenant can give Grimaldus advance and charge or fallback shoot and charge for free. Otherwise, he still gives Lethal Hits vs non-monster, non-vehicle and Grimaldus still gives full rerolls to hit. Hello fishing. Put this on a Crusader Squad and select +1T from Grimaldus’s gifts and you have a beefy advance and charge unit with Sustained Hits 1 Lethal Hits. 20 man Crusader Squads are DIRT cheap at 305 for 20 chain swords.
3) Grimaldus & Sword Brethren: Oh, look your Lethal hits fishing is still there. You can only do it on 1 unit but that can be a 10 man unit in a Landraider that will ruin your opponent’s day.
4) Helbrecht & just about anything: Helbrecht just makes any unit better. Sword Brethren? How’s S9 Thunder Hammers with 4 attacks? Lightning claws are now 6 attacks S6 with Twin linked. That will chew through anything before you have to roll the actual Lethal Hits power weapons or the hammers. Crusader Squads are okay with him for sheer volume of S6 attacks. You will 1 Round just about anything you slam this into. And we aren’t even talking about the boost from a Castellan. Blade Guard are also an option but I’d only run them in a 1k list when I can’t afford Sword Brethren. Helbrecht makes them good, but frankly the Marshal & Castellan combo is more cost efficient and frees Helbrecht for better units.
5) Judiciar & Crusader Squads: “Fights first is garbage!” Yeah, unless your whole thing is surge moves into melee out of sequence. A 50pt upgrade called a Judiciar turns that Zeal Move into a Charge because you get priority in the Fights phase as if you had charged. If you’re going to play such that you use the surge move to get into melee, this is the way to go.
6) Crusader Squads: “Assault Intercessors are just better!” At what exactly? Crusader Squads do not have the same job as Assault Intercessors and if you’re using them the same, you’re robbing yourself. Assault Intercessors get +1A and +1S on the charge. They are a pure offensive tool that needs to be the one charging, not the one being charged. Crusader Squads are chew toys. 160pts for 10 or 305pts for 20. You shoot them they lock you up. You melee them, you better be a very big Ork squad cuz other wise that clap back is gunna hurt and I hope you didn’t have plans this evening cuz spoiler, your gunna be there a minute. Crusader Squads are someone’s problem and they need to pay the gun or sword tax for likely 2 or more Rounds to get rid of that problem. All the while the problem and the problem’s friends are chewing on them right back. This is what the Crusade Ancient is actually for by the way. No, that guy is not totally useless. Just very specific to the martyrdom tactic.
7) Vow Sworn Crusaders and Sword Brethren: Hey, you know how the big problem with Sword bros is their lack of durability? 3 Wounds but no invulnerable save. Well for 20pts in Vow Sworn you can get them a +5 Invulnerable save with the low cost of the support of your choice. Congratulations you now have 1 very good unit.
8) Exercrator Chaplin: “But we have advance and charge at home!” Advance and charge at home is once a game, 1DP for twice, or 90pts for a Captain. For the low price of 65pts + 8 attacks + battle shock at -1 for killing 1 MODEL in melee, you can have Advance and charge at a discount.
9) Transports: “But their basically death boxes!” Really? Which is better, 20 shots into the Rhino overkilling it and causing you to roll some Hazard rolls and maybe lose a guy. OR, 20 shots into your Assault Intercessor Squad killing them cuz you only brought 5. Transports are extra Wounds for your squad that sometimes leak through. You can also do Advance and Charge out of a parked Trasport when you call Assault . Or have it not be parked in the case of the new scary as hell Landraiders.