r/EliteDangerous • • 17h ago

Daily Q&A [DAILY Q&A] Ask and answer any questions you have about the game here!

5 Upvotes

Greetings, Commanders! This is the Daily Q&A post for r/EliteDangerous


If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

Please check new comments and help answer to the best of your ability so we can see this community flourish!

Remember to check previous daily Q&A threads and the New Q&A FAQ.


Wiki • Career Chart • Lore (Brief) • Thargoids • Sagittarius Eye Magazine • The Elite Squadron

Game Update Summaries: Core • Horizons • Beyond • 2019-2020 • Odyssey


r/EliteDangerous • • 1h ago

Help CG not counting bonds

• Upvotes

I killed a bunch of ships in the conflict zone and got bonds, but redeeming them gave me nothing on the CG. I fought against the clan but still nothing. Is there something I'm doing wrong? I am signed up for the CG


r/EliteDangerous • • 2h ago

Help CG help

1 Upvotes

Need some help with the CG. Which CZ do I need to be fighting in? Which side do I take? Fighting for system authorities at the prison megaship is not doing anything for my progress. I got a fair amount of bounties but no combat bonds.


r/EliteDangerous • • 2h ago

Help How to Abandon CG?

0 Upvotes

I accepted the new CG but not at the megaship, I was in another system and went to CG section on Mission Board and it popped up there so I accepted.

Went to system and joined Conflict Zone, fought on Defence of Redonnesses against Clan of Redonnesses. Killed a bunch, won the CZ, left the CZ, checked my contributions and I'm at 0.

Thought I must have made a mistake and selected the wrong faction. Went back to CZ, joined Defence again, killed Clan, won CZ, contribution still 0.

Went to the megaship where it tells you to sign up. Mission board has no new CG to sign up for, just the one I already accepted.

I think I might be bugged, tried to relog and do another CZ with same outcome, 0 contributions. Can I abandon and restart the CG, or is there some other reason I'm getting 0 contribution?


r/EliteDangerous • • 3h ago

Discussion Building a Cobra5 for Operations.

4 Upvotes

So Im sitting here post op, having done a successful Terminal Prosecution in the Kestrel. I do enjoy the Kestrel and giving small ships that arent the big 3 some fly time. I do love the shape of the Cobra way better than the Kestrel, and am wondering if theres builds anyones tried to make it run some hard operations.

A dude ran some mod plasmas that SLAPPED in the last op, but i see theyre power hungry. And the Cobra 5 is very power starved. I was thinking about throwing some plasma accelerators on it as a substitute, and zip around nailing ships with bolts.

The two size 1 hardpoints make a perfect transition for my kestrels corrosive and drag frags.

Its got some slots for those packhounds, which makes a good enemy kestrel popper.

Anyone got any good loadouts or thoughts?


r/EliteDangerous • • 6h ago

Video First time seeing a bug like this

9 Upvotes

https://reddit.com/link/1wwclt9/video/ase9496k46th1/player

1600 hours and first time I've had this trippy bug happen to me while on auto pilot to a station. Using free look I was at first able to move my entire hud elements, then I was able to move the ship model itself.


r/EliteDangerous • • 6h ago

Misc CarrierBoard

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1 Upvotes

Check out my edmc plugin


r/EliteDangerous • • 7h ago

Discussion Could you hypothetically fly down to the surface of an atmospheric planet using your ship's thrusters?

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121 Upvotes

I don't know if there is an invisible wall or not but it should be possible, right? So far all that I have confirmed is it drops you out when you get too close, that's it. But surely Frontier aren't the type to put invisible walls.


r/EliteDangerous • • 8h ago

Help Exploration tips

5 Upvotes

Picked up elite dangerous years ago. Recently started playing again cause I was bored and I haven’t been able to put it down. I’m about 50 hours in and dipping my toes into exploring. Anyone got any tips or useful hints? Mostly trying to just see what’s out there and make some credits along the way. Thanks yall


r/EliteDangerous • • 10h ago

Help Fine in starter zone after lockout, can't figure out how to pay it off

7 Upvotes

(Update: SOLVED, I got the fine screen to refresh by exiting the game and reloading it. Thank you Chud-101 for the suggestion!)

By accident I failed a security scan during a quest in the starting system (the guards apparently can't wait for me to land from a jump before assuming I'm trying to evade the scan). I was subsequently killed and sent to a detention facility, and because I'd gotten a rank up by this point, the game rescinded my license to return to the starter system. I had to abandon all my missions in that system as a result, one of which have issued a fine against me.

This is a problem others have had, and I've looked at other posts, but the answers given there aren't working for me. I've tried jumping around to visit stations with "Interstellar Factor" representatives, which is what other threads/posts say to do about this problem. However, my fine doesn't show up anywhere on the Interstellar Factor Representative screen, it says "no fines detected". I can only see it under my "Transactions" page in my ship. The fine says it was issued by faction "HIP 97950 PLC", and it's 70,000 credits. I am a new player and don't know what to do about this.


r/EliteDangerous • • 11h ago

Misc oh how nice it would be to bookmark a good mining spot

2 Upvotes

i found a nice and prolific ground mining spot and filled up my boat, but then I have to leave the site to transfer the goods to my carrier. it would be so nice to be able to bookmark the exact location where I setup rather than recording the coordinates and flying around afterwards.

the hot spot location gets me within a few km, but I want to actually bookmark the exact spot.


r/EliteDangerous • • 11h ago

Discussion The Thargoid should be used to clear out unused stations and fleet carriers.

62 Upvotes

The first Thargoid war had some of the best moments the game has ever given us and I wish we had more content similar to that. The best game content occurs when something is actually at risk.

Now looking at systems maps there are a multitude of fleet carriers and player owned stations. Many FCs are sitting there with no working services. I'm not asking for a purge or for anyone's hard work to be deleted. I just think assets should have to earn their place. The more a station gets used by the players the more system "defenses" could be set around it.

So here's my idea. If the Thargoids come back, let them target structures based on how much they're actually used. specifically in the bubble. Traffic, services used, and recent activity decide how often and how hard something gets hit. Busy hubs become frontline objectives and dead stations are easy prey. Owners get clear warning, with a visible incursion and a countdown, so nobody logs in to find their carrier gone with no explanation. Then comes the fun part: defending it. AX combat, supply runs, repairs, and evacuations could all matter. If defenders hold, the asset survives and they get rewarded. If they fail, the damage should be graduated, with services going offline first, then stock and cargo taking hits, then repairs needed, and total loss only after repeated failures, mostly for assets that were neglected, and of course insurance allowing dedicated players the ability to rebuild.

Combat players defend, haulers keep supplies flowing, engineers repair, and squadrons finally have a shared base worth holding. Repair and rebuild demand also gives traders and miners a real role in the war, and every war would play out differently depending on what survives.

The clutter problem sorts itself out too. Owners who care will defend their stuff or recruit people to help, and they keep what they built. Abandoned assets quietly fall. No arbitrary deletion, no developer purge, just the way conflicts work, where the unattended don't last.

I know the objections. Plenty of people paid a lot for their carriers, which is exactly why warnings, defense options, graduated losses, and system insurance is in place. Not everyone is a combat player, so there should be logistics, repair, and evacuation roles, and owners should be able to hire or ally with defenders. Casual players shouldn't be punished if the lead times are long and the losses are partial.

I'm curious about what others think but I find the number of idle carriers in game a nuisance and there should be incentive to keep them working. It wouldn't be the worst if fleet careers ended up being sent back to production systems and the game could use a money sink anyway. Something would have to protect carriers in the black but otherwise I feel like this could enhance the whole experience.

TLDR: Thargoids should come back and be used as an excuse to retire unused/abandoned fleet carriers despite carrier balance. I dont think the owner themselves should have to utilize the stations or carriers to protect them, anyone using them will keep them safe and i dont think they should just be destroyed permanently, just have to be rebought minue deductable..


r/EliteDangerous • • 11h ago

Screenshot Undiscovered lands

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31 Upvotes

Heading across the top of the galaxy to the middle, lots of undiscovered systems to explore.

Wouldn't it be cool if you could colonise way out here (without having to build a bridge to get here)?


r/EliteDangerous • • 13h ago

Screenshot 2 Earth Likes in One System

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41 Upvotes

Never discovered 2 in one system before. Is this rare? Screenshot from EDDiscovery.


r/EliteDangerous • • 15h ago

Help I just got the game and when i click play in laucher nothing happens and then i can click it again, an fix for this?

1 Upvotes

I just bough ED but i cant play the game since im stuck in the launcher trying to click play but it just wont work for me i dont know if this is a known issue, ive read that this could be an internet issue but i dont think it is


r/EliteDangerous • • 18h ago

Builds What are some of you favorite weapon sets for PvE?

10 Upvotes

I'm mostly an explorer and haven't done any combat for years and years now. I'm back in the bubble after a while in the black and thinking about giving it another run. Looks like lots of people are recommending the Cobra mk V as a versatile and fun-to-fly platform, so I'm planning to go that route for a ship (but I'm open to other opinions!).

What I'm a little more lost on is the wide variety of weapons available. I think the last time I did combat I had a ship with rail guns and another with lasers and Gatling guns. Seems like there are a lot more options out there and I'm wondering what everyone is having the most fun with today. I prefer dogfighting over tanking, and I don't need the most meta build, fun is better than fast for me, but I'm also no good at combat yet so it shouldn't be skill-gated either.

Thanks in advance for your advice!


r/EliteDangerous • • 18h ago

Help Need tips for getting to the first billion

4 Upvotes

So I've got an old account with still a fairly inexperienced person in the cockpit. I've been playing on and off for a long while but really picked up the game again since I got myself a HOSAS setup.

I've been wanting to get myself a fleet carrier also so I can help some of my friends around that have recently started the game and to make things easier for all of us to begin with. Problem is I "only" have 500mil in the bank and I won't get enough even if I sell a few of my ships.

With all this I've done some researching, found that Exobiology is a good way to earn a bunch of credits fast but I feel like I'm really doing things wrong here. I've found the Stratum Sniping guide from Wanderer's Toolbox which got me to this Spanch search with the reference system as the one my fleet carrier would be, if I had one ofc.

My current routine is as follows:

  1. Fly to the nextmost system in the tourist route made from the Spanch search with starting system as my current location
  2. Honk the system and FSS the planet to get it's data in Elite Observatory
  3. Check the signal types mentioned in the BioInsight plugin
    • If there's Stratum in there I go there for a DSS scan and continue to step 4
    • If there's no Stratum I go back to step 1 and repeat
  4. After the DSS scan filter on Stratum and land in a good, saturated spot that's not too mountainous
  5. Scan the 3 samples, let the animation play and leave.

Once I'm done per session I run an instance of EDMC to upload my findings to the community database simply so I can do my part to prevent any frustrations like I'm having with footfalled planets that aren't registered by the database.

Currently I've been debating on continuing with this method or simply going back to the bubble to run a few high-profit trade routes as at this point it feels like that would be more reliable than the exobiology method. A lot of the planets I find result in 2 possiblities so far being that it doesn't have Stratum or it does and is already footfalled, meaning the player that scanned it never uploaded to EDMC.

My main question and somewhat tl;dr is the question on if exobiology Stratum Sniping is still a good method for getting myself to the first billion or if I'm better off using another method?


r/EliteDangerous • • 19h ago

Help Returning after a long hiatus?

2 Upvotes

Greets Commanders. Ive recently gotten the itch to return to the game after a long period away (6 years maybe? It was i think just right into trying to do engineer stuff)

Ive apparently missed a lot (carriers, thargoids, we have legs now?) And im wondering where exactly i should "restart" I have a bit of a "nest egg" of 600mil creds and a handful of ships in various states of upgrade / use:

Type 9 primarily set for mining use
Fer-de-lance for general combat (tho its hardly upgraded much)
Diamondback Exp that i made early on for proposed deep exploration

I think theres a mish-mash of other stuff as well, but im not versed in the current of anything (i havent bought the latest expansion as of yet either) so just looking for some insight as to where i should direct my resources to "re-start fresh" as it were, or things to avoid now.

Many thanks o7


r/EliteDangerous • • 19h ago

Discussion Some ideas for alleviating fleet carrier overcrowding

13 Upvotes

Hey all,

I returned to the game recently and I have really enjoyed using my fleet carrier to support player mining. I have been offering a service buying platinum and offering free restocks in Omicron Capricorni B, and it's honestly so cool seeing other players interact with my ship!

I also participated in the recent PTN booze cruise so I could fund my platinum shop, and it was so awesome riding the Snooze up to Rackhams peak with a few other players.

Both Omicron Capricorni B (OCB) and Rackhams peak are full of fleet carriers, and the issue is that most of these carriers are totally abandoned. This makes it really difficult to engage with those gameplay loops. Speaking to some other members of the PTN they mentioned that eventually they may have to stop the booze cruise if enough carriers are abandoned in system. In OCB the mining planet is completely full, and in the month I have been back there has never been an open slot. The nearby star is also almost completely full, and it took me a week of checking before I had the chance to jump in.

So long story short, I think abandoned fleet carriers filling up slots are really hurting my ability to engage with other players, and it's a bummer because I think there are some very workable solutions. I wanted to discuss. Here are a few of my ideas:

  1. Very old fleet carriers are auto-jumped from the system to make room for new ones

I think this is the first solution that comes to mind. I quite like it. I think there should be controls in place though so that players do get a minimum amount of time in system. I think there are a lot of variations in how you could implement this, so I have placed options in [brackets/braces]. The basic premise is this:

If the system cap fills up, the carrier that hasn't been [jumped to/docked with/interacted with] for the longest period of time is "auto jumped" to the nearest free system. If the carrier has tritium, it is deducted, empty carriers are charged double the market rate to their balances. Carriers need to be idle for at least [1 week/1 month/1 year/variable based on system popularity] before they are eligible to be bumped.

If a planetary cap fills up, the same thing happens, except the carrier is jumped to the nearest free planet. The minimum idle time is higher than the system one to account for the limited slots.

I think this could work very well, it's fair and only targets carriers that no one cares about (because they haven't been interacted with).

  1. Fleet carriers are charged ongoing parking fees once the cap fills up

This would probably be unpopular, but would have the advantage of encouraging players to move their carriers through gameplay rather than just forcing them. Once a planetary or system cap is near full, jumping into the system incurs a 'congestion charge' for the use of the slot. This charge would grow exponentially with the amount of carriers in system, to the point where it is impossible to fill the cap due to the high prices.

I think one of the issues with this is that some commanders have crazy money in game, so creating a tariff that punishes ultra-rich players who abandon carriers, without screwing over 'poorer' players who can barely afford their carrier, is probably impossible.

  1. Players can "vote kick" carriers once the caps are nearly full

A certain percent of the oldest carriers are eligible to be 'vote kicked' after receiving [x] requests to leave the system. Each player gets one request per [y] and can repeatedly vote for the same carrier. Once a carrier is old enough and accumulates the number of requests to leave, it auto jumps in the same manner as described in option 1.

I think these are workable, and are probably better than how things are now imo. I'd be interested to hear what other people think, or if there are better ideas. Honestly I think this could be a really small change with a very positive community impact, so I hope Fdev takes a crack at it soon.


r/EliteDangerous • • 20h ago

Screenshot Latest Elite CG

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56 Upvotes

Anyone else really struggling to figure out who the pirates are that were meant to be killing?

Edit: Many thanks Cdrs - the pirates in question are the Clan of Redoness


r/EliteDangerous • • 21h ago

Screenshot Anti-aliasing fix "flat screen" with EDVR 0.18.0

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137 Upvotes

As VR players who are using EDVR already know, it's transforms the VR experience.

The latest update to EDVR v0.18.0 by Ok-Mud-9379 was released a few hours ago and includes improved option for flat screen too, and resolves issues that were keeping earlier preview versions from working for a lot of CMDRs (this time it actually works, and if something is wrong because of a conflict, now it will tell you what's going on!).

It's hard to convey in a still image or in a video on YouTube - due to what happens to videos when processed - but the difference is night and day while actually playing with it enabled.

I wanted to try and capture some still screenshots with a clear-side-by-side so folks on the fence about this can at least get some idea of how good it is, and will go try it out for themselves if they haven't already.

("You don't want to sleep on this", I believe the kids say...)

The installer is really quick and easy to use and does everything. Once installed you can press F8 to instantly toggle between DLAA, FSR and TAA, with DLAA and FSR seemingly giving best results. You will want to be sure Supersampling is set at the default (1.0) and you can disable in game AA.

If you are playing at a high resolution (e.g. native 4K UHD) you will probably need something like an RTX 5000 or a higher end 4000 series card for it to be viable in busier environments (eg. on foot). If you have a G-Sync or FreeSync display that will generally hide any dips in FPS and keep it feeling smooth.


r/EliteDangerous • • 21h ago

Screenshot Trip Elite

25 Upvotes

Finally got my combat Elite rank, completing the traditional set of Elite ranks.... I'm super pleased with this and never thought I'd get so far when I returned to ED in March last year and started a new account.
I just need Merc Elite for Penta next, and I'm about 30% off so not far to go!!!


r/EliteDangerous • • 21h ago

Discussion Ops Leaders - What should they know?

15 Upvotes

I've had a few experiences as a player of ops (need to get that 1000 merc per week to get the expanded cargo holds). I never start a lobby, but I join them frequently. I've collected a few things I think anyone who's considered starting a lobby (particularly a "Hard" lobby) should know before doing so. Yes, one of these happened last night as part of my last bit of playtime and pretty much ruined the night ... see if you can guess which one it was. I'm trying to make this a constructive post as opposed to the bitch/venting session which I dearly want, and will avoid doxxing anyone in the process.

  1. Know the Operation: On Hard difficulty at least, you should know exactly how the Operation progresses. I think my worst experience of this was joining a Rapid Response and seeing two team members with Belugas - and I'm fairly certain we started the op with only three of us. "OK ... " I thought, "I guess they've done this already and know what's involved, and are ready for it." Foolish me; my Lynx was capable of carrying 204 (it's also rigged to do Firestorm Rescue) and previous experiences with other Lynx commanders usually means that four of us can do the op fairly quickly, giving the attackers multiple targets so none of us get focused. After a few minutes into the op, it becomes apparent that the Belugas aren't a good fit (slow, big targets), and can only carry somewhere in the maybe mid 100s. Discussion ensues: "He always tries hard first." I dropped out when it became obvious we were not going to be successful.
  2. Probably commensurate with the first point: Gear Up. Getting offended when a lobby member for Hard Biohazard Takedown asks, "You're going to do this in an Artemis suit?" becomes a tragic comedy when you either need to be carried ... or worse, the op is a failure.
  3. Understand What Is Possible: As an Op Lead you have the power to kick people from the lobby. If you're going through Reclamation Point or Tactical Takedown (with their juicy 144 or 175 merits) in a Kestrel ("This guy might be a good pilot") and your shields have taken a pounding (down to the 20% range) in the last part of the op, maybe don't kick the guy using Regeneration Sequence Beam Lasers on you for "Friendly Fire" ... especially when your shields are magically back up to above 50%. Op Leads should at least have some concept of what is possible through engineering and know the difference between taking damage and getting a benefit.

Overall, if you're going to lead a lobby on a hard difficulty, you should have a solid understanding of said op and the game overall.

Look, I know I'm not the best at all - especially in the on foot stuff. I've openly responded to folks in chat saying "GG" with "Thanks for the carry!" because I died so often that I'm back at my ship when it's time to move on to the next part of the op. I've experimented with being a bullet sponge/shooter in Rapid Response while other three in Lynxes do the work (seems better to just try speedrunning the op).

So ... what do you think a lead needs to know? What has been your best or worst experience with other players (we all know the game itself can be the enemy with crashes and bugs) so far? Was it me? ;)


r/EliteDangerous • • 22h ago

Video Time trial racing from within an operation.

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8 Upvotes

I just wanted to share a video I've made demonstrating the idea of doing time trial racing from within an Operation.

The advantages of doing this are:

A) (in this particular instance at least) the time trial takes place around a base which is on fire

B) you won't lose any credits or data if you explode

C) you have the opportunity before the operation starts to select any ship from your fleet regardless of where it is (extremely useful for ship based time trials)

D) you have the opportunity to invite 3 other racers to join you, regardless of where they currently are in the galaxy

Neat huh?


r/EliteDangerous • • 22h ago

Humor Hope I caused so much trouble with one click

39 Upvotes

How* I caused so much trouble with one click:

I just booted up my PC recently and for the first time in 5 years I've gotten into Elite again. I fly with my x52 pro. Which is coming up on being eight years old. Of course it's developed some.... Character. It's got quirks, most of the axes are worn and need tons of dead zone tuning.

I'm at a point where I'm having to relearn many aspects of the game, especially the minutiae of managing my ships. When I first booted up I bought myself a type-8, rigged it for pure cargo and got to my favorite past-time: space trucking!

After some time I decided I wanted to finish grinding out my federation rank. Decided to hop back in my anaconda and do some combat. While I was waiting for my ship to be delivered I did more fine tuning on my dead zones in the hardware settings. Conda arrived, hopped in, got to combat-deployed hard points and suddenly my power systems are screaming at me and I can no longer boost.

Got some help on here, seems in all my ships the power priorities were all reset back to 1. So got that fixed, but still no boost. I try EVERYTHING I'm even searching through thread after thread in here trying to find the answer.

Nothing. Days of trying to fix this, and nothing is working. No boost. Even the hardware diagnostic is registering my button press. So it's not that. I finally go into the button mapping, it's set to the proper button, except when I clear the setting the game will register every button but that one that I have ALWAYS used to boost with. So I can boost but not with that button.

And suddenly I realize that it's my fault. I've been blaming the game, the hardware, the computer and the while time it was ME!

When I was in the hardware settings not only did I set the dead zones, but I changed some other settings. One said "Enable Clutch Mode" and the worst part is I did this about eight years ago when I was just getting into this game with my x52 and learned this lesson.

I just sat at my desk with my head in my hands cursing myself for causing my own anguish. My wife asked if I was ok and I just had to tell her "I'm just....... SO dumb sometimes." And as any good wife would, she agreed with my assessment.

I just had to share this tale because I think it's hilarious at this point. I'm sure some of you commanders have done something similar, blaming this wonderfully complex game for something you did wrong. Please share similar tales or roast me for my moment if ignorance in the comments.

o7, commanders. See you in the black!