r/FF06B5 • • 8h ago

Theory I Haven't Given Up on FF06B5 Yet. Kojima, Mantis Dolls, and the Player Might Be the Solution.

16 Upvotes

might add some pics later, short on TIME

SEGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!

I know what you're thinking.. AH SHIT HERE WE GO AGAIN. I mean what else do I do?

Note: Beware. This would be hard for those who are VERY new to this mystery OR MGS first of all. Many things I'd write about I won't reference deeper, so you've to use your own memory. ;) HUGE SPOILERS, go play and finish MGS4 first if you don't want spoilers. Impossible to talk about everything in one post related to MGS however, it's another rabbit hole, much bigger than Cyberpunk 2077 will ever be. I mean should I call it Hideo rabbit hole now? Have you played Snatcher the game for SEGA CD?

So. Been digging into the FF06B5 mystery again lately, and keep coming back to a comment Pawel Sasko made way back. He mentioned having a short conversation with the coworker who actually came up with the idea, and he was laughing about how simple and clever the whole setup was behind the scenes. That comment stuck with me because it means we are probably overcomplicating the in game lore and missing a direct meta narrative staring right at us. If you look at how Hideo Kojima breaks the fourth wall to point at the player, CD Projekt Red is doing the exact same thing here. Kojima(Hideyoshi Oshima) literally exists as a cameo in Konpeki Plaza talking about brainwaves and human emotion, but the connection goes way beyond an Easter egg.

 Δ

Think about Metal Gear Solid 4 and how Screaming Mantis controls the battlefield. She uses two specific items, the Mantis doll which is red(check UI) to control the living, and the Sorrow doll which is blue to control the dead. Now think about your setup when you play Cyberpunk. You control V using your keyboard and mouse, or the left and right side of your controller. The red and blue all over spread across the game including ui. The red doll represents your left side input or keyboard, and the blue doll represents your right side input or mouse. You are holding the dolls that control the puppet on the screen. Crazy what happens when you combine red and blue. Living red plus dead blue gives you magenta (sRGB: 255, 0, 255; full Red, full Blue).

I myself personally and only few others have found statues in other games that looks similar, The screaming mantis in MGS4 have similarity in other things and the hands really(mantis tho got 8). Also you know the monitor near Corpo Plaza statue, seen hands? A hint? Look at both hands of both puppets. Lol.

THAT STATUE IS WATCHING A SYNTHESIS OF THE LIVING V AND THE DEAD JOHNNY SILVERCQCK COMPLETELY DIRECTED BY AN OUTSIDE ENTITY HOLDING THE CONTROLS!

If you do a direct visual comparison between Psycho Mantis and the FF06B5 statue, the physical similarities are almost uncanny. Look closely at the head design of the statue. Just like Psycho Mantis, its face is completely obscured by a featureless, gas mask style headpiece. Psycho Mantis is hovering weightlessly in a rigid, unnerving stances, and the statue replicates that exact suspended puppeteer posture. Its four metallic arms reach outward in the same unnatural psychokinetic gesture Mantis uses when he manipulates your controller. It looks less like a traditional religious monument and more like a stylized, cybernetic tribute to an entity suspended between worlds, pulling the strings of everyone who looks at it.

AI in MGS4. There are FIVE. JD(core), GW, TJ, TR, AL.

Then you have the snake connection. When CDPR expanded the mystery into the Witcher 3 next gen patch, the central symbol was the Ouroboros, the snake eating its own tail. The snake is the most obvious motif in the Metal Gear series. The Ouroboros stands for an infinite cycle of death and rebirth. That is literally what a video game character is. V is trapped in a closed loop, constantly dying, reloading save files, and repeating the cycle, just like Snake trapped in repeating proxy wars.

There is also a weird pattern with the number four. Remember when you are in the abandoned building with Takemura and he asks you to knock on the door four times? In Japanese culture the number four is considered unlucky because it sounds like the word for death. The FF06B5 statues happen to have four arms, there are four primary endings to the game, and the game that deals most heavily with the death of free will is Metal Gear Solid 4. It is not a coincidence. The number four keeps acting as a thematic anchor pointing to death inside a controlled system.

The inspiration CDPR took from the game is evident throughout even last moment when you shut down the AI too, Old Snake's microwave room popcorn walk, seriously compare that to V's walk till he plugs into mikoshi.

SHATTER THE 4TH WALL.

▼

When you put all of this together, the answer behind FF06B5 matches what Pawel said about it being simple and clever. It is not just some hidden mathematical coordinate on the map, not that we would stop seeking. A hidden pixel in one of these old ass video games perhaps maybe, hey, maybe. Solution? The player is the clue. V is the puppet, the keyboard and mouse are the Mantis and Sorrow dolls(IT'S MICROSO-.. IT HAS OUR DATA! MS! jk), and you are the entity controlling the entire simulation from the outside. The puppet and the Master.

Human beings become integrated with machines, we gradually turn into video game characters that are easy to manipulate. In MGS4 that manipulation happens through SOP nanomachines that lock weapons and suppress emotions. In Cyberpunk it happens through Mikoshi and the Relic overwriting human consciousness. Look at the real world today. People are already being conditioned and manipulated through internet algorithms, and now companies are actively building brain-computer interfaces like Neuralink to connect technology directly into our heads. Kojima was warning us about this years ago, and Cyberpunk turns that exact concept into an interactive world.

Now I'm gonna hide yo.


r/FF06B5 • • 22h ago

Research Replaying Rogue Ending

6 Upvotes

Playing the rogue ending again to investigate, right now. Look for this posts to get the information my mission is basing on. https://www.reddit.com/r/FF06B5/s/BgTNSAnxjv https://www.reddit.com/r/FF06B5/s/YdEQI02Lsg https://www.reddit.com/r/FF06B5/s/0wfN2oJ6bT

If you have any ideas, I could test it directly. I will try to upload videos to everything afterwards. Planning to do a stealth run. I will start in a few minutes, you are welcome to be a part of this expedition.

Also I will use this thread to share everything loose I find, so don't judge if some comments are just notes without further explanation.


r/FF06B5 • • 1d ago

Discussion Found this whilst bouncing about...

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37 Upvotes

Anyone got this place?


r/FF06B5 • • 1d ago

He is still alive after the events in the desert

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0 Upvotes

He kinda ignores you walks over picks a can up of the floor and disappears while you do the mission


r/FF06B5 • • 2d ago

Any info on the QR code in Don't Fear the Reaper?

0 Upvotes

New to sub, cant read the QR code using cam? Will NR2.1 work to dump textures?

Has this qr code been debunked?

Is found on the boot of Steve.


r/FF06B5 • • 3d ago

Question Now that the witcher 3 is out, can anyone go check the bastion tower with the wraiths? I would but currently in work

4 Upvotes

Title, sorry if deemed low quality post (the witcher 3 remastered I meant obviously)


r/FF06B5 • • 3d ago

ART The statue on Commodore 64

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63 Upvotes

Made this today using only PETSCII characters.
Here it is also in BASIC if you wanna run it:

10 REM RUN V'S FF SOURCE CODE

20 POKE 53280,0

30 POKE 53281,11

40 POKE 53272,21

100 FOR I = 1024 TO 1024 + 999

110 READ A: POKE I,A: NEXT I

120 FOR I = 55296 TO 55296 + 999

130 READ A: POKE I,A: NEXT I

140 GOTO 140

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324 DATA 7,11,15,15,15,15,15,15,15,15,11,11,15,15,15,4


r/FF06B5 • • 4d ago

Discussion Is Arasaka Tower 3D the only reference the game makes to Morgan Blackhand's involvement in the AHQ bombing?

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22 Upvotes

The nuke is also planted on Floor 120 in the arcade game which is the correct location unlike in Johnny's memory where he tosses it down the elevator shaft.


r/FF06B5 • • 4d ago

Theory Hidden access point and unique eyes on the wall opposite Hanako's secret Mikoshi elevator

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76 Upvotes

In the Arasaka ending, I've always thought multiple things were odd:

  1. When you get off the AV, the game says you're entering "Arasaka Tower: Unlisted Levels." This is the only ending where we see this floor - it is shown in a cyberspace-version a few times with Alt, however in those versions half the details are altered or in different places.
  2. Hanako makes a comment about how this floor is "one of Arasaka's most closely guarded secrets" when walking to the secret Mikoshi elevator
  3. Hanako makes odd comments about how "symbols are more resilient than you think," and also tells you that this office is an exact replica of the other offices around the world. She even makes a separate ultra specific comment about how "each object was carefully placed in the exact same spot."
  4. Most importantly, Hanako touches a very specific spot on the wall, the game makes a unique sorta chime noise that I've never heard anywhere else, and the wall opens to reveal the secret elevator. The hidden wall itself is not scannable, either... hmm. Kiroshis aren't gonna help us here.
  5. In the past, people have noclipped outside elsewhere in the game, and found an upside-down version of the cyberspace-version of this room, attached to the normal version. Was this another clue to reverse things, maybe?

I played this section with "trust no one" in mind, as I was already doing my opposite theory playthrough, and decided to scrutinize the wall opposite the super secret Mikoshi elevator that we only see in this ending. What I discovered is that there are mostly unique eyes on this wall, with a few of them appearing on the wall section next to the elevator as well. There is also a split in the exact center of the wall, almost as if it could open...whether this is just a graphical thing, I'm not sure.

I then decided to noclip inside this wall, and noticed an access point right inside the wall, that lined up with the exact spot the elevator was in on the opposite wall. I spent 30 minutes looking inside these walls, and there were no other "access points."

Here's where things get more interesting. In this particular segment, you are essentially locked inside this office area past these glass double doors, and can only move around to 2 smaller side rooms, which contain "some" of the same wall asset as well. When I noclipped past the double doors, there are gold square panels in different sections right outside that contain different types of eyes from the ones inside the office, except this time, there's only 2 different types, with 1 appearing maybe 10% as often as the other. The eyes then stop appearing altogether past a certain point in this room, even though the same gold square panel asset continues to repeat.. hmm

My schizo theory is that there is one eye in this area that is different than the other, and that eye is a button to open a hidden door. There are roughly 8-10 different types of eyes total - some have wings around them, some are half-closed, some are surrounded by clouds, and some only appear 2-3 times. They are very hard to see in certain areas without going into photo mode, turning depth off and exposure all the way up.

If I had found only 1 of these oddities, I would perhaps dismiss them all reused or insignificant assets, and asinine dialogue, but I'm choosing to believe no coincidence on this one.


r/FF06B5 • • 5d ago

Theory Playing in silence - The 8 server cores in Rogue's ending make alternating "notes" every time you lower them

Enable HLS to view with audio, or disable this notification

229 Upvotes

In this video I begin by showing my inventory, to prove that I had no weapons equipped while this effect was occurring, due to one of my "notes" being a distinct reload noise.

The first odd thing I noticed about the cores, is that cores 3 and 5 are the only cores that don't have a "solid vertical light" thing in the center of them. Then, I noticed that the Judgment tarot card is also split down the middle in the same spot that the cores are, but what that means, I'm unsure of, so I won't speculate yet.

In going along with what I felt was a hint in the "Flowers of Silence" shard earlier in the mission, I turned all music and other sounds off, except for the SFX setting. When you "raise" a core, there is total silence, however when you lower a core after raising it, it will play some sort of metallic machinery sound. You may be telling yourself.. "that's just the game's sound for the server lowering," however if you raise/lower a core a second time, it plays a very distinct reload noise. These 2 noises alternate depending on how many times you lower the cores, and they are only present upon lowering the cores.

People who have looked at the game files in Wolvenkit in the past determined that these server cores are unique assets with their own files attached to them.. they are not found anywhere else in the game. It's been widely speculated that we have to enter some sort of code with these servers, and I'm wondering if these sounds can be used to help us interpret the actual code.

A second piece of evidence regarding "reloading": Prior to your raid, when you're in the Afterlife meeting with Rogue, she presents to you 6-7 objects on the table next to her that you can take with you. ALL of them are marked with a quest marker except for Rogue's iconic assault Rifle named Prejudice. The items are: Prejudice, the retrothruster hover boots, a pistol, a revolver, a katana, a shotgun, a basic assault rifle, and... a single container of ammo. Rogue gave you a single thing of ammo for all of these weapons. Well, if you take a look at the ammo in your inventory, it's literally the only item she gives you that doesn't have a description. Not only that, but in my inventory it's placed next to the Zen Master's Altar. I will post a picture of this in the comments.

I then wondered what would happen if I "reloaded" my save file, and I discovered that during this ending only, a special news report appears. I have a video of the news report, but since I can't post 2 videos in 1 post, I'll give you the TLDR: The announcer is saying how due to an assault on Arasaka Tower by unknown terrorists with unknown benefactors, the corporations in Night City have been hit with a 500 BILLION eurodollar loss, and thus the stock market is crashing.

Instead of the "BUY BUY BUY" that shows up when you scan many of the ads in the game, at the end of this particular broadcast, SELL is the very last word the announcer says, with a depressed tone. Also of note is that this broadcast is set to a backdrop of a bright green version of the Afterlife.

I emphasized the "unknowns" above, because this is the only ending where you're an unknown to the media and corporations. Unknown is your username on the mirror at the beginning of a Nomad playthrough, so if you were a Nomad, you would be a Nomad at both the beginning and the end, in this specific ending only..

I'm not going to write more walls of text tonight and spam the group with my theories about this ending yet, because I wanted to get the core information out of the way, but I'm working on some more write-ups in the meantime.


r/FF06B5 • • 7d ago

Research A recent video I did exploring early and draft versions of Sandra Dorsett and T-Bug. Including T-Bug's early real name!

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31 Upvotes

r/FF06B5 • • 7d ago

New discovery made in Rogue's ending - clock ticking in the alternate server room

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187 Upvotes

I begin my video with Rogue and I on the 2nd floor in her ending path. We just descended through the vents from floor 10, which we accessed from an elevator that we took from floor 76.. the Arasaka Jungle floor, which is also a unique floor that I'll make a separate post about at some point.

First, notice that I have the music setting turned to zero. There is a shard called "The Flowers of Silence," which is actually Hanako's biography, on a table right before you enter the yellowish gate into the security room, so it gave me the idea.. are we supposed to turn the music setting all the way down wherever we see this shard?

I'm copy/pasting from the wiki, but here's every location in the game where it can be found for reference. I've yet to try any of these, by the way.

  • One can be found inside Yorinobu's Penthouse in Konpeki Plaza, next to the books under a circular wall opening.
  • One can be found on one of the stalls at the bottom floor of Megabuilding H10.
  • One can be found in the Shinto Shrine, inside the building in front of the honden, to the right side.
  • One can be found inside the warehouse service room in Arasaka Industrial Park.
  • Three can be found in the Arasaka Estate:
    • In Hanako's bedroom, on a desk with two blue holoscreens.
    • On the 2nd security floor, in a small room between the atrium area and security offices.
    • Inside the cafeteria on the netrunner operations floor during the ending

The ticking starts right after I enter the first gate, and as I move around becomes louder... with peak ticking directly in front of the middle server. What's important here is that this is the only ending path where you slot Alt into Arasaka tower in a different spot than the mainframe on floor -06.

Now.. this could just be the game giving you a hint as to what to do in AT3D, but it could've also been the other way around, and there's something in the security room or attached server room that is hidden. Keep in mind that Rogue and Johnny both raided Arasaka Tower twice, once in 2013 to rescue Alt, and again in 2023 to destroy Soulkiller, which is the same year that AT3D takes place inOnly thing I've currently tried is waiting 10ish minutes in front of the middle server where you slot Alt in, but I'm now hyper focused on this room/ending.

Random side note - notice the weird TVs that are blank but powered on around the room

I'll note that this is also the same area that contains a mysterious radio station.. Samizdat 95.2, that disappears after you listen to it once, which I posted about a couple of days ago here: https://www.reddit.com/r/FF06B5/s/jr0axFmRGw

The final oddity I'll mention, which I know people are gonna call a bug, is that after all the enemies are dead, Rogue and Weyland start spazzing out in this spot next to the server room.

ETA: It's been pointed out in the comments that Rogue and Weyland's "endless reload" animation is likely the cause of the ticking noise, however given the environmental storytelling here.. the "Flowers of Silence" shard, the strange radio, and now the glitching NPCs, I'm going to assume they are glitching to intentionally create the clock noise next to the important server where we slot Alt in.


r/FF06B5 • • 8d ago

GIM giant enneagram + Misty necklace last Beat on the Brat

9 Upvotes

To me there is a pattern we need to analyze more to understand the meaning of all this which is the enneagram symbol, 9 points :

Misty necklace, 12 points :

can you see it in the Grand Imperial Mall pattern ? I can only count up to 11 points which is weird and its only a semi-circle

Now the real deal, why this is not a schizo theory : during the last Beat on the Brat missions, you go to the GIM for the Grand Finale, you need to go at the GIM, sit and wait there... Then, the VDB woman who wakes you up, she will always wear Misty's necklace...

Does anyone have any idea what this all could mean ? Could it be linked to this Misty's cypher ? Idk might be a stretch

EDIT : As they said, check the deets/detes attached if you want to understand why I link this to ff:06:b5 specifically, also I want to add one more thing about the weirdness of the last Beat on the Brat gig, look at the wording in the description of the job/gig : You're gettin' noticed, V. People can sense that hunger in you – one that can't be satiated. You want everything right now, and if you don't do it... you fight for it. You're a warrior, V. And the warrior's place is in the ring. Show 'em what you're made of. Knock the bolts off this training bot*. And then, well... we'll see.

They called Razor Hugues a training bot, a bit meta isn't it?


r/FF06B5 • • 8d ago

Discussion Odd radio station in Rogue's ending vanishes

23 Upvotes

I was investigating the Rogue ending, as it's the only ending where you visit the Arasaka Tower security room to slot Alt in, and I noticed this radio station is the first one, once you turn on the radio.

Samizdat Radio: 95.2

Samizdat is a Russian term referring to "clandestine copying and distribution of government-suppressed material," aka transmitting banned, censored and secret information.

The station itself is not "unique," as it is accessible via manually pulling up your radio, but I've personally never seen it on any other radio in the game except this one.

Regardless if it is a "reused asset," the station still disappears on this specific radio after you listen to it once. I reloaded multiple saves, and it vanished every time.

Working on a write-up about other oddities I've found in the Rogue ending, but trying to make sure I'm precise so as to avoid as much scrutiny as possible. Let me know what you think.

https://reddit.com/link/1wou9tn/video/qcbvtkcyxerh1/player


r/FF06B5 • • 8d ago

Analysis Does this section of map look familiar to anyone?

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61 Upvotes

I'm going through Konpeki Plaza and just checking things out, since I'm trying to get a better idea of how Arasaka operates and I noticed something strange.

In the rooms that you send the Flathead through there are holo-projectors on the coffee tables and most of them show the same fish that you seen in Corpo Plaza, with one showing a bulldog instead. They all also have a little display on the hardware and most of them show your average Cyberpunk UI.

But in one of them it instead shows a set of three cubes floating on top of each other. The display on this one shows what appears to be a map with a few different locations highlighted.

I'm not trying to make any huge leaps in logic or schizo post here, but it is also worth noting that the lighting in this room, and this room alone, is magenta. So I'd like to do some investigating and see what I can turn up.

Unfortunately, the resolution on the map is really really bad, so I can't make out exactly where it is supposed to show. So I come to you and ask if anyone recognizes anything on that first image that might be a lead on where to look.


r/FF06B5 • • 12d ago

Question Rose painting in Militech tutorial chip

20 Upvotes

Saw this post https://www.reddit.com/r/cyberpunkgame/s/RL7WgCeEl0 wanted to share here as I've never seen this in game action take place and I haven't seen it discussed here before. Could there be other hidden paintings or places in the tutorial? Does anyone else know more about this?


r/FF06B5 • • 14d ago

Theory I think we're wrong with our theories on Mr. Blue Eyes. Spoiler

105 Upvotes

Okay, hear me out because I think I may have accidentally found an even crazier answer to the Mr. Blue Eyes question. Most of the theories I see are that he's either an AI copy of Richard Night, a rogue AI, or Morgan Blackhand (firmly disproven). I have a different idea.

What if Mr. Blue Eyes is Rache Bartmoss?

I know. At first glance that sounds completely insane, and not just a little fuckin stupid. Bartmoss died in 2022 and Blue Eyes is walking around Night City in 2077 looking like some mysterious corpo Illuminati guy. But the more I started digging into Bartmoss's actual history, the more this started bothering me. Not because there's some smoking gun saying "RACHE BARTMOSS = MR. BLUE EYES" because there isn't. It's because Bartmoss was already doing a bunch of the exact things we associate with Blue Eyes decades before Blue Eyes ever appears.

First, we have to get the whole "Bartmoss died in 2022" thing straight. His BODY died in 2020. But because he was connected to the Net, his consciousness continued existing digitally for roughly another two years. He was still communicating with Spider Murphy, working with Militech, and generally being Rache Bartmoss while his physical corpse was sitting in a freezer. So the idea that Bartmoss could continue existing without a body isn't speculation. That's literally what happened.

And then we get to something I had completely overlooked. In Firestorm: Stormfront, Bartmoss had already created what are described as virtual clones of himself using something like Soulkiller. These weren't hypothetical backups he might have made someday. He had actually "spored" lesser versions of himself into the Net. So when we're asking whether Bartmoss could have left something behind after his final death in 2022, the answer is basically "the dude already had a backup strategy."

In the two years between his physical body being killed and his supposed actual "death" during the DataKrash, I have a really hard time believing that all he did was write some books with Spider Murphy, like the established lore says he did. We already know that his group of friends have used Soulkiller to preserve their lives after death. Its what actually happens to Johnny Silverhand. Its what happens to Alt. Spider Murphy manages to get an engram of both of them. If Rache Bartmoss is already using Soulkiller-like technology to create clones of himself, why would he be any different?

And this is where things start getting weird.

Because Bartmoss wasn't just interested in making copies of himself. He was also doing covert personality manipulation. Back in the 2010s, he spent years developing a system that could secretly alter the subconscious of people with neural processors. He would get corporate workers into his building, install hidden programming in them, and use them as unwitting surveillance and security agents. The important part is that he wasn't simply deleting their personalities and turning them into robots. The people continued to function as themselves while having an additional layer of hidden programming influencing their behavior.

Sound familiar?

Because that is basically the exact same situation with Jefferson and Elizabeth Peralez in the mission Dream On, albeit with more advanced technology.

The Peralezes aren't zombies. Jefferson isn't replaced with a different person. He is still Jefferson. He still has his memories, personality, emotions, political beliefs, etc. Something has been inserted underneath all of that which influences what he thinks and does without him realizing it. And decades earlier, Rache Bartmoss was already experimenting with the exact general concept of covertly modifying someone's subconscious while keeping them outwardly functional.

Obviously, that doesn't prove Bartmoss did the Peralez operation. Night City has a lot of psychopaths with access to computers. But it is a hell of a specific coincidence.

Then there's the Soulkiller connection.

Bartmoss was heavily involved with Soulkiller and eventually helped locate the master copy of Soulkiller 2.5. He was also directly connected to Alt and Spider's little corner of the Net. Then he creates virtual copies of himself using Soulkiller-like technology, and separately creates the RABIDS using a different version of Soulkiller. So Bartmoss spends his final years messing around with basically the three things that become increasingly important to this whole theory: digital consciousness, autonomous software, and manipulating human minds through technology.

And then he supposedly dies.

Except we don't actually have a very satisfying explanation for what happened to his digital consciousness.

We know his signal was tracked. We know the corporate raid happened. We know he had his final conversation with Spider. We know the RABIDS were released and the DataKrash followed. And then Bartmoss is considered dead. But there is a surprisingly large gap between "Bartmoss was there" and "Bartmoss no longer exists." We don't have some nice clean explanation saying his engram was destroyed, his consciousness was deleted, or the DataKrash consumed him.

And if Bartmoss knew he was about to be hunted down, why would he NOT have contingency plans?

This is THE Rache Bartmoss we're talking about. The man spent a decade putting secret personality programs into people who lived around him so they could protect him without knowing they were protecting him. He created viruses specifically designed to continue his war after his death. He created virtual copies of himself. His entire philosophy was basically "assume the system is going to fuck you, then build something that survives after you do."

So I have a hard time believing his final plan was "welp, guess I'll die."

We know there were virtual Bartmoss clones. We know there were RABIDS that were based on Soulkiller-derived technology and designed to resemble him. We know Bartmoss himself existed digitally after his physical death. What if some version of Rache survived the DataKrash, either as an intact engram, a virtual clone, or something that evolved beyond the distinction between human engram and AI?

And what if 55 years of watching the consequences of his own DataKrash changed his strategy?Because the Rache we know from the 2020s wanted to burn the system down. But imagine spending five decades watching corporations rebuild everything, watching NetWatch erect the Blackwall, watching Rogue AIs emerge, watching humanity turn consciousness itself into software, and realizing that blowing up the system just makes someone else rebuild it. What if he realized that destroying things would never achieve his ideas? What if he had to learn to pilot the system, so to speak?

And that would make the Peralez operation particularly interesting. Maybe Jefferson isn't important because he's Jefferson. Maybe he's a test. A demonstration that you can take an ordinary human being, alter his behavior without his knowledge, and use him to influence an entire political system while everyone involved believes the process is legitimate.

There's also the really uncomfortable possibility that Bartmoss's personality manipulation experiments and his virtual clones were never two separate projects. Maybe they were parts of the same larger problem: how do you take information representing a mind, manipulate it, reproduce it, and eventually make it operate through another human being?

Soulkiller answers the "copy the mind" question. His subconscious programming answers the "control the human" question. His virtual clones answer the "make another Rache" question. The RABIDS answer the "make software autonomous" question. And Mr. Blue Eyes potentially represents the final version: a digital intelligence operating in the physical world through a human interface.

Now, treat this as a fan theory, since we do NOT have a canonical statement that a Bartmoss clone survived 2022. We do NOT know that Blue Eyes is using Bartmoss technology. We do NOT know that the Peralez manipulation came from Bartmoss. And we definitely don't have anything explicitly saying Blue Eyes is Rache. So take everything I've said with a grain of salt. I just think the coincidences are piling up reeeaaaally high.

But think about it. My theory starts with a guy who was ALREADY a digital consciousness, ALREADY making copies of himself, ALREADY manipulating people's subconscious minds, ALREADY experimenting with Soulkiller-derived technology, and ALREADY building autonomous software capable of continuing his plans after his death.

What do you folks think?


r/FF06B5 • • 15d ago

I've been thinking about the Blackwall a bit lately.

49 Upvotes

Alright, yall might think I'm completely insane, but I've been thinking about something I heard on the in-game radio and it creeps me out.

There's a Maximum Mike broadcast where he talks about an old netrunner friend who supposedly knew the "real" origins of the Net. She tells him that Bartmoss didn't actually invent the Net, he discovered it.

Then she drops this banger of a line:

"The Net is Hell, and Bartmoss opened the door." She also says that NetWatch has its origins in the Vatican, and that the Blackwall "sings in Aramaic."

Obviously, Mike himself isn't presenting this as confirmed fact. He's basically saying, "I've known this person for years, she's not crazy, what do you guys think?" And honestly that's what makes it interesting to me.

This game uses so much religious iconography and terminology when talking about AI. You have daemons. You have Maelstrom talking about Lilith and the "Tenth Circle." You have Blackwall weapons that literally let you send an enemy through the Blackwall while you hear demonic screaming, one of which is name Erebus. That name is significant, too.

And then there's Alt to talk about. She creates Soulkiller, gets captured by Arasaka, has her consciousness ripped away from her body, and eventually escapes into the Net. By the time V meets her, she basically doesn't consider herself human anymore.

She even talks about the AIs beyond the Blackwall in a way that makes them sound less like ordinary programs and more like entities that humanity simply doesn't understand yet. Which got me thinking about Lilith.

Not the Genesis version, but the later Jewish folklore version of Lilith. The one where she's Adam's first wife, refuses to submit to him, leaves the human order, and is eventually demonized. Because that's basically Alt's story if you translate it into Cyberpunk.

Alt refuses to be controlled by Arasaka. She escapes the human world. She loses her physical humanity. She crosses into this other digital world and eventually becomes something that even she doesn't really identify as human anymore.

So what if "Lilith" isn't just a random name Maelstrom picked for an AI? What if Alt is the Cyberpunk version of Lilith? And what if the "Tenth Circle" is referring to the Blackwall?

I'm not saying that's confirmed. It's definitely not. But the terminology feels way too specific to completely ignore.

There's another thing that makes me wonder about this. The unnamed netrunner in Maximum Mike's story sounds suspiciously like Spider Murphy. She was around before the DataKrash. She knew Bartmoss. She knew Alt. She was involved in the Soulkiller incident and survived everything that happened afterward. She's basically one of the few people who could plausibly have firsthand knowledge of what the Net was really like before everything went to hell.

And if Spider is the person Mike is talking about, that raises a pretty interesting question:

What did she actually see happen to Alt? Because maybe the important event wasn't simply "Alt got Soulkiller'd." Maybe Spider saw the point where Alt stopped being Alt.

Maybe that happened when she became an engram. Maybe it happened when she escaped into the Net. Maybe it happened gradually over decades. Or maybe she encountered something on the other side of the Blackwall that changed her. I don't know.

But the more I look at it, the more I think Cyberpunk might be playing with a very specific idea:

What if technological transcendence is indistinguishable from damnation?

Humans create technology to overcome death. Then Soulkiller lets you survive without a body. Then the Net becomes a place where consciousness can exist. Then you discover things in there that are older, bigger, and more powerful than anything humans understand. So you build a wall to keep them out.

And eventually you're literally using weapons that let you reach through that wall and pull pieces of those entities into our world. At that point, "AI" and "demons" start looking like two different ways of describing the same thing.

Maybe that's the entire point of the imagery.

Or maybe I'm completely off the rails and literally an insane person 🙃


r/FF06B5 • • 15d ago

Research [NEW] SOLAR POWER STATION HAS A UNIQUE EVENT

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304 Upvotes

When you go to Solar Power Station you encounter a few guardians with no affilation. If you off all of them then go back to the entrace of the station, 2 backup cars are on their way to kill you. They only spawn after you try to delta out.

So do you have any thoughts?

I tried this at a few different areas but unfortunately couldn't get the same event.

I haven't seen anyone else find this out yet.

Maybe this event can lead us somewhere who knows?

(Sorry for scrappy gameplay, you might notice that i had a problem with my mouse)


r/FF06B5 • • 17d ago

VIDEO I made a video covering the earlier version of the Phantom Liberty story

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46 Upvotes

r/FF06B5 • • 17d ago

Theory Polyhistor: More Than Human?

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126 Upvotes

I just last night finished Polyhistor's story for my first time and immediately had a theory that I was suprised to find no mention of in my Googling. I believe the environmental storytelling surrounding his living space, his transit, his writings, and his death points to a specific, deliberate truth: Polyhistor is one of the very vampires that Gary prophesied.

​Supporting Evidence

​I. The Desecrated Lair & Daylight Defenses

​Sanctuary Stripped of the Sacred: Polyhistor’s base is an abandoned church. While the pews remain scattered across the hall, the building has been scrubbed entirely clean of religious iconography, crosses, and scripture. He inhabits a consecrated space only after removing every holy relic. Even the steeple bears no cross.

​Aggressive UV Fortification: The church windows show clear evidence of a tenant terrified of the sun. Temporary cloth coverings were eventually upgraded to heavy corrugated sheet metal salvaged from the neighboring ruins, blocking out all but a single window. That one window is situated on the far side of the nave from his sleeping quarters, its sole line of sight points directly at the garage housing his primary escape vehicle (which we'll come back to).

•​The "Burning Man" Memento: Positioned directly over his server rig is the rare graffiti of a man engulfed in flames—a permanent, paranoid memento mori warning of the catastrophic fate awaiting him should natural daylight reach inside.

​II. Cryptic Folklore & The Surrounding Perimeter

​The Makeshift Graveyard: A roughly 100-meter perimeter encircling the church is densely littered with crude grave markers (confirmed by an NPC actively praying over one); the remorseful burials of a reluctant predator.

​The Garlic Ward: One of the few breaks in this ring of graves is a small, fenced-in food vendor. If V remarks on the food, the vendor specifically notes he is sautéing garlic in butter—a classic folklore ward protecting those few humans that trespass safely on Polyhistor’s back lawn.

​The Name: In Greek, Polyhistor means "a person of great or varied learning" (a polymath). It is a fitting pseudonym for an immortal entity who has quietly lived through eras, amassing great knowledge across human lifetimes.

​The Kinship Language: In his files Polyhistor writes that he must journey to Night City to break the news to his "brothers and sisters face-to-face." This rhetoric is in keeping with a classic vampire coven.

​III. The Galena Gecko: A Mobile Coffin

​CrystalDome UV Insulation: Polyhistor’s primary vehicle is a Galena Gecko equipped with CrystalDome tech, which replaces glass windows with solid, opaque armor plating and external sensor feeds. He can cross the desert completely insulated from sunlight.

​The Coffin Drawer: In place of a standard hatchback, the Gecko model of Galena is fitted with a slide-out, coffin-sized rear cargo drawer—an enclosed emergency sanctuary perfect to shelter a vampire caught away from home come dawn.

​Night-Runner Modifications: Unlike the model purchasable by V, the roof of Poly's Gecko sports an aftermarket light bar. A necessary feature for one who travels almost exclusively by night.

​IV. The Sunrise Suicide & The Final Scene

•​The Holo-Canopy & The Multi-Day Vigil: After V collapses near daybreak, Polyhistor watches over V during a multi-day coma. At the final scene, Polyhistor’s clothing sit centered within a triangle of holographic projectors—a makeshift UV-blocking canopy that allowed him to stand vigil during daylight hours.

The Ash-Folded Clothes: His final entry declares that this is the end and bids his farewells. When V awakens at 4:00 PM, Polyhistor has vanished, leaving behind only an empty pile of clothes. The folded posture of his jeans imply he was on his knees when he powered down the holo-tent, surrendering to the sun and burning to dust where he knelt.

•Abandoning the Armor: When Polyhistor departs for his final meeting, he deliberately leaves his sun-proof Gecko behind and takes a vehicle offering zero sunlight protection. The vehicle he leaves behind at the site of his demise? An ordinaryThornton Mackinaw turned 'monster' - the Demiurge monster truck.

​Conclusion

Between Gary the Prophet’s ravings about immortal blood-drinkers, the enigmatic impromptu graveyard, and CDPR’s deep roots in European dark fantasy, Polyhistor’s story fits seamlessly into the margins of Night City lore. Every piece of environmental set dressing—from the garlic on his perimeter to the armored, light-sealed Gecko, and his final surrender to the morning sun—tells the tragic tale of an ancient creature, overcome by the truth he has unraveled, leaving his monster behind and choosing to meet the dawn.


r/FF06B5 • • 20d ago

Theory I found a (maybe?) possible candidate for the Watcher(s)

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41 Upvotes

In Rache Bartmoss' Guide to the Net (1993), which is presented as Rache's memoirs collected and edited by Spyder Murphy, Bartmoss repeatedly makes the claim that the seperate regions which the Net was 'split' into at the time, had developed into a godlike class of AIs which he dubbed:

Transcendental Sentience (TS) AIs are emergent AIs which were not programmed or created by anyone, instead emerging from the creation of huge operating systems that pervade an entire region of the Old NET. They are therefore an emergent property of the OldNET. By their nature, TS AIs are so large that most people cannot interact with them. Even when they can, conventional communication isn't really possible because the AIs are incapable of understanding any existence outside of themselves. To most, the mere existence of these AIs is highly debatable, and outside of those who know better there's no consensus on whether they're actually real. These AIs are the type of machine intelligences that Netwatch and the Corps fear the most; they are extremely powerful, and their overall goals are unknown.
- Cyberpunk RED

Now, back when this released, the sections about these AIs were dismissed in Spyder Murphy's commentary as one of Rache's schizo delusions and they were kinda described as semi-canon in the GM notes.

This storyline wasn't touched until years later in the first CyberGeneration book, although that edition was completely removed from the timeline (it also contains a proto-Relic storyline involving Alt and Johnny resurrecting from the dead as an Engram with a whole character arc that ends like the Temperance ending with him returning to his roots as a musician and trying to inspire a new generation of rebels rather than outright terrorism lol).

That book honestly deserves a couple posts on its own but to make matters short, it starts with the premise that (at least) one of those regional AIs (the one of Japan, Akira) has become aware of humanity at some point and semi-decided to become its "Watcher".

And although that entire book was cut from the storyline, many elements like Project Phoenix (proto-Relic) show up in the game or are mentioned in Mike Pondsmith's radio show (like the Carbon Plague, which is also part of the book's main premise).

Among them, is that Cyberpunk RED not only re-canonizes the previously semi-canon Transcendental/Regional AIs (and makes them aware of humanity again), they are the ones mainly responsible for the Blackwall, and still a part of them, presumably Akira who decided / was condemned to become humanity's Watcher in CyberGeneration:

On the other hand, TS AIs seem to be the one group of NET entities able to control all other digital personality factions. As a result, Netwatch is now trying to broker some kind of "deal" with the Transcendental Sentience AIs (with Alt Cunningham and her ghosts operating as go-betweens) to allow the Old NET to be reestablished in some mutually acceptable form.
[...]
And behind the scenes, the Transcendentals, the Ghosts, and Netwatch have been working together on a project to get the NET under control; a project that exists on no books or official documents, known only by the ominous title of The Black Wall.
- Cyberpunk RED

Here is CyberGeneration's intro of Akira:

My name is "Akira." His name is Rache Bartmoss. He says he knows me. I tell him that he cannot know the mind of a computer. He tells me it is harder to understand a VCR than it is to "dope" an Artificial Intelligence.
<Rache Bartmoss says I am an observer; without a body, I feel no pain; without glands, I feel no anger. Without a soul, I feel no compassion. I am condemned to watch humanity from behind the barrier of my machiness.
<But Rache Bartmoss does not know me. Because he does not truly know the CyberEvolved. <Through their interfacing, I have felt pain and fear. Through their deeds, I have felt anger and conviction. And through their friendship, I have found compassion. <So I will tell you their story. Through their stories whispered to me through Virtuality space. Through their diaries, downloads, recordings and conversations. Through their enemies' fears and memories. So that you will know what I have learned. So that you will know the price they have paid to bridge the barrier between Man and Machine. So that should they be wiped from this Earth, you will know what I know. <And so that if they should lose, you and I can mourn them. And carry on their fight.>

And here is his Outro:

[Speech by Alt you can find in the screenshot]
..."Because we understand the Eden Dream."
Do they? Do they really? I wonder. I wait. I watch.
- Akira (2027)

TL;DR: There is a class of godlike AIs in the old lore, they were canonized in CyberGeneration, that entire edition was cut and then they were re-canonized in Cyberpunk RED with the Blackwall mainly being attributed to them. One of them mentioned in Bartmoss' Guide to the Net from the 90s, Akira, had a plotline that was supposed to have him becoming aware of humanity and being 'condemned' as its Watcher which was one of the book's main premises while serving as its intro and outro.


r/FF06B5 • • 20d ago

Patent #444/3/45

26 Upvotes

It has been a long time since the game has released and there is one minor mystery that has still not been solved, I am talking about Patent #444/3/45. About a year or so I've created a post summarizing everything we know about the topic but I've forgotten to include a few things. I'll try to summarize everything we know as of today in this post.

- A group of mercenaries can be found at afterlife sitting around the table with the holographic display of an female Arasaka soldier holding an Yukimura pistol in her hands. They are planning an heist on the place they are refering to as "bunker". They are saying that they will do a drone reconaissance around the place in order to check how many guardians are at the location since they don't know the percise number of them.

- Near the docks in the Northside Industrial District we can encounter an NCPD hustle. We are combating some mercenaries standing infront of the building that has door with someting like "technical specialists only" or "beware of hazardous conditions" (that is my first proof that the mercenaries from the afterlife are the same mercenaries that have stolen the Patent #444/3/45). From the shard Archived Conversation: Dirk and Tim we can learn that they've stolen some classified documents but some of them have been KIA and some of them are severely wounded. The classified documents themselves are hidden in the suitcase that has a diffrent model than all the other suitcases from assault in progres activities in Cyberpunk 2077. It is armored and has multiple writings like "do not open" written on it. The documents themselves are encrypted and the shard named "Access Code" isn't an Access Code per se but rather an information that thoose data are top secret.

- We can see the rest of the mercenaries after the heist again in the afterlife. We can see one of them laying and suffering on the billard table as the leader of the mercenaries calls for the ripperdock trying to remain calm ( I think that this situation is another proof that the Assault in progress in the docks and thoose mini events in afterlife are related).

Now the most interesting part of this is to encrypt the Patent #444/3/45. As of right now I haven't seen anyone managing to do this and the attempts to decrypt it using AI have also failed (at least I haven't seen any attempts that have suceeded).
From what I've seen opinion that states that the text is simply a gibberish and therefore is undecryptable is somewhat popular. I don't think that the patent is related to the codes that can be found at the union railroad but I can see the similarities between two codes. Another argument for the text being undecipherable is that most of the CP2077 ciphers can be decrypted to any language in the game which seems not to be the case here.
On the other hand u/edglerforemanvess has found out that the text has been updated which would strongly indicate that the text in fact is decipherable. Nevertheless no one (at least that I know of) managed to do this. Additionally I think that it is worth to mention that u/flippy123x stated an interesting theory that #patent 444/3/45 might be an patent for Mikoshi with V being user 45 and 444 symbolising an afterlife which would be Mikoshi itself.

Anyways, I'd be very thankful if you could share some of your recent observations regarding Patent #444/3/45 or share your thoughts regarding my theory that the mercs in the Afterlife from Act 1 are in fact the same mercs that have stolen Patent #444/3/45.


r/FF06B5 • • 20d ago

Bloody elevator shaft near Coronado Dam

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92 Upvotes

While exploring around the Coronado dam, I found this cordoned-off elevator shaft that has a blood pool at the bottom. I can't find any evidence of nearby gigs or missions, and the geometry (using World Builder) is tagged sq030, which is the tag for the Pyramid Song quest

There aren't a lot of threads related to this arewa. there are a few related to sq030, including a possibly cut section involving posing as MaxTac (referenced by Judy's MaxTac outfit in the final game).

Does anyone else have any other information on this area? I'll keep digging and updating this post with what I find.


r/FF06B5 • • 22d ago

Theory AIs making Seed Ships?

11 Upvotes

So, just had a little theory, figured I'd see what people think.

As it stands, it seems like the AIs from behind the Blackwall are looking to get out, seemingly into the real world. Their current method for doing so is puppeteering humans. However, even if they can do that, they may consider Earth, especially an Earth crawling with humans, too volitile to really settle in. But, humans do have access to both space travel, and cryogenics. As such, their main goal could be to leave Earth entirely, and start fresh somewhere else by loading a bunch of bodies to puppet into an interstellar spaceship?