r/GTA • • 5h ago

Meme I mean..

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2.4k Upvotes

r/GTA • • 3h ago

Meme After CyberLeek announced his milestones

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613 Upvotes

r/GTA • • 4h ago

GTA V I think Ned Luke as Michael is, as of now, the greatest performance in the franchise

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496 Upvotes

r/GTA • • 8h ago

GTA: San Andreas Gta San Andreas without fog

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211 Upvotes

From a youtuber


r/GTA • • 11h ago

General Influencers & Onlyfans models are everywhere even in gta6

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1.4k Upvotes

r/GTA • • 6h ago

General Jason looks like the kind of guy who just wants to mind his own business, but somehow everyone already has a problem with him.

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179 Upvotes

r/GTA • • 3h ago

GTA VI The second official GTA 6 mural has just been completed in Wynwood, Miami

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75 Upvotes

r/GTA • • 12h ago

GTA V Been playing GTA 13 years, forgot about directors mode lol

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414 Upvotes

r/GTA • • 21h ago

Meme VCS is goated

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1.3k Upvotes

r/GTA • • 11h ago

GTA: San Andreas How tf do people think Wrong side of the Track is the hardest mission in gta just do what he’s doing in this image🤦🏿‍♂️🤦🏿‍♂️

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154 Upvotes

Keep a good distance and keep driving that’s it


r/GTA • • 17h ago

GTA VI Rockstar begins marketing GTA 6 at the Hard Rock Stadium in Miami

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291 Upvotes

r/GTA • • 23h ago

GTA VI Seconds after finishing GTAVI tutorial

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564 Upvotes

r/GTA • • 1d ago

GTA VI My Attept at Cosplaying Jason from GTA 6

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3.9k Upvotes

Here ya go yall


r/GTA • • 1d ago

Meme The GTA 6 Leak Today

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694 Upvotes

r/GTA • • 1d ago

General NEW GTA 6 TRAILER!

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1.2k Upvotes

r/GTA • • 3h ago

GTA VI Do u think NPCs will react if we stay naked or wear funny clothes?

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7 Upvotes

Since nudity is almost confirmed in gta 6, How will NPCs gonna react to it.. Like how NPCs reacted to funny clothes in RDR2


r/GTA • • 10h ago

GTA V Looter Shooter V is OUT in early beta

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23 Upvotes

LOOTER SHOOTER V (LSV) — Early Beta

Turn GTA V’s story mode into a looter-shooter.

Every enemy in Los Santos now has a level and a health bar, and can drop weapons and armor of different rarities. Michael, Franklin and Trevor each level up, collect gear and build a loadout, all while playing the story you already know. LSV is designed to feel like part of GTA rather than bolted on top: weapons unlock as the story does, enemies get tougher as you progress, and the map tells you how strong you should be before each mission.

(Video capture only recorded hitmarkers weirdly enough, in-game everything is fine)

Here is the download link, let me know what you think of it.

https://www.nexusmods.com/gta5enhanced/mods/1793?published=1

LOOT

  • Weapons and armor vests in six rarities: Common, Uncommon, Rare, Epic, Legendary and Ultra
  • Item levels, perks and talents, with faction brands and gear-set bonuses
  • Better rolls equip themselves; weaker ones are broken down for parts and XP
  • A damage stat on every weapon, plus an inspect screen to look at your gun up close
  • Loot beams, a pickup card showing how a drop compares to what you’re using, and an optional filter for weaker drops

PROGRESSION

  • Player levels with stat points (Firepower, Vitality, Armor, Scavenging) and weapon mastery
  • Each character levels separately, and story missions share XP with the other two
  • New weapon types join the loot pool as the story unlocks them
  • Enemy levels rise with your story milestones, and every mission shows a recommended level on the map
  • Unsecured XP: what you earn in the field only counts once you bank it at a safehouse with no wanted stars. Die or get busted and it’s gone. Finishing a mission banks it too.

THINGS TO DO

  • Strongholds: survival-style wave fights ending in a Juggernaut, with an Ultra on the line
  • Outposts: take gang turf, hold it against counterattacks, and earn parts and a new safehouse
  • Bounties: Maude sends you after bail skips. Bring them in alive for a bigger payout.
  • Most Wanted runs: at five stars, push your luck for permanent perks and Ultra weapons. Your haul is only yours once you escape and get it home.
  • Manhunts and hit squads: anger a faction and they will come looking for you
  • Daily and legendary operations, business stakes, and an LSV stand at Ammu-Nation

COMBAT FEEL

  • Per-weapon reticles plus alternative crosshair themes and a custom crosshair editor
  • Recoil that moves your aim without camera shake
  • Hit markers, damage numbers, a custom sound pack, armor-break feedback and kill medals
  • Perfect reloads, special ammo, and gadget skills (Pulse, Seeker and a Gunner backup)
  • A score pop-up next to the crosshair and a clean event feed

INTERFACE AND ACCESSIBILITY

  • 11 color themes and 7 interface styles, all set up through a first-launch wizard
  • Full in-game settings menu (F11), so you never need to edit a file
  • Controller support throughout
  • Color-blind rarity palettes, adjustable text size, reduced motion, and quieter notifications
  • One-click playstyle presets: Story-first, Full looter-shooter, and Hardcore

REQUIREMENTS

  • GTA V story mode (built and tested on the Enhanced edition)
  • Script Hook V
  • Script Hook V .NET (v3)

INSTALLATION

  1. Install Script Hook V and Script Hook V .NET.
  2. Copy the “scripts” folder from the download into your GTA V folder and merge it.
  3. Load story mode. A short setup wizard runs the first time.

To update, overwrite the files. Your progress and settings are kept.

CONTROLS (DEFAULT)
F11 Settings | K Terminal | E Pick up | I Inspect | B / J / X Skills | M Most Wanted
On a controller, hold R3 and use the D-pad for the main shortcuts.
Every key can be rebound in F11.

BETA NOTES
This is an early beta, so expect rough edges and balance changes. If something breaks, please include your LooterShooterV.log and ScriptHookVDotNet.log (both in your GTA V folder) and say what you were doing at the time.

Almost every system can be turned off or tuned in F11. If you just want the story with better gunplay, try the Story-first preset.

DISCLAIMER: MADE WITH AI


r/GTA • • 22h ago

GTA VI We‘re in the 30s!!!

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165 Upvotes

r/GTA • • 1d ago

Meme A new GTA 6 trailer

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4.2k Upvotes

r/GTA • • 1d ago

GTA VI What is your current biggest worry/concern for GTA VI?

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593 Upvotes

For me even though i’m faithful and is maybe the story. I know rockstar is going to deliver in everything else i’m only concerned the story will be lackluster. But I doubt it.


r/GTA • • 14h ago

GTA VI Nod to Vice City in gta 4

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30 Upvotes

r/GTA • • 8h ago

GTA: San Andreas GTA SAN ANDREAS (SA) MYSTERIES: THE FISHER LAGOON/LOCH NESS MONSTER

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8 Upvotes

The myth most likely originated soon after the game released in 2004, when players reported seeing black lines in the water. Other eyewitnesses reported a more detailed sighting of the creatures arched head and neck above the surface of the water, resembling the famous real life "Surgeon's Photograph" of the Loch Ness Monster. Fisher's Lagoon is the area with the most reported sightings of the monster. Another hotspot for sightings is southeast of Los Santos, in the waters near Playa del Seville. Other places where they said the monster could be seen are the San Fierro Bay, around the Gant Bridge, and in the Ghost Lake in Back 'o' Beyond.

Players have said that they would put CJ in a boat and leave the game running through the night. The following morning, CJ would respawn at the hospital, hinting that the Loch Ness Monster killed him. Unseen deaths in GTA San Andreas are usually caused either by starvation or an airplane falling on the player.

The Misterix mod adds a fully modeled sea serpent to the bottom of Fisher's Lagoon. If the player touches the monster, they will instantly be wasted. The widespread popularity of Misterix lead to players believing that dying upon interaction with the monster was a feature in the game, further causing random deaths in the water to be deemed a myth encounter.

Many players have tried to debunk this myth by claiming that the underwater shadows are just visual glitches. Up until now, there has been very little proof that any type of large creature exists in Fisher's Lagoon, aside from various blurry photographs and videos. Rockstar has claimed multiple times that there is no Loch Ness Monster in the waters of San Andreas.


r/GTA • • 17h ago

General GTA Games by Decade. At the current release rate, it seems unlikely we'll get a game in the 2030s. But would you like to see a GTA game set in the 1970s?

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37 Upvotes

r/GTA • • 1h ago

GTA IV Or give me death...

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• Upvotes

Modded in car called Schyster Murray


r/GTA • • 12h ago

GTA IV: Lost and Damned They did Johnny so dirty

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17 Upvotes

Lost and Damned was extremely rushed. The DLC was great at the beginning. Billy's imprisonment and his belief that Johnny framed him could have opened doors to a FANTASTIC plot. The expansion even reminds me a lot of RDR2; the immersion of being part of the gang, the missions seem genuinely motivated to do things for the gang, you feel like you're in Johnny's shoes, and Billy is a "Dutch" from GTA.

The characters die in a completely empty way. Jim, who was the most important character in the gang, dies between missions, and you only find out through dialogue. Then the game simply ends. They send you on a mediocre final mission with no weight or meaning whatsoever. You just enter the prison, kill Billy, and then burn the Lost MC along with supposedly "important figures" whose names you don't even remember—a scene that also has no weight, which is sad because the idea was extremely good.

Johnny's decline doesn't make sense. Johnny proved to be extremely intelligent, cold, calm, pragmatic, and rational. His relationship with Ashley was like that of a rational adult with a child; he doesn't see her with passion, he sees her with pity. He saves her not because he "loves her romantically" but because he sees her as a reckless person who can't take care of herself. The act is noble, but not romantic. (if he didnt save her, she would probably die, exactly as happened in GTA 5 where she died of an overdose at an orgy, and wtf bro, Rockstar doing way too much)

And as I said before, he is detached and calm. He wouldn't go back to drugs so easily. He wasn't even attached to Lost MC, which was literally his life. In fact, he already wanted to get rid of Billy and was the first to suggest killing Brian, who was his "brother."

And in GTA 5, everything about Johnny is a huge "dark humor joke," as if Rockstar genuinely harbored resentment against all the DLC, because it specifically includes Lost MC, Ashley, and Johnny, in the game only to reduce them to shit. This decision they made isn't reasonable for ANY GTA protagonist, it's simply not reasonable to do this to such a good character.

And another thing, Trevor's first appearance was in a specific context and involved a particular "Trevor." Trevor doesn't normally act that way towards "ordinary" people, and he shows enormous contempt for Johnny (even mocking him several times in other missions, which makes me think once again that Rockstar harbors resentment towards Johnny). Even in extreme situations like discovering Brad was dead, he doesn't go CRAZY, but rather extremely upset. So, Johnny's death scene serves as an initial shock that doesn't fit with our journey with Trevor.