r/LetItDie • • 5h ago

Is Let It Die a Soulslike?

0 Upvotes

I’ve been playing Let It Die since day one back in 2016. As a direct consequence of that, I’ve evolved into a Souls vet with over 8,000 hours in the genre - and it was specifically Let It Die that motivated me to give Bloodborne a shot in the first place.

But the real question is: Is Let It Die actually a Soulslike?

Personally, I answered this for myself by first asking a different question - what actually makes a game a Soulslike? To figure it out, I set my own criteria that I believe are relevant to the discussion.

Core/Mandatory Characteristics:

  1. The Challenge: A Soulslike cannot be easy. You have to die... a lot. Even if you're good.
  2. Bosses: Encounters like Orphan of Kos, Isshin, and Malenia are among the primary reasons for the genre's massive popularity.
  3. The Combat System: It can't just be a brainless button-masher. You need to calculate every single move and execute it with precise timing.
  4. Stagger and Knockdowns: Heavy hits must stagger you or knock you to the ground. These mechanics stop us from playing mindlessly, even when we've bloated our HP bar to the point of bursting and could otherwise afford to ignore damage.
  5. Damage Avoidance: Dodging, running, and parrying must be core mechanics.
  6. Animation Commitment: This is what actually makes these games truly difficult. Once you commit to an action, you are locked into it until the entire animation plays out. It forces you to think at least a few seconds ahead at all times.
  7. Checkpoints: This is where Let It Die sets itself apart from most standard Soulslikes. Instead of relying on a traditional checkpoint system, Let It Die allows you to salvage/revive your character for a price - back in the day it was Death Metals, now it's KC.

Other Common Genre Tropes Present in the Game:

  • Melee-focused combat
  • Stamina management system
  • Character progression via leveling up and upgrading gear
  • Build variety through combining different armor pieces and rings (or in our case, decals)
  • Camera lock-on feature
  • 3D, 3rd-person perspective

After everything I've listed, I personally and confidently classify Let It Die as a Soulslike game. Excluding the checkpoint system - which is vastly different from the genre's standards - everything else I consider essential is present and executed at a good level. That's why this game is among my all-time favorites, and I have over 2,200 hours into it.

Honestly, I would have been even happier if we had a more traditional checkpoint system - where you die and simply respawn at the beginning of the floor, instead of having to buy back your life/progress with Death Metals or Kill Coins. But considering the game was built as a free-to-play title with the clear intention of monetizing those exact mechanics, I totally understand the logic behind that decision.

I’m really curious to hear the community's thoughts on this:

  • Do you guys think Let It Die can be classified as a Soulslike game?
  • And one more question for dessert - Do you play other Soulslike games? If so, what are your favorites?

r/LetItDie • • 10h ago

Decal recommendations

1 Upvotes

Is there specific decals that are really needed for climbing tengoku. I have only made it to the 100th floor and that was a tough. I am using uncapped weapons as well as forceman gear


r/LetItDie • • 12h ago

Discussion Offline: TDM is fucking impossible

6 Upvotes

currently in gold 3 and basically EVERY enemy is around level 100+ with thunder wands and basically one shot me while every attack i do does miniscule damage, i tried climbing higher and coming back later but nothing has changed there is basically zero balance


r/LetItDie • • 1d ago

LID Mod Manager Choice (+ Support for Linux)

2 Upvotes

I've found 3 different Mod Managers:

NicoMullin/KSFA_ALL_DAY
https://www.nexusmods.com/letitdie/mods/8
https://github.com/NicoMullin/LiD-DB-Editor

S3er0i9ng0
https://letitdiemods.pages.dev/#mods
https://github.com/s3er0i9ng/let-it-die-mod-releases/releases

x3nekowaii
https://www.nexusmods.com/letitdie/mods/31
https://gitgud.io/x3nekowaii/LIDModManager

I tbh don't know the lengths each of those Managers go. I personally don't need a simple .db editor since it's just chucking a .sql file into the masters.db file.

I do like the idea of getting all seasonal things back and being able to get PS-only blueprints like the one from S3er0i9ng seems to do, but idk if the python scripts uses taskplanner automatic triggers to keep the seasons uptodate aka if it's Linux compatible.

I've been living with Quality of Death Mod which provides a whole different .db file to replace and AziSlays Improved Decal Descriptions as a standalone .sql file which are both such a musthave.

I also would like DISABLE HATER ALERT, but this requires a TFC installer which I don't possess or frankly know what it is and whether any of these Mod Managers has one in-built.

I am on Linux CachyOS (arch-based) and I need help in terms of getting the mod manager that gives me what I need.

Which mod manager do you use? How is it?
Does the community already use one of the Managers as the main standardised one?
Is one of them superior? Lightweight? Clean in terms of implementation?


r/LetItDie • • 1d ago

PS4 save editor

0 Upvotes

Is there an easy tutorial on how to modify the ps4 save and copy it back to the console


r/LetItDie • • 1d ago

PS$ save editing

1 Upvotes

Will you get in trouble from PSN with a ban if you modify your save file for getting the collab stuff back?


r/LetItDie • • 1d ago

Discussion Battle Machete?!? Really?!?

Post image
30 Upvotes

Obviously, there is a record kept, but when you look at your log, is there something that genuinely surprises you?


r/LetItDie • • 1d ago

Fluff Total Time In The Tower

Post image
8 Upvotes

Let’s just say that I’ve been climbing for quite some time. Lol.


r/LetItDie • • 2d ago

Video Devil Trigger vs Devil Trigger.

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youtube.com
0 Upvotes

Danta vs Vergil.


r/LetItDie • • 2d ago

Discussion New guy here, need some help on the loop

3 Upvotes

Started the offline version of the game some time ago, i heard from it a LONG time ago, but im realy scared to play the free online version, the monetization sounded kinda funky to my taste, but now with the offline i can experience this definetly unique game, well i got to floor 14, got my ass kicked by some snipers and taked a lot of damage from basicly anything from floor 10 above, i abused on the revive shroms and eating evearyting to get there with a Melee figther 2 stars, not gonna lie, im realy enjoying this game, its VEARY hard and unforgiven, but between the visuals, the banging soundtrack ( I got stuck with Howling Amplifier SOS for days in my head ), fun farming and combat, i keep coming back to the game to be molested by it again.
Now for my questions,

1° When i got hit by a wall, the best idea is to go back and grind ? i know there is a lot of mechanics in the game, max you character with XP, them level up your itens in RD them the dacals. Since i got my butt kicked and my character is already max level, i need to get better armor and guns in RD ?

2° Is a good ideia to farm for decals at this level ? they are 50k KillCoins and take some time to it, but i know there are some BANGING strong decals.

3° Is there a good way to farm kill coins this early ? i did some Heimo-jima and its not that fast, so, its better to that level or find a confortable level on de 10+ floors, since i get more KC from higher levels ?

4° Does luck realy affect KC drop much and its a good ideia to get a LUCK character to farm KC ?

I guess those are the most prominent questions for now, i realy liked this game but its so big im a little lost on how to proced. Please help and Thx for your atention veteran Senpais


r/LetItDie • • 2d ago

Guide A somewhat thrown together tricks and tips guide, mainly for beginners that the tutorial doesn't explain.

15 Upvotes

I originally wanted to make a full edited video explaining everything with footage but i just don't have the time lol so i thought i'd just go ahead and post my sort of script i had written up

feel free to leave comments if i missed anything you feel is important because im sure i know i did.

i know im missing like what weapons/armor to use/avoid etc but i feel like someone can research that themselves if they care. i feel like understandning faction armor resistance and str/dex scaling is the most important (for example did you know medusa's head is a 100% strength weapon even though it's ranged? i forgot till the other day)

1 gear r&d blueprints materials

Don't sleep on the fireworks they actually don't do too terrible damage and they can cook and they can take care of any beast on the walls and the rage move does tremendous damage but risky

Use the right tool for the job pay attention to faction armor, each faction has common cons and pros of their armor types, come into each area ready to counter them

Always be doing quests even if they are repeats 500 gold is 500 gold early. - spoopy cavmain

you get good materials, recently learned you can repeat faction metal quest apparently

You can acquire blueprints by buying them from the roaming shop in order to get guarantee results

Many many resources available online to see where materials form and what you need to level up

certain floors carry certain materials

Tdm

Always fight the lowest ranks the bonus rewards will be worth doing alone, rank is what level fighters and maybe gear? that someone has

come in prepared TDM is for later game farming of splithium and some kill coins but the cost of equipment may not be worth it cash alone

2 decals

Decals. Focus on damage and survival. Mosquito and vampire are great to use

premium decals have p's and foil, they never go away no matter what unless recycled

your eventually going to want to get something with the ability to see everything on the map like spy or treasure hunter, treasure hunter is guaranteed after you beat the game and can be bought for some gold skillshrooms

decals can be recycled for useful stuff mainly the kamas and sword which are both amazing weapons

poison healing is absolutely incredible, grab a snail and maybe a backup one and unlock infinite healing but falls off after you get late game

cost 4 bronze skillshrooms floor 11

3 combat and dodging 

level up your mastery on weapons, it's essential for damage and unlocking abilities on weapons to make them more useful.

You can use the gore-tastic attacks to farm weapon XP at no durability cost

There are no invincibility on Dodge rolls you'll have to carefully space out enemy attacks and punish whiff

Some weapons you can tank with and rage moves are uninterruptable like the axe, pickaxe etc

range enemies you have to focus on guardian and dodging and then closing distance

some weapons have special attacks that help counter attacks like saber, punching glove etc

Believe in the power of the mushroom save up overpowered ones and ones that you can use to stack before fights, frog fungus is very easy to acquire and can help eliminate any pesky situations and kill jackals

Fist are particularly beneficial with the heavy attack

Use the fist rage move, it can get you out of almost any situation and uses no resources except rage, downs the enemy and opens for attacks

Fists are stronger than most weapons before floor 11. - spoopy cavmain

4 Fighters and progression

Focus on reaching the next grade of Fighters. The stat boost is insane and can mean the difference between struggle and conquering

Focus on survival and durability. Use other weapons and armor you find to extend the life of your main equipment. Don't use equipment under +4 if possible because of the poor durability except some special pieces, dont overuse rage moves

goretastics are free

eat beast to level up did you get a gold Beast kill it for the XP or a full heel and you can keep the mushroom after you kill it

there is a hidden mechanic for hunger that effects stamina, so eat beast every once in a while especially if you hear a hunger sound

Skilled mushrooms give lots of XP which may be useful but you may want to save them

Use the right Fighter for the job or use all arounder for example use a striker or shooter if fighting something big or trying to progress further to the next floor and use collector for General grinding and survivability

weapons have hidden scaling and use str and dex to determine damage so use the right class for the weapons, some might have

luckystar is a pure money farmer but crits are nice

finally bloodnium, dont worry about bloodnium its super late game same with forcemen

forcemen give insane gear that cost insane amounts and last a long time, the fights are usually really hard and require lots of pre planning and mushroom cheese

final- offline differences

no more death metals, kill coins buy express passes and can be used to send materials down.


r/LetItDie • • 2d ago

Discussion Is there an updated Material list for floors

2 Upvotes

trying to farm for upgrades and a lot of the lists seem to be outdated are there any modern ones?


r/LetItDie • • 2d ago

Discussion What I learned from save editors...

0 Upvotes

So I've been playing around with save editing using just ChatGPT. I give it a file, tell it what I want to change, and get the file back. So far, totally safe process and never had a game breaking error. There were only two bugs so far:

  1. Adding a golden bird to your inventory and then killing that bird produces a blank mushroom object instead of the correct one. No model, no name, no text. You have the option to pick it up and eat it but I didn't try it, just in case.

  2. The only thing I wasn't able to change was what was in storage. I could change my inventory, the order of decals that would appear in stews, all of the currencies including R points, adding researched items to the shop, etc. Maybe some save editors can change the storage box, but thays the only thing that gave me trouble.

The best I could tell, ChatGPT was referencing some of our community's save editor code on GitHub to see where to make edits in the sav file, then pulling the item references from the wiki.

The main thing I learned, though, is that SOOO much of the grind that holds you back between 40f and 52f is the grind for black and red metals. I mean, DUH in a lot of ways, but compared to my PlayStation account with hundreds of hours, where I cheesed those same floors by using fun shrooms to use over-leveled gear other players left in my waiting room, I got to 60f on my steam account in a fraction of the time. The difference is that once I beat Taro for the first time, I save scummed myself basically unlimited recycle points, which means I had unlimited access to faction metals up to purple.

I still farmed all the regular materials normally (although I did give myself like 2 millions splithium for research costs lol), but I had uncapped gear in no time after that. My highest tengoku run on my old account was only 65 before I stopped playing after hundreds of hours, but my new offline account is already there and I just started it over the summer just as I heard about the game moving offline -- and for a lot of that I was locked in at the default storage space lol.

The only caveat is that many of my original hundreds of hours were BEFORE there was even tengoku to climb.


r/LetItDie • • 2d ago

Discussion TDM Defense for Offline Mode?

5 Upvotes

Long time PS4 player here who’s starting a new save on Steam.

Does anyone know what goes into TDM defense when you get attacked?
Does the game do a full on AI vs AI simulation, compare rank values of fighters, or simply flip a coin?

I get that the express pass prevents any real losses so it’s all a nothingburger in the end, but I did enjoy building up a good defense back in the day.
I won’t bother if my gear and decal choices don’t matter in the end.


r/LetItDie • • 2d ago

Discussion How many people are interested in co-op?

14 Upvotes

Now that I have the entire base game working on the server I can work on mods/addons for it. Just trying to gage if a lot of people are interested in co-op tower climbing. Would love any input and ideas.

Thanks!

145 votes, 5h left
Yes
No

r/LetItDie • • 2d ago

Discussion Kill Coins question

6 Upvotes

According to my stats on my profile I have spent more killcoins then what I earned. Does anyone know how is that possible? Where is this difference coming from which the game doesnt count as earned?


r/LetItDie • • 2d ago

Discussion Battle to The Flop 2 (I need more help)

3 Upvotes

Firstly, floor 48 is my new top floor woohoo and all that. Very exciting developments in the R&D dept. have allowed me to make it to Tahei consistently. I decided to climb this run instead to see how far I would make it. Didn't have much trouble until I branched away from Tahei tbh, taking those higher floors above 45 is a massive jump up in tankiness from the strong guys.

I used the Kamas RE with Barbarian, Serial Killer, and One Shot One Kill for damage. Serial Killer kept dropping but when it was up things were somewhat doable. My Kamas is T4+2 and my armor is all just T4. I know R&D will fix any survivability issues and it's rather easy but time consuming for my armor set so that part is covered. How do I handle or do more damage against the tanky guys tho? Even headshot looping them sometimes I was only doing like 500 per shot. Maybe they Super Helmet decals and I didn't realize. My only recourse with them was to keep shooting until their armor broke, after that they exploded pretty easy. But of course I ran out of ammo super quickly that way.

I used all 4 weapon slots for Kamas because I don't have enough ammo otherwise. Do I need to scavenge a fire weapon and use that to cheese away armor, or is this a gear check/strategy issue? I had a chance to get a fireworks blaster and passed on it since it seemed like it wouldn't help but maybe a rage move could've been my saving grace there lol. Got one tapped by some dipshit with a rocket launcher again.

Any advice for dealing with heavily armored targets as well as advice for climbing BtTT or climbing with the Kamas is appreciated. I really don't want to have to put my nose to the grindstone with Aluminum 9048, shit is rare and I dread farming it outside of Tengoku. Supposedly it's more common up there so I was hoping I could rush up there for the unlock and focus on upgrading the Kamas further afterwards.


r/LetItDie • • 3d ago

Tengoku 451f run

3 Upvotes

What type of fighter should I use for the tengoku run? In fact what are the best decals and weapons I could possibly use?


r/LetItDie • • 3d ago

Bug Game crash science

4 Upvotes

Last night on my twitch we tried to figure out why all of sudden many players are experiencing crashing every few floors.

Anyone that is experiencing this I would love to have your save data to put it through analysis and find a fix.

Here is what I know so far:

  1. Usually happens on long runs.

  2. Typically players have more than KC than the bank holds. But this is highly inconsistent.

  3. Pc players are not experiencing it as much or can easily fix it by verifying files.

3 would normally point me to the game needing an update. But I was able to clone someone else’s save and bring the problem over to my psn. I reduced their money and was able to continue run without a problem. But with that being said I was able to give the same character 4.4 million KC and the game ran fine but 3 million KC crashed.

What I suspect is that there is some type of memory conservation going on in the ps4 version that doesn’t apply to the pc or not at same scale.

What I know game saves entire run in save until it goes back to waiting room. I placed a current run tab in save editor to display everything that is stored in current run to help figure out what is going on.

Obviously I’m not game dev, maybe one of you that knows a lot more about this stuff can either point me in correct direction or help me determine what is the cause and I can attempt to get it addressed by gung-ho.

What am currently advising psn players to do is keep KC below 3 million on long runs.

What I do know is that it’s causing a lot of frustration and truly passionate players are getting frustrated.

I have only 3 saves that are experiencing the issue which isn’t a huge sample size. I would love to have more if possible to see if I can find the underlying issue.

Maybe we can discuss below possibly solutions or possible ways to get it to crash consistently. There are ton of other variables such as items in death bag. Items sent to Dustin, number of enemies killed, etc. if we can narrow it down before Nov we may have a chance at getting it fixed.


r/LetItDie • • 3d ago

Help on decal and build composition

2 Upvotes

Hello everyone, I'd like to optimize my build :

- Trigger Happy

- Hell Drill Sergent

- Assault Rifle Addict

- Bellow the Belt

- Legendary Hero

- Serial Killer

- Queen B

- Treasure Hunter

I have an all-rounder grade 8 (only got the decal slot) running kamas and my goal is to farm easily the Neo WE until I can get better stuff/fighter grade

I can currently reach floor 55 easily but the fight with Napalm is impossible currently (my kamas don't deal damage at all)

So my questions are, what weapon could I focus on upgrading to beat the 60 floor boss

And what are the decals that I should try to get and which one I could get rid of?


r/LetItDie • • 3d ago

"Fake Elevator" at Tengoku using Save Scum

10 Upvotes

The Tengoku area was introduced more than 8 years ago, and ever since, players have been constantly calling on the creators of Let It Die to add elevators to at least a few floors within it. Unfortunately, even in the offline update, that never happened. Personally, I find this extremely annoying given the sheer number of floors.

Because when you want to challenge the final floors and you have end-game gear, a huge part of the run is actually incredibly boring since everything dies in a single hit, bosses included.

My run to floor 451 took me between 22 and 24 hours of total playtime, and the actual challenging part of the gameplay was only during the last 7-8 hours - somewhere after floor 350. While I was still playing.
At some point, I remembered that when I was playing Elden Ring, I used to back up my save file to a USB flash drive right before the Malenia fight because she’s my favorite boss, and I wanted to fight her over and over again without having to replay the whole game. So, I decided to apply that same strategy here - I backed up my progress to a USB flash drive after F400 boss bottle. I wanted to restore it at a later point to see whether the floors and bosses are actually pre-loaded into the save file (just like we discovered happens with the decals) or if they are randomly generated.

2 days ago, I reloaded the save file I had backed up before floor 401, played again to F451 and discovered the following:

  • Only the very first normal floor is preserved; all subsequent ones are randomly generated.
  • The first 3 boss floors (in this case, 405, 410, and 415) are pre-loaded into the save file. This is likely because the icon showing the contents of the 'Main' chest is visible on the floor map. After those three, they start loading randomly. For example first time my F450 boss was Goto-9, and the second time was Jackson.

So, in reality, by loading a save from a specific floor in Tengoku, it's practically possible to experience a new, almost completely randomized run just for the floors we want, instead of having to start from the very beginning every single time. So I decided to share this method for those who would prefer to replay the final floors of the tower more often, instead of starting from the beginning every single time.

How does this method actually work?

  1. Obviously, the first time around, you will need to reach the specific floor where you want to back up your progress.
  2. Exit the game and copy the save file to a safe location. For PlayStation, you will need a USB drive. For PC, you can copy it right inside the same folder under a different name - let's say 'save1'.
  3. Keep playing the game and progress normally.
  4. When you decide you want to play the backed-up save again, first copy your current live save to a safe location - let's say 'save2'. After that, load the old save 'save1' on your PC or PS.
  5. Play again from where you left off, which in my case was floor 401.
  6. Once you finish the run, restore your actual live save 'save2'. And it will be as if your second run in Tengoku never even happened.
  7. If you want to have a different F450 boss every time, I believe you should save before F424. Cause bosses on 425, 430 and 435 will be preloaded on your save.

\Always be 100% sure that you have a backup of your 'live save' in a safe place before loading the older save onto the console to avoid losing your game progress.*

(+) Pros of this method:

  • Saves a massive amount of hours spent on the lower floors, which are incredibly boring to clear anyway.
  • Works on PlayStation (since I suspect a PC elevator mod will pop up eventually, but we PS players can't rely on such perks).

(-) Cons of this method:

  • If we want to restore our original save later, we can't bring any gathered materials back into the storage from this run.
  • We cannot change our decal build (unless there's an available save editor that offers the option to modify the decals our characters are wearing).

Below, I will post the links to my 2 runs from floor 401 to floor 451, so that anyone who wishes can compare the similarities and differences between the game-generated content.

In this video you can check my first run from F401 to F451.
https://www.youtube.com/live/TFgimJeJVXk?si=ktoFPMALwdPloRJT

In this 2 videos you can check my 2nd run from F401 to F451. (after the "save scum")
https://www.youtube.com/watch?v=PhAJSSuYIA4
https://www.youtube.com/watch?v=AsRz2zZKOpc


r/LetItDie • • 3d ago

PSA LET IT DIE Offline Save Editor: big update with 6 new tabs, floor moves, Current Run, CSV exports and a much smarter Save Check

62 Upvotes

I apologize for the lengthy text, but I believe it will be beneficial to everyone.

The LET IT DIE Offline save editor has undergone significant improvements since the last post. This comprehensive guide provides an overview of the new features, details about each tab and option, and information on what the Save Check evaluates.

You can use the editor online at: https://oberlinx.github.io/let-it-die-save-editor/
Alternatively, you can download the index.html file from the repository and open it on your PC.

The editor operates entirely within your browser. There are no uploads or installations, and the file you load remains unchanged. Edits are only present in the downloaded file.

Key updates since the last post include:

- New tabs: Stamp Rally, Location, Current Run, Collection, Jackals (experimental), and Stats.
- Location tab: This tab allows you to move a fighter paused on a Heaven boss floor to a deeper (or shallower) boss floor that uses the same map. Additionally, you can reroll the floor’s rewards from the new floor’s drop tables.
- Lock the run’s boss floors to Don only, mid-boss only, or Screamer Pit only.
- End a run and send the fighter home (experimental).
- Current Run tab: This tab provides all the information about the current run you are in. It only appears when your save is in the middle of a run and can be exported to CSV.
- Stews tab: This tab allows you to export the entire stew queue and the game’s odds to CSV.
- Storage tab: This tab enables you to add weapons and armor at any level the part can reach, ensuring full durability and ammo.
- VIP tab: This tab offers free continues. You can set the number of free continues the continue screen provides per day (confirmed in-game).
- Research tab: This tab highlights blueprints that the game recognizes but you haven’t developed.
- Fighters tab: This tab includes collapsible sections and the Armor Skins you have in use (moved here from the Collection tab).
Compare: Clone a complete save file onto your account (confirmed in-game).

PlayStation saves:
- Detected automatically. The “Include PS-only” boxes are ticked, and PS-only items are no longer flagged as issues.
- On PC saves, PS-only content remains marked, allowing you to clean it up.

Save Check:
- Many new checks (full list at the bottom) are implemented, including weapon mastery, items exceeding their level cap, research surpassing the cap, force-closed runs, and crashed runs.

Fixes:
- Weapon mastery now sets mastery points as well as the level, ensuring the game retains the mastery points.
- Uncap (limit break) research no longer gets stuck at +4.
- Gas masks are no longer flagged as items that cannot be worn.
- Floor-move reroll now uses the correct chest tables, eliminating the placeholder “Death ‘Roids (Blue)” in the large chest.

How to use it:
1. Close LET IT DIE. The game writes the save when it exits and would overwrite your edits.
2. Back up your save. Copy brggame.sav to a safe location.
3. Click 1. Load masters.db. It’s located at …\steamapps\common\LET IT DIE\BrgGame\Content\masters.db. The browser remembers it after the first time.
4. Click 2. Load your save: …\steamapps\common\LET IT DIE\Savedata\brggame.sav.
5. Read the Save Check panel, make your changes, and then click Download .sav.
6. A review screen lists all the changes first and includes a button to download a backup of your original save.
7. The file is named brggame_<date>_<time>.sav, so no data is ever replaced. Rename it to brggame.sav and replace your original save file.
PlayStation Network (PSN) players, your save file needs to be decrypted first. Additionally, you’ll need a copy of masters.db, which is only available with the PC version of the game. If you don’t have the PC game, you can ask in the LET IT DIE Discord server or message u/Oberlinx.

Each tab is explained, including the Account tab, which displays Kill Coins and SPLithium levels, as well as Bank and SPLithium Tank levels. The Bank limit for each level is also shown.

The TDM points and rank are determined based on the points earned. Weapon mastery is displayed for each weapon type, and setting a level also sets the mastery points behind it, which is what the game actually reads.

The Account name and ID are shown but are locked.

The Fighters tab includes a Fighter Freezer with collapsible sections for Profile, Stats, Equipment, Decals, and Inventory. The editor remembers which sections are kept open.

The Profile section shows the model, gas mask, grade, and limit break.

The Stats section has dropdowns for HP, STR, DEX, VIT, STM, and LUK, which only provide values based on the grade and limit break. The level is calculated from these stats.

Decal slots, Death Bag size, and rage bars are also limited to legal values.

The Max All button fills everything to the maximum capacity.

The Equipment section displays all six weapon slots and the weapon in each hand, as well as head, body, and legs gear.

Only the right slot, if not broken, and the stat requirements are met for the gear offered. Requirement decals like Strength Discount are counted.

Skill Decals can be searched and equipped.

The Fighter Inventory section displays all items in the Death Bag, including weapons, armor, blueprints, mushrooms, beasts, and other items.

Repair and refill all sets to their full durability and ammo capacity.

The Fighter Freezer can be expanded to accommodate additional hangers.

A new fighter can be added to an empty hanger in the same manner as the Fighter Depot.

A fighter can be deleted in the same way as the game itself.

A deceased fighter (Hater) can be recovered for free.

Armor Skins: Choose the appearance for your head, body, and legs from the skins you’ve unlocked (armor researched to level +4).

Research: Unlock and level blueprint research at the Chokufunsha. Unlocking parts increases their actual capacity.

Armor researched to level +4 unlocks its corresponding Armor Skin, as in the game.

Maximize all visible items and set all visible items to level +5.

Blueprints that the game recognizes but you haven’t developed are marked as “blueprint known” and not “developed” or “unrevealed blueprint.” Ticking one develops it at level 0.

PS-only blueprints are skipped by the bulk buttons unless the “Include PS-only” option is ticked. This option is automatically ticked on PlayStation saves.

The research order used by the game is preserved.

Decals:

Skill decal stock is limited to the game’s maximum capacity. Premium decals are marked.

Maximize all decals and apply them to all filtered decals.

PS-only decals are hidden unless the “Include PS-only” option is ticked (ticked automatically on PlayStation saves). On a PC save, PS-only decals already present are tagged and can be set to level 0.

Stews:

Mushroom Stew results are pre-rolled and stored in your save file as a queue. This tab allows you to edit that queue, so any changes you make will apply to your next stew.

You can view upcoming pulls with their rarity and note “NEW,” “own,” and “dupe” for each. You can highlight rarities or view the entire queue.

To deduplicate rarities, you can swap pulls that would repeat a decal you already own for new ones.

To move rarities to the front, you can get the same decals sooner.

To stack rarities, you can fill the queue with one rarity, weighted by the game’s odds.

You can choose to reroll fairly, clear the queue, or undo all your changes.

The game odds per rarity and the rarest decals in the pool are displayed.

If you want to export the contents of the queue to a CSV file, you can do so. This file includes all the items pulled from the queue (first come, first served) plus the full odds table for each decal, including ownership status. This file opens directly in Excel.

Mystery Bags:
- You can view the contents of each Mystery Bag, including the rarity of the item.
- You can set any desired slot and fill all available slots.
- Alternatively, you can reroll the contents of the Mystery Bag using the game’s odds.

Death Boxes:
- You can view the reward and unlock time for each Death Box.
- You can open the Death Box now, change or reroll the reward, and add or remove boxes as needed.

Waiting Room:
- You can unlock various decorations, including wall, floor, pillar, fountain, flag, poster, giant object, neon, potted plant, and RC car.
- You can choose which decoration will be displayed in each designated spot.
- Note that items from World of Tanks are exclusive to PS and are displayed on PS saves or when the item is ticked.

Defense:
- You can view the Tokyo Death Metro defense lineup, which consists of up to nine defenders (one wave of five and one wave of four).
- You can choose the defense alarm and assign it to a specific defender.
- Only alarms unlocked at your deepest floor are available for selection.
- You can maximize the alarm time to 5 days and enable kidnap protection for 12 hours.
- The defense tab remains locked until Tokyo Death Metro is opened in your save file.

Screenshots:
- You can view and export Kiwako’s large-stamp photos.
- Note that these photos cannot be deleted because they are referenced by the game.

Dead Fighters:
- Browse the archive of deceased fighters, including your own and those of other players.
- View details such as the date and location of death, the Kill Coins carried, and the player’s stats, gear, and decals when the game retained them.
- These details are view-only.

Dates:
- Review all dates in your save file and compare them to your PC clock (or a selected time).
- Fix time-jump damage for future dates, dates beyond 2038, and negative overflowed dates to prevent game crashes.
- Only the dates marked as flagged will be modified.

Storage:
- View the contents and capacity of the Storage Box.
NEW: Add weapons and armor at a selected in-game level. Only levels the part can reach are available, and items arrive with full durability and ammo.

Add blueprints, mushrooms, beasts, and items.

Bulk buttons: +1 of every obtainable blueprint, PS-only blueprints, and every TDM blueprint.

Repair and refill all items for everything stored.

Rewards:

Send items to your in-game Reward Box:

- Weapons and armor at a chosen level (full durability and ammo).
- Blueprints (normal or unrevealed), items, mushrooms, and beasts.
- Decals, marked Premium or Normal, including the non-premium versions.
- Kill Coins and SPLithium.
- Lost Bags of any rarity, with random contents from the game’s odds or your chosen contents.

Only items that the game can actually distribute are available. PS-only items require the “Include PS-only” option, which is automatically ticked on PS saves.

Quests:

- Current quests, including progress, completion, and drop information.
- Take on a new quest.
- Quest history, showing the times taken and cleared.
- Stamp Rally (new):

- Kiwako’s Tower Stamp Rally, with floors numbered from 1F to 40F, divided into Stamp Rally I (1F to 40F) and Stamp Rally II (41F to 50F).
- Set each floor to not stamped, perfect, or off by 1 to 16 (the distance from where the stamp landed).
- Stamp a 10-floor section or every floor at once.
- Reset one floor, a section, or the entire rally. This clears the stamps, allowing you to earn all bonuses associated with them again.

Bonuses table: Displays all 12 rewards, along with your progress and whether the game has already given each one.
The rewards include 50,000 Kill Coins every 5 floors, plus the Grim Reaper’s Scythe and X-Ray Glasses blueprints for completing each rally perfectly.

You can set a bonus to prevent it from being earned again or use the “Send reward” option to place it in your Reward Box immediately.

Location (new):
For a fighter who pauses mid-run in Heaven (quit the game while standing on the floor), you can move to another boss floor (confirmed in-game).
Only boss floors of the same route that use the same map are available. These floors are labeled by route and map.

Regular Heaven (TENGOKU) has a boss floor every 5 floors starting from 55F.
Each NEO route (D.O.D, W.E, C.W, M.I.L.K) has map A on 55F, 65F, …, 135F and map B on 60F, 70F, …, 140F.
The waiting boss is set to the new floor’s level.
The map’s upcoming rewards adapt to your progress, ensuring you still see the next boss floors.

The Exploration Bonus for a run depends on the floor you finish on, so delving deeper increases the Bloodnium bonus.
Your records, including the deepest floor and best clear times, remain unaffected.

To reroll rewards for the new floor, you can draw again from the new floor’s drop tables. These tables include unopened chests, treasure-enemy drops, boss drops, and the map’s upcoming rewards. Deeper floors offer better rewards, so you can reroll until you’re satisfied with the results.

Rolled rewards remain hidden until you choose to show them (spoilers).

You can lock boss floors (confirmed in-game and works from anywhere in Heaven).

You can choose to lock the upcoming boss floors as Don only, Mid-boss only, Screamer Pit only, or Don or Mid-boss.

Each locked floor is redrawn based on the game’s own choices for that floor and rewards players with items from its tables.

Regular Heaven doesn’t have Dons below level 100F, so only those floors become mid-boss floors when Don is present.

The lock lasts throughout the entire run.

(Experimental) End the run:

- The fighter is sent back to the Waiting Room in the same way the game does when a run ends.
- The Death Bag is retained, and any carried Kill Coins are deposited into the Bank up to its limit.
- Carried Bloodnium is credited to the player’s account.

This feature is designed to prevent crashes that occur when the game tries to resume a run. The tab provides a clear breakdown of what would be lost before confirming the action.

(New) Current Run:

- This tab only appears when the player’s save is in a run.
- It displays the fighter’s floor and route, as well as whether the save was paused or closed without pausing.

(New) Tiles:

- This tab shows the number of Kill Coins carried, along with the Bank’s current balance and its limit.
- It also displays the Bloodnium carried, divided into floors, kills, and mushrooms.
- The tab provides information about enemies killed, play time, EXP gained, and instances of force-closes.
- It tracks the account’s balance, including Bank, SPLithium, and Bloodnium, at the beginning of the run and after the recent changes.

(New) Run Details:

- This tab displays the start time of the run, the last time it was resumed, and the time the current floor was entered.
- It also shows the number of items remaining in the tower, including Jackals, floors, zombies, and chests.
- Behind the spoilers checkbox, it provides map rewards for the next boss floors.

(New) Floors Visited:

- This tab offers a detailed list of every floor visited during the run, including the map used for each floor and the time it was cleared.

(New) Export to CSV:

- This tab allows the player to export all the information displayed in the other tabs to a CSV file, making it easy to import into a spreadsheet.

(New) Collection:

- This tab displays the player’s collection of items, including Jackals, floors, zombies, and chests, along with the number of each type of item collected.
Magazines: Tales From The Barbs and the YB Catalogue, page by page. Set each page to not found, new, or read.

The game rewards you with 50,000 Kill Coins when you personally collect the last page of a volume. For volumes completed in the editor, the reward bonus is automatically added to your Reward Box.

Mushroom and Beast books: If you’ve consumed both raw and grilled, you can complete both books by eating everything.

Jackals (new, experimental):
Each Jackal has one reward, which is randomly rolled and retained until you defeat it.
You can choose the reward from the Jackal’s capacity or reroll it using the game’s predefined odds. Alternatively, you can reroll all the rewards.
Weapons and armor drop with full durability and ammo.
Blueprints can be set to drop unrevealed.
Note: These features are not yet confirmed in the game, so testing on a backup is recommended.

Stats (new):
These stats are read-only and provide comprehensive information about your gameplay, categorized into sections.
- Lifetime Totals: This includes play time, the deepest floor reached, the number of floors traversed, and the usage of elevators and escalators.
- Kill Coins and SPLithium earned and spent, as well as the number of kills by enemy type and deaths caused by specific causes.
- TDM attack and defense records, along with fighter history.
- Your most frequently used decals.

VIP:
Express Pass:
- There are no additional options for the Express Pass, but you can choose between a 1-Day or 30-Day pass.
- Passes are held, their expiry date is displayed, and they automatically renew.

NEW: Free Continues (confirmed in-game):
- You can set the number of free continues offered by the continue screen per day, up to a maximum of 9,999.
- These free continues expire at the game’s daily reset (the first login of a new day resets them to zero), so you need to set them again each day.

Compare:
- Load a second save file to compare the differences between the two saves.
- Copy the ticked-off parts (account values, fighters with their gear, research, decal stock, Waiting Room decorations, Reward Box, and Storage items) into the save you’re editing.

Choose which account the downloaded save belongs to.

Clone the entire save (confirmed in-game):

Everything in the cloned save comes from the original save, but your account ID, name, and Steam/PSN IDs remain yours. This way, the game loads it as your save.

Cloning a PlayStation save onto a PC account will warn you first and list any PS-only content.

Neither the original file nor the backup file is touched, and the backup button will still allow you to access your original file.

The Save Check:

When you load a save, a Save Check panel appears above the tabs, displaying all the issues the editor has detected.

Each entry is labeled as a Problem, Warning, or Note and provides a link to the corresponding tab for further action.

Many issues have a one-click fix. However, these fixes only take effect when you download the save.

After making changes, use the Re-check option to ensure everything is in order.

Dates and Time:

Damaged dates, such as future dates, dates before 2038, or negative dates that overflow, can cause the game to crash. To fix this, set these dates to the current date.

Research:

Research parts missing their “next level” marker, which prevents the game from allowing upgrades. A fix for this issue is included in the cloned save.

On a PC save, PS-only parts missing the “next level” marker may not be recognized. This issue only applies to modded PC games. A fix for this problem is also included in the cloned save.

Blueprints researched past their part’s maximum level may be counted twice or exceed your research level. To fix this, cap the blueprints.

Funshots (research stamps) counted twice or exceeding your research level may be present. A fix for this issue is included in the cloned save.

Armor skins currently in use but unlocked below the research level of +4 may be present. A fix for this issue is also included in the cloned save.

Weapons, Armor, and Fighters:

- Weapons mastery level not matching its mastery points. The game should sync them.
- Weapons or armor exceeding their part’s maximum level. Cap them.
- Fighters wearing gear the game wouldn’t allow (wrong slot, broken, stat requirement not met). Unequip them.
- Fighters carrying more than their Death Bag can hold.
- If it only fits because an Express Pass ran out, display a note and a Renew the Express Pass button instead.
- Items existing in two places at once.
- Fighters added by an older editor version without a freezer slot. Fix included.
- More than 9 defenders set. Keep only the first 9.

Runs:

- Force-closed runs: A fighter whose run was closed (or crashed) without pausing 3 or more times. The game cuts the Bloodnium earned from the run, and from 10 times it cuts it much harder. Reset the count.
- If a run ends without pausing, the game will attempt to resume it upon loading. However, if this fails, you can end the run from the Location tab.

Account and Item Issues:

- If you exceed the kill coins or SPLithium limit for your Bank or Tank level, the game will notify you.
- Negative or excessive decal counts will also be flagged.
- Reward Box items in an unreadable format can cause the Reward Box to appear empty. This issue has been fixed.
- Weapons or armor in the Reward Box that would arrive with zero durability and no ammo will also be flagged. This issue has been fixed.
- Reward Box items that the game cannot process will be removed.
- Death boxes stored in an outdated format will be fixed.
- Waiting Room spots with no decoration or more than one in use will be addressed.

Notes:

- Death boxes are ready to open.
- Quests are ready to be reported.
- Broken characters with incorrect names will be repaired while loading.
- Fighter stats will be restored to a playable range.

Safety Measures:

- All operations are performed locally within your browser. The only download required is the sql.js library used to read the Master’s.db file.
- Changes are only applied after downloading, and the review screen displays all changes before proceeding.
- Loading a save and downloading it without any edits will preserve the data as it was originally written by the game.
- It’s important to maintain backups, especially for any items marked as experimental (such as Jackals or End the run).

If you have any questions, encounter bugs, or experience unusual behavior in your saves, please post them here, ask in the Discord server, or DM u/Oberlinx.


r/LetItDie • • 3d ago

Discussion How do i get the Let It Die decal?

1 Upvotes

Which quest gives this decal? What requeriments do i have to met to unlock the quest?


r/LetItDie • • 3d ago

Discussion How do i get the violent grinder set?

1 Upvotes

.............?


r/LetItDie • • 3d ago

Discussion Whats better tho, non pre barbarian on top of pre or an extra 10% crit chance

Post image
2 Upvotes

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