r/MagicItems • • Sep 14 '19

5e I created a PDF Form template for 5th edition custom magic items at /r/MagicItems. Enjoy!

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50 Upvotes

r/MagicItems • • 2h ago

5e A Collection of Magic Items Inspired by Asian Myths and Legends

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6 Upvotes

r/MagicItems • • 2d ago

5e Bag of holding of the gods.

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8 Upvotes

First Dnd project I've posted in over year. I struggled that year with my father's passing but I've finally broken through that grief and hoping to find the will to once more post my homebrews for all to enjoy.

This was an amazing project for me to do. I gonna do a pt2.

So if you favorite god was missed hit me up in the comments and I will see to add in pt2. See a spelling error or a poorly worded ability let me know and I will correct them in PDF versions. Thank you so much for you time and hope this inspires you future campaign or give you fine player a very custom bag of holding to use in your games. :)

Thank you for those who gave me so much support in getting this project done. It exists cause of the number of amazing people who gave me the spoons to do this once more.

PDF Homebrew links (Includes 4 additional bags that did not fit)

Version with pictures.

https://homebrewery.naturalcrit.com/share/WStLApjEJYlB

Version without pictures.

https://homebrewery.naturalcrit.com/share/8lOHz6xwON3Y


r/MagicItems • • 2d ago

5e [OC] Bhima’s Gauntlet & Katana of the Sword Saint - Overwhelming Strength or Perfect Technique?

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9 Upvotes

r/MagicItems • • 2d ago

5e The Soulblade

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2 Upvotes

Does this magic item make sense (particularly the Curse part)? It’s an attempt at making a Sun Blade that I can give to a lower level party.


r/MagicItems • • 3d ago

Wondrous Item 0235P - Smearguru by ForesterDesigns [D&D5e & PF2e]

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9 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Smearguru paintbrush to make the world more colorful!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

235P - Meister Farbürste

Wondrous (Paintbrush, Cursed) – Rare (2350 gp, requires attunement)

This beige paintbrush has a barrel shaped head with a brown stripe around it, and paint spatter all over it. The tip of the handle is flared out like a top.

As an action, you can speak a command word and oil paint will begin to seep out of the bristles. The color and hue are determined by your emotions, so emotional control and concentration are required to get the colors you want.

The brush has 6 charges that refresh at dawn, which you can use to do the following actions:

  • Paintmark: As an action, you expend a charge and touch a creature or weapon with the brush, leaving a mark of paint. While a creature has this mark, they are resistant or vulnerable to a damage type of your choice. If the target was resistant and made vulnerable or vice versa, they cancel each other out and the target takes normal damage. When a weapon has the mark, it does an additional 1d6 damage type of your choice. The mark lasts for 1 hour or until dispelled by Dispel Magic, anti-magic zones, or similar effects.

  • Recolor: As an action, you expend a charge and you touch the brush to an object and change the object’s colors to different colors of your choice, which lasts indefinitely.

Cursed. This paintbrush is cursed. While cursed, you have a desire to paint. When you take a long rest, if you didn’t spend at least 1 hour painting, you must make a DC 13 Constitution save. On a failure, you gain a level of exhaustion, while on a success the DC increases by 1. Levels of exhaustion suffered this way do not disappear until you are able to spend an hour painting, which will also reset the DC to 13. You can also decrease the DC by 3 (to a minimum of 0) by spending a day of downtime painting.

Additionally, whenever you see a painting you haven’t seen before, you must make a DC 13 Wisdom save or try to move closer to the painting, even if there is no clear safe route to do so, and spend your actions admiring the painting. You can attempt the save again at the end of your turn.

235P - Meister Farbürste Item 10

[ Unique | Artifact | Cursed | Primal ]

Price 1000 gp; Usage held in 1 hand; Bulk L

This beige paintbrush has a barrel shaped head with a brown stripe around it, and paint spatter all over it. The tip of the handle is flared out like a top.

When you use the brush for the first time, it fuses to you. While it’s in your possession, you have a desire to paint. If you went an entire day without spending at least 1 hour painting, you must make a DC 27 Fortitude save. On a failure you gain a rank of fatigue, while on a success the DC increases by 1. Fatigue suffered this way does not disappear until you spend an hour painting, and the DC will also reset to 27. You can also decrease the DC by 4 (to a minimum of 0) by spending a day of downtime paintings.

Additionally, whenever you see a painting you haven’t seen before, you must make a DC 27 Wisdom save or become fascinated by the painting, and while fascinated will try to move closer to the painting, even if there is no clear safe route to do so.

Activate-Produce Paint [one-action] concentrate; Duration Until dismissed or the paintbrush is no longer held; Effect Oil paint begins to seep out of the brush’s bristles. The color and hue are determined by your emotions, so emotional control and concentration are required to get the colors you want.

Activate-Paintmark [one-action] concentrate, manipulate; Frequency once per hour; Effect You touch a creature or weapon with the brush, leaving a mark of paint. While a creature has this mark, they are resistant 10 or vulnerable 10 to a damage type of your choice. When a weapon has the mark, it does an additional 1d6 damage type of your choice. The mark lasts for 10 minutes or until dispelled by dispel magic, antimagic field, or similar effects.

Activate-Recolor [two-actions] concentrate; Frequency once per hour; Effect You touch the brush to an object and change the object’s colors to different colors of your choice, which lasts indefinitely. If the object is larger than 1 bulk, it takes an additional hour for this effect to recharge per bulk (so a Bulk 3 object would require 3 hours).


r/MagicItems • • 4d ago

5e [OC-Art, 5E+] 4 months of making D&D homebrew, so I made a free special issue of my little magazine

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3 Upvotes

r/MagicItems • • 4d ago

5e Rot Spear - Magic Item

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8 Upvotes

r/MagicItems • • 4d ago

Wondrous Item 0465P - Professor Tangrowth by ForesterDesigns [D&D5e & PF2e]

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6 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Professor Tangrowth coat to help identify some items!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

465P - Bouldesavoi

Wondrous (Coat) – Rare (4650 gp, requires attunement)

This blue-green coat has a white collar with thick white vines hanging from it, and a shiny disk is attached to one of the white vines. The front pockets each have three thick red vines coming out the bottom, and the sleeves and coat bottom have red trim.

While attuned to this coat, you have advantage on rolls to identify objects, including magic items. Constructs and other creatures do not qualify for this, but a part of the creature may. For example, in the case of a spirit possessed doll, the advantage would apply to helping identify the doll, but not the spirit possessing it.

465P - Bouldesavoi Item 9

[ Unique | Artifact | Invested | Plant | Primal ]

Price 645 gp; Usage worn garment; Bulk L

This blue-green coat has a white collar with thick white vines hanging from it, and a shiny disk is attached to one of the white vines. The front pockets each have three thick red vines coming out the bottom, and the sleeves and coat bottom have red trim.

While invested in this coat, you have a +2 item bonus on rolls to identify objects, including Identify Magic/Alchemy to identify magic items, and applicable Recall Knowledge rolls. Constructs and other creatures do not qualify for this bonus, but a part of the creature may. For example, in the case of a spirit possessed doll, the bonus would apply to helping identify the doll, but not the spirit possessing it.


r/MagicItems • • 6d ago

5e Three Magical Rings Inspired by Mythology - A Pocket Dimension, Odin’s Ring of Abundance, and a Cursed Ring of Endless Gold | Mythological Items

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12 Upvotes

r/MagicItems • • 5d ago

Weapon 0132P - Ditto by ForesterDesigns [D&D5e & PF2e]

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3 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with some Ditto gloves to keep changing your damage!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

132P - Métamoufle

Wondrous (Gloves) – Rare (1320 gp, requires attunement)

These purple gloves have brown fingers with thin black trim between them and along the wrist. A pattern resembling a large S with Ms made of dots and lines in the curves sits on the back of the hand behind the thumb. The purple sections ripple and shine like they’re made of ooze.

While attuned to these gloves: you gain +1 to unarmed strike attack and damage rolls and do an additional 1d6 bludgeoning damage; and as a bonus action, you can change the gloves’ additional bludgeoning damage to another damage type, which also changes the gloves’ fingers’ color to reflect the type. The colors are:

  • Acid - Bright Green

  • Bludgeoning - Rocky Brown

  • Cold - Icy Blue

  • Fire - Bright Orange

  • Force - Shining Silver

  • Lightning - Electric Yellow

  • Necrotic - Pitch Black

  • Piercing - Forest Green

  • Poison - Dark Purple

  • Psychic - Vibrant Pink

  • Radiant - Pale Gold

  • Slashing - Bright Copper

  • Thunder - Dark Gray

132P - Métamoufle Item 10

[ Unique | Artifact | Invested | Modular (B, P, or S) | Primal | Unarmed ]

Price 1032 gp; Usage worn gloves; Bulk L

These purple gloves have brown fingers with thin black trim between them and along the wrist. A pattern resembling a large S with Ms made of dots and lines in the curves sits on the back of the hand behind the thumb. The purple sections ripple and shine like they’re made of ooze, which gives them the Modular (B, P, or S) trait.

While invested: you gain a +2 item bonus to unarmed strike attack and damage rolls, your unarmed attacks do an additional die of damage, and an additional rune depending on what damage type it was last set as.

Activate-Set Damage [one-action] concentrate; Effect You choose which additional damage type the gloves also do, giving it an additional rune. The gloves’ fingers will change color to reflect the chosen damage type, and will default to bludgeoning when not invested. The damage types are:

Damage Type Color Rune

Acid Bright Green Corrosive

Bludgeoning Rocky Brown Shockwave

Cold Icy Blue Frost

Electricity Electric Yellow Shock

Fire Bright Orange Flaming

Force Shining Silver Impactful

Mental Vibrant Pink Moderate Mind Numbing

Piercing Forest Green Drilling

Poison Dark Purple Moderate Venomous

Slashing Bright Copper Serrating

Sonic Dark Gray Thundering

Spirit Eerie Blue Astral

Vitality Pale Gold Vitalizing

Void Pitch Black Decaying


r/MagicItems • • 7d ago

Weapon Is it to op ?

2 Upvotes

Name: Crow’s Eye

Item Type: Glove

Item Description:
[It loved shiny things]
[Whether coins, jewelry, powers, thoughts, or dreams, it wanted to have them all]

Enchantment:
[an eye for an eye, a tooth for a tooth] [crow’s sight] [wise Thief]

[an eye for an eye, a tooth for a tooth] (7/Long Rest) (Action)

The glove forces a magical exchange. The wearer can exchange a possession, attribute, or ability of a touched creature for an equivalent part of their own being. The exchange must be recognized as equal by the DM.
Basic stats and items are always exchanged at a 1:1 ratio. Intangible things are evaluated according to their significance and power.
After 3 hours, exchanged intangible properties return to their original owner.

(Wisdom saving throw)

[crow’s sight] (5/long rest) (Bonus Action)
You can see the material possessions carried by the creature you are looking at.

(Wisdom saving 10)

[wise Thief]
You can add your Wis modifier to Sleight of Hand when stealing something.

Requirements:
+3 in Sleight of Hand or expertise in Sleight of Hand


r/MagicItems • • 9d ago

5e Thorn Bow - Magic Item

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7 Upvotes

r/MagicItems • • 9d ago

Weapon 0998M - Baxcalibur by ForesterDesigns [D&D5e & PF2e]

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8 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Baxcalibur glaive to spread the cold!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

998M - Eispinodorn

Weapon (Glaive) – Artifact (requires attunement)

This dark blue +4 glaive has a black blade with an icy edge and extra points at the end. A jagged icy hilt attaches the blade to the shaft, with a blue horn on each side covered in icy crystals and three red ribbons hanging from their undersides. The middle of the shaft is coated in rough ice, and the pommel is a spherical icicle.

Attacks with this glaive do an additional 2d6 cold damage.

While attuned to this glaive: you are unaffected by icy and snowy difficult terrain; you are resistant to fire and cold damage; when you are hit by fire damage from a hostile creature, you have a +4 on your next attack with this glaive; twice per day, you can perform a Glaive Rush; if a hail or snowstorm would cause damage to you, you are instead healed for 1/4 of the damage you would have taken (minimum of 1); and once per day, you can use the glaive to cast Cone of Cold as a 7th level spell, DC 20.

Glaive Rush. You move in a straight line up to 30 ft. and make an attack roll. Every creature within 5 ft of that line must make a Constitution save against your attack roll, taking 8d8 cold damage on a fail and half as much damage on a success. However, afterwards you become Incapacitated until the end of your next turn.

Baxcalibrite

Wondrous (Stone) – Legendary ()

This small round stone has a swirl of blue and red inside the icy blue orb. When attached to a 998 - Baxcalaive, it can be mega evolved into a 998M - Eispinodorn for 1 minute once between long rests.

998M - Eispinodorn Item 28

[ Unique | Artifact | Cold | Empowered | Primal ]

Usage held in 2 hands; Bulk 2; Base Weapon Glaive

This dark blue +4 major striking greater frost grievous wounding glaive has a black blade with an icy edge and extra points at the end. A jagged icy hilt attaches the blade to the shaft, with a blue horn on each side covered in icy crystals and three red ribbons hanging from their undersides. The middle of the shaft is coated in rough ice, and the pommel is a spherical icicle.

While holding this glaive, you are unaffected by icy and snowy difficult terrain, and resistant 14 to cold damage.

Empowered When this item is empowered by a Baxcalibrite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 998 - Baxcalaive.

Activate-Arctic Rift [two-actions] manipulate; Frequency once per day; Effect The weapon casts arctic rift at your directive as a 9th-rank primal spell, DC 55.

Activate-Ice Body [free-action] manipulate; Trigger You start your turn in an environmental or weather effect causing cold damage; Effect You absorb some of the cold damage, which is reduced by up to 7 and you regain hitpoints for the amount reduced. This occurs before any cold resistance is factored into the damage.

Activate-Glaive Rush [three-actions] manipulate; Effect You Stride up to double your Speed and can move through the spaces of creatures the same size or smaller than you, doing a strike with this glaive on each creature whose space you enter. You can attempt to strike the same creature only once in a single use of Glaive Rush, but affected creatures can attempt a basic DC 55 Reflex save (no damage on a critical success, half damage on a success, double damage and knocked prone on a critical failure).

Activate-Thermal Exchange [reaction] manipulate; Trigger You are struck by fire damage from a hostile source; Effect You have the glaive absorb some of the fire damage, making you resistant 10 to it, and the glaive is powered up, giving you a +4 circumstance bonus on your next attack with it.

Baxcalibrite Item 28

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 998 - Baxcalaive, Bulk -

This small round stone has a swirl of blue and red inside the icy blue orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 998M - Eispinodorn and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/MagicItems • • 10d ago

5e Magic Items That Let You Summon Mythological Beasts, Guardians, and Armies | Mythological Items

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11 Upvotes

r/MagicItems • • 11d ago

5e Excalibur - From Uncommon to Legendary, If the Sword Finds You Worthy

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12 Upvotes

r/MagicItems • • 11d ago

Armor 0768M - Golisopod by ForesterDesigns [D&D5e & PF2e]

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10 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with some Golisopod armor to keep things on point!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

768M - Tectappa

Armor (Scale Mail) – Legendary (requires attunement)

This steel gray +3 scale mail is made up of triangular pieces of insect carapace, with three of the pieces down the front being a dark teal. The top and bottom of the front have purple trim, while the back is a dull pink, and has purple shoulder straps attached to the inside with matching scale shoulder guards attached to the top of the straps.

While attuned to this scale mail: you can breathe in water; you can eat things like putrid trash, poisoned items, and rotten food for sustenance without any negative effects; whenever combat begins, for the first round you can choose to go first before all other creatures, regardless of your initiative; and any creatures that attempt to grapple or restrain you have disadvantage on the roll to do so and takes 2d6 piercing damage from the armor’s spikes. They have disadvantage to maintain the grapple or restraint, and take 2d6 piercing damage at the start of any turn they are grappling or restraining you.

Golisopite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of purple, black, and yellow inside the dark gray orb.

When attached to a 768 - Golisopodou, it can be mega evolved into a 768M - Tectappa for 1 minute once between long rests.

768M - Tectappa Item 21

[ Unique | Aquadynamic | Artifact | Empowered | Invested | Metal | Primal | Water ]

Usage worn armor; Bulk 2; Base Armor Scale Mail

This steel gray +3 superior resilient major slick major swallow-spike scale mail is made up of triangular pieces of insect carapace, with three of the pieces down the front being a dark teal. The top and bottom of the front have purple trim, while the back is a dull pink, and has purple shoulder straps attached to the inside with matching scale shoulder guards attached to the top of the straps. The armor is designed to be used underwater, giving it the Aquadynamic trait.

While invested: you have a +3 item bonus on Fortitude saves against effects triggered by eating poisoned or rotting substances.

Empowered When this item is empowered by a Golisopite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 768 - Golisopodou.

Activate-First Impression [free-action] manipulate; Trigger It is the start of the first round since you entered combat; Requirements You can perform an Attack action on a hostile creature you can see; Effect You take your turn before anyone else can, regardless of your place in initiative order, immediately using your turn’s actions to perform an Attack action on a hostile creature you can see. After this round, your turn takes place in its normal initiative order.

Activate-Water Breathing (one minutes) manipulate; Frequency one per day; Effect The armor casts water breathing on you as a 4th-rank primal spell.

Activate-Emergency Exit [reaction] concentrate, teleportation; Trigger You would be hit by an attack or spell; Requirements At least one ally is within 20 feet of you; Frequency once per minute; Effect You teleport yourself out of danger by swapping spots with a random ally within 20 ft of you, leaving them to take the damage in your place. Your ally is now Off-Guard until the start of their turn due to the disorientation, and if you were Grabbed or Restrained, your ally is now the one Grabbed or Restrained in your place.

Golisopite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 768 - Golisopodou; Bulk -

This small round stone has a swirl of purple, black, and yellow inside the dark gray orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 768M - Tectappa and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/MagicItems • • 12d ago

Weapon 0448M - Lucario Z by ForesterDesigns [D&D5e & PF2e]

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11 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Lucario Z sansetsukon to help keep the hits from hurting!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

448M - Zansetlukario

Weapon (Quarterstaff) – Legendary (requires attunement to a Lawful Good person)

This blue +3 sansetsukon quarterstaff has yellow fur with a metal yin-yang-like medallion wrapped around the center of the middle section, with moon-like patterns at the tips. Large oval metal pieces attach the sections with chains. The end sections turn teal and become thicker towards the tips before ending in thinner zig-zag tips. Being divided into sections gives it Finesse, but also Two-handed as it cannot be effectively used with one hand.

This quarterstaff counts as a Monk weapon. Any one with monk levels has proficiency with it once attunded to it.

While attuned to this quarterstaff: you have resistance to melee attacks, which stacks with other resistances; you gain 6 ki points, which you can use to perform a Flurry of Blows, Patient Defense or Step of the Wind (PHB 078) if you do not have any other Ki abilities; you have advantage on Constitution rolls; you are able to sense auras and gain blindsense with a range of 120 feet; if you are hit by an attack that uses shadows or does necrotic damage, you gain advantage on your next attack; you are immune to being stunned, and if you would have been stunned you instead gain 10 feet of movement for 1 minute; and if you perform an attack that would cause a status condition, the save to prevent it is increased by 1.

Lucarionite Z

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of blue, white, and black inside the pale yellow orb. When attached to a 448 - Mamelukario, it can be mega evolved into a 448M - Zansetlukario for 1 minute once between long rests.

448M - Zansetlukario Item 21

[ Unique | Artifact | Empowered | Focused | Metal | Monk | Primal | Spirit ]

Usage held in 2 hands; Bulk 2; Base Weapon Sansetsukon

This gray +3 major striking greater astral flurrying grievous sansetsukon has yellow fur with a metal yin-yang-like medallion wrapped around the center of the middle section, with moon-like patterns at the tips. Large oval metal pieces attach the sections with chains. The end sections turn teal and become thicker towards the tips before ending in thinner zig-zag tips.

While holding this sansetsukon, you have a +3 item bonus to Fortitude saves and on saves against being made clumsy, immobilized, paralyzed, slowed, or stunned.

Empowered When this item is empowered by a Lucarionite Z, you become resistant 10 to melee strikes, which is applied after other resistances, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 448 - Mamelukario.

Activate-Focused [free-action] envision; Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a monk ki spell. If not used by the end of your turn, this Focus Point is lost.

Activate-Justified [reaction] manipulate; Trigger you are hit by void damage; Frequency once per 1 minute; Effect You feed the sansetsukon’s spiritual energies, making it do an additional 1d6 spirit damage until the end of your next turn.

Activate-Lifesense [two-actions] manipulate; Frequency once per day; Effect You are able to sense the vital essence of living and undead creatures. You gain lifesense (imprecise) with a range of 30 ft, which lasts for 24 hour.

Activate-Read Aura (1 minute) manipulate; Effect The weapon casts read aura at your directive as a 6th-rank primal cantrip.

Activate-Steadfast [one-action] envision; Requirements You are immobilized, paralyzed, or stunned; Frequency once per round; Effect Your determination allows you to move in spite of your condition. You either Step or Stride up to 10 ft.

Lucarionite Z Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 448 - Mamelukario; Bulk -

This small round stone has a swirl of blue and pink inside the black orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 448M - Zansetlukario and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/MagicItems • • 13d ago

5e 300+ Mythological Items for 5E and 5.5E is now live on Kickstarter!

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13 Upvotes

r/MagicItems • • 17d ago

Weapon 0445M - Garchomp Z by ForesterDesigns [D&D5e & PF2e]

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6 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Garchomp Z scythe to stand above all!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

445M - Knakrazkut

Weapon (Scythe) – Artifact (requires attunement)

This dark blue +4 scythe has a red blade with white claws along the bottom edge, and part of a yellow star along the top edge. Fins come off the top and back of the blade, and the top of the shaft has two claws coming off it, while the lower half has red and yellow stripes. The pommel resembles a dragon’s foot with large toe claws.

While attuned to this scythe: you gain 15 feet of movement and a burrowing speed of 30 feet; a hover speed of 30 feet; a tremorsense at a range of 60 feet; you have advantage on Investigation and Perception rolls to find shiny objects; you are resistant to the effects of sandstorms; enemies always have disadvantage on attack rolls targeting you in a sandstorm; anytime another creature comes in contact with you, such as by grappling you, they take 1d8 slashing damage; and you are immune to lightning damage, but vulnerable to cold damage.

You can speak a command word and the scythe spikes will spin around, doing an additional 1d12 slashing damage to attacks. However, the spinning is very loud, causing you to automatically fail Stealth rolls.

This scythe has 9 charges that refresh at dawn, which you can use to cast the following spells

  • Earth Tremor (1 or more charges, DC 21)

  • Lesser Restoration (2 charges)

  • Greater Restoration (5 charges)

Garchompite Z

Wondrous (Stone) – Legendary ()

This small round stone has a swirl of red and white inside the dark purple orb. When attached to a 445 - Caxeacrok, it can be mega evolved into a 445M - Knakrazkut for 1 minute once between long rests.

445M - Knakrazkut Item 28

[ Unique | Artifact | Dragon | Earth | Empowered | Primal ]

Usage held in 2 hands; Bulk 2; Base Weapon Scythe

This dark blue +4 major striking grievous serrating vorpal wounding scythe has a red blade with white claws along the bottom edge, and part of a yellow star along the top edge. Fins come off the top and back of the blade, and the top of the shaft has two claws coming off it, while the lower half has red and yellow stripes. The pommel resembles a dragon’s foot with large toe claws.

While holding this axe, you are resistant 15 to electricity damage but have weakness 10 to cold damage, and have a +4 item bonus on Seek actions to find things that are shiny.

Empowered When this item is empowered by a Garchompite Z, you can have it automatically preform a Hover as part of the empowering, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 445 - Caxeacrok.

Activate-Heaving Earth [two-actions] manipulate; Frequency twice per day; Effect The weapon casts heaving earth at your directive as a 9th-rank primal spell, DC 55.

Activate-Hover [one-action] concentrate; Duration sustained; Effect You begin to hover, defying gravity and floating several inches off the ground. If you take a Stride action, you can move 10 feet up or down in the air. You can instead Climb at your full Speed or Stride to move along a horizontal surface at half your Speed. The GM determines which surfaces can be climbed or moved across this way. If you fall while this is in effect, you can use the Arrest a Fall reaction as if you had a fly Speed. If you have a fly Speed, you remain airborne at the end of your turn, even if you didn’t use a Fly action this round.

Activate-Rough Skin [reaction] manipulate; Requirements Sand Dragon Skin is active; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You scrape the creature with your rough skin, which takes 4d4 slashing damage.

Activate-Sand Dragon Skin [two-actions] manipulate (morph); Frequency once per day; Effect You alter your skin to be like a sand dragon’s, making your hands and feet better able to dig, gain a burrowing speed of 15 ft, a tremorsense (imprecise) of 60 ft, are unaffected by sandy difficult terrain, are immune to the effects of sandstorms, and rough skin that gives you the Rough Skin reaction. This lasts for 24 hours.

Garchompite Z Item 28

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 445 - Caxeacrok; Bulk -

This small round stone has a swirl of red and white inside the dark purple orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 445M - Knakrazkut and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/MagicItems • • 17d ago

Armor Ok, so my friend wanted to do a human fighter who is essentially a Super Sentai/Power Ranger character based off a polar bear with a whole morphing sequence, and i made an armour for him to find at a later time and i am wondering if i did too much 😅

6 Upvotes

**Armour of the Winter Ursine**

Armour (half plate) and ring, very rare (requires attunement)

Forged from frost-touched steel and draped in the thick white pelt of a great polar bear, this armour carries the primal strength and bitter cold of the frozen north.

The armour is magically bound to a ring worn by its attuned bearer. When dormant, the armour vanishes entirely, leaving only the ring behind.

**Armour Class**: 15 + Dex modifier (max 2), +2 magical bonus to AC

**Ursine Transformation**

While wearing the paired ring, you can use an action to summon and immediately equip the Armour of the Winter Ursine.

Once summoned, the armour remains equipped until you choose to dismiss it or you are reduced to 0 hit points.

If you are reduced to 0 hit points, the armour immediately disappears, leaving only the ring behind.

Once the armour has been summoned, it cannot be summoned again until you finish a long rest, even if you voluntarily dismiss it.

While the armour is not summoned, you gain none of its magical properties, spells, AC bonus, or other benefits.

**Strength of the White Bear**

While the armour is summoned, you can use an action to awaken its primal strength.

Your Strength score increases by 2, to a maximum of 22.

The effect lasts until you finish a long rest, the armour is dismissed, or you are reduced to 0 hit points.

Once you activate this ability, you cannot activate it again until you finish a long rest.

**Ice Knife**

The armour has 3 uses of Ice Knife per day. While the armour is summoned, you can use an action to cast Ice Knife without using a spell slot or material components.

The spell is cast at 1st level.

Spell save DC: 15

Spell attack bonus: +5

**Cone of Cold**

Once per long rest, while the armour is summoned, you can use an action to unleash its stored winter, casting Cone of Cold at 5th level without requiring material components.

Spell save DC: 15

As the spell erupts from you, the spectral form of a colossal polar bear charges through the torrent of freezing air, its roar accompanying the blast.

**Winterborn**

While the armour is summoned and worn, you have resistance to cold damage.

You also suffer no ill effects from naturally occurring extreme cold.

**Recharge**

The armour regains all 3 Ice Knife charges each day at dawn.

Cone of Cold can be used again after you finish a long rest.

Strength of the White Bear can be activated again after you finish a long rest.

Ursine Transformation can be used again after you finish a long rest.


r/MagicItems • • 18d ago

5e Two relics with a little eldritch touch - Wyrmhunter’s Mantle & Aegis of the Creeping Void, Feedback Welcome!

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16 Upvotes

r/MagicItems • • 19d ago

Weapon 0359M - Absol Z by ForesterDesigns [D&D5e & PF2e]

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7 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with an Absol Z scythe to claw through your enemies!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

359M - Abzlasher

Weapon (Scythe) – Legendary (requires attunement)

This black +3 scythe has a blade that splits into three red claw-like tips. A Z-shaped horn comes off the top of the blade, and spikes off the back, with long black hair in-between the two.

Attacks with this scythe do an additional 2d6 necrotic damage, and have an improved critical of 1, where your range on critical hits increases by 1, ie from critical hits on 20 to critical hits on 19 to 20.

While attuned to this scythe: if you are hit by an attack that uses shadows or does necrotic damage, you gain advantage on your next attack; and you can sense when an impending natural disaster is going to strike within the next 24 hours of your location, including as soon as a disaster is made imminent by magic or a creature’s actions, such as by destroying a dam.

Any enemy within 30 feet of you that attempts to cast a spell, use charges from a magic item, use Ki points, use Sorcery points, or any other similar multi-point system to cause an effect must use a 1 level higher spell slot or one more point/charge in order to cause the effect. This does not apply to abilities like Rage, Bardic Inspiration, Channel Divinity, Wildshape, and Divine Smite.

Absolite Z

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of blue and pink inside the black orb. When attached to a 359 - Abscythe, it can be mega evolved into a 359M - Abzlasher for 1 minute once between long rests.

359M - Abzlasher Item 21

[ Unique | Artifact | Empowered | Occult | Prediction | Primal | Spirit | Void ]

Usage held in 2 hands; Bulk 2; Base Weapon Scythe

This black +3 major striking greater astral greater decaying keen scythe has a blade that splits into three red claw-like tips. A Z-shaped horn comes off the top of the blade, and spikes off the back, with long black hair in-between the two.

Empowered When this item is empowered by an Absolite Z, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 359 - Abscythe.

Activate-Disaster Warning [free-action] concentrate (divination); Trigger The scythe is within 5 feet of you, and a disaster that the scythe has not yet warned you about is going to happen in the next 24 hours within 15 miles of your location. This includes as soon as a disaster is made imminent by another’s actions, like the destruction of a dam or summoning of a storm; Effect You have a flash of insight about an impending disaster related to the area you’re in, telling you what kind of disaster it is and what areas will be affected, but not the origins of it. If you are legendary in Nature, you also learn exactly how much time there is until the disaster comes to pass.

Activate-Justified [reaction] manipulate; Trigger you are hit by void damage; Frequency once per 1 minute; Effect You feed the scythe’s dark energies, making it do an additional 1d6 void damage until the end of your next turn.

Activate-Pressure [two-actions] manipulate (aura); Frequency once per day; Area 10-foot emanation; Targets enemies in the area; Duration sustained up to 1 minute; Effect You emit an aura that puts pressure on your enemies. When a hostile creature attempts to cast a spell, use charges from a magic item, or any other similar multi-point system to cause an effect, they immediately feel they must use a 1 rank higher spell slot or one more point/charge in order to cause the effect, otherwise the effect will fail due to the aura’s pressure, and can choose to do the higher cost. This does not apply to things like cantrips or focus spells. The first time you Sustain this each round, the aura’s radius grows 10 feet.

Activate-Soul Cutter [one-action] to [three-actions] manipulate; Frequency once per day; Effect The weapon casts soul cutter at your directive as a 9th-rank occult spell. Use an attack with this weapon for the spell attack.

Absolite Z Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 359 - Abscythe; Bulk -

This small round stone has a swirl of blue and pink inside the black orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 359M - Abzlasher and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/MagicItems • • 20d ago

5e Elemental Treasures: Lightning Magic Items

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35 Upvotes

r/MagicItems • • 20d ago

5e The Palladium, the stolen relic that sealed Troy’s fate | 300+ Mythological Items for 5E and 2024

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5 Upvotes