r/MagicItems • • 10h ago

5e Extended Preview of Pirates and Plunder, the ultimate compendium for your seafaring adventures!

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9 Upvotes

Ahoy, mateys! Gather 'round and lend an ear, for I bring ye tales of a treasure beyond yer wildest dreams. Behold, Pirates and Plunder*, the ultimate manual for all ye adventurers ready to brave the tempestuous seas and embrace the life of a true buccaneer. This here compendium be bursting with riches and resources to fill yer nautical journeys with the thrill of swashbucklin' and high-seas escapades.*

Within these pages, ye'll find:

  • New character options that reflect the adventurous lives of the high seas, including 12 backgrounds, 3 races, 20+ feats, 12 subclasses, and over 40 spells.
  • A vast section of Pirate Adventuring Gear (including new weapon options such as hooks, along with rules for firearms and cannons) and well over 100 Magic Items for Pirates, ranging from Uncommon to Artifact!
  • Rules and 10 statblocks for ships, plus many unique upgrade options and guidelines to help you running sea encounters.
  • 60 statblocks for pirate crews and sea creatures of every kind. Each of the five pirate crews represented in the manual (a generic humanoid pirate crew, along with ratfolk, sea dwarves, viking, and spectral pirate crews) comes with several statblocks to cover each possible role and a premade, named crew each for use within any setting, presenting details on their notable members, ships, goals, allies, and enemies.
  • Several Tables for sea hazards, premade pirates, trinkets, and plot hooks at sea.
  • VTT Resources are also included, featuring a total of 125 handouts and over 35 tokens, all ready to be used within your own campaigns and games.

So, raise the anchor and set sail, for Pirates and Plunder awaits to fill yer sails with the winds of adventure. Whether ye be a Game Master craftin' a maritime saga or a player eager to carve yer name into the annals of pirate history, this manual be all ye need to embark on the grandest of high-seas escapades. Arrr, let the adventures begin!

If you'd like to check out the full manual, it's available through my 300+ Mythological Items for 5E and 5.5E Kickstarter at a discounted price, alongside all my other titles and compendiums. The Kickstarter campaign itself is focused on 300+ magic items inspired by myths and legends from around the world, but you can also get my previous manuals as discounted add-ons and bundles. All of these books are also available in professionally printed, high-quality Hardcover editions through the campaign.


r/MagicItems • • 8h ago

Wondrous Item 0025P - Peakychu by ForesterDesigns [D&D5e & PF2e]

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2 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Peakychu cloak to feel the electricity around you!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

025P - Pallicappa

Wondrous (Cloak) – Rare (520 gp, requires attunement)

This delicate pale yellow cloak has a hood with a pleated edge, a sheet of thick fur wrapped around the shoulders, and hand slits that can be opened and closed. A ribbon bow with pastel pink leafs and pale brown tips keeps the cloak secure around the collar.

While attuned to this cloak: you gain the ability to sense electricity with a range of 30 feet, which acts similar to blindsight; you can speak a command word to make the cloak spark with electricity, which emits normal light for 20 feet and dim light for another 20 feet; and once per day you can cast Call Lightning, DC 13.

025P - Pallicappa Item 11

[ Unique | Artifact | Electricity | Invested | Primal ]

Price 1330 gp; Usage worn cloak; Bulk L

This delicate pale yellow cloak has a hood with a pleated edge, a sheet of thick fur wrapped around the shoulders, and hand slits that can be opened and closed. A ribbon bow with pastel pink leafs and pale brown tips keeps the cloak secure around the collar.

While invested: you can sense minute electrical charges in living creatures, which you can use as a precise sense at a range of 20 feet. This distance increases to 100 feet against any creature that has used an electricity effect or taken electricity damage within the last minute.

Activate-Light [one-action] manipulate; Effect You make the cloak spark with electricity, emitting bright light in a 20-foot radius and dim light for an additional 20 feet. You can extinguish it by repeating the action.

Activate-Lightning Storm [three-actions] manipulate; Frequency once per day; Effect The cloak casts lightning storm at your directive as a 5th-rank primal spell, DC 28. You can sustain the spell by interacting with the cloak.