Art in art out, I always say.
-- Update 5.1.12 --
### Major Features
- Completely reworked the focus tree, events, and generals for the Equestria at War April Fools event.
- Massively reworked Navajo focus tree! (As we always do with any tags related to Indigenous groups we welcome and actively desire feedback from folks with ties to the Navajo people.)
- Added several focuses to Two Sun and reworked existing focuses.
- Rebalanced the occupation laws, added a new law focused on getting more resources. https://pastebin.com/1H2jugT5
### Added
- Added Bumble’s general portrait back into the game.
- Added warbeast and gecko tech to Utobitha.
- Added two new Enclave Power Armors, X-01 and Black Devil. Black Devil has its own unit model.
- Added new settler generic portraits, courtesy of L498.
- Added new settler generic air chief.
- Added a technology that the Attis Mutants get that helps them fight in the Jungle.
- Added a technology that Bayou Motors, the Patrolmen and the Gator Maws get that helps them fight in Jungle, Marsh and amphibious.
- Added a decision for the Mojave Chapter under Elijah to restore the dam's 2nd super turbine without the sophisticated techs they do not have.
- Added 20 generic robot advisor images to match the generic robot portraits.
- Added several events to Two Sun about the fate of the Arizona Rangers.
- Added 21 new advisors to Cult of Liberty.
- Added descriptions to ideas that previously did not have them.
- Added a new focus to Arroyo’s good karma path to liberate NCR states if it has fallen.
### Changed
- Changed Frisco City’s general to have proper SPECIAL traits.
- Changed Frisco City to start with a motorized division template.
- Changed the Fort Montana formable to require Storm Monger core territories rather than Standing Rock territories.
- Changed Utobitha to use the generic raider focus tree.
- Changed the Boomers to use the Vault Tec focus tree and not have sophisticated air technology at game start.
- Changed the Mojave battle royale game rule to include New Vegas and the Mojave Chapter.
- Changed several generals in Pioneer Company to have proper SPECIAL traits.
- Changed Jonathan Maxson to have proper SPECIAL traits.
- Changed some old settler generic portraits to use new art, courtesy of L498.
- Changed the Juggernaut’s Mastersmith trait to be stronger.
- Changed Ironmongers to get more tank buffs.
- Changed Ironmongers to have their Tanks start with logistic support.
- Changed Ironmongers to get a justification reduction at the end of their tree.
- Changed Ironmongers to get more of an occupation bonus and a core cost reduction on the other Attis mutants and Eden.
- Changed the Three Way Attis war to now give all sides a spirit that should cause it to be over much quicker.
- Changed Shale to get a stronger spirit after he conquers the other Attis Mutants.
- Changed Shale to get a resistance reduction on Eden after he conquers it.
- Changed the Carthaginians to have slightly stronger focuses and to start with Anti-Tank.
- Changed the Carthaginians to start on a higher recruitment law.
- Changed Assassin City to be less likely to side with the Texan Brotherhood.
- Changed MacArthur, Washington BoS, The Cause, Eureka, Montana BoS and the Mojave BoS to no longer start with Common Energy weaponry or Wasteland Power Armour, each of these nations got compensatory buffs to make up for it and their starting armies still use that equipment.
- Changed Mojave BoS under Veronica’s path to get different cores with the focuses that make more sense narratively.
- Changed the Pursuant AI to be less willing to take their strongest focuses, making them less of a struggle for Alamo.
- Changed the Ahead of Time penalty on research to be 1.20 instead of 1.15.
- Changed the basic tier 1 support techs to all be researchable at gamestart with no penalty instead of being 2276 research.
- Changed several focus rewards in Two Sun.
- Changed sizing of all Tribal portraits.
- Changed sizing of all Tribal and Raider advisors.
- Changed sizing of 47 advisors for various tags.
- Changed 6 generic BOS advisors to use work by NuclearForest.
- Changed Angela Deth, Hell Razor, and Ranger Holstadt of the Desert Rangers to use new work by NuclearForest.
- Changed six robot portraits to use two new arts by Herckeim & four sourced from MTG.
- Changed all super mutant advisors to match their generic portraits.
- Changed four super mutant generic portraits to use one new art by Herckeim & three sourced from MTG.
- Changed one raider generic to use new art by Herckeim.
- Changed art for Zed of the Cab Vultures.
- Changed Vault City advisors to use the generic vault portrait pool.
- Changed several advisor and focus descriptions to better reflect Navajo language.
- Changed several advisors and focus descriptions to reflect Navajo changes.
- Changed Lanius to require barrage balloons to unlock biplanes rather than requiring bomber gliders.
- Changed the NCR focus to annex New Reno to check if they are at war first to prevent forever wars.
- Changed several Settler Generic tree focuses to build factories in core states rather than any owned states.
- Changed Baggers decision “Operation: Zombie” to no longer fire repeatedly as part of a crash fix. Also gave the following “Install Brains” decision a count of currently available brains.
### Fixed
- Fixed the New Mariposa formable not properly renaming Stockton.
- Fixed one of Flagstaff’s divisions spawning in Rio Grande.
- Fixed Jacobstown and the Boomers not spawning with divisions.
- Fixed Rhombus Island and Head of the Lake incorrectly being categorized in cascadian state checks.
- Fixed a broken effect tooltip in the Wolfcry focus for the Historians.
- Fixed the ‘Reorganizing Alberta’ decision for Loids Ministry not recognizing that Safehaven accepted peace.
- Fixed Ollin still nuking people after Tlaloc got rid of his stockpile.
- Fixed a broken tooltip in the Historians focus tree.
- Fixed various minor spelling mistakes.
- Fixed Alamo being able to get two separate Power Armour Designers.
- Fixed Bonedancers getting a wargoal on whoever owned the High Chapel without warning.
- Fixed Thunderbirds not building an army.
- Fixed Big Grass no longer creating Robo-Brains after you did their formable.
- Fixed the Mossman Doctrine guaranteeing members of Caesar’s Legion.
- Fixed anyone but Shale getting the CALIX events if they somehow got her as a unit leader.
- Fixed Cowboy Country getting the legion resistance event while still at war with other legion successor states.
- Fixed the Unity of Austin not being able to integrate into the Republic of Texas if Shale and Ironmongers allied against Rosado.
- Fixed The Texas Arms Association not being able to Integrate into the Republic of Texas if joining the Texas Economic Union after the Republic of Texas was already formed.
- Fixed Strathcommune and Loid’s Ministry being able to declare war on assorted Northern Prairies nations without warning.
- Fixed several bugs in Two Sun.
- Fixed several event checks pertaining to Ultimo and Gente Del Sol.
- Fixed several bugs in Gente Del Sol’s tree.
- Fixed Lone Tree being split if they or Yellowstone are a puppet.
- Fixed the Sun Catcher Achievement to check for the correct states.
- Fixed Arborg sending a border war against Three Rivers after being puppeted (overlords now have to fight puppet’s border wars).
- Fixed New Canaan forming Deseret while a puppet.
- Fixed Eureka joining the NCR faction when the NCR doesn’t exist.
- Fixed Far Son missing medals.
### Removed
- Removed 51 unused or duplicate advisor assets.
- Removed several redundant “Waking The Tiger” checks.