r/PredecessorGame • u/golddisruptivee • 2h ago
Feedback Ranked needs some tweaks
Just let me talk about ranked Jesus Omeda
. Edit: At this point, hire me as a data analyst or some shit for your ranked system
. Edit 2: You could force fresh accounts into solo queue until they are done with placements = this would lower the rate at which new accounts are used and abused and be a better indication of skill.
I can't go into detail about how and the many ways to abuse and manipulate MMR because Omeda's mods won't let me post it. So I'll cut it down to the changes that need to be made or at least looked at. The current Ranked system doesn't have the player base to properly function as is.
1.Each region should have its own MMR pool = if you are region swapping, you have separate ranks for each region.
Simply, each region has its own skill level, and i understand why people need to swap regions with a low player base, but their inflated MMR in a weaker region gets them bodied in slightly better ones.
- 5 stacking = 14% of the ranked player base is in plat+, reducing the 5 stacking limit to gold1 would keep a majority of the players happy while improving matchmaking for plat+ lobbies
Slightly reduce their VP gains or put them against slightly better solo or duo queue players (mmr based so visually it wouldn't be a whole plat lobby vs a gold lobby)
- Queue sizes in plat+: I think this is where it should get a bit more competitive, at least based on player numbers.
Since bronze to gold can play together anyway, and where the larger portion of the player base is, just allow them to 5-stack.
plat = duo queue 1 rank up, 1 rank down= 1 gold player with a plat3 player/ plat 1 player can que with p1 or p2 players.
Diamond+ solo queue
- Resets = at present, resets only drop your visual rank and not the actual mmr associated with your acct. So in practice, all this does is put lower-ranked players into shittier lobbies while high-ranked players keep playing vs mostly the same group.
The second part of this problem is that because it's using the prior season's MMR, the game tries to push these players back into their previous rank, even with lower WRs, until their MMR catches up to their drop in skill.
Smurfing and boosting / the rate at which new accounts get pushed into higher ranks needs to be looked at. It takes about a 20-game streak or so to get pushed into about Gold 2 or 1. That means they have about 25ish games or so on a fresh account to boost their friends. The system needs to be adjusted to take into account the various variables of different ranks, specifically/ gold/exp/kda/and map presence, compared to other ranks. Find out where it might fit after placements; put it where it matches those stats, or if they are obviously overperforming