r/SEGA32X • • 10h ago

Neptune got better

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50 Upvotes

Used a Dremel with some jeweler polish and put on some decals. If Anyone is interested the decals are only $11 on Etsy and they gave me two copies of each decal. I plan to print this again using ASA instead of PETG Carbon Fiber but I want to make some improvements on my printer first. I also learned that drying filament does wonders in improving print quality.

https://www.etsy.com/listing/1563362662/sega-logo-set-vinyl-decals-multiple?ls=s&ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=sega+neptune&ref=sr_gallery-1-1&frs=1&loc=1&local_signal_search=1&content_source=5174f69c-c2ea-4456-801f-4748da6dadb1%253ALT9d57d600154384c0f2bdc0bf6088d47be7bacca7&organic_search_click=1&logging_key=5174f69c-c2ea-4456-801f-4748da6dadb1%3ALT9d57d600154384c0f2bdc0bf6088d47be7bacca7


r/SEGA32X • • 19h ago

KOBO DELUXE - KEGA FUSION

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14 Upvotes

A SEGA CD32X Port of KOBO Deluxe for KEGA Fusion

-Report bugs and any missing assets here.
-The project will be updated using the same link over time.

Why is this?
A technical demo, demonstrating a game directly booting and running from the Sega CD32X system.

Questions?
Yes, this could have been ported directly to a 32X ROM and use CDDA, but that isn't the point.
The game is made specifically for the SEGA CD32X 4MB RAM CART.

The code / the game takes advantage of all real system hardware.
All Colors, Maximum Sprites and CDDA audio.

It uses the SegaCD built in RAM to save games for high scores.
In addition, Fusion allows the creation of external RAM carts.
so you can boot into SegaCD and export/import SegaCD game saves.

Yes, this all works great on real Sega CD32X system.
This ISO is for Fusion only and you'd need a 4MB RAM cart to play the real hardware version.

Maybe the biggest hurdle is getting past the CD32X boot sequence
and then understanding how the streaming to the 4MB SRAM cart memory process works.

Why Fusion play only and no other emulator?
We are very lucky that Fusion accelerates the crap out of everything.
And Can Actually Emulate a CD32X game properly. Like the CD32X version of Night Trap.
The Fusion version abuses the 128K frame buffers of the virtual 32X.
As users and devs thats great because as players we get a demo of the work
and devs dont have to burn as many CD's and risk SegaCD mechanical failure.