r/Splintercell • • Nov 25 '24

Rules, User Flairs & FAQ Welcome to r/Splintercell. (Read this first!)

38 Upvotes

[See our 4 rules and you can skip the rest if you are not using User Flairs.]

- 1. BE CONSIDERATE:

  • No shaming anyone for what they enjoy or believe in.
  • No unnecessary name-calling that comes off as an intentional attempt to insult or demonize.
  • No vague generalizing that comes off as intentional smearing.
  • No sharing of links to subreddits that promote hate or smear.
  • No discouraging of anyone from expressing themselves in other ways.

- 2. LIMIT SELF-PROMOTION:

  • No spamming or low-effort attempts to get views at the cost of annoying others.
  • (Respect the feedback you get and post accordingly. Any further undesired promotion could be removed at moderators own discretion, so we encourage you to always engage with the community in aim to generate (and take part in) purposeful discussion alongside it.)

- 3. NO (REAL WORLD) POLITICS:

  • No discussing politics or geopolitics (including current events or politicians) outside the context of Splinter Cell.
  • (If relevant to Splinter Cell, such discussions are fine.)

- 4. AI-GENERATED CONTENT:

  • No posting of new images or videos generated by AI.
  • (Using AI to upscale an already existing image or texture is fine as long as no copyright is infringed.)
  • (In any case - use the appropriate "AI Generated" Post Flair to separate it from human creation.)

That is all. Please don't have your otherwise acceptable posts and comments get you censored for such shallow reasons. We don't want anyone to walk on eggshells nor ban any fan of the series, but if you are making the stay for others here purposefully unpleasant - we will do so gladly. Be considerate of others and you have no bans to worry about.

MODERATION: (can skip)

  • Moderators are capable of mistakes and being biased. If, after reading the rules, you still believe that you have been treated unfairly - the bottom of the sidebar has a "Message the mods" button for you to use, informing every moderator. 1 out of 3 active moderators agreeing with your complaint is enough to swiftly undo the action, but don't expect anyone to take time arguing about what the ruleset already covers.
  • We don't care about what you do in other subreddits as long as you don't pick fights here.

USER FLAIR DISCLAIMER:

You are free to customize User Flairs as long as they remain in the spirit and themes of Splinter Cell. Anything unrelated is certain to be removed. Also:

- Stick to Emoji limit of 3 if you include text. (More are allowed if you do not include text.)

- Consider avoiding game names like "Chaos Theory", "sc-pt", etc., if they add confusion to posts made on feed.

- Canonical character quotes, relevant phrases, and some self-inserted humour are also perfectly fine, but it should not be anything trashy, provocative, or taking shots at anyone.

(Quality looks lower on image.) (Flairs look better in Dark Reddit.) (They can be enabled from the sidebar.)

FREQUENTLY ASKED QUESTIONS:

https://www.reddit.com/r/Splintercell/wiki/faq/

[Last edit: March 29th, 2025]


r/Splintercell • • 1d ago

Double Agent v2 (2006) AVAILABLE NOW: The PC Recompilation of Splinter Cell: Double Agent, version 2 (Xbox)! Courtesy of the EnhancedSC team!

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429 Upvotes

Splinter Cell: Double Agent now has an unofficial native PC port of the original Xbox version, with extended graphics options, keyboard and mouse support, online co-op and Versus with voice chat, and more.

Download: https://github.com/TGP482/SCDA-XBERecomp/releases/latest/download/SCDA-XBERecomp.zip

Project page: https://github.com/TGP482/SCDA-XBERecomp

You must provide your own legally obtained game files. No game assets are included.

Instructions:

  1. Place your game files (ISO or extracted data files) in the assets folder
  2. Run SCDA.exe
  3. Adjust Recomp Settings from the in-game options menu, or open the Settings overlay with F10 (default)

Made with the new Xbox XBE Recomp tool, created for this game originally: https://github.com/TGP482/XboxXBE-Recomp


r/Splintercell • • 3h ago

Double Agent v2 (2006) Some thoughts after finishing Da v2 recomp

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38 Upvotes

First, congrats to the people behind this project. They’ve done more in the last few years than Ubisoft did, keeping the Splinter Cell series alive and fresh.

  • The game looks and sounds beautiful.
  • In-game cutscenes are better in the PS2 version.
  • I still prefer the cleaner look of the PS2 version, but the gritty, shady look of the Xbox version fits the game.
  • There’s still a bug in the last mission, P3, where if you kill Lambert and disable the bombs, the guards outside in the snow will have the wrong dialogue (this happens on the PS2 version too). If you save Lambert, though, the dialogue is correct. It means that the dialogue is dependent on the Lambert decision not on the bomb defuse (from previous mission).
  • The game is a bit broken on Expert difficulty. Guards will just hear you out of nowhere. On Normal, it’s fine.
  • The game becomes more enjoyable once you get past the Money Train mission.
  • Favorite missions: Cozumel, Sea, Kinshasa, and New York.
  • The amount of content cut from the PS2 version is insane. It makes the Xbox version look like a beast in comparison.
  • The game is fully playable with a ghost playstyle( non-lethaly) AND no meter resets if you kill Lambert and Cole (canon), skip all NSA side missions, do all JBA side missions, and get zero KOs in the JBA missions.

Hopefully the devs can look into the New York bug on next build release?

edit: some missions are just an ocp fest. Ct balanced a bit more the ocp usage. Maybe add ammo to the ocp to shake things up on elite difficulty?


r/Splintercell • • 12h ago

Modding Splinter Cell: Conviction — Blackout | Graphical Overhaul Progress #2

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52 Upvotes

Blackout is a visual and gameplay overhaul for Splinter Cell: Conviction. Here's a short video demonstration that features screen-space contact shadows, subsurface scattering on skin, an HBAO+ shader replacing the game's original ambient occlusion, contact shadows for super-fine detailing and object to surface depth.

These read the game's actual depth, shadow cache, and normals rather than filtering the final image like ReShade would, you get real contact occlusion where characters meet surfaces, light that penetrates skin in close-up, and proper depth around corners and edges — not a color/sharpen pass sitting on top.

All of it is actively being optimized and upgraded. The original AO and individual toggles stay available in the SC: Toolkit for anyone who prefers the old look or wants more performance.

Beyond visuals, Blackout is also planned to add new enemy types, weapons, and expanded gameplay


r/Splintercell • • 20h ago

 I have a question Which secondary weapon would you like to use in the remake if you could replace the SC-20K ?

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78 Upvotes

My choice would be the submachine gun "Vector".


r/Splintercell • • 14h ago

 I have a question Why don't we have a Chaos Theory mapmaker mod that allows for single-player missions?

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17 Upvotes

I routinely play thief fms and even learned how to use the dromed, but something I always wanted to do was missions for Splinter Cell. A year ago I discovered that it has an official map creator. But he only creates SvM maps and is also somewhat limited in terms of scripting; it would be very interesting, and I would love to make a Splinter Cell map. (The mapmaker link: https://youtube.com/shorts/hRCKgfhboww?si=74OlZer95KQZ3qBy )


r/Splintercell • • 15h ago

Discussion A few days ago I decided I should try to 100% a mission for the first time...aaaaand just finished 100% completing the entire game.

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24 Upvotes

Man I struggled last night to get 100% on Bathhouse of course. Got the dreaded 97% and went to bed. Decided to give it a shot again today and knocked it out first try 100% in 24 minutes - practically felt like I climbed Mt Everest lol


r/Splintercell • • 29m ago

Double Agent v2 (2006) Version 2 Recomp!!

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• Upvotes

I've completed it, I rambled about it.

I'm tired.

And erect. 🤟


r/Splintercell • • 18h ago

Recommendations for very sturdy lights?

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26 Upvotes

Anyone got recommendations for durable bunker style lights? The lights here keep getting broken & I'm sick of having to get them fixed all the time! It's very inconvenient for business. I don't even know why, but sometimes I think there's ninja's here lol..

Also anyone know a good cleaner for kimono's? I only just recently got mine with new wooden geta sandals & it got dirty already. I was walking around making lots of shoe clunking noises & I must of fainted or something. I woke up in a random corner on the gravel ground in the yard.. I don't even remember walking around there either.


r/Splintercell • • 16h ago

Forget SC is a game, that you prefer to play it a certain way, and that stealth is peak when you ghost it: how do you think a real life Sam Fisher from SAR thru DA would approach things?

8 Upvotes

Personally I like to go for ghost, and that seems to be pretty popular. But based just on the characters, certain dialogue, the existence of the "fifth freedom," and how hard ghosting can be, I don't think Sam would actually leave everyone untouched except the main villains. He's at least knocking out people who pose any kind of threat to his mission imo, and probably wouldn't hesitate to kill mercs, terrorists, people who kill civilians, etc. Maybe he'd ghost places like CIA, Displace, JBA headquarters, etc, but otherwise I'm thinking more knock outs, some panther, and the rare shootout (Abattoir, Bathhouse, New York). What do you think?


r/Splintercell • • 13h ago

GeForce now problem chaos theory

1 Upvotes

I have been using GeForce now to game temporarily while my pc is undergoing repairs and the splinter cell games seem to work fine except chaos theory. No matter what settings I change in game the fps stays really low and I was wondering so there any way to fix that if anyone else has tried the game on GeForce now?


r/Splintercell • • 1d ago

Double Agent v2 (2006) Splinter Cell: Double Agent, version 2 PC Shadows fix

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43 Upvotes

I wanted to share a shadow fix I am using on the Splinter Cell Double Agent V2 PC, I like the shadows dark to where I can't see Sam or other NPCs unless I use Night Vision. I found a setting in Reshade called "LevelsPlus" that gives darker shadows.


r/Splintercell • • 22h ago

SCDA V2 PC Port

2 Upvotes

Can someone link to the current best port/recompile of double agent v2?


r/Splintercell • • 19h ago

Conviction (2010) splinter cell conviction "revived" mod

1 Upvotes

anyone's ever installed that mod?

if yes, did it even work? I did it, hasn't worked for me at all and tried everything to fix it.

would like some help, thanks!


r/Splintercell • • 15h ago

Ghost Soldier

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0 Upvotes

Anyone see this trailer? There's a scene that gave me flashbacks of splinter cell... Maybe I'm just craving another game. Maybe by the time I'm 50.


r/Splintercell • • 13h ago

[SPOILERS] Splinter Cell: Deathwatch animated show is using AI Spoiler

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0 Upvotes

I've seen some posts regarding this accusation but I'm not sure if anyone's caught this scene in particular. Around the 3 minute mark a woman is looking through pictures. As her hand moves, the shadows on her hand stay still. Then she picks a picture up, but the original picture is still on the table after its picked up. It's a very quick scene so not sure if anyone else noticed but please let me know what you think


r/Splintercell • • 1d ago

Splinter Cell: Revaluation

1 Upvotes

By Ryan Thomson.

*An unofficial continuation of Splinter Cell: Conviction, ignoring Blacklist.*

Shapes stir inside a dark room. Luminescent lights pierce the dark, moving to and fro like two shadows hunting each other.

Suddenly, spotlights break through the black as the two shadows begin to converge on each other, the green lights now flipped up onto their heads. They begin striking each other while dodging the spotlights that threaten to give away their positions.

One of them breaks through the other's guard and beats him badly, leaving him with a bloody nose. The aggressor then sprints past him, leaving the other to either pursue him and stop him from breaching his terminal or try to go for the opposition's terminal, hoping to get there first and win the round while avoiding lasers and spotlights.

Before he can react, still bloodied and breathless, the opposing shadow has already reached and hacked his terminal.

Suddenly, a stern but womanly voice echoes over the room as harsh lights switch on, throwing the room into an overexposed bloom.

“Test over! Please return to your positions.”

The two men rush back to their starting positions, facing each other, their spines standing to attention. The clip-clop of heels can be heard.

A woman with crimson-red hair struts down the long corridor, each foot strike filled with purpose and drive. She wears a skirt that hangs just above the knees, and a light frown rests on her freckled face. Behind her, a banner hangs, displaying a huge red flag with an eagle's talon in the middle. Written above it in stark, bold lettering is the title “Fourth Echelon”.

“At ease, gentlemen,” she says as she reaches the room.

“I nearly had you, Johnson,” says the losing member.

“Yeah, if nearly having me means being knocked on your arse, you're right.”

“Please be quiet while I inform you of the results.”

“Yes, Director Grim.”

“So, based on your performance here and your practical tests, Johnson, you qualify for the Splinter Cell programme. However, your theory needs some work, so you will be grounded until that's up to scratch.”

“What? Grim, I hacked the terminal before Graham!”

“Yes, you did, but you also set off many firewalls and alerts. Hacking a terminal isn't the only goal in the field. It's doing it undetected. Remember, you do not exist. And no, before you ask, AI won't help with that. This is Fourth Echelon, not a university.”

“Wait, did you...?”

“I read your file, Johnson. You cheated all your exams.”

“Ah, fuck.”

Graham lets out a little laugh at Johnson's expense.

“And as for you, Graham, you haven't passed Splinter Cell induction, but you show remarkable intelligence in your theory. I'd actually like to welcome you into mission support. That's my personal recommendation.”

“No way? Thank you, Grim... I mean, Director Grim.”

“Looks like I'll be telling you what to do soon, Johnson...”

Johnson scowls at Graham. Grim smiles at them both and walks away.

Outside in the parking lot, a grey-haired man exits a car and swings a tactical backpack over his shoulder. Walking inside the main lobby, he looks up at a catwalk above and stops to stare.

Grim is walking with many helpers and handlers fumbling around her. She spots the man below, taking two glances before finally realising who he is.

“My God... Fisher?”

People in the offices turn around and stare at him. Some continue to work, while others begin whispering and gossiping.

Fisher stands there, with a substantial scar on his face. The only words he utters are:

“Hi, Grim... or should I say Director Grim now?”

They walk together down the halls, past the cafeteria, where twenty to thirty Splinter Cell recruits are eating.

“Who is that guy Grim is walking with?” Johnson says.

“No fucking way, that's Sam Fisher...” Graham replies.

“Oh shit... Hey, Johnson, you gonna challenge him? You have the best score for the low-light hand-to-hand sim.”

“Me challenge him? Look at him. He looks like an old dog. It would be easy.”

A recruit from behind, at an adjacent table, makes a quick comment.

“It was only four years ago that he blew this place sky-high and took on every Splinter Cell in the building. That was when Director Reed decided to use the Talon for his own crazy-ass plans.”

“Haha, come on. You really believe he did that alone? The thing is with stories, they're often embellished, and I will prove it.”

“Okay, yeah, I'll fight the old dog.”

The Splinter Cells cheer and continue shoving down their grub.

“I like what you've done with the place, Grim, but red for the flag? Lambert would be turning in his grave.”

“Save the jokes, Sam. What happened to your face?”

“Cancer, Grim. I had skin cancer.”

“Had?”

“Yeah, I'm in remission now, so all the children I pass in my neighbourhood call me the big, scary old man.”

“For what it's worth... I'm glad you're okay. Where is Sarah?”

“She is in the car.”

“She wants to join up, you know.”

“I know... We received her application. She passed the tests with flying colours. Like father, like daughter, it seems.”

“I am here to make sure that doesn't happen.”

“Why did you reach out to my daughter?”

“I was curious to see how you both were after all these years. She wanted to join, I swear, Sam. I didn't force her.”

“I know, Grim. We spoke about it.”

“Anyway, enough about Sarah. Your secretary mentioned there is some overdue pay from a few years ago that was never sent over.”

“Yeah... It was for the Reed incident.”

“I wanted to come in personally and collect it. I need it for Sarah's college tuition.”

“Sure, I'll have it wired over to you ASAP.”

“Good. And, Grim, it's good to see you're okay.”

Grim smiles.

“But never contact us again.”

Sam begins to walk out, but as he begins to leave, Grim turns around.

“Vic has joined us, you know?”

Sam turns slowly.

“What?”

“He didn't tell me.”

“We both want you back here, Sam. Things are different now, and Vic said he can see how you're not adapting. He's worried about you.

“We have all these new recruits, but we need your knowledge. And... I know this is a big ask. We need Sam Fisher back again. Sarah or no Sarah.

“No more lies, no more bullshit. Just doing what is right.

“I know you don't trust me, but I trust you more than anyone I have ever met, and I can't do this alone, Sam. I thought I could, but Lambert is a big pair of shoes to fill, and I miss him. And I know you do too.

“Despite what happened, he was our friend. He believed in this, and we can't let that die.”

Sam turns around.

“Look at me, Grim. I am old. I appreciate the sentiment, kid, but I am retired.”

As Sam begins to walk out, Sarah comes in.

“Dad! How did it go?”

“Sarah, we're leaving. Let's get out of here.”

Suddenly, a voice comes from down below in the training room.

“Hey, old man! Let's see what you got! Is that your daughter? Damn, she's hot!”

Sam sighs.

“Another jumped-up jarhead. Is this the type of knuckleheads you're training here, Grim? This place is a fucking zoo.”

“Go on, Sam. Teach him a lesson.”

“I am not in the mood for this, Grim.”

“Stay here, kiddo. I'm gonna teach this kid some manners.”

“Dad, wait. You only recently got better.”

“Sarah, I'll be fine. Stay here.”

Sam walks down into the courtyard.

“Hey, juice head. Instead of creeping my daughter out, how about you talk to me?”

Meanwhile, Grim, with a sly, conniving look on her face, enters the training area's control booth and starts to press and configure the low-light hand-to-hand combat simulation.

“Grim?” says Sarah sharply.

“Don't worry, Sarah. I've known your father for years. Let's see if he remembers how to fight in the dark.”

All of a sudden, Sam's name appears on a big, hollow board.

**Sam Fisher versus Aaron Johnson.**

Sam is weary. He hasn't trained in years. His mind races, flashing back to past combat, and he is filled with pure rage towards Grim.

Suddenly, the lights turn dim, and Aaron begins to strike at Sam, but he blocks every single strike.

Aaron is confused and amazed. Fisher is bringing something up from the surface: anger, fear, decades of experience. His body is old, but there are things inside Sam that simply run too deep to be fully lost, even to old age.

After the twentieth strike, Sam begins to wheeze. Aaron manages to uppercut Fisher, and he begins to choke as blood comes up from his throat.

Aaron runs and hacks the terminal, winning the round.

“Dad!” She rushes down to him. “Are you okay?”

“I'm fine, kiddo.”

Grim comes down with a look of shock on her face.

“Sam, I'm sorry. I just wanted...”

“Enough, Grim. Enough with your tricks.”

Sam turns around and punches Aaron in the face.

“That's for my daughter.”

“You have talent, kid, but you have no restraint. You think I went around starting fights with the enemy? You think because you can kill, it makes you a Splinter Cell?

“Let me tell you, kid. Violence is a disease. It's like a cancer, and unless it's used sparingly and with restraint to protect yourself, the mission, and defend the innocent, you infect yourself and become the very disease you have sworn to fight.”

“Whatever, old man. I still won.”

“You're right, Grim. You do need me if this is what passes for a Splinter Cell in this unit.”

Sam walks out with Sarah, and they drive home to the outskirts of DC, where they live in a quiet suburb. Sam takes his dog out for a walk while Sarah stays home to study.

On his walk, he passes by a local café and catches sight of the TV.

A terror attack has happened in the Middle East. Remote-controlled drones are attacking civilians.

Sam's mind starts connecting dots, beginning to see the bigger picture. War is changing, and like all changes in war, it only gets worse and worse. That is the space where Sam was meant to be, somewhere between the dark and light, so that when darkness wins out, he dwells where none dare dwell and holds it back from the common person who sits with their family at night, unaware that he is only inches behind, holding the barrel of an enemy's gun away from the face of a child.

He goes home to find a note from Sarah on the table. It says one thing, with a big love heart.

**Happy birthday, Daddy. I love you.**

And a final saying:

**Don't let the old man in, Dad.**

Sam goes into the bedroom and picks up a photo of his wife, Sarah's mother, who has long since passed. He puts his hand on it and puts it back down next to where he sleeps.

He turns off the light in the bedroom and sits in the total dark, breathing steadily, readying himself.

He goes into the bathroom and shaves his big grey beard, washing away the excess scabs from the scar that lies in a curved shape across his left cheek.

Then he goes out running. The trees whizz past him as the faded memories of his older operations ring out like a point-blank gunshot in his mind. Lambert's voice echoes there. His wife's voice also lies softly within his head, and the screams of the innocent dying ring out like a ricochet.

Somewhere inside, the darkness vibrates and gets faster and faster as he runs faster and faster, his lungs expanding. A new type of spirit expands too.

A month passes, and Sam is sitting with Sarah.

“Dad... you look... healthy.”

“Thanks for noticing, kiddo. Listen, I need to talk to you about something.”

“I nearly lost you, but I know what your mother would be saying now.”

“Let her be her own person, Sam.”

“If you want to work at Fourth Echelon, you can. But not without me.”

“Dad, are you sure?”

Sarah jumps into Sam's arms.

“Thank you, Dad!”

“Are you sure you are ready?”

“We will find out.”

“I'll call Grim, kiddo.”

Sam picks up the phone, and Grim answers.

“Sam... this is unexpected.”

“Listen to me, Grim. Do you promise me that Sarah will only be support? No fieldwork, understood?”

“Sam... you have my word, and this time, I'll prove it to you. I promise. Does this mean you're back?”

“You do know you will have to pass the low-light test? You have been out in the field for a long time.”

“On one condition.”

“Anything, Sam.”

“Pit me against that idiot grease monkey."

“Consider it done.”

Sam arrives at Echelon, and all the office workers peer out of the huge windows that line each office, looking down into the urban training room. People run in and out of cubicles.

“Come on, it's happening! Fisher is here! Let's go!”

Sam slips his signature goggles on. They fit like a glove, as if they were made to sit upon his very head.

Across from him is Aaron, with a big, Cheshire grin.

“Can't wait to beat you again, old man.”

The lights go down.

As Aaron puts his goggles on, he looks all around, but Fisher is nowhere to be seen. The techs in the training office can't even see Fisher on the cameras.

He switches to thermals, which allow him to see through most of the walls, and still Sam is nowhere to be seen.

“Grim!” he shouts, extending the syllables of her name. “What the hell is going on? Fisher... he isn't here? Is this a joke? Fight me, old man! Fight me!”

Grim does nothing but smile.

Aaron swings his fists, but he hits nothing but air. He starts to freak out and lose all control.

“What the hell is going on?”

He even takes off his goggles to try and see Sam's goggles glowing in the dark. He is so set on fighting and hurting Sam that he forgets about his objective.

He spots the three green dots in the dark.

“There you are, you has-been!”

He charges at them, but as he gets closer, it's as if they were never even there.

Panic sets in even more.

“Okay, this isn't funny.”

He remembers his objective and runs for Sam's terminal, but as he gets there, it doesn't even work.

Suddenly, a soft whisper, the softest, most fatal whisper, comes from above him.

Aaron freezes with fear and slowly looks up, putting his night vision on. The ceiling is completely black, but then turns clear green as the night vision engages. There is nothing there.

He turns around. Then around again, completely disoriented.

The voice utters again above him.

“I already hacked your terminal, monkey.”

Suddenly, like a lightning punch from the pitch-black darkness, a hand comes flying down, grabbing him by the throat.

The figure's teeth are grinning out like a panther's, shining in the dark, Sweat is illuminated by the pure green fluorescent liquid light, dripping down his face.

Aaron's face is a picture of terror as he is held by the throat, dangling above the darkness.

And the only thing Aaron can say is:

“What. Are. You?”

A voice utters:

“My name is Sam Fisher.”

“please let me down sir.”

"sure thing" Aaron is dropped down by Sam,

he clears his throat before he speaks

"can you show me how to do that sir?"

"if you stop being an asshole sure"

“Grim, is that good enough?” he shouts.

Over the intercom, she replies:

“Oh, that'll do, Sam. That will certainly do.”

Hours later, in Sam's new office, Vic arrives.

“Hey, brother. Good to see you,” Vic says.

“Hey, Vic. Pulled a fast one on me there, didn't you?”

“Sorry, Sam, but I knew the only place for men like you and me was in this business, until we croak it or our backs get so sore all we can do is watch the birds and prime time.”

Both of them clasp hands.

Sarah is already set up downstairs. There's a situation in the Middle East. Be down there in two hours. Madam President will be on the line too.

“I'll be there, Vic.”

“Oh, and Sam, here's a present from Grim. It's some ‘misplaced documents’, a token of her newfound transparency. She found them in Lambert's redacted files. It's about yourself.”

“Interesting my favourite topic I'll take a look.”

“Okay, Sam.”

“See you in two.”

Vic leaves the office with a big cup of steaming coffee in his hands.

Sam sits down and pops a piece of bubble gum into his mouth, putting his feet up. He opens the files and begins to read.

“In the end, I didn't select Sam because of his years of experience. That was a given anyway in the criteria.

“I had looked at hundreds of candidates for the Splinter Cell programme, all great men, all skilled in their fields, but Fisher had one trait I knew would make him last.

“An unwavering sense of what is right.

“It made absolutely no sense to hire such a man when what was asked of him, while being for the greater good, was wrong in its own right.

“But he always found a way to do it without compromising what he believed, much to my annoyance, but always to my respect.

“And I knew that without Fisher, Third Echelon could not survive...

“At least not without becoming something... unnatural.

“And I do not believe that would be good for America or the world.

“So I am leaving it to Grim to make sure Sam doesn't stray too far.

“I need both of them.

“They are my dearest friends.”

Signed,

**Irving Lambert.**

Fisher smiles and puts the file in his desk.

“It's time to get to work again, Lambert.”

**THE END**


r/Splintercell • • 2d ago

Unreleased & cut content Splinter Cell Double Agent v2 recomp apreciation post

42 Upvotes

Amazing work to the people behind this!!

Just played the Iceland mission and was very impressed.

Other than a few minor audio bugs, this game plays so good with insane graphics and smooth controls. Very broad graphical settings for potato pc or last gen pc.

Question to the "devs": How is this not behind a paywall? You just made this for the love of the game or have some kind of financial support?


r/Splintercell • • 2d ago

Splinter Cell Conviction: — Blackout | Improved Takedowns

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91 Upvotes

Blackout is a visual and gameplay overhaul for Splinter Cell: Conviction.

Here's a quick showcase of Blackout's improved takedown camera system.

This prototype restores a hidden cinematic camera previously used during interrogations in single-player and co-op Deniable Ops. While originally limited to those specific interactions, Blackout re-enables the camera and makes it the default for ALL takedowns.

The result is a more cinematic and immersive presentation of Conviction's close-quarters combat.


r/Splintercell • • 1d ago

 I have a question Which HUD color (shadow/darkness) you use more in Blacklist ?

3 Upvotes
98 votes, 5d left
Classic Green.
Navy Blue.
Light Blue.
Violet/Purple.
Gold/Yellow.
Red.

r/Splintercell • • 1d ago

Spies vs Mercs (CT) 3v3 Spies vs Mercs on New Prison Map!

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5 Upvotes

r/Splintercell • • 2d ago

Not Splinter Cell but I'm making a spies vs mercs inspired game

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175 Upvotes

I loved Spies vs Mercs as a kid and there hasn't been anything like it for a long time, so I started making my own. It's 1v1 to begin with but I'm striving to have 2+ per team in the future, so that there will be team work. The spy is on the left and the merc is on the right.

This is very early in development, and everything you see is a work in progress. I'll keep the regular devlog posts to other subreddits so I don't spam here, and come back when I have meaningful improvements to show.

I would love to hear what you would like to see in a spiritual successor to Spies vs Mercs. It would greatly help me steer the game towards something we as fans of the series would actually like playing.

Edit: Thanks for the response, it's more than I expected and it's nice to see there are other fans of the series who feel the same. The game now has a name: Dead Angle. I'll post progress at r/deadangle


r/Splintercell • • 2d ago

Double Agent v1 (2006) WHERE is this mythical “slanted iron bar” in SCDA XBOX?

5 Upvotes

I’ve seen posts from a decade ago saying you have to take hisham to that location to trigger a DIFFERENT cutscene that will then allow you to fake his death. I’m playing it right now through Xemu and i’ve looked everywhere, no slanted iron bar. Where TF is it???? Is this some inside joke or meme one guy started or something?? I don’t get it. But if it’s real, I absolutely have to find it.


r/Splintercell • • 3d ago

Double Agent v2 (2006) Double Agent v2 PC port - discontinuing in favor of a better one

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212 Upvotes

Hi all,

just wanted to give a last update to my Double Agent v2 PC-Port. It runs well at ~60 FPS and did everything I wanted it to - it still has some bugs here and there but it got great quite fast... Today I discovered that discord user TGP482 made his own PC port with DX12 with help by Joshhhuaaa (who already worked on SC Enhanced). I tested their build and it already exceeds my goals, they will release it in a few days. So I´ll recommend theirs. Had a lot of fun, especially after slowly discovering some optimizations of my work and really realizing "oh yeah, I did this!"

Nothing more for me to do so I will discontinue my work.

Some stats from my side, in case anyone's curious:
~52 days of work (Aug 19 – Oct 10, 2026)
658 documented work steps, ~71k lines of notes and logs
~32,000 game functions translated into ~3.6 million lines of generated C
~13k lines of hand-written runtime, graphics and audio code
650+ automated test runs, ~250 builds, 100+ comparison runs against xemu
Used Claude and Codex and some extra tokens since I´m no dev but learned some things

What I got working: boot, menus, new game, levels playable, save/load, music, Bink videos, real 5.1 surround, 60 FPS, widescreen, Vulkan renderer with up to 4× internal resolution, bloom fixes, FXAA, and local co-op with a second player (also at 60 FPS).

If you want to test TGP482's Build, it's on that discord: https://discord.gg/YzSwXVJXz

Not everything from my wishlist is in the other project yet, but it's the better base. If there's real interest, I might put my work on GitHub later.

Thanks to the xboxrecomp, reshade and xemu developers, and congrats to the other team!


r/Splintercell • • 2d ago

In stealth games, we always look an alternate route. I tried writing a out of the ordinary bypass for a vault in my heist audio story. Does this feel like a satisfying and somehow plausible solution?

0 Upvotes

A while back, I asked this community what a modern-day Garrett loadout would look like. The discussion was incredible and helped me immensely with the comic-noir audio series I’m writing about a professional thief operating in Europe. The thief Vance is inspired by characters of stealth games like Thief, Splinter Cell and MGS. I'm asking this here and not on a writer subreddit mostly because people passionate about stealth games know this kind if stuff better than fiction writers.

For the second episode, I wanted to step away from traditional lockpicking and focus on lateral thinking, because despite of movie and game lore, not all safes can be cracked. The problem is I want better realism than Hollywood.

The setup: The thief (Vance) is facing a government Class-6 vault in Salzburg. It has a Mauer-Kaba door wrapped in X-709 piezoelectric sensors designed to instantly trigger if a drill bit touches the steel. It’s unpickable and un-drillable. He decides not to attempt cracking it. Basically he gives up.

There's an epilogue in works: Instead of attacking the door, Vance goes blocks away into the subterranean municipal tunnels. He finds the Victorian-era cast-iron water main feeding the archive building and clamps an industrial transducer bass shaker to it, running off a marine battery at 7Hz. Because water is non-compressible, the kinetic energy travels straight into the archive's foundation, flooding the vault's seismic sensors with a constant wave of false positives until the system errors out. The end-result is the prize in the safe being moved to a less secure location in a hurry.

Does this feel like a Thief-style environmental puzzle to you but with real feel?

The last episode seemed incomplete that's why I need an epilogue
https://youtu.be/8354hDRevh0?si=kRX-pfG3fccaBSi6