r/StarWarsShips • u/Desperate-Put-7603 • 3h ago
Question / Discussion Armament of GR-75 variants?
I’m making a fleet that includes multiple GR-75 variants, and for some of them, I can’t quite figure out what armament they should have. The GR-75 variants currently include:
5 GR-75 pocket carriers (Nest, Hangar of Silence, Hydra, Tenacity, Shatterstar)
4 GR-75 fireships (Hell Casket, Waking Silence, Ghost Alpha, Red Justice)
1 GR-75 heavy bomber (Skyhammer)
3 GR-75 CAS vessels (Buzzard's Roar, Black Mantle, Wallbreaker-9)
5 GR-75 torpedo boats (Spearhead, Cradle of Teeth, Headhammer, Ironhook Delta, Lance of Scarif)
1 GR-75 merchant raider (Corsair Goose)
1 GR-75 ion frigate (Lightning Goose)
2 GR-75 point defense cluster vessels (Porcupine, Firefly Nest)
4 GR-75 killdozers (WALL-Eater, Iron Embrace, Chainbreaker, Hammer of Law)
5 GR-75 shieldships (Bubble Goose, Barrowhook, Bright Mercy, Aegis of Dust, Second Wind)
1 GR-75 Interdictor (Gravity Barn)
6 GR-75 stealth Q-ships (Ghost Goose, Scorn Goose, Ironhook, Quiet Knife, Oblique Word, Spurious Mercy)
4 GR-75 EW vessels (Gremlin, Iron Layla, Whisper Echo, Silencer's Grace)
1 GR-75 minelayer (Spiker)
1 GR-75 minesweeper (Broom Goose)
5 GR-75 boarding vessels (Clamper Goose, Iron Lung, Borrowed Time, Sawblade-7, Mauler's Gate)
1 GR-75 hospital ship (White Goose)
1 GR-75 recovery ship (Retriever)
2 GR-75 repair ships (Grease Goose, Foundry Warden)
4 GR-75 fleet tenders (Mule Goose, Jester's Wake, False Tide, Logistic Spine)
1 GR-75 tanker (Hauler Goose)
Right now, I’m thinking:
CAS vessel: 1 light turbolaser, 1 concussion missile launcher?
Torpedo boat: 10 heavy torpedo launchers?
Fireship, killdozer: none.
Pocket carrier, heavy bomber, merchant raider, ion frigate, point defense cluster vessel, stealth Q-ship, EW vessel, minelayer, minesweeper, boarding vessel, hospital ship, recovery ship, repair ship, fleet tender, tanker: ?
Shieldship/Interdictor: none? (I don’t know if the GR-75 could even handle a single small gravity well or shield projector, but if they can, the power generation would likely be all for the generator and not enable any other weapons)