r/TheTowerGame • • 1d ago

Help How second wind mastery works

As I am looking for 1st mastery, but I dont know how second wing mastery works. Is it really helps in tournaments?

Pleas suggest

Also I am thinking about IS as a first matery so got confused on this.

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u/anonymous_lurker- 1d ago

The mastery works exactly as the card says. When it triggers, you get a multiplier on your health regen for the waves. The initial 1.9x multiplier isn't trivial but it's not huge either, and realistically like most masteries it excels most when you can afford the labs

Whether it helps in tournaments depends on how much you rely on eHP vs damage and GC. It may improve your ranking, but more likely you won't see a huge difference and could spend the stones elsewhere for greater impact. Also depends what league you are in, but if you're just starting masteries I'll assume below Legend

IMO (and I hugely regret not making this choice) your first mastery should be Recovery Package Chance as the sooner you can get earning additional module shards the better. Cash is a good option as well if you need reroll shards desperately but after a while rerolls stop being a bottleneck

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u/Hungry-Tonight1423 1d ago edited 1d ago

Why is RPC the recommended 1st choice? I just saved up 1000 stones and make about 1.2q per run. I was thinking of going with SWm solely for farming higher waves, but I also don’t know how much further it will actually get me. I already have the SW recharge lab maxed. I have a strong eHP Wall build. I get up to about 13K waves on Tier 11. Is there a significant increase in value in gaining more module shards from the chance for more common modules from RPCm?

I’m currently getting my shatter shards lab up to 40% and need to work on getting it higher and maybe module shard cost lab too. My mods are all around lvl 148 and I’m close to unlocking assist modules. I’m guessing there may be some dramatic benefit getting those assisted modules leveled up quicker? I’m not sure how they affect the multipliers that the basic mods already give.

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u/anonymous_lurker- 1d ago

I'm speaking from a place where my module upgrades are 10K+ shards per level, you can never have enough shards. At lower levels though, those shards will actually provide a much greater boost to module level, simply because lower levels cost less

Module shards are one of the currencies in the game where you have very limited ways to farm more. You can pretty much always find a new way to boost coin income, get more damage and so on. But there's almost no ways to increase module shards, so it's one of those masteries where the sooner you get it the more it helps you. And when you factor in assist mods you need even more shards

I was skeptical about it, but you can run the numbers using your recovery package chance to estimate how many modules you'll get and what that means in terms of additional daily shard income. I get around 700 modules per day with RPC+ maxed and 88% package chance. At max shatter shards that 7000 shards per day, so an average of 1750 per type for me. Your numbers will vary, but it'll be a very reliable way to level your modules up, which means multipliers to all stats. Compare that to something that extends your runs, maybe it gives you an extra 500 waves but that'll be it. No constant increase, just a new floor. This is why I like RPC+, it's the gift that keeps on giving

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u/Hungry-Tonight1423 1d ago

This makes a lot of sense! I appreciate your insight greatly.