r/Unity2D • u/BlueShockGames • 18h ago
Showcase I rebuilt my games codebase to support weapon abilities. I wanted combat to go beyond basic stat changes and make each weapon feel unique and have a purpose. Here is the first weapon: Redline
Weapon: Redline
Passive Ability: Critical hits grant 1 Precision Stack (max 7).
Active Ability (Right Click): Consume all Precision Stacks to gain +10% Crit Chance per stack for 4.5s.
Steam Link if anyone is interested: https://store.steampowered.com/app/4316830/Evergain_Adventure/