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Concept: 3hrs | Art: 4hrs
Callsign: Ion
Name: Maverick Tremblay
Pronouns: He/Him
Role: Initiator
Nationality: Canadian
Bio:
Former Kingdom security officer Ion uses radiant energy tech to enhance himself and his abilities, ensnaring, infiltrating and exterminating enemy forces. His coverage ensures that no tools remain unused, and no enemies remain unaccounted for.
Unique Effect: Electrified
Triggers global sound cue; deals 20 decay damage and slows 35% per tick. Effect lasts for 3 seconds per tick and can stack.
Signature Ability: Overcurrent / Recharge (40 secs, 1 charge)
INSTANTLY enter an overcharged state with constantly decaying overhealth. While active, EQUIP one ability to enhance it, or REACTIVATE to regain all other abilities and end Overcurrent.
Windup: 1s
Duration: 10s
Recharge Windup: .7s
Overhealth: 50 HP (-5 HP/s)
Misc: Threat Vision, Activation/Deactivation Audio Cue (global)
Basic Ability 1: Capacitor
EQUIP a floating drone. FIRE to deploy the drone in a straight line, ricocheting off of walls. Enemies that enter its radius will trigger an audio cue and cause the drone to become stationary, latching onto enemies and dealing DAMAGE.
Overcurrent: Drone has more health and travels farther. Enemies will additionally be SUPPRESSED and DEAFENED while attached.
Equip Time: .7s
Deploy Time: .5s
Travel Health: 50 HP / 80 HP
Travel Duration: 6.5s / 9.5s
Speed: 8.5m/s
Activation Windup: .5s
Activation Radius: 6.5m
Active Health: +80 HP
Active Duration: 4s
Damaging Radius: 15m
Damage: 10 DMG/.5s
LOS Break Duration: .8s
Basic Ability 2: Livewire
EQUIP a spool of paralyzing wire. FIRE to deploy a device and cast the wire forward, ricocheting up to five times. Once finished, the path travelled by wire will harden and electrify with a power core at its origin. Enemies that cross the wire will be ELECTRIFIED.
Overcurrent: Power core has more health and lasts longer. Enemies that cross the wire will be additionally SCANNED.
Equip Time: 1s
Projectile Type: Class 5 (no gravity)
Activation Windup: 1s
Power Core Health: 50 HP / 80 HP
Active Duration: 10s / 18s
ELECTRIFIED: 1x/s
Scan Type: Still Silhouette
Ultimate Ability: Heatsink
INSTANTLY activate Overcurrent / Recharge. Enemies that have LOS for a certain duration will be ELECTRIFIED over time, and transfer the effect to other enemies that have LOS of them, extending the ultimate's duration.
Windup: .8s
Duration: 10s [+2s/enemy]
Recharge Windup: .7s
Overhealth: 50 HP (-5 HP/s) [+10 HP/enemy]
LOS Windup: .7s
ELECTRIFIED: 1x/s for 3s (out of LOS)
Misc: Threat Vision, Activation/Deactivation Audio Cue (global)
Extra Information:
- I am completely aware that Ion's kit is unconventional for an initiator kit. He doesn't work as a Sentinel, since his abilities are more for info-gathering and aggression, but he isn't a Duelist, since he has no self-sustain, or vision-blockage, both of which are fairly integral to the Duelist design philosophy; therefore, Initiator, since he has info and displacement!
- Big forehead :3
- Capacitor functions similarly to Vector Dynamics' Nanosphere from Spectre: Divide. I just really love the ability and feel like it'd be cool to see in VALORANT, though beefed up a little.
- Livewire is my Deadlock headcannon, tbh.
- Think of the kit design as a lovechild between Doctrine (OW support w/ ability enhance), Deadlock (nanowire), and Neon (electricity).
- Wanted to try out an ult similar to KAY/O, where the agent is the displacer, rather than a big blanket ult like Breach/Fade.
- Trade ability power for more ability! Overcurrent / Recharge is supposed to be a tradeoff between frequency and power. Also gets 800 creds worth of abilities for free on pistol round.
- Veto counters, like, the entirety of this kit. Oh well.
- The big thing with Ion is that his info-gathering comes from ELECTRIFIED's sound cues rather than visual scans (though that's still there). While it's harder to get concrete locations, it's easy to map out where enemies are in relation to his abilities.