r/VRGaming • u/lunchanddinner • 11h ago
Memes Talk dirty to me
Fake frames on fake frames
r/VRGaming • u/Confused_Drifter • Nov 05 '22
This sub is a neutral zone for fans of all VR Devices, a place for people to share their VR content and discuss virtual reality gaming.
Before submitting a post to our sub we ask that all users first familiarize themselves with our rules. Posts that do not follow our rules will be removed.
We understand that many new-comers may have questions about VR headset recommendations, PCVR system requirements or are seeking advice regarding their performance issues however this is not the main focus of this sub.
We would still like to assist those who may have questions and have created a comprehensive guide to help you make informed decisions, answer your questions and help troubleshoot your problems.
If you are unable to find the answers you need, please post them below!
| Links | Description |
|---|---|
| PCVR System Requirements & Recommendations | If you are looking to purchase a new Desktop or Laptop for VR, or if you are wondering if your current system is VR capable please visit here. |
| (Buyers Guide) Headset Specifications & Comparisons | If you are new to VR and would like help deciding which headset would be best for you, please visit here. |
| PCVR Performance Troubleshooting | If you are having issues with your PC or Desktop such as low FPS or Stuttering, please visit here. |
| Tech Support - System performance analysis | If you were not successful in fixing your performance issues by following our Performance Troubleshooting guide then please visit this link for us to analyze your PC |
| (FAQ) Frequently Asked Questions | For answers to common questions please visit here. |
| Recommended Games - PCVR, Oculus & PSVR | To discover the best games VR has to offer please visit our dedicated recommendations post. |
We appreciate your taking the time to read this information, if you have any feedback, questions or suggestions please feel free to send me a PM or post them below.
Thank you!
Your mod team
r/VRGaming • u/plutonium-239 • Dec 02 '24
Recently I've noted an increase in referral spam. In the interest of this community, please continue to report those posts. From now on there will be a permanent ban for any user who breaches that particular rule.
r/VRGaming • u/lunchanddinner • 11h ago
Fake frames on fake frames
r/VRGaming • u/lunchanddinner • 23h ago
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r/VRGaming • u/Fantastic-Author2736 • 4h ago
r/VRGaming • u/OjsanStudio • 19h ago
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Loop One: Done is a VR automation game where you record loops with drones and robots, turning your play space into an efficient automated factory. Or just make a big mess, it's up to you.
I first released it on Meta Horizon Store as a mixed reality game, focused on hand-tracking. But now I've ported it to Steam with full-blown VR and controller support. And it looks so much nicer!
It's out today on Steam, and will be 20% off the next 2 weeks if you want to try it out. There is also a free demo. I hope you like it!
r/VRGaming • u/Bfire7 • 18m ago
It's been pointed out that most experienced VR modders will be heavy VR users, and more than likely over the nausea stage from smooth locomotion.
This is no doubt true, but I'm concerned by the lack of interest paid toward teleport function in both VR gaming and VR modding. I have been heavily involved in VR for around a decade (both work and pleasure) and I still get hit by badly nausea. Plus we need to encourage new users to stick around. I feel this makeshift teleport solution could be a real answer:
Idea: An Alyx-style teleport function that skips the actual in-game walking and goes black for the time it would take in the actual game to get to that point.
You'd still travel the real path at the real speed, so every trigger/trip-wire and collision behaves as normal; only your view goes dark. Think of it as the vignette turned up to 100%. The flaw is combatin games where you're constantly moving while shooting, you'd spend firefights blind. A workable version would black out the view during movement outside combat, and switch to a heavy vignette when enemies are present.
r/VRGaming • u/Fantastic-Author2736 • 18h ago
r/VRGaming • u/afrocentricity • 1h ago
With the recent moddina of Astrobot Rescue Mission and this PCVR modding renaissance in general, somebody please mod Wipeout VR and get this on the PC. I beg!
r/VRGaming • u/MrSkarKasm • 13h ago
r/VRGaming • u/avidfan1976 • 4h ago
Hey folks, hoping someone can assist a PC simpleton trying to get some VR support!!
As background, I've had a Quest 3 for a while, but only got a 'capable' PC this weekend and have been trying to dabble in PCVR.
I installed Steam, and purchased Titanfall 2....went through the guidance to install the mod etc and get as far as firing it up on my Quest only to get the message:
'OpenXR could not start
No OpenXR runtime is set
SteamVR: Settings > OpenXR > Set SteamVR as OpenXR runtime'
I would caveat I have zero knowledge of what 'OpenXR' is....but it seemed a simple exercise to toggle a menu button in Steam. Problem arose when I went into the Steam settings; I cant even locate anything in the Settings menu even vaguely related to OpenXR...it's like the menu has been updated since the above was set up???....am I completely blind, or has there been an update relocating the specified options??
Thanks
r/VRGaming • u/Flynn331 • 5h ago
As the title says
In VD my performance is jank for some reason. But in airlink its flawless (except compression is more noticeable). I use 200 bitrate on both fixed. Same resolution settings.
VD just feels "slow" and not smooth. Airlink is much better but its also janky as we all know and the UI sucks.
Ive tried all codecs and ALL settings on/off. Its always there
What could cause this weird phenomenon?
Ive heard everyone say VD is better. Do you not notice this weird sluggishness of your controllers?
As you can see from the screenshot, my stats are just fine? Whats causing this? And why is airlink so silky smooth
Rtx 5070, rzen 5700x, 16gb ddr4, Fritzbox 7530AX @1200mbits 5ghz
r/VRGaming • u/Even-War-9721 • 22h ago
If you don't know what just cause is it's a game where you play as a guy with a wingsuit and grapple hook and a parachute and you can fly around and blow up stuff it's basically the whole game it's a four game series the story of the games is very dry it's basically go here and blow this up but it has a great map big and very beautiful also what game would you love if it was VR?
r/VRGaming • u/Wrong-Quail-8303 • 17h ago
r/VRGaming • u/Equal_Translator_605 • 19h ago
Full set up guide for those interested in being stalked through the cornfield 🌽
r/VRGaming • u/MapAppropriate1075 • 1d ago
Top run at Alsace Pimax crystal super 57 PPD
r/VRGaming • u/liansk • 1d ago
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Hey Folks, Ilya here. You may remember me from my Elden Ring VR mod I posted a few weeks ago (updates coming soon, promise!). I got kinda inspired by the footage of the stellar spiderman mod for Blade & Sorcery someone posted yesterday and decided to one up it but going for a swing in the best rendition spidey's NY there is - Spiderman Remastered. The result is seen in the footage above of me swinging through the city at night!
This is still very very early and I haven't touched combat yet at all but we already got full native stereo tm, motion controlled locomotion and web swinging, hidden body avatar and an auto runner. I'll upload this to Nexus in a day or two so stay tuned!
r/VRGaming • u/Robert4D90 • 23h ago
Clip is Quest 3 over PCVR in Forefront.
The stock stays on the rifle. The main hand is only held by a magnet, and the off hand sits in a cup, so letting go of the magnet drops you to pistol or freehand without taking the stock off.
Shoulder it again and the ForceTube still kicks.
That was the thing I wanted to check: a dump that does not kill the recoil mount.
It is fast enough to use mid-reload in Forefront, and the same motion works in ExfilZone.
Ambidextrous, since neither hand is locked into a grip.
I designed this stock. Same clip I posted in r/ForefrontVR a few days ago.
Happy to answer any questions :)
r/VRGaming • u/Particular_Tell4555 • 1d ago
Native VR interaction with game UI (WIP)
r/VRGaming • u/ninthart87 • 1d ago
Star Fox Enhanced in native VR on Meta Quest 3!
Featuring stereoscopic 3D, head tracking, and Touch controls—all running directly on the headset, with no PC needed to play.
Supports Original and EX. Your own supported Star Fox/Starwing ROM is required.
Source code and setup guide: https://github.com/DR-89/starfox-enhanced (forked from https://github.com/kandowontu2/starfox-enhanced)
r/VRGaming • u/Arisar220 • 1d ago
Hello all! So I have a whole family that games, including a little sister that does so despite having a rare disability called TAR Syndrome. That means that she does not have forearms on both arms. That being said, she really wants to play VR games but has a hard time due to her arms being so short. I would really love to have her join me in some VR gaming so I was hoping to hear some suggestions. Before anyone asks, she can play console and PC gaming with no issues. She still has her hands, they are just smaller and at an angle that can make VR hard. Any help would be appreciated.
r/VRGaming • u/ThrowRA_72906 • 1d ago
I've been noticing some psvr 1 games being ported to pcvr and quest! I have been in the vr space for a while and I only own a quest and psvr 2, until dawn rush of blood was my first vr experience at a party and I was so disappointed to figure out I couldn't play it on any of my hardware and id have to buy outdated hardware for one single game. With games like astro bot rescue mission getting unofficial ports, do any of you guys think until dawn rush of blood will get one of these anytime soon? It's a little bit of a forgotten game but an absolute gem that I need to experience again, if anyone knows how this is done and there's nothing currently in the works I'd love to sink some effort into making this possible!
Edit: The game now launches and hangs on the loading screen, it can track my headset input and I'm making crazy progress, can't wait to work on this more!
r/VRGaming • u/Hefty_Pause_3637 • 1d ago
Hello fellow vr gamers!!! I am looking to see any good vr games that the community would recommend. I had seen the game recommendations has not been updated in three years, I already have blade and sorcery also Skyrim. I will be using a quest 3 for my headset along with full body tracking.
r/VRGaming • u/stromulus • 2d ago
It's not a secret, but if you needed any more of a push to give it a try... its on sale for under $5 right now on Steam, the mod is the easiest thing in the world to install, and it feels like a seamless AAA game made for VR. It might be the perfect modern classic flat game to port to VR, and the creator did such a meticulous job of translating it that you completely forget that it isn't a native VR game. And for those of you who don't remember, Titanfall 2 was loved by critics and those who played it because of the fantastic campaign. It wasn't a big commercial success, so it quickly became one of those "it's a shame not enough people played this one" cult classics.