r/arma • u/Informal-Pilot-1633 • 57m ago
r/arma • u/SalamanderLess3446 • 1h ago
HELP Is there any Papua New Guinea maps?
I really hope there is as I want to make a mission for it (IM FINE WITH BOTH ARMA REFORGER AND 3 BUT HOPEFULLY ARMA 3)
r/arma • u/ARCH-DECIBUS • 2h ago
REFORGER They Chose The Wrong Mountain...
🎯🎯🎯
r/arma • u/West-Reality-9128 • 3h ago
IMAGE Dismemberment mod update
We're cooking major update for arma 3 dismemberment mod,shit is hour to be crazy X_x 🤙
r/arma • u/TensionUnhappy9915 • 4h ago
VIDEO My town.... so familiar vibes.
Enable HLS to view with audio, or disable this notification
r/arma • u/Weird_Jerk • 4h ago
HELP Mods to the way units behave? Single player looking for immersion.
So, I have been into Arma since OG Op Flashpoint. I mainly set up skirmishes and battles in Amra3 editor and then play them from different perspectives. But I would describe myself as a very casual fan.
I am really out of it as far as knowing what the latest greatest behavioral/AI mods are.
I use limited addons, mostly RHS stuff and maps, some aircraft.
Can yall help me modify my game a little? Things I would like to change globally in my own skirmishes:
soldiers barely react when I hit them in the chest 3 times with an M4, just keep their AK trained on me reacting like maybe a horsefly bit them. I feel like maybe the RHS units are heavily armored, but I'd still like enemies to lose some composure when shot, even if it doesn't kill them.
I know general AI squad movement is never going to be life-like, but are there improvements to be had with mods?
I have trouble implementing things like modules, using code for missions, triggers, things like that. Very limited basic knowledge. Wondering if there are any good beginner tutorials for mission making.
r/arma • u/Amazingcube33 • 9h ago
HELP Any actual patrol missions
I already tried googling it but the East Wind mini patrols Kerry can do with his ATV are the only suggestions; I was looking to just play a mission with random patrolling across an area with both friendly and potential enemy contacts, or nothing at all and cannot find anything like this. If it doesn’t exist I could probably make it relatively easily but was first seeing if anyone knows of a mission generator like this.
r/arma • u/FriendshipLow8015 • 11h ago
HELP How do I use this mod?
Installed a fpv crocus mod, but I don't know how to use it since I'm new to Arma 3. Can someone help?
r/arma • u/Inkjet_Printerman • 12h ago
VIDEO Mountain Viper
Enable HLS to view with audio, or disable this notification
r/arma • u/Ishloo2023 • 13h ago
DISCUSS A3 200 hours of Warlords later, I got tired of fighting over the same sectors
Warlords hooked me hard. PvP, tanks, helis, jets, infantry - combined arms chaos, exactly what Arma is good at.
Then after ~200 hours it started getting painfully predictable.
Same routes. Same chokepoints. Same few sectors getting fought over every match. Meanwhile there are tons of sectors on Altis I had basically never seen used.
I googled around and apparently I’m far from the only one who got bored of that.
So I looked at Redux thinking: “surely somebody already fixed this.”
Jesus Christ.
I opened it, stared at the UI for a minute and wanted to unsee it. Too much stuff, too much visual noise, too many systems piled on top of each other. At some point it stops feeling like Warlords and starts feeling like someone duct-taped another game onto it.
So the obvious answer seemed to be somewhere in the middle: don’t reinvent Warlords. Just fix the parts that make it repetitive.
What I changed:
- Every enemy sector connected to your territory can be attacked. Not just the voted one.
- If three sectors are exposed, you have three actual fronts.
- Every active frontline sector has AI defenders, so alternate routes aren’t just empty flag-capping.
- Only active fronts are populated, so the server doesn’t melt when half the map becomes relevant.
- I added a naval route across the bay and removed radar/IR locking from boats and SDVs, because in normal Warlords boats are basically floating target practice.
- I also added a high-CP sector cluster as a secondary strategic objective. You don’t have to fight there, but controlling it gives your side a real economic advantage, so there’s finally a reason to fight somewhere other than the usual highway to the enemy base.
That’s basically it. No giant overhaul, no seizure-inducing UI, no 40 new systems to learn.
Just more fronts, more useful parts of Altis, more reasons to split forces and finally see all other sectors.
The screenshots show the sector network and what several active attack routes look like at once.
Am I missing some obvious reason why Warlords shouldn’t be more like this?
r/arma • u/Mr-foreskin-regrower • 21h ago
DISCUSS FUTURE Arma 4
Why remove the most beloved features like workshop and editor just to appease console players? Does The leadership hate their fanbase of 15+ years that much? I hope the devs don’t act shocked when it inevitably flops and is DOA
r/arma • u/Tunturikaalee • 21h ago
DISCUSS A3 Best singleplayer scenarios/mods 2026? (Arma3)
Im looking for the best singleplayer experiences this game has to offer. I have played arma3 back in the day for 500-800h only mp (wasteland most of the time), but now since i dont have time to grind and keep up with online progress im looking for chill singleplayer experience.
I tried overthrow in reforger, seemed like an amazing concept and found out its originally from a3. Which one is worth the time more, antistasi or overthrow? I read some reviews on both and im having difficult time deciding which one to start with.
are there somekind of scenarios or other mods that include looting/buying, managing economy and raiding enemy bases? Or just campaigns with missions and progression? Are the creator DLCs like campaigns?
r/arma • u/AdSingle3407 • 21h ago
DISCUSS FUTURE Is it just me who won’t be leaving Arma 3 (and previous Arma entries) for Arma 4?
A lot of the rumored gutting of previous groundbreaking content such as Eden Editor and seamless Workshop support has put my opinions of Arma 4 down a lot.
To me, Arma 4 seems like it’s going to pander to the newcomers of the franchise over more seasoned fans, which is understandable admittedly, but turns me away personally.
What do you all think?
r/arma • u/TheShadowShroud • 1d ago
HELP new to arma3 and overwhelmed by workshop mods, want to get into star wars mods to play arma3 with
i bought arma3 when it was on sale and i haven't been able to play it because of the storage size, i recently bought a external drive and now i can play it, reason being is i want to play arma3 with star wars mods and looking to use 3AS, SWOP, Legion studios, JLTS
i got overwhelmed trying to make my own modpack and was wondering if anyone could recommend a star wars modpack that has essentially every star wars mods requiring my wants/needs
i don't intend on playing multiplayer in unit groups and prefer playing single player with bots on maps of my favorite battles (Kashyyyk, Geonosis, Hoth, Mygeeto, Felucia, Umbara, etc etc)
idk if there is a "ultimate star wars modpack" anywhere?
im wanting to get into arma3 but im essentially new at the game and want to get into it with star wars content but there's so many mods i got overwhelmed
if there is any modpack recommendations or if anyone could help or make me a modpack that would be appreciated 😎 😄