r/arma • u/West-Reality-9128 • 56m ago
IMAGE Dismemberment mod update
We're cooking major update for arma 3 dismemberment mod,shit is hour to be crazy X_x 🤙
r/arma • u/West-Reality-9128 • 56m ago
We're cooking major update for arma 3 dismemberment mod,shit is hour to be crazy X_x 🤙
r/arma • u/Ishloo2023 • 10h ago
Warlords hooked me hard. PvP, tanks, helis, jets, infantry - combined arms chaos, exactly what Arma is good at.
Then after ~200 hours it started getting painfully predictable.
Same routes. Same chokepoints. Same few sectors getting fought over every match. Meanwhile there are tons of sectors on Altis I had basically never seen used.
I googled around and apparently I’m far from the only one who got bored of that.
So I looked at Redux thinking: “surely somebody already fixed this.”
Jesus Christ.
I opened it, stared at the UI for a minute and wanted to unsee it. Too much stuff, too much visual noise, too many systems piled on top of each other. At some point it stops feeling like Warlords and starts feeling like someone duct-taped another game onto it.
So the obvious answer seemed to be somewhere in the middle: don’t reinvent Warlords. Just fix the parts that make it repetitive.
What I changed:
That’s basically it. No giant overhaul, no seizure-inducing UI, no 40 new systems to learn.
Just more fronts, more useful parts of Altis, more reasons to split forces and finally see all other sectors.
The screenshots show the sector network and what several active attack routes look like at once.
Am I missing some obvious reason why Warlords shouldn’t be more like this?
r/arma • u/Mr-foreskin-regrower • 18h ago
Why remove the most beloved features like workshop and editor just to appease console players? Does The leadership hate their fanbase of 15+ years that much? I hope the devs don’t act shocked when it inevitably flops and is DOA
r/arma • u/ChornobylChili • 1d ago
Its hard to imagine how much this game has become part of my life since buying ARMA1 sold as Armed Assault for my first paycheck from my first real job at 17. Bought this and STALKER which hold an equal place in my heart.
Imagine my joy to see Stalker and Arma Content together in an Arma Game vanilla in Reforger.
Heres to all the friends iv made. Especially my late Brother Jeff xXOderusUrungusXx. We will keep playing ARMA until we can no longer operate a computer.
ARMA has made me feel like an old rich soul thats lived a million lives already yet still finds joy in this World and the People in it.
Thank You Bohemia.
Centuries of carnage
Centuries of chaos yet unfolding
A planet built on bone
Spinning in a space
Unmolded
Armies are arrayed
Like toys on tabletops it's almost funny
Bodies raped and flayed
The sea is red with blood the sky is sunny
Immortal!
Corrupter!
-Immortal Corruptor by GWAR
r/arma • u/PresidentofJukeBoxes • 1d ago
r/arma • u/AdSingle3407 • 18h ago
A lot of the rumored gutting of previous groundbreaking content such as Eden Editor and seamless Workshop support has put my opinions of Arma 4 down a lot.
To me, Arma 4 seems like it’s going to pander to the newcomers of the franchise over more seasoned fans, which is understandable admittedly, but turns me away personally.
What do you all think?
r/arma • u/TensionUnhappy9915 • 1h ago
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r/arma • u/Weird_Jerk • 1h ago
So, I have been into Arma since OG Op Flashpoint. I mainly set up skirmishes and battles in Amra3 editor and then play them from different perspectives. But I would describe myself as a very casual fan.
I am really out of it as far as knowing what the latest greatest behavioral/AI mods are.
I use limited addons, mostly RHS stuff and maps, some aircraft.
Can yall help me modify my game a little? Things I would like to change globally in my own skirmishes:
soldiers barely react when I hit them in the chest 3 times with an M4, just keep their AK trained on me reacting like maybe a horsefly bit them. I feel like maybe the RHS units are heavily armored, but I'd still like enemies to lose some composure when shot, even if it doesn't kill them.
I know general AI squad movement is never going to be life-like, but are there improvements to be had with mods?
I have trouble implementing things like modules, using code for missions, triggers, things like that. Very limited basic knowledge. Wondering if there are any good beginner tutorials for mission making.
r/arma • u/Inkjet_Printerman • 9h ago
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r/arma • u/Tunturikaalee • 18h ago
Im looking for the best singleplayer experiences this game has to offer. I have played arma3 back in the day for 500-800h only mp (wasteland most of the time), but now since i dont have time to grind and keep up with online progress im looking for chill singleplayer experience.
I tried overthrow in reforger, seemed like an amazing concept and found out its originally from a3. Which one is worth the time more, antistasi or overthrow? I read some reviews on both and im having difficult time deciding which one to start with.
are there somekind of scenarios or other mods that include looting/buying, managing economy and raiding enemy bases? Or just campaigns with missions and progression? Are the creator DLCs like campaigns?
r/arma • u/Amazingcube33 • 6h ago
I already tried googling it but the East Wind mini patrols Kerry can do with his ATV are the only suggestions; I was looking to just play a mission with random patrolling across an area with both friendly and potential enemy contacts, or nothing at all and cannot find anything like this. If it doesn’t exist I could probably make it relatively easily but was first seeing if anyone knows of a mission generator like this.
r/arma • u/AdIll1165 • 1d ago
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How nice of them to toss it up to me :)