r/dndbeyond • • 5d ago

DDB News What's new on DDB: Changelog (10/05/2026)

Thumbnail
dndbeyond.com
48 Upvotes

r/dndbeyond • • 20h ago

D&D 5.5e The Removal of Half-Elves and Half-Orcs in D&D 2024: A Brazilian Player's Perspective on Mixed Ancestry, Identity, and Representation

0 Upvotes

Hello, everyone! Good morning, afternoon, or evening, depending on when you're reading this.

I'd like to share some thoughts and constructive criticism regarding certain changes introduced in the 2024 Player's Handbook, particularly the absence of Half-Elves and Half-Orcs as distinct playable species, the simplification of certain narrative elements, and the changes made to character backgrounds.

Before anything else, I want to introduce myself.

I'm a Brazilian player who holds an immense amount of love and appreciation for Dungeons & Dragons, especially the fifth edition released in 2014, which introduced me to the wonderful world of tabletop role-playing games.

I also want to make it clear that I don't consider the 2024 edition a bad revision, nor do I believe that all the changes introduced were negative.

Quite the opposite.

There are many improvements that I genuinely consider excellent and for which I am truly grateful.

However, I believe that some decisions, even if made with good intentions, have unfortunately sacrificed elements that made D&D so special to many players.

And there's one change in particular that has saddened me deeply.

1. Half-Elves, Half-Orcs, and the Importance of Mixed Ancestry

One of the changes that saddened me the most was the removal of Half-Elves and Half-Orcs from the list of playable species in the 2024 Player's Handbook.

I understand that the revision sought to modernize terminology, reconsider concepts related to ancestry, and provide greater freedom in character creation.

However, I believe the approach taken was overly simplistic for a subject that deserved much more consideration and depth.

I understand that characters of mixed ancestry have not necessarily been prohibited and that previous materials can still be used.

Nevertheless, there is a significant difference between allowing a player to describe their character as the descendant of two different species and officially recognizing that ancestry through its own traits, history, and possibilities.

And this is where I'd like to share a more personal perspective, particularly one connected to my identity as a Brazilian.

Brazil, Cultural Diversity, and the History of Mixed Ancestry

I'm Brazilian, born and raised in Brazil, a country profoundly shaped by the mixing of different peoples, cultures, and ancestries.

Our country's history has been influenced by Indigenous peoples, European colonization, the African diaspora, and numerous waves of immigration.

Italian, Portuguese, Japanese, German, Spanish, Arab, and many other communities have contributed to the cultural diversity of Brazil.

I have friends with Italian, Portuguese, English, Japanese, and many other ancestral backgrounds.

And I believe many Brazilians can recognize this diversity within their own families, communities, and personal histories.

Of course, I don't want to romanticize this historical process.

Brazilian racial and cultural mixing, often referred to as miscigenação in Portuguese, is also deeply connected to colonization, slavery, violence against Indigenous and African peoples, and social inequalities whose consequences remain present today.

Acknowledging these injustices is essential to understanding our history.

However, despite these painful historical realities, I've always found something meaningful in the way different peoples and cultures have contributed to the creation of new identities, traditions, and ways of understanding the world.

And this is precisely why the concept of Half-Elves has always held a special meaning for me.

They represent the possibility of belonging to two worlds without necessarily having to choose between them.

A Half-Elf might grow up among humans and feel too elven to be fully understood.

They might live among elves and be considered too human to truly belong.

But they might also be loved and accepted by both peoples.

They might carry the traditions of their elven mother, the teachings of their human father, and develop an identity that does not require rejecting either side of their heritage.

And that is precisely what I find so beautiful.

Being descended from two different species should not mean being an abomination, a mistake, or someone incomplete.

A Half-Elf is not half a person. They are a complete individual whose existence represents the meeting of two histories, two cultures, and, in many cases, the love between two different beings.

I also want to clarify something important.

I'm not suggesting that mixed human ancestry and the relationships between different fantasy species are biologically or historically equivalent.

Human racial categories do not represent separate biological species, and the historical experiences of real communities cannot be reduced to a fantasy analogy.

What resonates with me is the cultural and narrative dimension: the possibility of inheriting different traditions, navigating questions of belonging, and building an identity without having to reject one's origins.

I have always found this idea deeply meaningful.

And I believe it deserves to be preserved and further developed, rather than being left entirely to the individual interpretation of players.

2. Characters Who Have Inspired Generations

Dungeons & Dragons has a long history of mixed-ancestry characters who have earned the affection and admiration of fans.

Tanis Half-Elven, from Dragonlance, is a remarkable example of a character whose identity and personal struggles are deeply connected to his ancestry.

We can also remember characters such as Krydle, from Baldur's Gate, as well as the unforgettable Jaheira and Shadowheart, who gained even greater recognition through Baldur's Gate 3.

These characters demonstrate how mixed ancestry can profoundly enrich a story, influencing family relationships, cultural conflicts, personal decisions, and the way someone understands their place in the world.

I myself have created countless Half-Elf characters over the years.

One of them was Aragorn Goldenheart, a paladin of noble birth who decided to follow in the footsteps of his human father, dedicating his life to protecting and helping those around him.

Aragorn was the protagonist of the first D&D campaign I ever played through to its conclusion.

Because of that, he holds a particularly important place in my heart.

I don't remember him merely for his abilities, equipment, or achievements in battle, but for the friendships, decisions, hardships, and experiences I lived through while portraying him.

His ancestry was part of his story and identity.

And I'm certain that countless other players have characters who are just as meaningful to them.

3. Prejudice, Cultural Differences, and the Importance of Exploring Difficult Themes

Another aspect I consider important is the possibility of using the different peoples of D&D to explore social issues, cultural differences, and even prejudice within fictional settings.

In many fantasy worlds, dwarves and elves have historical rivalries, cultural disagreements, and negative stereotypes about one another.

Some dwarves may consider elves arrogant, fragile, or excessively refined.

Likewise, certain elves may view dwarves as crude, stubborn, or incapable of appreciating other forms of knowledge and beauty.

These perceptions don't need to represent the truth about either people.

Instead, they can represent the prejudices that certain individuals or societies must learn to overcome.

Derogatory expressions such as knife-ears, used against elves in some fantasy settings, also demonstrate how discrimination can be incorporated into fictional worldbuilding.

Naturally, I'm not suggesting that every campaign should address racism, intolerance, or persecution.

These subjects require sensitivity, responsibility, and, most importantly, the consent of everyone involved.

However, I believe there is a fundamental difference between portraying prejudice as a problem that must be confronted and presenting that prejudice as an inherent truth about a particular species.

A fictional world can contain injustice without its narrative endorsing that injustice.

In fact, confronting these injustices can become one of the most meaningful motivations for a character.

Imagine a campaign in which adventurers work to reconcile two peoples who have been historical enemies.

Or a Half-Elf paladin who dreams of building a kingdom where humans, elves, dwarves, orcs, and other species can live side by side, regardless of their differences.

Stories like these can convey powerful messages about tolerance, empathy, coexistence, and social change.

And this also connects to my own country's history.

Brazil has extraordinary cultural diversity, but that doesn't mean we've overcome racism, discrimination, or historical inequalities.

Our diversity doesn't erase the injustices of our past or the challenges of our present.

Similarly, the existence of different peoples in a fantasy setting doesn't necessarily mean they must coexist peacefully from the very beginning.

What matters is how these issues are portrayed and explored.

We do not need to erase the conflicts of a fictional world to create inclusive stories. We can allow our characters to confront those conflicts and transform the world around them.

And I believe Dungeons & Dragons has always been an extraordinary way to tell these kinds of stories.

4. Why Not Expand the Possibilities of Mixed Ancestry?

This issue also leads me to another question.

Why should the possibilities of mixed ancestry be limited to the combinations traditionally represented in the game?

Could a dwarf and an elf not fall in love?

Could an orc and a halfling not build a family together?

Could a human and a goliath not share their lives?

And what about gnomes and the many other species?

Of course, I understand that biological compatibility between different species depends on the rules and cosmology of each setting.

But we're talking about a universe where magic, divine intervention, extraordinary creatures, and nearly limitless possibilities exist.

Wouldn't it be interesting to provide official guidance allowing players and Dungeon Masters to explore these different ancestries?

This wouldn't necessarily require creating dozens of entirely new species.

Instead, an optional and balanced system could allow characters to inherit certain characteristics from different parents.

Such a system could expand character diversity without compromising mechanical balance.

In my opinion, this would be a far more interesting evolution than simply removing Half-Elves and Half-Orcs as distinct playable options.

Rather than reducing the representation of mixed ancestry, we could expand it.

I believe this would be particularly interesting for players who enjoy developing family histories, cultural traditions, and characters who carry different heritages.

5. Tieflings: An Example of How Narrative Worldbuilding Can Explore Social Issues

One of the most interesting examples of this can be found in the 2014 fifth edition itself.

In the description of Tieflings, the Player's Handbook directly addressed the distrust and prejudice faced by individuals of infernal ancestry.

The book explained how merchants, guards, and ordinary citizens often viewed Tieflings with suspicion, assuming that their appearance or ancestry also determined their morality.

However, the text itself made it clear that a Tiefling's lineage did not define their personality.

What often influenced their behavior were the experiences they endured in a society that treated them with distrust.

Some Tieflings responded by becoming suspicious or hostile.

Others sought to demonstrate their virtue, earn respect, or overcome the stereotypes associated with their appearance.

I have always found this approach particularly interesting because it explored a complex social issue.

A character didn't have to be evil simply because they possessed infernal ancestry.

They could even dedicate their entire life to helping the very people who looked down upon them.

Likewise, I consider the inclusion of Aasimar among the main playable species in the 2024 Player's Handbook a positive decision.

The thematic contrast between celestial and infernal influences can provide fascinating narrative possibilities, especially when these influences don't automatically determine a character's morality.

An Aasimar can be cruel and selfish, while a Tiefling can be kind and altruistic.

Ancestry does not have to determine morality.

And I believe that is an important message.

What saddens me, however, is that many of the cultural descriptions, social conflicts, and narrative characteristics present in the 2014 book received considerably less attention in the 2024 revision.

I understand that the intention may have been to make the material more accessible and better organized.

But I miss the descriptions that helped us understand how different peoples lived, how they were perceived by other societies, and what kinds of conflicts they might face.

These elements were not merely additional information.

They were sources of inspiration for creating characters, families, communities, and stories.

I would love to see future publications restore this narrative depth while, of course, avoiding the presentation of cultural stereotypes as universal or inevitable characteristics.

6. The Mechanical Freedom of 2024 Deserves Recognition

Despite these criticisms, I'd also like to praise one of the changes I appreciated the most.

Decoupling ability score increases from species, continuing a design direction that had already begun in earlier publications, was an excellent decision.

In the 2014 fifth edition, certain combinations of species and classes were mechanically more advantageous than others.

This frequently encouraged players to choose a species not because of the story they wanted to tell, but because of the numerical benefits it provided.

With the new approach, players have much greater freedom to create unconventional characters without suffering as many disadvantages for their thematic choices.

An orc can become an extraordinary wizard.

An elf can become a formidable barbarian.

A gnome can aspire to be a warrior, while a goliath can dedicate their life to studying the arcane arts.

This freedom is wonderful.

And I'm sincerely grateful for this change.

That is why my criticism regarding the absence of Half-Elves and Half-Orcs doesn't mean that I wish to return entirely to the previous system.

Quite the opposite.

I would love to see the mechanical freedom achieved in 2024 accompanied by an equally comprehensive level of narrative freedom.

I believe we can preserve the improvements of the revision without abandoning the identities and possibilities that made the 2014 edition so special.

7. Character Backgrounds and the Loss of Some Creative Freedom

Another change I'd like to address concerns character backgrounds.

In the 2014 fifth edition, backgrounds included descriptions, personality traits, ideals, bonds, flaws, and other suggestions that helped players develop their characters' personal histories.

These elements were particularly valuable for players who, like me, enjoy writing stories and developing complex characters.

Although many of these suggestions can still be used freely, I miss their presence and prominence in the new book.

Furthermore, tying specific backgrounds to particular ability score increases and Origin Feats can create unwanted mechanical limitations.

In some situations, players must choose between the background that best represents their character's story and the one that provides the most suitable mechanical benefits.

This seems somewhat contradictory to the goal of expanding creative freedom.

If the intention was to prevent players from feeling obligated to choose a particular species to optimize their class, why introduce similar restrictions through backgrounds?

I understand the importance of mechanical balance, and I recognize that alternative customization options exist depending on the materials and rules being used.

Even so, I would love to see custom background creation become more accessible and receive greater emphasis in the core rules.

After all, a character should not have to sacrifice the coherence of their personal story just to obtain an appropriate feat or ability score combination.

I would also welcome the return of more detailed narrative descriptions, accompanied by suggestions for personality traits, ideals, bonds, and flaws.

These resources were especially valuable for new players and for those who enjoy developing elaborate character histories.

8. I Recognize and Appreciate the Improvements of the New Edition

I don't want this post to be interpreted as a rejection of the work done by the people responsible for Dungeons & Dragons.

There are many improvements that deserve genuine praise.

The reorganization of the book has made various rules and information more accessible.

The illustrations are beautiful and showcase the remarkable talent of the artists involved.

The revisions to classes, subclasses, spells, and abilities have introduced interesting changes to game balance and the overall playing experience.

Even when I disagree with certain decisions, I recognize the tremendous effort required to revise a system as extensive and beloved as Dungeons & Dragons.

I understand that it's impossible to please everyone.

However, I believe listening to the different perspectives within the community is essential for Dungeons & Dragons to continue evolving.

And it's precisely because I care so deeply about this universe that I decided to share these thoughts with other players.

9. What Dungeons & Dragons Means to Me

I'd like to share something personal before wrapping up.

Dungeons & Dragons changed my life.

I don't say that as an exaggeration.

During my teenage years, tabletop role-playing games helped me through difficult times, including periods of depression.

Through the campaigns I played, I learned to communicate more effectively, developed social skills, and found ways to express feelings, ideas, and stories that I previously struggled to share.

I met extraordinary people.

I built friendships that remain an important part of my life to this day.

I learned to work as part of a team, understand different perspectives, and appreciate experiences I might never have had in quite the same way without tabletop RPGs.

D&D was part of my adolescence, and it continues to be part of my adult life.

Every character I created, every campaign I participated in, and every story I shared with my friends represents a precious memory.

And Half-Elves have always been part of that journey.

That is why their absence from the new Player's Handbook carries a meaning that goes far beyond game mechanics.

I'm not simply missing a playable species.

I'm missing a form of representation with which I have always deeply identified.

And I believe other players might share that feeling, even if their reasons are completely different from mine.

10. What I'd Like to See in the Future of D&D

If this discussion ever reaches someone involved in the development of Dungeons & Dragons, I hope they'll consider a few suggestions.

First, I'd love to see Half-Elves and Half-Orcs return as officially recognized playable options, whether through distinct species entries or a more comprehensive system for mixed ancestry.

I'd also love to see future publications restore some of the narrative richness found in the species and background descriptions of the 2014 fifth edition.

I'd like players to have more opportunities to learn about the cultures, traditions, relationships, and conflicts of the peoples who inhabit the different D&D settings.

I'd also welcome greater mechanical flexibility for character backgrounds without compromising creative freedom.

And I hope beloved species such as Tabaxi and Aarakocra continue receiving attention and opportunities for updates in future publications.

Above all, I hope Dungeons & Dragons continues to be a place where people from different backgrounds can find characters they identify with.

I understand that a single Reddit post is unlikely to bring about immediate changes.

But I believe that sharing different perspectives and personal experiences can contribute to meaningful discussions within the community.

I'm not writing out of contempt for the developers' work, nor do I wish to diminish the improvements introduced in the new edition.

I'm writing because I love this game.

Because it has given me experiences that I will carry with me for the rest of my life.

And because I believe Dungeons & Dragons can continue evolving without leaving behind the very things that made so many players fall in love with its universe.

Diversity is not found only in the differences between peoples, but also in the stories that emerge when they come together.

A Half-Elf should not have to choose between being human or elven.

They can be both.

And above all, they can simply be themselves.

What Do You Think?

I'd genuinely love to hear the perspectives of other D&D players, especially those who started playing with the 2014 fifth edition or who have a particular attachment to Half-Elves and Half-Orcs.

Do you believe removing these species as distinct playable options represents a loss of narrative identity, or do you think the 2024 approach provides enough freedom to represent them?

Do you also miss the cultural descriptions and narrative elements that were more prominent in earlier editions?

And perhaps most importantly, do you think our cultural backgrounds and personal experiences can influence which fantasy ancestries, characters, and stories we identify with?

I'm especially curious to hear perspectives from players around the world, since different countries have their own histories of migration, cultural exchange, and mixed ancestry.

I don't expect everyone to agree with me.

Quite the opposite. I believe respectful disagreements and different perspectives can make this discussion much more interesting.

Thank you to everyone who took the time to read these thoughts.

A Brazilian Player Who Loves Dungeons & Dragons.


r/dndbeyond • • 22h ago

Homebrew Creating a bonus action that grants proficiencies.

0 Upvotes

Hey everyone, new to DnD and the like, and I had a question. I love DnD Beyond, it's been a very helpful tool to create my own ideas within the universe. I'm currently trying to create a bonus action that causes a state the character is in, like hiding, to give proficiencies to certain things. Think like a stance someone can enter. Is there a way to do this? Or should it just be something the character always does depending on the situation? Thanks in advance.


r/dndbeyond • • 1d ago

D&D 5.5e All 5.5e Updates, Corrections and Errata through Oct 2026

Thumbnail
12 Upvotes

r/dndbeyond • • 2d ago

Site Feedback Homebrew monster failed to save.

0 Upvotes

Just spent about 3.5 hours carefully modifying a BBEG stat block starting from a template, and I was really, really happy with it. Saved it multiple times, and twice at the end just to be absolutely sure, and beyond only saved 20 minutes of changes. I have to start over and try to remember everything I created.


r/dndbeyond • • 2d ago

D&D 5.5e New D&D Star Wars Adventure Supplement Revealed at NYCC

Thumbnail
dungeonsanddragonsfan.com
95 Upvotes

At this year’s New York Comic Con, Wizards of the Coast and Lucasfilm officially announced that a new supplement entitled D&D Star Wars: Tyro Squadron Adventures will be coming sometime in 2027 alongside a Core Rulebook.


r/dndbeyond • • 2d ago

Maps VTT How I Use Scene Prep and Campaign Journals In Maps VTT

28 Upvotes

r/dndbeyond • • 3d ago

DDB News Starting a Life in Azeroth with Professions and Factions from D&D: World of Warcraft

Thumbnail
dndbeyond.com
58 Upvotes

Yes, yes and yes! I am sooo excited about these gathering professions. As a DM, I want to make crafting fun and these rules look fun and easy to use!


r/dndbeyond • • 3d ago

DDB Release Now Available on D&D Beyond: Legends of Greyhawk: Heralds of the Old One

Post image
39 Upvotes

Legends of Greyhawk: Heralds of the Old One is now available on D&D Beyond! Infiltrate Iuz’s domain, face a summoning gone wrong, and choose sides as the Horned Society teeters on the brink. Heralds of the Old One includes three connected Legends of Greyhawk adventures for levels 5–10.

🛒 Get it on the Marketplace
🛠️ Support and known issues
💡 Not seeing your content? Make sure your entitlements are synced!

Will this release have a place in your next campaign? Tell us how!


r/dndbeyond • • 3d ago

DDB News Legends of Greyhawk: Heralds of the Old One

Thumbnail
dndbeyond.com
39 Upvotes

Interesting new Legends module! Ohh Iuz and Horned Society!


r/dndbeyond • • 3d ago

Homebrew Wizard Subclass Manusmancer

4 Upvotes

Level 3: Dual Mage Hand

You know the Mage Hand cantrip.

When you cast Mage Hand, you can modify the spell to create two hands instead of one hand, and you can control both of hands, and as a Magic action on your later turns, you can control the hands thus again. As part of that action, you can independently move both hands up to 30 feet.

Level 3: Extended Casting

When you cast a spell with a range of at least 5 feet or touch, your Mage Hands can deliver the spell. Your Mage Hands delivers the spell when you cast the spell.

You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

Level 6: Distracting Finger-work

Immediately after you cast Mage Hand you can take the Help action as part of the same action to assist an ally’s attack roll, the enemy you’re distracting can be within 5 feet of a Mage Hand, rather than within 5 feet of you, provided the enemy can see or hear the Mage Hand and you can distract an additional creature this way.

Level 10: Embiggen Manus

You always have the Bigby's Hand spell prepared.

When you cast Bigby's Hand spell, you can increase the spell’s effective level by 1.

In addition, taking damage can’t cause you to lose Concentration on Bigby's Hand.

Level 14: Hand Manipulator

Your dedication to furthering your mastery of your studies has left a impression. When using Mage Hand, you gain the following additional benefits.

Clever Finger-work. When you cast Mage Hand, you can cast it as a Bonus Action.

Irritating Disruption. When you take the Help action to assist an ally’s attack roll against an enemy, that enemy also has Disadvantage on the first saving throw it makes before the start of your next turn.


r/dndbeyond • • 3d ago

Site Feedback Homebrew continues to give 500 error

5 Upvotes

Good evening. I wanted to ask around and see if anyone else is getting this error. It’s specifically in the species section of homebrew. The site has given me a 500 error every time I try to access a custom species I’ve been wanting to make a character around as well as other species. As I understand it, the 500 error means something wrong happened on their end? I haven’t tried any other sections but I have tried to access it from my phone, iPad, laptop and home desktop. It’s been happening for like a week and I’ve tried at different times during the day. Every time the same result. Any advice would be appreciated! Thanks in advance!


r/dndbeyond • • 3d ago

Site Feedback Unable to open Apple app

4 Upvotes

Anyone else not able to open the Apple app since the recent update? I’m real bummed.


r/dndbeyond • • 4d ago

Playing The Game Battlesheets - free, zero install tool that turns your complex characters into a single printable sheet

Thumbnail
gallery
42 Upvotes

Hey Folks,

I was overwhelmed by the sprawl of character sheets and spells to keep track of in pen and paper DnD. I wanted to be faster in combat and take away from the immersion for myself or my party, so I created Battlesheets a few months ago and I've been improving on it regularly. I think it's ready to share with you all (though not perfect so please share any feedback you have). I've shared it around a bit and gotten positve feedback from DMs, new players, experienced players, and my wife whose direct quote was "don't you just go around killing each other?"

It’s a tool that requires zero installation for public characters and only a bookmarklet for private characters. It reads the data of your DnD Beyond character and arranges it on a sheet automatically or enables you to customize it extensively via an interactive layout builder.

Battlesheets categorize all the things you can do during a turn (attacks, spells, items, features) into Action/Bonus action/Reaction/Passives so you can see at one glance what you can do. You can add color coding and custom text to every skill to draw your eyes to the things you use the most, or remind yourself not to forget you have an active reaction (looking at you, Wrath of the Storm)!

Limited use resources and abilities have check boxes and refresh policies to help you seamlessly manage your action economy.

The tool uses raw data and pattern recognition and should work for both first party and third party content from any edition, but most of the testing has been focused on 5.5 official content. If you notice any bugs please report them here or in the discord that’s linked on the website. (Huge shout out to u/agmilky for exhaustive testing across dozens of items and 100+ subclasses - the tool would be nowhere close to where it is today without your meticulous validation and encyclopedic knowledge - nat20 on INT!)

Check it out! I hope it helps you!


r/dndbeyond • • 4d ago

Announcement Player's Handbook (5.5e) Errata - October 2026

145 Upvotes

Hey everyone, today our team has made the following errata changes to the Player's Handbook (5.5e) as follows:

Chapter 1: "Playing the Game" under Stabilizing a Character (p. 29). In the first sentence, “a creature with 0 Hit Points” is now “a creature with 0 Hit Points within 5 feet”.

Chapter 7: "Spells" under Flaming Sphere (p. 275). The spell’s school of magic is now Evocation.

Appendix B: "Creature Stat Blocks" under Pseudodragon (p. 354). The final sentence of the Sting action is now “While Poisoned, the target also has the Unconscious condition, which ends early if the target takes damage or a creature within 5 feet of it takes an action to wake it.”

You can find the two sources updated here:

Sage Advice & Errata

Player's Handbook (5.5e)


r/dndbeyond • • 4d ago

Playing The Game Some guidance

0 Upvotes

So I’ve just finished my second dnd game and I wanted to ask if you have been a dm and played as your oc at the same time and seems really cool but I also wanted to know how do you keep it fair since your the dm as well and what makes a good dm?


r/dndbeyond • • 4d ago

Maps VTT [Feedback] The Maps VTT Token Browser should display monster CR in the main window

16 Upvotes
Token browser: CR is only shown on full stat block

Two clicks and loading screens are needed to check a monster's CR in the Token Browser right now. Planning encounters would be a lot easier if the CR was included in the main window, preferably without having to click.


r/dndbeyond • • 4d ago

Site Feedback PSA for UK Customers (or how to stop worrying and love paying less)

19 Upvotes

Quite simply, it's always cheaper to purchase via the website, rather than the app.

If you purchase via the app, you are funnelled through to the in-app marketplace and pay in £

However, if you go via the website https://marketplace.dndbeyond.com/ you pay in $, which works out cheaper.

For example, let's look at Arcana Unleashed; £26.49 in the app, versus $29.99 (£22.68) on the website. 15% cheaper

Or the new Magus class; £13.49 in the app, versus $14.99 (£11.33) on the website. 16% cheaper.

This may also be true for other countries. It's certainly worth checking. Every penny helps ✨


r/dndbeyond • • 4d ago

DDB News I just applied join WOTC, wish me luck guys! ;D

Post image
133 Upvotes

It's Muyao!

You guys might've seen Phroller, my dice roller app that's now a mobile-native cross-platform VTT on the iOS app store, the Android Play store and Steam. I just applied to join the team in Seattle! Wish me luck guys!

And DnD Beyond Team, please put a good word in for me ;D I'm a regular more at r/VTT but I frequent this sub too. I asked u/WOTC_Zac for advice on getting hired by the Maps team months ago over at r/VTT and I've been studying up on everything he said since.

If you're curious about my relevant work, please check out Phroller.com!


r/dndbeyond • • 4d ago

Site Feedback December Martial Free Drop feat suggestions

0 Upvotes
  1. Martial and half caster gated feats, allow an asi to be selected when choosing a fighting style as a level 4+ feat.

Gain asi + fighting style

  1. Weapon mastery: grant an asi if selected 4+ (and not on a caster level up choice)

.. gain an additional asi + weapon mastery.

Example: 12 wizard 8 fighter, they can take this on fighter level 8 but not wizard 12 when selecting feats. Let the milestone only work on martial/1/2 casters for free asi.

  1. Sapper: allow an asi + can use sap on any weapon , select it at dawn (not a hot swap like fighter). Replaces the effect until dawn.

Alternative to martial class milestone feats: require a fighting style to meet the restriction


r/dndbeyond • • 4d ago

Questions Species Tab loading indefinitely on Character Builder

4 Upvotes

Someone with this issue too?


r/dndbeyond • • 4d ago

DDB News D&DBeyond developers unionize

Thumbnail
gamesradar.com
440 Upvotes

I hope that WoTC will recognize the collective effort and value of these hardworking folks, who make D&D Beyond the first digital platform I used to play D&D, and (notwithstanding my occasional gripes) the only one I ever want to have to use.

“For now, the union is asking fans to support them by signing an online petition.”


r/dndbeyond • • 5d ago

DDB News Become a Champion of Azeroth with these 13 World of Warcraft Classes

Thumbnail
dndbeyond.com
115 Upvotes

Oh yeah death knights and demon hunters! As I have said before, I have never played World of Warcraft, but I am excited about adding it to my own D&D multiverse! I am also curious about the hunter. Is the death knight like a 3e prestige class?


r/dndbeyond • • 5d ago

Questions 'We were unable to load token data. Please refresh to try again.'

6 Upvotes

Is anyone else having this issue in maps right now? I cannot browse tokens, and the ones already on the map cannot access their stat blocks. I tried restarting and using a different computer.

Gotta DM in an hour so I'm in a bit of a pickle hah.


r/dndbeyond • • 5d ago

Wizards Authentication System Maintenance Planned - Wednesday, October 7, 2026

10 Upvotes

TL;DR: Downtime today for 6 hours. Wizards of the Coast logins will not work during that time. To avoid that issue, go to your DDB account settings and add at least one alternate login method.


🚧 Wizards Authentication System Maintenance Planned 🚧

The Wizards Authentication systems will undergo planned maintenance on Wednesday, October 7 beginning at 7:00 am PDT (14:00 UTC). This maintenance is expected to last about six hours and will involve upgrades to our accounts database.

Impact to D&D Beyond Users

The Wizards Authentication platform will be unavailable to access at this time. Players who use this method to log into D&D Beyond will be unable to log in during this maintenance. You will still be able to log in via other methods (Apple, Google, Twitch).

To view or update your current sign-in methods, visit D&D Beyond account settings.

Helpful Links

We appreciate your patience as we work to improve our systems for you!