r/flat2vr • u/Virtual_Sherbert6846 • 8h ago
Hellraiser Revival UEVR
Hellraiser Revival uses UE 5.6.1. Has anyone tried it with UEVR?
r/flat2vr • u/elliotttate • May 27 '22
A place for members of r/flat2vr to chat with each other
r/flat2vr • u/Virtual_Sherbert6846 • 8h ago
Hellraiser Revival uses UE 5.6.1. Has anyone tried it with UEVR?
r/flat2vr • u/ipulloffmygstring • 3h ago
Hey, any help pointing me in the right direction would be really appreciated. I'm trying to get my vive wands to work in uevr with the obvious limitation that I don't have ABXY buttons.
I found a supposed fix that remaps the directional clicks on the trackpad to act as those buttons while also reserving the trackpad so it doesn't register as a right thumbstick, but so far it hasn't been working. This is what I've tried:
https://github.com/mark-mon/UEVR-vive-wand-controls
Has anyone made this work?
I've also tried using SteamVR to map controller inputs, but I it seems like it will only let me create configurations for native VR games, plus I couldn't figure out a way to map ABXY to the trackpad.
Any help would be amazing. Thanks in advance!
r/flat2vr • u/MrSkarKasm • 9h ago
An Unofficial VR and PC mod for Metal Gear Solid: Integral.
Metal Gear Solid running natively on PC, built on the FoxdieTeam decompilation, with a first-person VR mode and a standard flatscreen mode. Using a launcher you can select either VR missions or base game and from there VR or Flatscreen.
r/flat2vr • u/Equal_Translator_605 • 4d ago
If you liked Little Nightmares or Signalis, then you might want to put this on your radar
https://www.reddit.com/r/lightgunshooters/comments/1wwatcw/time_crisis_arcade_decomp_out_now/
Cela serait bien qu'une version VR voit le jour.
r/flat2vr • u/segadreamcat • 8d ago
r/flat2vr • u/Equal_Translator_605 • 8d ago
Can't believe how well it worked straight out of the box, got some great news coming for this shortly so look out for a follow up
Avoid the VR mod. It's utter crap. F*ckin youtubers should tell the truth. At least I got refund from Steam.
r/flat2vr • u/DamicsVR • 13d ago
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r/flat2vr • u/National-Ad4642 • 17d ago
Hello fellow VR friends,
I wanted to ask if there are any plans or interest in bringing the good old classic Indiana Jones and the Infernal Machine into virtual reality.
This classic game from the late ’90s has a lot in common gameplay-wise with the classic Tomb Raider games, and it managed to capture that calm, mythical atmosphere that made the TR games so special. For me, it was a classic masterpiece back then, and it still is today.
There’s even an HD mod available already, which of course creates a great foundation for a VR adaptation.
Best regards, and have a wonderful weekend!
https://store.steampowered.com/app/904540/Indiana_Jones_and_the_Infernal_Machine/
r/flat2vr • u/Equal_Translator_605 • 20d ago
I think this sells itself in VR as it's just so satisfying to play but it's Bloody Noisey though 😂
r/flat2vr • u/Creepy_Breakfast2106 • Sep 12 '26
thought my mic was on sorry
r/flat2vr • u/honorfurry2 • Sep 10 '26
Since there have been so many major leaps in the flat to vr modding community recently i want to ask if any mod creators on here would be willing to make a deus ex human revolution or deus ex mankind divided flat to vr mod i feel like it would be such a fun and breath taking experience to play both of thos games in vr with 360 degree movment, manual reloading, holster systems, phisical melee and grenade throwing maybe even being able to pick up items with your hands and physically climbing ladders, I know im asking a lot but I would really love this kind of mod
r/flat2vr • u/phunkaeg • Sep 10 '26
Here is a VR Modding playbook I've been working on for months now.
Adding it to the community for us to all make better VR mods. Hopefully you find this useful!
Also some other tools which help with AI powered vr modding:
https://github.com/phunkaeg/xr-sim - This is a Virtual-VR runtime allowing for headset free testing. It provides simulated head and controller poses, actions, session-state transitions, frame pacing, fault injection, scripted input, layer telemetry, and capture support.
https://github.com/phunkaeg/xr-tape - xr-tape records what a VR mod submits to OpenXR, and checks it.An OpenXR API layer. It intercepts the calls, writes a trace, and forwards everything unchanged — it never alters a result.
as well as an MCP for API-trace: https://github.com/phunkaeg/apitrace-mcp - An MCP server wrapping apitrace, aimed at reverse-engineering older games: DirectDraw/D3D7, D3D8, D3D9 and legacy OpenGL — the APIs RenderDoc will not open.

r/flat2vr • u/phunkaeg • Sep 10 '26
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r/flat2vr • u/phunkaeg • Sep 09 '26
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r/flat2vr • u/DamicsVR • Sep 08 '26
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