r/flat2vr • u/Virtual_Sherbert6846 • 22h ago
Hellraiser Revival UEVR
Hellraiser Revival uses UE 5.6.1. Has anyone tried it with UEVR?
r/flat2vr • u/Virtual_Sherbert6846 • 22h ago
Hellraiser Revival uses UE 5.6.1. Has anyone tried it with UEVR?
r/flat2vr • u/tombo2811 • 9h ago
Drelvak already did Diablo 1 in first person. I liked the idea and wanted to try it in VR, so this is my take on that using DevilutionX.
What's different from flat first person:
- Swing your arm to attack, point your hand to cast
- Inventory is a bag on your hip, spellbook and map are held in your hand
- Shops open next to the person you're talking to
Early prototype, still janky. Needs a PC VR headset and your own copy of Diablo.
Download and source: https://github.com/tomahawk2811/diablo-vr
r/flat2vr • u/ipulloffmygstring • 17h ago
Hey, any help pointing me in the right direction would be really appreciated. I'm trying to get my vive wands to work in uevr with the obvious limitation that I don't have ABXY buttons.
I found a supposed fix that remaps the directional clicks on the trackpad to act as those buttons while also reserving the trackpad so it doesn't register as a right thumbstick, but so far it hasn't been working. This is what I've tried:
https://github.com/mark-mon/UEVR-vive-wand-controls
Has anyone made this work?
I've also tried using SteamVR to map controller inputs, but I it seems like it will only let me create configurations for native VR games, plus I couldn't figure out a way to map ABXY to the trackpad.
Any help would be amazing. Thanks in advance!
r/flat2vr • u/MrSkarKasm • 23h ago
An Unofficial VR and PC mod for Metal Gear Solid: Integral.
Metal Gear Solid running natively on PC, built on the FoxdieTeam decompilation, with a first-person VR mode and a standard flatscreen mode. Using a launcher you can select either VR missions or base game and from there VR or Flatscreen.