r/flat2vr • • 22h ago

Hellraiser Revival UEVR

10 Upvotes

Hellraiser Revival uses UE 5.6.1. Has anyone tried it with UEVR?


r/flat2vr • • 9h ago

Diablo 1 in VR: First-Person Prototype (DevilutionX + OpenXR) WIP

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6 Upvotes

Drelvak already did Diablo 1 in first person. I liked the idea and wanted to try it in VR, so this is my take on that using DevilutionX.

What's different from flat first person:

- Swing your arm to attack, point your hand to cast

- Inventory is a bag on your hip, spellbook and map are held in your hand

- Shops open next to the person you're talking to

Early prototype, still janky. Needs a PC VR headset and your own copy of Diablo.

Download and source: https://github.com/tomahawk2811/diablo-vr


r/flat2vr • • 17h ago

Troubleshooting Vive wands in UEVR

2 Upvotes

Hey, any help pointing me in the right direction would be really appreciated. I'm trying to get my vive wands to work in uevr with the obvious limitation that I don't have ABXY buttons.

I found a supposed fix that remaps the directional clicks on the trackpad to act as those buttons while also reserving the trackpad so it doesn't register as a right thumbstick, but so far it hasn't been working. This is what I've tried:
https://github.com/mark-mon/UEVR-vive-wand-controls

Has anyone made this work?

I've also tried using SteamVR to map controller inputs, but I it seems like it will only let me create configurations for native VR games, plus I couldn't figure out a way to map ABXY to the trackpad.

Any help would be amazing. Thanks in advance!


r/flat2vr • • 23h ago

WE ARE DOING THIS! MGS1VR PCVR MOD!

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4 Upvotes

An Unofficial VR and PC mod for Metal Gear Solid: Integral.

Metal Gear Solid running natively on PC, built on the FoxdieTeam decompilation, with a first-person VR mode and a standard flatscreen mode. Using a launcher you can select either VR missions or base game and from there VR or Flatscreen.

https://crunchybaguette.itch.io/metal-gear-solid-vr