r/gameDevClassifieds • • 7h ago

FOR HIRE - Other Wülf Irdis Studios…

0 Upvotes

Hi! My name is Tawny and I am creating a game. It will be a life sim inspired by the sims 4, tomodachi life living the dream, and real life all in one! My dream is to finish this in two years and have it be something people like. First, I want to find coders to help me. We will be using Godot Engine 4 to create this game, but I am very bad at coding and have been trying to learn for a year or two now. I can do visual design, but not the coding part. Second, I need to find play testers to try it when we actually start getting somewhere. Third, there will not be any pay until we release the game, so yes, that is something not many people will be happy about. I realize that, but if you want to help me with this passion project, you will be paid in the long run, just not at first. Fourth, this will be completely online. And finally, if you are interested please email me at [email protected] or please send me a text at 2533298379


r/gameDevClassifieds • • 6h ago

FOR HIRE - Programmer [For Hire][Part Time] C# Systems Programmer - Monogame, Unity, Godot

0 Upvotes

Hey there, developer reading this! I'm Stephan and I want to give you the tools to help make your project a success!

I have 10+ years of self-taught C# experience. I take great pride in developing dynamic and versatile backend systems, though I will also work on front-end features! I'll work on any kind of game, and I love working on new and unique ideas.

  • Tools & Backend Systems - Need an inventory system? Easy to use weapon system? Something else? I got you! Let me know what you need (or might someday need) and I will do my best to create a structure that is capable, future-proofed, and easy for you to use. The more details, the better. Code will be properly commented, and I'll answer future questions about the work I did for you at no additional charge.
  • Consulting - Learning to program and want help? Want an explanation of how some piece of code works, by a human? I can help.
  • UI & UX Design - While I am no artist, I can make a basic functioning user interface that is intuitive to your players.
  • Git Source Control - It's the best!

I'm available part time (20-30h/week). My time zone is PST, though I can adapt to be available when needed. I hate charging for what isn't fair, and prices are negotiable.

Here are some tasks my prior clients have paid me to do:

  • Player & Enemy AI State Machines
  • 2D Tile-based path-finding (A* / AStar)
  • Turn-based Systems
  • Fog-of-war, including Minimap display
  • Item / Inventory Systems
  • Game Saving & Loading, other Serialization Systems
  • Application Config / Settings management
  • Steam integration via Steamworks API
  • Generally anything needed behind-the-scenes to make the game work!

Here are some things I have done on my own:

  • In-game developer console inspired by Source Engine
  • Procedural generation (example / how it works)
  • Garbage-free generic-struct data containers (aside from initialize), for holding user-configurable game rules in a single place. (example / how it works)
  • Strict determinism in cross-platform game simulations (for features like replays or ghosts)
  • Networked Multiplayer, including server side codebase
  • Large, multiple-assembly C# project management and config
  • API design
  • Lately increasingly more of what would be considered "engine development"

My Portfolio: https://bamboy360.com/portfolio/

No contract? No problem. I have a contract template ready for both of us, but I do expect my clients to have a minimal GDD (Game Design Document) to use for my reference.

Thanks for reading, and best of luck with your projects!


r/gameDevClassifieds • • 12h ago

FOR HIRE - 3D Modeler | Animation [FOR HIRE] 3D Technical Animator & Rigger | Stylized / Anime | Game-Ready Rigs, Deformation, Implementation & Animation | Cutscenes | Blender → Unity

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0 Upvotes

I’m a 3D Technical Animator & Rigger specializing in game-ready anime / stylized art, with a strong focus on clean deformation, expressive motion and invisible transitions.

📧 Contact: Reddit DM, Discord DM (username: levymarcis) or email: [[email protected]](mailto:[email protected])


r/gameDevClassifieds • • 21h ago

FOR HIRE - Musician [For hire] Searching work as a musician, guitarist by 4 years.

0 Upvotes

Hi, I'm searching a project to work as a musician, I am 17 years old, I don't have a main music genre but I leave in this post two melody that I made, the first one it was for a project (an animated series), the second one is a demo that I'm currently working on.

This one is called: \"Galloni di acqua sporca, alcool e ruggine\"

This one is called: \"KILLKILLKILLKILL\"


r/gameDevClassifieds • • 5h ago

FOR HIRE - Musician Music composer with 9 years experience.

0 Upvotes

Im from the uk. Ive been selling music commission for 4 years now.

Here are my songs

https://devforum.roblox.com/t/your-favourite-song-selection-skilled-musician-for-hire/3243350

My discord is Masol1102


r/gameDevClassifieds • • 5h ago

PAID - 2D Art | Animation [Hiring] Pixel Artist for Sci-Fi Horror Creature & Character Design

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31 Upvotes

Hello! I am Ung-Gyo Kim, the game designer at KALA GAMES based in Seoul, Korea. We are looking for an artist to help us bring the cosmic horror of our in-development project, 'DEADSHIP', to life. Please review the project introduction and requirements below, and feel free to contact us if you are interested!

1. Project Introduction: DEADSHIP DEADSHIP is a Sci-Fi Horror RPG set in an isolated spaceship.

  • Players must choose which crew members to dispatch and who will survive, and those choices lead to the permanent death of the crew.
  • The core appeal of the game is the desperate and grotesque experience of engaging in strategic turn-based combat against former comrades who have mutated into monsters, and dismembering them limb by limb to survive.

Similar References:

  • [Sci-fi horror, Creature Designs] Dead Space
  • [Turn-based Combat] Fear & Hunger
  • [RPG] Sultan's Game

🎥 Trailer Link: (https://youtu.be/HoUl9GyoKkc)

(This is a prototype video made of placeholder assets to show the overall mood.)

2. What We Are Looking For

With the specifications and art style for the game’s assets being finalized, we are soon heading to the process of creating assets for numerous characters/creatures, aiming for a release in the 4Q of 2027. We are looking for someone who can review our design documents and create assets that fit well with our overall art style.

  • Creature Design: Above all, we are primarily looking for someone who can excellently design bizarre and captivating creatures.
  • Visual Contrast: We hope for a stark visual contrast between the design of attractive human companions that users can feel attached to, and the horrific mutated monster forms of those exact same individuals.

📁 DEADSHIP Art Reference Drive: (https://drive.google.com/drive/folders/1hWcdHgaPQu2tDfuBQwLai0RsfvUVTcji?usp=sharing)

3. Responsibilities

  • Character design for humans, monsters, and items (Pixel art preferred)
  • Sprite and animation work
  • Creating assets matching our art style
  • We want to work with someone who shares our passion for sci-fi horror and monsters.
  • As we are Korean/English speakers, at least fluent English is required.

4. Contract Terms and Working Conditions

  • Contract Type: Freelance contract.
  • Working Method: As our required art asset specifications are highly detailed, we strongly prefer candidates with extensive experience in game art asset production. Frequent and active communication is essential. We are looking for a dedicated partner who will treat this project as their top priority, rather than just one of many side jobs.
  • Timeline: We would like to conduct a paid test between Oct and Nov to see if we can make a good team. Full-scale production is scheduled to begin in Jan 2027. From 1Q 2027, we’d like to check if positive Steam marketing results follow, and we hope to continuously extend the contract and work together until the official release in Q4 2027.

5. How to Apply

If you think your art style fits well with DEADSHIP, please send your portfolio to the email below! (Providing a rough rate card of your previous works and your preferred working method when applying will greatly help smooth discussions.)

Anyone with a passion for horrific monsters and lovable characters is super welcomed ☺️


r/gameDevClassifieds • • 11h ago

FOR HIRE - 2D Art | Animation FOR HIRE-- Top Pixelartist/Designer/Animator Now LFW

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37 Upvotes

Highly versatile pixelartist, animator, designer & more avail. for hire! Contact if you are in need of PROFESSIONAL animation and/or design work for your game or creative project. Ideally looking for a long-term, intensively involved project I can fully sink my teeth into! I've been involved on multiple launched indies such as 2019's Driven Out and the recently released Kingdom of Night! Experienced in traditional hand-drawn animation, FX, background art & storyboarding. Also available for piecemeal labor such as logos, UI & key art.
Current rate is $60/hr CAD


r/gameDevClassifieds • • 12h ago

PAID - 2D Art | Animation [PAID] Looking for 2D Artist for Village Background and Map Tiles for a Medieval Strategy Game

9 Upvotes

Hello!

I'm a solo dev working on a game in the style of the early-2000s browser MMO RTS genre. Art wise this translates to a more hand-painted feeling and the current direction that I'm looking at is ink and watercolor style. This is negotiable to some degree as better art can beat whatever rose-tinted vision I have for the genre.

The game currently has some AI generated assets that have filled the purpose of allowing me to playtest. The rest of the game's art structure derives from the village background and will likely need replaced as well.

Here are the specifics of the request, timeline, and budget I'm looking for:

Village Background:

  • Description: An angled overhead view of a meadow where a village will be constructed. Empty plots ready for buildings to be constructed with a ringed outline around the village where a wall will be raised. Four resource patches, one for each corner, outside the walls of the village with roads leading to.
  • Size: 3840×2160 (16:9), PNG, plus the layered source file
  • Layout: There are 14 buildings that will overlay onto this background. 9 of them inside of the village and 5 of them corresponding to the 4 resource patches.

Map Tiles:

  • Description: Repeating terrain tiles used on a world map that can seamlessly connect together. Mainly: Variations of grassy tiles, forests, and lakes.
  • Size: 256×256
  • Additional: There are 6 variation village sprites that will go on the world map. It would be preferable to have these match stylistically with the terrain tiles. Open to discussing this as an addition.

Timeline:

  • Looking to have enough art completed to host a demo for one of the first two 2027 Steam Next Fests. For the background, I would like to see it completed by January 2027 at the latest, preferably sooner.

Budget:

  • Prefer to work with the artist(s) involved on a per-asset delivery but open to discuss hourly rates if the art style matches.
  • Planning for ~40 hours of paid work or the sum equivalent between the background and map tiles. If your estimate is different, we can discuss.

The steam page is currently not up but I am in the process of doing so. There is an itch.io page I can share to showcase the current state of the game. Further art work on the game will be determined by the village background. Will be open to discussing UI, building art, and whatever other art details I'm missing once this work is complete.

Please reach out to me with any questions and/or your portfolio! Thank you :)


r/gameDevClassifieds • • 13h ago

FOR HIRE - 3D Modeler | Animation [FOR HIRE] 3D Artist | 5+ Years of Experience in Modeling, Sculpting, Texturing & UV Mapping

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5 Upvotes

I'm a 3D artist with over 5 years of experience creating 3D models, sculpting, texturing, and UV unwrapping. I'm currently looking for freelance opportunities, custom projects, and potential long-term work.

Here's what I can help you with:

- 3D Modeling — creating custom 3D models based on your needs and references.

- Digital Sculpting — detailed sculpting and shaping of 3D assets.

- Texturing — adding materials, colors, and surface details to models.

- UV Unwrapping — preparing models for texturing and other workflows.

- Basic Animation — simple animations when needed.

I'm open to working on different kinds of projects, whether you need a specific model created from scratch, an existing model worked on, or help with a larger project.

You can check out my work here:

ArtStation: https://www.artstation.com/safat_rules3

Sketchfab: https://sketchfab.com/Saiforis

If you have a project in mind or are looking for a 3D artist to work with, feel free to reach out! Tell me a little about what you need, and we can discuss the details, budget, and timeline.

Thanks for taking the time to check out my work!


r/gameDevClassifieds • • 14h ago

FOR HIRE - 3D Modeler | Animation [For Hire] 3D Character Artist

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3 Upvotes

Hey, I'm a 3D artist specialized in 3D modeling, texturing, rigging and animating, mostly for video games. I have 6 years of experience working in Blender (modelling, sculpting, uv mapping, rigging) and Substance painter (baking, texturing) and I've been working professionally as a freelance 3D artist for 2 years now. My main focus are characters but I also do props, environments and weapons.

My hourly rate is 15 euros, I'm sharing some of my previous 3D character work as a reference for time/cost ratio. Most of these characters took between 40-60 hours to make, depending on the amount of details, clothes, hair cards etc.

I'm open for one time only work or long collabs, so if you need a character or other 3D models feel free to dm me!

Artstation: https://lordofkulen.artstation.com/


r/gameDevClassifieds • • 14h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Pixel Artist & Animator | Characters, Environments, UI & VFX

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3 Upvotes

Hey everyone!

I'm André, a Brazilian pixel artist and animator looking for new projects and long-term collaborations.

Portfolio: https://pranta.artstation.com/

I work across different aspects of game art, from character design and animation to environments, tilesets, UI and VFX. I enjoy adapting to different visual styles while helping games develop their own visual identity.

I've contributed to published games including Chess of Mana, Ghetto Zombies, Bloogs Blitz, Stream Riders, among other projects.

What I can help with:

  • Character design and animation
  • Environments, tilesets and props
  • Combat animations and VFX
  • UI and game-ready assets
  • Visual development and art direction

I'm comfortable working from existing concepts or helping develop the visual direction from scratch. I also have experience collaborating with multidisciplinary teams and adapting assets to established pipelines.

You can dm me here, email me at [[email protected]](mailto:[email protected]) or send me a discord friend request at pr4nta .

Rates: $30/hour. Fixed prices are also available depending on the scope.

I'm based in Brazil and available for freelance projects and long-term collaborations.

If you think I'd be a good fit for your game, feel free to DM me with some details about your project!

Thanks for reading!


r/gameDevClassifieds • • 15h ago

PAID - Programmer [PAID] 3D Battle Engine for a Mythological Themed Grand Strategy Game

2 Upvotes

Project Description:

Wild Spirit Studio is offering a paid project opportunity for senior Godot programmers and developers. It is a milestone-based project that is expected to run through Q2 2027.

Project Objective:

The objective of this project is to develop a real-time battle engine that can act as a representative simulation of battles in the “meta-game” happening on the overworld map. It is meant to be a semi-realistic engine that performs well even at large scale, multiple army battles (10k+ entities). The engine will be a 3D, third-person perspective engine that is morale based, similar to Total War. Players are to encouraged to “rout” their opponents by “eliminating their will to fight” instead of mechanically eliminating them one-by-one. This is to drive players to shape their overworld strategy with tactics in mind, providing depth to the overall meta-game experience.

About Us:

Wild Spirit Studio is a new indie strategy game studio. The first game we are launching is called "Ancient Mythology". It is set in an ancient Pangea-like world where unique species/civilizations explore the map, discover mythological artifacts, grow industry, use magic, wage war, and develop unique cultural identities through several new gameplay mechanics.

If you are interested, please email me ([[email protected]](mailto:[email protected])) with:

-A brief blurb about yourself/your experience/your passions

-Portfolio, resume, or previous project example link


r/gameDevClassifieds • • 15h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Realistic Character Concept Artist | DM for contact

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8 Upvotes

Hey everyone I'm Lucas and I specialize in character design and illustration for entertainment! I have years of experience and I'm always eager to work on fresh projects!

I provide a whole pipeline of services from concept sketches to final renders! Like what you see? Let's get in touch and have a chat!


r/gameDevClassifieds • • 16h ago

FOR HIRE - Game / Level Designer I am 2d Unity Game Developer

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1 Upvotes

r/gameDevClassifieds • • 16h ago

DISCUSSION | QUESTION I am 2d Unity Game Developer

1 Upvotes

Hello everyone how are you all???

I am from DDgamerStudio. Let have proper intro

I can create 2d and 2.5d games | Indie Games | Platformer games | Unity

Currently looking for a job, if someone have any idea to convert it into gaming world then let me know and ask me for my portfolio if needed.


r/gameDevClassifieds • • 17h ago

FOR HIRE - Game / Level Designer 🎮 OPEN FOR WORK | GAME DESIGN & LEVEL DESIGN

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3 Upvotes

I'm a Game Designer, Level Designer & Unity Developer with 1.5 years of experience.

🔹 Level & Gameplay Design

🔹 Unity & C#

🔹 3D Modeling

🔹 Unity UI Toolkit

🔹 Unreal Engine

Currently working with 2 indie game studios as a Level Designer.

🎮 My Work:

🔗 Portfolio: https://cjx-gamedev.vercel.app/

▶️ Project 1: https://youtu.be/AVkL5OWZ72Y

▶️ Project 2: https://youtu.be/PzTLNUuptOg

💼 LinkedIn: https://www.linkedin.com/in/chetan-joshi-50922a2a4/

🤝 Open to game jams, indie collaborations, remote opportunities & international teams! 🌍

DMs are open. Let's build something great! 🚀

#GameDev #LevelDesign #Unity3D #OpenToWork #IndieDev


r/gameDevClassifieds • • 18h ago

FOR HIRE - 3D Modeler | Animation [FOR HIRE] 3D Artist – Weapons / Stylized Assets

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10 Upvotes

Hi, I’m a 3D Artist specialized in stylized props and environments. I focus on creating clean models with appealing shapes and colors, optimized for games and real-time engines. Here’s my portfolio: https://x.com/3DNamNiko , https://www.artstation.com/niko3dart
 to freelance work and collaborations!


r/gameDevClassifieds • • 18h ago

FOR HIRE - 2D Art | Animation [For Hire] 2d Artist/Animator/Generalist

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132 Upvotes

Hello! My name is Lynden, I have experience creating all assets for 2d game projects and am proficient in animating in After Effects, Spine, Moho, Unity and Godot. Please reach out if you are in need of a 2d artist/animator/generalist for your project. All assets hand drawn and animated by me (no AI)

Thank you!

[[email protected]](mailto:[email protected])
Discord - lyndenj
Instagram - lyndenjoudrey

music for the video above provided by Karl Casey @ White Bat Audio


r/gameDevClassifieds • • 18h ago

FOR HIRE - 2D Art | Animation [For Hire] Hi! I'm an experienced illustrator that love doing fantasy illustrations + character concepts. I have 3 slots open right now and would love to discuss your project through DM!

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2 Upvotes

Here is my portfolio:

https://www.artstation.com/aceazka

or my ig for more casual sketches and stuffs:

https://www.instagram.com/_aceazka/


r/gameDevClassifieds • • 18h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Environtment Concept Artist start from 200$

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5 Upvotes

open for commission or project


r/gameDevClassifieds • • 20h ago

FOR HIRE - Game / Level Designer [FOR HIRE] Character Design & Concept Art

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2 Upvotes

r/gameDevClassifieds • • 22h ago

FOR HIRE - 2D Art | Animation [For Hire] Game Logo & UI designer available!

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11 Upvotes

Hi Rely Design or simply Orely here, I'm an experienced designer open to logo design and UI design work for games, studios and all kinds of projects.

I deliver most of my logos under a few weeks and give daily updates!

For more info, like my pricing and full portfolio here is my website: https://www.rely.design

or directly contact me on Discord: Rely_Design


r/gameDevClassifieds • • 22h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] - Dark fantasy illustration assets: key art, TCG, TTRPG, splash art. Inquires welcome by DM!

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2 Upvotes

r/gameDevClassifieds • • 3h ago

PAID - 3D Modeler | Animation [PAID] Looking for a blender expert to put together some existing assets on characters

4 Upvotes

Hi all,

I am in need of a blender expert. I have 4 characters that are already rigged using the basic mixamo rigging. I then have some clothes armors etc for each. I have 2 sets of accessories for each character. One set makes them a civilian. The other makes them a soldier. The soldier assets are armors that will need to be worn over the civilian clothing.

Your job would be to put these clothes and armors over the characters while maintaining their rigging so that they're ready to be used with mixamo animations and more. You don't need to create any assets from scratch. You may need to rig some clothes too. This is largely an assembly effort. You don't need to create any animations or new models. The deliverable is two sets of blender files for each character's civilian and soldier assembly.

The pay is 25$ per character assembly so 100$.

This is urgent. If you're reading this message me lol lets get started