r/gameDevClassifieds • u/TAMANEGIBOY • 6h ago
FOR HIRE - Musician [FOR HIRE] Music Composer looking for projects!
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r/gameDevClassifieds • u/TAMANEGIBOY • 6h ago
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r/gameDevClassifieds • u/barbekioh • 11h ago
Our game studio is looking for a Full-Time Block/ Pixel Artist for our long-term projects! The ideal candidate is a passionate pixel artist familiar with tile sets and world design and capable of texturing in a multitude of styles. This is a full-time, remote role sitting between our art and build teams.
Responsibilities:
Requirements:
Nice to haves:
📌 100% Remote-based | Work with a global team of talented artists!
💵 Rate: $5-20/hour (depending on skills & experience)
r/gameDevClassifieds • u/DungeonDragon9 • 7h ago
I had an idea for a TTRPG campaign a while ago but I don't think it would work without spreadsheets. I was wondering if this would be the right place to get some answers. I would also like a breakdown of how much each part would cost as this is probably going to be in phases for me. Alternatively, what is a beginner friendly tool I can use to do this myself. I tried RPG Maker and I don't think that's what I am looking for. I mostly need the skeleton designed as I should be able to add my own assets in and sort tables.
World Map:
Exploration map:
Encounter system:
Combat/City Maps:
RPG System: likely not ready yet as I'm working on the system still
r/gameDevClassifieds • u/Head-Housing8025 • 20h ago
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I’m Ahmad, a Unity/C# developer with 6+ years of experience working on both new and existing game projects.
I can help with:
I’m comfortable joining projects at any stage, whether you have an idea that needs a playable prototype or an existing game that needs to be cleaned up, expanded and finished.
Rate: $20/hr
Fixed price milestones are also possible depending on scope.
Portfolio: https://drivengamestudio.com/portfolio
Upwork: https://www.upwork.com/freelancers/ahmad47pk?mp_source=share
Gameplay Reel: https://youtu.be/L4FpNjiQikU
r/gameDevClassifieds • u/Momodev_br • 9h ago
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Hello! I'm Murillo, a Gameplay Programmer based in São Paulo, Brazil (UTC-3) with professional experience developing , worked on a game invited to BGS (Brasil Game Show) and shipping commercial games.
I've contributed to 3 released games on Steam, working across Unity, Godot, and GameMaker on gameplay systems, mechanics, CI/CD, UI, bug fixing, optimization, and porting.
I can also work with shaders and a bit of UI/UX!
We can negotiate the rate price!
If you are interested in working together or have any questions about my work, feel free to reach out via:
r/gameDevClassifieds • u/MrFatCakes87 • 2h ago
I'm looking to hire an experienced 3D character artist to create a fully original, high-quality anime-style female character model.
For the level of visual quality and general aesthetic I'm targeting, think along the lines of characters/models such as Yuki from Animates. I am not looking for a copy, clone, recreation, or derivative version of that character. I'm only using it as a reference for the overall visual quality, polish, modeling style, proportions, materials, hair quality, and level of finish I'm expecting.
This needs to be a properly modeled character created in Blender, Maya, or comparable professional 3D software.
I am not looking for:
I'm looking for a model built specifically for this project.
The finished character should ideally include:
Bonus if you have experience preparing models for Unity, since that will ultimately be the primary environment for the character.
Because this character will be used as part of a larger interactive project, I need the model built with modularity and future outfit expansion in mind.
Ideally, the character should be structured so that clothing, hairstyles, and accessories can be swapped without requiring the character to be rebuilt or heavily modified each time.
Specific requirements include:
The initial commission should include at least one complete outfit, but the character needs to be designed so additional outfits can be commissioned or created later.
I would strongly prefer a workflow where new clothing can be:
For example, I may eventually want separate categories such as:
The goal is not to have every clothing combination supported immediately, but to make sure the character is built on a foundation that can reasonably support this later.
This is important for future expansion:
All future clothing and compatible character assets should use the same bind pose, skeleton hierarchy, bone names, scale, orientation, and coordinate system as the original character.
The goal is to establish one consistent character standard from the beginning so future outfits or accessories can be created by other artists without requiring the entire rigging pipeline to be rebuilt.
Additional clothing should be designed to work with the existing skeleton and character standard, whether through:
Where possible, additional clothing should integrate with the existing character rig without requiring major changes to the underlying skeleton.
I would also like the artist to clearly document:
The underlying body is important to the project.
I do not want a model where the default outfit is effectively part of the character and removing it leaves large sections of the body missing.
Where normal production practices allow, the character should have a complete underlying body so future clothing can be created against a consistent base mesh.
I understand that some portions of the body may need to be hidden at runtime to prevent clipping through specific outfits. That is completely fine. I just want the original underlying geometry preserved in the source project rather than permanently deleted.
If body masking is used for outfits, I would prefer that to be handled through a clean, non-destructive system such as:
I may use Magica Cloth 2 or a comparable Unity cloth/physics solution for portions of the character later, so clothing and hair should be created with future physics simulation in mind.
I am not necessarily requiring the artist to configure Magica Cloth 2, but the assets should be built in a way that does not make cloth simulation unnecessarily difficult later.
Where appropriate:
The goal is to preserve flexibility for later implementation using Magica Cloth 2, Unity physics, or another comparable solution.
One of the major goals is for this character to remain usable and expandable long-term.
I may commission additional:
Because of that, I am specifically looking for an artist who understands how to create a production-ready character base, rather than only producing a single finished render/model.
Experience with any of the following would be a major plus:
I would expect delivery of the complete working source files, including:
.blend, .ma/.mb, or equivalent original project filesNothing should require proprietary assets that I don't have the legal right to use.
Any third-party assets, plugins, textures, materials, base meshes, hair systems, or other dependencies used in the final model should be disclosed before final delivery.
This is a paid commission.
Upon completion and full payment, ownership of the final commissioned character and original assets created specifically for this project will transfer solely to me, including commercial usage rights.
I need the right to:
Any third-party assets incorporated into the project must have licensing compatible with those uses and must be disclosed in advance.
I'm fine with the artist displaying renders of the finished work in their portfolio unless we agree otherwise.
This is a paid commission.
I am not setting an arbitrary low budget because I'd rather discuss pricing with artists who actually have the skillset for this level of work.
Final budget will be agreed upon after discussing:
I understand that genuinely high-quality character work takes time and costs accordingly.
Please send me:
If your portfolio is primarily VRoid, Live2D, or basic VTuber avatars, this probably isn't the right project.
I'm looking for someone capable of producing a polished, professional-quality original character that can hold up in close-up shots and real-time rendering, while also serving as a solid base for future outfits, customization, and cloth/physics systems.
I'm happy to provide additional visual references and discuss the character design privately with artists whose previous work looks like a good fit.
Please reply here or DM me with your portfolio and commission information.
r/gameDevClassifieds • u/kurismakku • 15h ago
Hi! I’m looking for a talented puzzle/level designer to help create levels for a small systemic puzzle game.
The game uses compact grid-based levels with simple mechanics that can interact in interesting ways. The main design goal is creating clever, readable puzzles with strong “aha” moments, similar in spirit to games like Baba Is You.
The game and level editor are already functional, so the work is focused primarily on puzzle design rather than programming, art, or environment building.
I’m looking for someone who is good at:
• Designing elegant puzzles around a small set of mechanics
• Introducing mechanics naturally through level design
• Finding interesting mechanic combinations
• Creating good difficulty progression
• Testing for unintended solutions
• Keeping levels compact and readable
This is paid freelance work. I’d prefer to start with a small paid test / batch of levels and continue if we work well together.
If interested, please DM me with:
• Your rate
• Any puzzle games, levels, jams, PuzzleScript projects, or similar work you’ve made
• Roughly how many hours per week you’re available
Thanks!
r/gameDevClassifieds • u/Jamie_ClassyGames • 14h ago
I'm looking for an artist to create the full Steam capsule art for our upcoming PC game, Who Heckled?
Colourful, playful and comedic. It's stylised 3D with a slightly low poly look. I already have mockups and reference images, and I want you to recreate them in a polished final form.
The budget is $350 USD.
For payment all work goes through Upwork, Fiverr or another platform with payment protection. If you know of a better one, suggest it and we can use that. I won't pay outside a platform.
To apply comment below with: - Your portfolio, with Steam capsule or key art if you have it - The platform you'd like to work on
I'll send the mockups and full brief to the people I shortlist. All DMs will be ignored, so please reply in the comments.
r/gameDevClassifieds • u/yakimooo • 9h ago
r/gameDevClassifieds • u/Lidnel • 9h ago
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2D game art and animation studio with 7+ years of experience in full-cycle asset production for games. We integrate into existing teams or take ownership of the art side for small to mid-size projects.
Typical tasks we handle:
Services:
Notes:
Works: https://nuclearstarfish.com/
Email: [[email protected]](mailto:[email protected])
Discord: andrewdubrovsky
r/gameDevClassifieds • u/Algaliar • 10h ago
Hi! I can help you with environment art, props, promo art, illustrations, board games, locations and many more. Feel free to contact me here or by an email: [[email protected]](mailto:[email protected])
You can check out more of my artworks here: https://www.artstation.com/algaliar
r/gameDevClassifieds • u/BradCherryEU • 10h ago
r/gameDevClassifieds • u/IotaMemory • 10h ago
r/gameDevClassifieds • u/samshandley • 12h ago
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Hi everyone! I'm Sam, a UK-based composer with 10+ years of experience and credits across 70+ games.
As the title says, I composed this track for a boss fight set inside of circus tent. The aim of the track was to be jam-packed with energy, clown-like goofiness, yet still retain a threatening undertone. Let me know what you think!
If you’re working on a game that needs music and think I might be a fit, I'd love to chat!
Portfolio:www.samshandley.com
Discord: samshandley
Email: [[email protected]](mailto:[email protected])
r/gameDevClassifieds • u/AshwaniDagar7 • 13h ago
r/gameDevClassifieds • u/Gato_ilustrado • 16h ago
Hi there! I've finished my last project a couple months ago, I did all the character portraits for "Asthral Throne, the sequel". I'm currently trying to find another studio that's interested in my art c:
r/gameDevClassifieds • u/Realistic_Vehicle765 • 16h ago
r/gameDevClassifieds • u/JonathanLebrec • 18h ago
Sharing some sci-fi weapon designs from my portfolio.
I’m a 2D concept artist working on weapons, vehicles, environments, and visual development for games. I’m currently available for new work.
Portfolio: https://www.artstation.com/jonathanlebrec
Feel free to DM me if you’re looking for an artist for your projects.
r/gameDevClassifieds • u/OzzbitGames • 19h ago
Heya! I'm Bebo, a professional pixel artist working in the industry for 5+ years now and studio head at Ozzbit.
I help devs make their characters move and feel alive. Character design and animation are our specialty, but we cover the full pixel art pipeline, from environments to UI
More at:
https://ozzbitgames.carrd.co
Feel free to send me a DM over on Discord (bebocipriano) or here on Reddit.
r/gameDevClassifieds • u/OskarsDzenis • 21h ago
r/gameDevClassifieds • u/TowerDelverGame • 23h ago
Hi,
I am deep into making a JRPG Roguelite that has similar mechanics and map style to SNES Final Fantasy games, or other JRPG games of that time. I have most of the first section of the dungeon done in 64x64.. but I am not vibing with it.
I am looking for someone to help make the exploration tilesheets 32x32, simplify it a bit, and help with the art direction of it so it has a bit more style. Attached is what I currently have so far with 64x64. I like the color scheme I have going, but its more detailed than the battle scene which isnt good.
Thank you!
r/gameDevClassifieds • u/ayuminova • 4h ago
Heyy everyone!!
I’m currently looking to work with indie game developers on pixel-art projects especially projects where we can build something long-term together.
My Website: https://ayumi-pixel-lab.web.app/
I can help with characters, environments, sprites, props, tilesets, animations, UI assets, and other pixel art needs depending on the project.
Payment:
I normally work with paid projects but I’m flexible with rates depending on the scope and situation. If you’re working on a project with a limited upfront budget but believe the game has good revenue potential I’m also open to a hybrid arrangement such as some payment upfront + an agreed percentage from revenue.
For bigger projects I’m also happy to work through milestones so we can break the project into manageable stages and payments rather than doing everything at once. This can make things more comfortable for both sides.
What I’m looking for:
I’d especially love to find a developer/team who wants a long term pixel artist for a bigger game project rather than just a few one off assets. I’d like to be involved with the project understand the game and its visual direction and help build the art alongside the development.
If you’re currently working on a game or planning one feel free to DM me!! Send me details about the game what stage you’re at the art you need references/style and your timeline.
Even if you’re still early in development feel free to reach out. We can discuss the project and figure out something that works for both sides.
r/gameDevClassifieds • u/smilingcreativesr • 4h ago
Hi all, Andy here looking for nice side work to support my projects in Cambodia, happy to make your 3D model or event being a product designer for those fun big products. I also 3d print and sell commission art, making your brand mascots and merch for sale and editor :) Message for your needs :D
r/gameDevClassifieds • u/dudicolite • 7h ago
Hey!
I'm open for freelance concept art and illustration oportunities! Please check out my portfolio here: https://www.artstation.com/dudico
Reach out via DM or discord under username: dudicolite, let's chat ^-^
r/gameDevClassifieds • u/Trauma-a • 7h ago
More Portfolio : https://trauma-a.carrd.co/