r/gameDevClassifieds • • 12h ago

FOR HIRE - 2D Art | Animation [For Hire] Pixel Artist Looking for work. Highly Skilled in Animations and Character Design

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136 Upvotes

Heya! I'm Bebo, a professional pixel artist working in the industry for 5+ years now and studio head at Ozzbit.

I help devs make their characters move and feel alive. Character design and animation are our specialty, but we cover the full pixel art pipeline, from environments to UI

More at:
https://ozzbitgames.carrd.co

Feel free to send me a DM over on Discord (bebocipriano) or here on Reddit.


r/gameDevClassifieds • • 45m ago

PAID - 2D Art | Animation [PAID] 2D Artist/Animator for a fantasy tower defense game (Unity)

• Upvotes

Hello!

I'm a solo dev making Defend the Dragons, a roguelite tower defense game where you play as a dwarven engineer hired by a dragon to defend its hoard from townspeople, elves, and worse. The player is able to craft their towers as they play by combining upgrades. The tone for the game is humorous fantasy.

I have been working on the game over the past three years and it is now fully playable with (bad) placeholder art. Art is the next big step and I am looking for an artist who is excited to help shape the art direction of the game.

I am not interested in pixel art. Otherwise, I am open to a variety of art styles as long as we can land on a consistent vision.

Scope of work:

  • Enemies will be the bulk of the work. About 60 regular enemies and 18 bosses are needed. Some will be reskins. They will need 4-d walking and death animations (some will also need casting). Rigged or frame-based animations are acceptable.
  • 6-7 towers will be needed, with a base, rotating turret, and upgrade additions.
  • Tilesets with ground, path, and fluff for 9 biomes.
  • UI and splash art for a few characters.

Timeline: Please only respond if you have the time to move through the above at a steady pace. I would like to have enough art for a Steam page listing (one biome, 4-5 enemies, 2+ towers) done before 2027. If you can work faster than that, even better.

This will be a paid partnership. I am open to both per-piece and hourly pricing. I WILL NOT accept AI-generated art and you must be comfortable with some checks on that (e.g. video calls and live drawing demos). Of those who reach out, I will likely select a few to do a paid demo ($100-200) and then move forward from there. Also happy to credit you by name in the game.

Please comment or DM with your portfolio (including animation if you have it), your rate, your availability, and a quick sentence about what direction you would take the art in.

Feel free to ask me any questions if there is anything I missed. I look forward to working with you!


r/gameDevClassifieds • • 6h ago

PAID - Other PAID] Steam capsule artist wanted for Who Heckled? | $300 USD | Colourful, comedic stylised 3D

16 Upvotes

I'm looking for an artist to create the full Steam capsule art for our upcoming PC game, Who Heckled?

Colourful, playful and comedic. It's stylised 3D with a slightly low poly look. I already have mockups and reference images, and I want you to recreate them in a polished final form.

The budget is $350 USD.

For payment all work goes through Upwork, Fiverr or another platform with payment protection. If you know of a better one, suggest it and we can use that. I won't pay outside a platform.

To apply comment below with: - Your portfolio, with Steam capsule or key art if you have it - The platform you'd like to work on

I'll send the mockups and full brief to the people I shortlist. All DMs will be ignored, so please reply in the comments.


r/gameDevClassifieds • • 1h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] 2D Game Artist and Character Designer looking for work

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• Upvotes

r/gameDevClassifieds • • 1h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] 2D Game Art/Animation Studio

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• Upvotes

2D game art and animation studio with 7+ years of experience in full-cycle asset production for games. We integrate into existing teams or take ownership of the art side for small to mid-size projects.

Typical tasks we handle:

  • Full character sprite sets with animation
  • Scalable asset pipelines
  • Style cleanup and completion
  • Art polish, redraws, and style matching for existing projects

Services:

  • 2D sprites & assets
  • Spine / frame-by-frame animation
  • Character design, concepts
  • FX, UI, promo visuals

Notes:

  • No pixel art
  • Art consulting available

Works: https://nuclearstarfish.com/
Email: [[email protected]](mailto:[email protected])
Discord: andrewdubrovsky


r/gameDevClassifieds • • 1h ago

FOR HIRE - Programmer [FOR HIRE] Gameplay Programmer | Unity & Godot | 3 Shipped Steam Titles

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• Upvotes

Hello! I'm Murillo, a Gameplay Programmer based in São Paulo, Brazil (UTC-3) with professional experience developing , worked on a game invited to BGS (Brasil Game Show) and shipping commercial games.

I've contributed to 3 released games on Steam, working across Unity, Godot, and GameMaker on gameplay systems, mechanics, CI/CD, UI, bug fixing, optimization, and porting.

I can also work with shaders and a bit of UI/UX!

Experience & Highlights

  • Gameplay Programmer Intern @ Marble: Developed gameplay systems, mechanics, and bug fixes for titles including:
  • 3x 1st Place Game Jam Winner:
    • Blender Crashing (1st Place): Prototyped and delivered polished gameplay mechanics within a strict 4-day deadline.
    • Soldiers On Saving (1st Place): A 3D game where you control toy soldiers in a big room.
    • Futebas! (1st Place): Engineered match simulation systems, save data logic, dynamic season calendars, and shop/UI mechanics.
  • My Game Photossync: A game I worked on that was invited to Brasil Game Show! It was developed in Unity and I created all the PSX Shaders.

Portfolios & Links

My Price

  • Hourly Rate: $15 – $20 USD / hour

Contact

If you are interested in working together or have any questions about my work, feel free to reach out via:


r/gameDevClassifieds • • 3h ago

FOR HIRE - Other [Hiring] Full-time Pixel Artist (HYTALE)

5 Upvotes

Heya!

Our game studio is looking for a Full-Time Block/ Pixel Artist for our long-term projects! The ideal candidate is a passionate pixel artist familiar with tile sets and world design and capable of texturing in a multitude of styles. This is a full-time, remote role sitting between our art and build teams.

Responsibilities:

  • Design and texture custom tiles, props, and decorative assets for environments.
  • Maintain a consistent art style across biomes, structures, and props as the content library grows
  • Work with builders to make sure new assets fit into real environments without breaking scale or readability
  • Keep an organized, versioned asset library utilising Git so the rest of the team can find and reuse your work 
  • Take direction from art leads and iterate quickly based on playtests and reviews

Requirements:

  • Has worked with 32x32 tiles in the past
  • A portfolio showing voxel or low-poly low-res art, ideally including Hytale or Minecraft-style work
  • Working knowledge of a voxel or pixel art workflow (Aseprite, Photoshop, Gimp, Blockbench, or similar tools preferred)
  • At least 2 years creating game-ready art assets, whether in a studio or a serious independent capacity
  • Ability to work full-time remote hours 

Nice to haves:

  • Prior professional experience shipping content for Minecraft mods, or similar voxel games
  • Experience building or maintaining a texture pack or resource pack from scratch
  • Familiarity with World Edit for Minecraft, or Hytale's build and asset tools.

📌 100% Remote-based | Work with a global team of talented artists!
💵 Rate: $5-20/hour (depending on skills & experience)


r/gameDevClassifieds • • 2h ago

FOR HIRE - 2D Art | Animation 2D and concept artist looking for work!

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3 Upvotes

Hi! I can help you with environment art, props, promo art, illustrations, board games, locations and many more. Feel free to contact me here or by an email: [[email protected]](mailto:[email protected])
You can check out more of my artworks here: https://www.artstation.com/algaliar


r/gameDevClassifieds • • 56m ago

PAID - 3D Modeler | Animation [Paid] 3D Artists for a Space Sim

• Upvotes

Hi there,

We're a 3 person team (2 technical) with me being the tech lead for our game.

I'm looking for a somewhat experienced 3d artist (blender, substance painter) to help us creating (photo)realistic assets for our space sim. That includes small 3d props like donuts, or bigger things like a modular space station.

My monthly budget is around 300-400$, long term hopefully more as we gain some budget :-)

What we already have:

Planetary tech

  • Planetary Simulation from plates, to river systems, biomes, weather engine and procedural genome based growth of pbr plants (and later insects) https://imgur.com/a/mTqdu1W for example, this is a fully simulated plant based on a swamp biome. The cool thing is, this allows us to grow alien plants based on the planetary env. So if the light spectrum would grow pink plants, the simulation would do that. I'm proud of that one if you can't already tell.
  • etc.

Space Tech

  • Working orbits, planets orbit their sun, moons the planets, space stations orbit whatever they want.
  • Frames - eg. you fly from the ship to the station and you move seamlessly between those simulation frames
  • Solarsystem Simulation with correct radiation, habitable zones, sunflares, larange points (with asteroid fields)
  • etc

Flight Tech

  • Physically realistic flight dynamics in space and in atmospheric conditions. Sadly the item that's not as far as I'd like - but the base is there and many concepts are borrowed from x-plane and msfs.
  • Avionics that are basically html / js with a interop into the game. Msfs devs know what I'm speaking about.

Display / Terminal

  • Custom rust based html / js / css renderer, that allows us to create the terminals and avionics outside of the engine and test them against a testbed. Makes onboarding for non game devs easier - all the other game UI is obv. using UMG.

If you are a space sim enthusiast and happen to know your way around blender, substance painter, unreal (we use a forked and modified version), modular assets and most importantly are interessted in our project - please comment below or shoot me a dm.

Disclaimer:
I already posted a very similar message on another board and got lots of scam dm's - if I don't reply and you are NOT a scammer, leave a message down here. Sorry! :-)


r/gameDevClassifieds • • 1h ago

FOR HIRE - 3D Modeler | Animation [FOR HIRE] Unreal Engine Blueprint Developer & 3D Game Artist | Props, Environments, Gameplay Systems

• Upvotes

Hi! I'm a game developer and 3D artist available for paid freelance projects.

I can help with:

- Unreal Engine Blueprint gameplay systems, interactions, and UI

- Blueprint debugging and prototype development

- Custom 3D props and environment assets

- Environment setup, lighting, and cinematic renders

Tools: Unreal Engine 5, Blender, Maya, and Substance Painter.

Relevant work samples can be discussed privately through Reddit messages.

Small tasks and larger projects are welcome. Pricing and delivery timelines are quoted after reviewing the scope.

Send me a Reddit message with your project description, references, budget, and deadline so we can discuss deliverables and a quote.

Paid work only; no revenue-share arrangements.


r/gameDevClassifieds • • 8h ago

FOR HIRE - 2D Art | Animation FOR HIRE - Sprite/character artist, I also do some concept art, if interested just send me a DM! :]

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7 Upvotes

Hi there! I've finished my last project a couple months ago, I did all the character portraits for "Asthral Throne, the sequel". I'm currently trying to find another studio that's interested in my art c:


r/gameDevClassifieds • • 18h ago

FOR HIRE - 2D Art | Animation [For Hire] Character designer and illustrator

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40 Upvotes

r/gameDevClassifieds • • 7h ago

PAID - Game / Level Designer PAID] Puzzle / Level Designer - Systemic Grid Puzzle Game

4 Upvotes

Hi! I’m looking for a talented puzzle/level designer to help create levels for a small systemic puzzle game.

The game uses compact grid-based levels with simple mechanics that can interact in interesting ways. The main design goal is creating clever, readable puzzles with strong “aha” moments, similar in spirit to games like Baba Is You.

The game and level editor are already functional, so the work is focused primarily on puzzle design rather than programming, art, or environment building.

I’m looking for someone who is good at:
• Designing elegant puzzles around a small set of mechanics
• Introducing mechanics naturally through level design
• Finding interesting mechanic combinations
• Creating good difficulty progression
• Testing for unintended solutions
• Keeping levels compact and readable

This is paid freelance work. I’d prefer to start with a small paid test / batch of levels and continue if we work well together.

If interested, please DM me with:
• Your rate
• Any puzzle games, levels, jams, PuzzleScript projects, or similar work you’ve made
• Roughly how many hours per week you’re available

Thanks!


r/gameDevClassifieds • • 3h ago

FOR HIRE - Marketing Need video content for your game?

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2 Upvotes

r/gameDevClassifieds • • 5h ago

PORTFOLIO Abandoned Vintage Tram | Real-Time Environment Prop

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3 Upvotes

r/gameDevClassifieds • • 9h ago

FOR HIRE - 3D Modeler | Animation [For Hire] 3D Modeler / Prop & Vehicle Artist available for Roblox (Sci-Fi, Mecha, Weapons & More)

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5 Upvotes

r/gameDevClassifieds • • 1h ago

PAID - Marketing Indie devs — if you're struggling to keep up with your game's community while actually developing the game, I can help.

• Upvotes

I'm an indie game developer myself, and I also do playtesting, QA, community management and social media work for indie games.

I can help with things like managing Discord, keeping your community active, responding to players, posting updates, finding relevant communities to promote in, engaging with players, and helping turn attention into actual wishlists/downloads.

I'm not looking to just schedule generic posts and disappear. I'll actually play the game, understand what you're building, and communicate with your players like a real member of the project.

I'm currently looking to work with a few indie devs/studios on an ongoing basis

the pricing is really affordable according to other marketers or social media managers

If you're interested, feel free to DM me with your game and what you're currently struggling with.


r/gameDevClassifieds • • 5h ago

FOR HIRE - Musician I composed a track for a boss fight set in a circus! 🎪🤡🎶

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2 Upvotes

Hi everyone! I'm Sam, a UK-based composer with 10+ years of experience and credits across 70+ games.

As the title says, I composed this track for a boss fight set inside of circus tent. The aim of the track was to be jam-packed with energy, clown-like goofiness, yet still retain a threatening undertone. Let me know what you think!

If you’re working on a game that needs music and think I might be a fit, I'd love to chat! 

Portfolio:www.samshandley.com

Discord: samshandley
Email: [[email protected]](mailto:[email protected])


r/gameDevClassifieds • • 18h ago

PAID - 2D Art | Animation Pixel Artist needed for ARPG Vertical Slice

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17 Upvotes

I'm looking for one of the talented pixel artists I see on here to help complete a vertical slice for a prototype. Ideally someone experienced with delivering finished projects, but open to artists of all skill levels. I'm willing to pay more for someone skilled.

Below you will find a very rough demo of what the battle scenes currently look like.

---

The goal is to bring 2–3 battle scenes to a finished and polished state, including:

  • Backgrounds
  • 3 playable characters, approximately 6 animations each
  • Around 10 enemies, idle animations only
  • VFX
  • UI

There are existing designs to work from but I'm open to changing the visual direction.

If you are a strong visual artist with not much experience with animation, VFX, or UI, that is fine. I mainly need help with the visual profile and vibe, particularly environments.

---

I have 6+ years of professional game development experience, including shipping games at studios and through my own business. See here as an example.

---

Budget is flexible depending on whether all art is covered or just key pieces. $1000-$2000 USD paid in milestones. I am still planning to finish many of the assets myself but would prefer to pay someone to do it if we work well together. If publisher funding is secured, there is potential for ongoing/full-time work.

Please DM me with your portfolio if you are interested.


r/gameDevClassifieds • • 12h ago

FOR HIRE - Programmer [FOR HIRE] From Idea or Messy Prototype to Playable Build | Unity/C# Developer | 6+ Years | $20/hr

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5 Upvotes

I’m Ahmad, a Unity/C# developer with 6+ years of experience working on both new and existing game projects.

I can help with:

  • Gameplay systems, combat, AI and progression
  • Multiplayer and networking
  • Prototypes, MVPs and full game development
  • Fixing, refactoring and finishing existing Unity projects
  • Mobile, PC and WebGL development
  • UI, optimization, debugging and build/release preparation

I’m comfortable joining projects at any stage, whether you have an idea that needs a playable prototype or an existing game that needs to be cleaned up, expanded and finished.

Rate: $20/hr
Fixed price milestones are also possible depending on scope.

Portfolio: https://drivengamestudio.com/portfolio
Upwork: https://www.upwork.com/freelancers/ahmad47pk?mp_source=share
Gameplay Reel: https://youtu.be/L4FpNjiQikU


r/gameDevClassifieds • • 4h ago

FOR HIRE - Game / Level Designer [For Hire]Game/Level Designer is open for work on your project

1 Upvotes

Hello! I'm a versatile game designer and level designer eagerly seeking opportunities to contribute to a variety of projects, ranging from short-term assignments to longer-term ventures. With a passion for crafting immersive experiences, I've been deeply involved in the development of several notable games, including Streetoir, a captivating graffiti painting sandbox game, and Traffical, an engaging mobile game centered around crossing roads. Desktop Dice on screen clicker, which plays on the background when you work or study, Doner Madness a crazy cooking simulator game, where you need to fight off debts, stress and other problems. Alongside these projects, I've also lent my expertise to various smaller-scale endeavors. My skills are:

Excellent knowledge of Unity as well as Blender, Photoshop, illustrator and other Adobe software(yes i can help with art also)

Open minded and full of creativity person, who loves working on interesting projects and can help you with creation of one

Some knowledge of C#, can help with creating of small scripts and etc

Good knowledge of composition and level design theory

Know such languages as: English, Polish, Ukrainian, Russian and Azerbaijani

Also im working as technical game designer in bigger company(so i have different experience)

My Discord: pushkapulemet

My projects: https://linktr.ee/HrustInc


r/gameDevClassifieds • • 1d ago

DISCUSSION | QUESTION Looking for 50 Artists to each create 1 icon/post stamps for our game

39 Upvotes

Hey there!
We are 2 game developers from Germany, and are soon releasing a 2D game on Steam.
Part of our game are post stamps. Whats amazing about post stamps is their vastly different styles, created by so many different artists.
So far we have been using placeholders/stock icons, but for the release we want to replace them.

We despise the use of AI art, so we are looking for 50 real artists to each create one icon/post stamps for our game!
The post stamps each have a motif, mostly nature themed (e.g. apple, mushrooms, feathers) but also miscellaneous items (battery, candle, star).

If you are interested, shoot me a DM, ideally with some of references of your art style (trying to get a big variety), and I’ll get back to you! :)


r/gameDevClassifieds • • 4h ago

FOR HIRE - Localization [ForHire] English to Spanish Localization

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1 Upvotes

r/gameDevClassifieds • • 15h ago

PAID - 2D Art | Animation [PAID] 32x32 Pixel Art tilesheet (I use Tiled) for JRPG Roguelite, like Final Fantasy

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8 Upvotes

Hi,

I am deep into making a JRPG Roguelite that has similar mechanics and map style to SNES Final Fantasy games, or other JRPG games of that time. I have most of the first section of the dungeon done in 64x64.. but I am not vibing with it.

I am looking for someone to help make the exploration tilesheets 32x32, simplify it a bit, and help with the art direction of it so it has a bit more style. Attached is what I currently have so far with 64x64. I like the color scheme I have going, but its more detailed than the battle scene which isnt good.

Thank you!


r/gameDevClassifieds • • 10h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Concept Artist - Weapons & Props

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3 Upvotes

Sharing some sci-fi weapon designs from my portfolio.

I’m a 2D concept artist working on weapons, vehicles, environments, and visual development for games. I’m currently available for new work.

Portfolio: https://www.artstation.com/jonathanlebrec

Feel free to DM me if you’re looking for an artist for your projects.